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Posted: Wed, 18th Apr 2012 23:02 Post subject: |
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Looks awesome! I'll throw some money in when I have some spare. BTW, you linked the official site wrong, you added %2 at the end of the url.

Last edited by SpykeZ on Wed, 18th Apr 2012 23:06; edited 1 time in total
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Posted: Wed, 18th Apr 2012 23:03 Post subject: |
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WaldoJ
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Posted: Wed, 18th Apr 2012 23:20 Post subject: |
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why not do a kickstarter?
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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spankie
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Location: Belgium
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Posted: Thu, 19th Apr 2012 00:11 Post subject: |
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Why do you need the 10k, and what will it used for?
I could make a significant contribution if the return is ok. Stocks are volatile atm, bonds are already sky high and all the rest is collapsing in Europe... So better put me spare money to creative (and good) use...
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Posted: Thu, 19th Apr 2012 01:03 Post subject: |
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We need to hire at least one (probably two) full-time programmers to finish up the remaining features. Primarily matchmaking server for multiplayer games, update the website so it shows leaderboards & player stats, and also many minor features like reworking the UI and gameplay/mission scripting.
Other portion would go into audio (we only have part of the VO we need and if we don't get them all we'll have to throw away VO completely). Also pay the composer to produce at least two new tracks. If we get enough we would probably replace all of the ambient sounds as well.
And final portion would go into marketing and server costs when we finally release.
We have actually set the 10 000$ limit very low, as none of us core team members plan on getting paid from that, it's only used for essentials.
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Posted: Thu, 19th Apr 2012 01:27 Post subject: |
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Looks very nice 10k is not a lot, actually it's low considering everything you need done, making games is expensive these days.
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WaldoJ
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Posted: Thu, 19th Apr 2012 01:41 Post subject: |
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i'll pitch in this weekend 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Thu, 19th Apr 2012 01:58 Post subject: |
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Posted: Thu, 19th Apr 2012 03:40 Post subject: |
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Looks kinda fun, might see if i can throw in the near future, already spent a fair amount on wasteland 2 and shadowrun so right now I can't spend it.
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Posted: Thu, 19th Apr 2012 03:48 Post subject: |
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BearishSun wrote: | We need to hire at least one (probably two) full-time programmers to finish up the remaining features. [b]Primarily matchmaking server for multiplayer game[/b]s, update the website so it shows leaderboards & player stats, and also many minor features like reworking the UI and gameplay/mission scripting.
Other portion would go into audio (we only have part of the VO we need and if we don't get them all we'll have to throw away VO completely). Also pay the composer to produce at least two new tracks. If we get enough we would probably replace all of the ambient sounds as well.
And final portion would go into marketing and server costs when we finally release.
We have actually set the 10 000$ limit very low, as none of us core team members plan on getting paid from that, it's only used for essentials. |
You just killed any hope I had for the game. Matchmaking is one of the most terrible things that's ever come to PC gaming.
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WaldoJ
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Posted: Thu, 19th Apr 2012 04:35 Post subject: |
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SpykeZ wrote: | You just killed any hope I had for the game. Matchmaking is one of the most terrible things that's ever come to PC gaming. |
that is like, your opinion man. match making is pretty decent when done right.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Thu, 19th Apr 2012 09:11 Post subject: |
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:O I didn't realize it was a big issue
I'll talk to the guys and see if we can leave direct IP connect in the game as well
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Posted: Thu, 19th Apr 2012 09:19 Post subject: |
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I don't have a problem with matchmaking by itself but with the p2p connectivity/hosting that comes with it in most cases. So, I wouldn't say that matchmaking is a no go, but not having dedicated servers is. Oh and ofc a Server Browser.
There are four features for me that tell me if a MP game/mode will fail (means, I'll never touch it again after playing it for some weeks) or not.
Dedicated servers
Server browser
LAN support
Mod support
And remember, if your game is really good and reasonably priced, people will buy it. Personally I've came to a point, in these days of gaming, that most games are so bad that I don't even waste my time to pirate them. And I don't think I'm alone with that habit
Around 2005 I downloaded almost every shit that was available and cracked. Hell, even stuff that wasn't cracked, just to have it when a crack shows up.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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spankie
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Location: Belgium
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Posted: Thu, 19th Apr 2012 16:20 Post subject: |
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And will there be a return on investment? Or are you just funding the development and then release it open. If there is return, how will it be distributed amongst the investors etc. etc.
