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Posted: Tue, 23rd Aug 2011 08:30 Post subject: |
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JBeckman wrote: | http://www.shacknews.com/article/69846/ubisoft-to-remove-online-authentication-requirement-in-from-dust-on
The online DRM will be removed. |
i hope they will do the same with driver...not for me...for the children 
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Posted: Tue, 23rd Aug 2011 08:46 Post subject: |
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"has many bugs" - weird, I haven't seen a single one
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Posted: Tue, 23rd Aug 2011 08:51 Post subject: |
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@pillermann
can you explain to me what's going on in your avatar? i mean is this new workout like...like zumba for example?

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Posted: Tue, 23rd Aug 2011 14:30 Post subject: |
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suweet:) , thanks for the info.
@pillermann
i happen to have wii...bring me the game:D
anayway, cool avatar.
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Posted: Tue, 23rd Aug 2011 18:58 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Tue, 23rd Aug 2011 19:27 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Tue, 23rd Aug 2011 19:36 Post subject: |
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Fucking retard Ubisoft. What was the point of this stunt exactly? 
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 23rd Aug 2011 21:54 Post subject: |
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jus for fun:
Code: | From.Dust.Offline.Fix.Repack-SKIDROW | out
fixes problems with 32bit systems 
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Posted: Wed, 24th Aug 2011 00:05 Post subject: |
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human_steel wrote: | Who the fuck cares about From Dust while all wait for DE? Skidrow take a grip.  |
it will be out soon:)
i hope 
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Posted: Wed, 24th Aug 2011 18:34 Post subject: |
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Posted: Fri, 9th Sep 2011 01:00 Post subject: |
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Online DRM removed: http://store.steampowered.com/news/6227/
Quote: | Title can be played in offline mode (no connection to the Internet is required after installing the patch)
Save file is moved from the Uplay/Ubisoft server to the local machine |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Fri, 9th Sep 2011 05:00 Post subject: |
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Wonder what else it does, patch is 105 MB.
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Posted: Sat, 17th Sep 2011 23:54 Post subject: |
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Posted: Fri, 4th Nov 2011 18:11 Post subject: |
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http://www.eurogamer.net/articles/2011-11-03-eric-chahi-on-from-dust-peter-molyneux-and-whats-next-interview
Quote: | Eurogamer: Did it sell as well as you hoped?
Eric Chahi: I can't tell you the number because Ubisoft don't want me to. But it sold very well. That's good because we can push them to create more original things. |
Quote: | Eurogamer: So you're not interested in doing another From Dust game?
Eric Chahi: I would love to do another From Dust, but right now there is no plan. And also, I have a strong desire to create something very original. Not ambitious in terms of content, but really focused on bringing something new and fresh. |
Also some technical details:
Quote: | Eurogamer: What was the hardest thing about making From Dust?
Eric Chahi: The simulation. It demands a lot of computation, so we had to do a lot of optimisation, optimisation that uses the power of today's computer. Richard Lemarchand [Uncharted 3 lead game designer] was talking about the PS3 and the Cell. Typically in From Dust you are using this kind of architecture to have it running at the right frame rate. We have a big grid in the game, and each cell computes all the vegetation, and so there is a hundred thousand to around 200,000 cells to compute for each frame.
This has been coded not in C, but in a micro language close to the VS Assembly language. It takes advantage of processor architecture where you have a cache memory, so the computation is done so that it stays in the cache memory and can compute things very fast. This is for the behaviour of the simulation.
Aside this we have the visualisation of the simulation. Doing visualisation of something highly dynamic, like all the terrain - you can have lava, rocks, and all this mixing - the next frame it can appear, disappear. So all the shaders have been designed to represent this dynamic world, and especially all the fluid movement. We have special texture scrolling so it follows the direction of the flow. But we can't have a texture scrolling for a long time on some vertex, or else it becomes totally distorted and it's stretched too much. So we have to reset it, but reset in a way you can't see. It's really complicated to manage.
There was complexity regarding the algorithm, and complexity regarding the visual art, so everything stands out for the player. The player must understand when it is rock, when it is sand, when it is vegetation, when it is water, when there is not a lot of water somewhere. We wanted this to be beautiful.
I'm going to go back to the simulation side, because the world evolves. The landscape changes, where you can have a river being created, you can have a volcano become bigger and bigger and bigger. All this is emergent. We did not code a river algorithm or a volcano algorithm. It's just a lava emitter and then it flows with the rule of the simulation. It took a long time to tweak it so it gave a beautiful result but is suitable for gameplay. |
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Posted: Fri, 4th Nov 2011 19:23 Post subject: |
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This is one of the most boring games I've ever played. I played through 5 levels, then I was looking at the shortcut for a few days too bored to launch it. Then I uninstalled.
But it was a good idea, I'd like to see a sequel.
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noflip
Posts: 765
Location: Sofia, BG
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Posted: Fri, 4th Nov 2011 20:28 Post subject: |
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i`ve played through the game and i must say im a bit disappointed, because i expected more freedom. but i can`t say its a bad game - it does have some replay value and its good that it is out there, because the technology it offers can be used in future games.
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Posted: Wed, 23rd May 2012 11:05 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:14; edited 1 time in total
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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