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ixigia
[Moderator] Consigliere
Posts: 65088
Location: Italy
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Posted: Wed, 8th Feb 2012 23:54 Post subject: |
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All right let's try this, I'm prepared for the worst 
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Posted: Thu, 9th Feb 2012 00:47 Post subject: |
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I know I'm in the minority here, but I actually enjoyed the demo, well, the gameplay mechanics I mean. The demo itself was not what I expect the full game to be, presentation wise I mean. In other words, that was an unrealistic approach to a base camp. I mean seriously? If I was going against that many guys, I'd just nuke it from orbit and be done with it. Be easier for sure hehe.
Mainly, I enjoyed the "real-time" aspect of it. I like being able to pause and react to the situation accordingly when dealing with multiple party members.
I absolutely loved Fallout Tactics, and while this isn't quite the same thing, the gameplay mechanic of the "real-time" aspect of it all is, IMO.
I never played the original JA's (I think it came out on CD format and I couldn't afford a cd-rom drive at the time) so I only played the Fallout games in turn based combat. Loved those as well. Just saying that I think I will enjoy playing this.
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Posted: Thu, 9th Feb 2012 01:44 Post subject: |
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Real time doesn't have to be bad. Is it like Men of War at all? Some of the missions where you get only a few guys are so awesome in that
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Posted: Thu, 9th Feb 2012 01:45 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:31; edited 1 time in total
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Posted: Thu, 9th Feb 2012 01:48 Post subject: |
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is this recommended as one who has never played the previous games ?
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 9th Feb 2012 01:52 Post subject: |
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boysetsfire wrote: | is this recommended as one who has never played the previous games ? |
indeed, because you will never have to confront the 2 games. 
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 9th Feb 2012 02:29 Post subject: |
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Played a bit. Wouldn't say it's bad...but not exactly 1.13 JA2 either.
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Posted: Thu, 9th Feb 2012 06:14 Post subject: |
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So I saw Jagged Alliance back in action is out, is it discussed in this thread? I thought 2: reloaded was old one.
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Posted: Thu, 9th Feb 2012 07:30 Post subject: |
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I crash everytime I click on an area to go to from the laptop/map screen. It starts to load and then "program has stopped working". Bad crack?
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Posted: Thu, 9th Feb 2012 14:03 Post subject: |
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This game.... When I saw the glock and the mini 14 had the same fucking range I just quit the game and uninstalled it. The weapons have no consistency when it comes to the stats
Oh and for those who don't know it, the glock is a 9mm pistol while the mini 14 is a 5.56mm rifle. Also for some reason the .38 special with a 2" barrel has more range than a desert eagle. Fuck this game
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locke89
Posts: 2812
Location: Poland
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Posted: Thu, 9th Feb 2012 14:43 Post subject: |
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Another piece of shit remake riding on popular and classic namei... No thx, motherfuckers....
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Posted: Thu, 9th Feb 2012 14:51 Post subject: |
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trucane wrote: | This game.... When I saw the glock and the mini 14 had the same fucking range I just quit the game and uninstalled it. The weapons have no consistency when it comes to the stats
Oh and for those who don't know it, the glock is a 9mm pistol while the mini 14 is a 5.56mm rifle. Also for some reason the .38 special with a 2" barrel has more range than a desert eagle. Fuck this game |
Why they bother using real names of weapon. You just save my bandwidth...
ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Posted: Thu, 9th Feb 2012 15:19 Post subject: |
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The demo map is the worst choice ever, awful!
I will dl this when its out and give it one more try, but this demo really did not impress me at all.
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 9th Feb 2012 15:35 Post subject: |
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KeyserSoeze wrote: | The demo map is the worst choice ever, awful!
I will dl this when its out and give it one more try, but this demo really did not impress me at all. |
the demo is total shit, the game is getting playable... bug aside. 
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mYslead
Posts: 738
Location: Canada
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dsergei
Posts: 4059
Location: Moscow, Russia
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 9th Feb 2012 19:50 Post subject: |
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uhm... or the devs are clearly retarded or skidrow got hands over a beta build...
over the top of the main screen it states: BUILD 0.91 (FINAL DEC 22 2011)
the demo is more updated than the game? 
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LMLM
Posts: 825
Location: Meta Cortechs
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 9th Feb 2012 20:18 Post subject: |
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Skidrow has no FoW. Didn't see any difficulty options either. As much as I like the pause-plan combat, it's way too clunky and simply does not capture the 1.13 feel.
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 9th Feb 2012 20:29 Post subject: |
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red_avatar wrote: | Guyver wrote: | uhm... or the devs are clearly retarded or skidrow got hands over a beta build...
over the top of the main screen it states: BUILD 0.91 (FINAL DEC 22 2011)
the demo is more updated than the game?  |
You're surprised? It seems logical for them to have made the demo after completing the game - it takes time to get everything printed and ready for shipping. I think I'll pass, though. I've seen a few Youtube clips concerning the demo and it looks horrible. AI is terrible, being able to track every enemy ruins the whole game, the balance is all wrong and the game is just too easy. |
i thought this game was only on digital delivery, because of the looooow price tag over it (25ish € )
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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Posted: Thu, 9th Feb 2012 23:22 Post subject: |
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http://store.steampowered.com/news/7313/
V 1.03 Changes
Combat
- Fixed AI not being able to target player that was prone within a certain range
Camera / Visuals
- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance
General
- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally
Save & Load
- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading
Worldmap
- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat
UI
- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor
Combat / Plan & Go
- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types
AI
- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.
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Posted: Thu, 9th Feb 2012 23:59 Post subject: |
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Jagged.Alliance.Back.in.Action.v1.03.Update-SKIDROW
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Posted: Fri, 10th Feb 2012 00:01 Post subject: |
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human_steel wrote: | Jagged.Alliance.Back.in.Action.v1.03.Update-SKIDROW |
Cheers!
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Fri, 10th Feb 2012 02:48 Post subject: |
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thanks for the heads up!
gonna try the patch now.
edit: yeah, all better with the patch, seems a new game.
except if someone of your mercs go down, get revived with medpack... et voilà, you can't heal that merc anymore.
also my shitty mineral mines are pumping 5000$ instead the mere 800-1000$ before the patch, NOW i can afford some serious equipment!
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