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Posted: Thu, 19th Apr 2012 17:44 Post subject: |
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Spankie I don't think we would be interested in investments this late in development because I don't believe we can make a deal that would suit us both. We would only need investment of up to 10000$, and considering development has been going on for over three years the total amount invested in the game is much higher than that. So sadly we wouldn't be able to offer you a high rate of return.
But if you think we can make a good deal let me know.
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spankie
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Posted: Thu, 19th Apr 2012 20:42 Post subject: |
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Crowdfunding - part charity part pre-order. You give us some money and you get the game when it is finished, plus other bonuses if you donate more than game price.
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Posted: Thu, 19th Apr 2012 21:03 Post subject: |
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Feel free to leave matchmaking in for people who actually like it, but a large amount of people absolutely hate it. It completely ruined Dawn of War II. A large portion of people like the ability to do things themselves and not have their hand held. Find their own servers, find their own friends etc. You give a PC gamer the option between server browser vs match making, server browser is going to win hands down.
Also keep in mind your game won't be big forever, and not to be pessimistic or crush your hopes, you have to think about IF your game is going to become big. If it doesn't, then you're left with a lacking client base who's going to be sitting at the match making screen waiting for the game to find someone for you to play with when you could do it faster by yourself.
I guess if you add more options to it like being able to start a server in the middle of it looking for people to play with it would be better to. If you're making your OWN match making code and all that, look at what Dawn of War II had, and do everything the exact opposite.
These following is what killed DOWII with matchmaking.
-Don't make it so you can only start a server if all the positions are full (last stand)
-If it finds people, let it actually start the game. Instead of sitting there telling you it found people for you to play with but spends an extra 5 minutes still searching.
-Match Making service void if you invite your own friends to a server and start it.
-If it only finds a fraction of the people you chose you wanted for the game, allow you to over ride that if it's taking too long to find people so you can start the game with the few that it did find.
I'm not being bossy, I'm not trying to be a dick, I'm just hoping to make sure your MP service doesn't get botched by decisions you may not have thought out.
@ Waldo: Yes I know it's my opinion. Matchmaking has caused more problems on PC gaming than it has ever done good. If he uses it I would rather he not end up shooting himself in the foot with a broken service. He's got a great idea going and this game has great potential

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Posted: Thu, 19th Apr 2012 21:13 Post subject: |
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SpykeZ wrote: | Feel free to leave matchmaking in for people who actually like it, but a large amount of people absolutely hate it. It completely ruined Dawn of War II. A large portion of people like the ability to do things themselves and not have their hand held. Find their own servers, find their own friends etc. You give a PC gamer the option between server browser vs match making, server browser is going to win hands down.
Also keep in mind your game won't be big forever, and not to be pessimistic or crush your hopes, you have to think about IF your game is going to become big. If it doesn't, then you're left with a lacking client base who's going to be sitting at the match making screen waiting for the game to find someone for you to play with when you could do it faster by yourself.
I guess if you add more options to it like being able to start a server in the middle of it looking for people to play with it would be better to. If you're making your OWN match making code and all that, look at what Dawn of War II had, and do everything the exact opposite.
These following is what killed DOWII with matchmaking.
-Don't make it so you can only start a server if all the positions are full (last stand)
-If it finds people, let it actually start the game. Instead of sitting there telling you it found people for you to play with but spends an extra 5 minutes still searching.
-Match Making service void if you invite your own friends to a server and start it.
-If it only finds a fraction of the people you chose you wanted for the game, allow you to over ride that if it's taking too long to find people so you can start the game with the few that it did find.
I'm not being bossy, I'm not trying to be a dick, I'm just hoping to make sure your MP service doesn't get botched by decisions you may not have thought out.
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Signed!
Ofc, if you don't want that your game will have a long lifespan and just want to make a quick buck, pushing out your next game asap, you should totally ignore all that what SpykeZ and I said.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Thu, 19th Apr 2012 22:01 Post subject: |
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Oh maybe you misunderstood me (or maybe I just used the term wrong), you can definitely pick a server on which to play on. Our system is just a server browser with some stat tracking on top.
Later we might add something that will find games automatically (if our playerbase increases), but for now it's just good old manual server browsing.
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Posted: Thu, 20th Sep 2012 01:37 Post subject: |
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In light of your other topic, how is this game going?
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Posted: Thu, 20th Sep 2012 08:46 Post subject: |
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Crowfunding failed, indie awards we won failed to give out their 15$k in prize money so it's not going too well. It's still being worked on but I had other more important projects to pursue so I'm not active on the project anymore... I'd definitely continue working on it if I had more time.
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