The Elder Scrolls V: Skyrim
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BearishSun




Posts: 4484

PostPosted: Wed, 11th Jan 2012 11:44    Post subject:
Nope I didn't do that. My smithing skill was a bit higher than other skills (like 10-15 points higher). And I have improved all my equipment, while having a 30% smithing potion buff.
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 11th Jan 2012 15:48    Post subject:
dodger2020 wrote:
tonizito wrote:
Been doing some mileage with the Dawnbreaker and that thing is downright devastating on any dragon ruin or vampire lair... Shocked


With the Sanguine staff (whatever the name of it is), a follower, firebolt/balls, and the Dragonrend shout.....smashola. Smile
Well, probably but I mentioned the Dawnbreaker because of it's special properties against the undead.
You're fighting a group of zombies/skeletons/daugr/vampires when suddenly- BOOM, the sword incinerates everyone in range! So Much Win


BTW dunno if you guys know this, but at least with the sword you can do a "special attack" of sorts.
If you quickly click the LMB and click-and-hold it right after you will make 2 quick consecutive slashes (dunno if it's dependant of some perk, probably the standing power attack perk).


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Fri, 13th Jan 2012 11:42    Post subject:

LOL


out of sig inspiration for the moment Okay
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gromar




Posts: 696
Location: Neverland
PostPosted: Fri, 13th Jan 2012 11:59    Post subject:
Quote:
Dear god Michael Jackson has been reincarnated as your horse in Skyrim. No Wonder the Horse is a Badass.

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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Fri, 13th Jan 2012 12:49    Post subject:
http://alexander.sannybuilder.com/?category=other&altname=skyrim_boost

r4

Now split into FPU and SSE2 unsure which is "better" as it's probably CPU dependent.
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Vend




Posts: 94
Location: Poland
PostPosted: Fri, 13th Jan 2012 13:41    Post subject:
Yep, FPU is for AMD and SSE2 is for Intel CPUs (according to readme)
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Mister_s




Posts: 19863

PostPosted: Fri, 13th Jan 2012 13:44    Post subject:
I will be leet and use both at once.
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Vend




Posts: 94
Location: Poland
PostPosted: Fri, 13th Jan 2012 13:52    Post subject:
I suggest using r3. Just tested r4, CTD after few minutes (first ever). People on bethsoft forums are reporting that they have similar problems.
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Fri, 13th Jan 2012 14:00    Post subject:
FPU now that I've checked is mostly the (older?) x87 code with SSE2 being a "improvement" or what to call it.

So it seems the SSE2 version should thus be used if possible as only rather old CPU's (Pentium series below Pentium 4 and AMD XP series I believe.) have issues with it. Smile

I'm not a coder, programmer or anything nor do I understand the exact nature of these instructions and their implementation but I think I got the basics OK. Razz
(Or something, I basically just read - http://en.wikipedia.org/wiki/SSE2 )

Would be nice to see a SSE3 / SSE4.x variant though but maybe it wouldn't help much.
(Nothing I would know.)
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BearishSun




Posts: 4484

PostPosted: Fri, 13th Jan 2012 14:23    Post subject:
If you care: SSE3 & SSE4 wouldn't help (much) as they offer only minor improvements useful in very specific situations.

AVX (next step from SSE), available in newest processors would however potentially double the performance of any piece of code where SSE2 is currently used.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Fri, 13th Jan 2012 14:52    Post subject: I have left.
I have left.
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Fri, 13th Jan 2012 15:25    Post subject:
The Skyboost does a great job but sadly it doesn't affect the framerate hit caused by increasing the shadows quality. If I set the iShadowMapResolution to 4096 I have a 10fps drop even with the i2500k, kinda disappointing.
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Fri, 13th Jan 2012 15:39    Post subject:
Most any system will see a noticeable performance fall when you push shadow resolution above 2048, 8192 is unplayable even on top of the line systems (And that's in interior locations even.) due to what I guess is due to how their shadow system works.
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Fri, 13th Jan 2012 15:52    Post subject:
JBeckman wrote:
Most any system will see a noticeable performance fall when you push shadow resolution above 2048, 8192 is unplayable even on top of the line systems (And that's in interior locations even.) due to what I guess is due to how their shadow system works.

Exactly Smile. I'm not expert on the matter but I've read that the shadow rendering is being done on the CPU instead of the GPU, so even the highest end CPUs become bottlenecked when trying to render the shadows on ultra setting (or superior) while the GPU usage is always minimal.
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4treyu




Posts: 23152

PostPosted: Fri, 13th Jan 2012 15:57    Post subject:
ixigia wrote:
while the GPU usage is always minimal.


Exactly. The game makes very poor usage of your graphic card power in general.
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Dr.Gonzo




Posts: 177
Location: Germany
PostPosted: Fri, 13th Jan 2012 17:26    Post subject:
hey ho, got a problem with skyrim...the game runs absolutely smooth. i have several hd texture mods installed along with some other mods. got no problems except this one:

http://imageshack.us/photo/my-images/807/tesv2012011317272494.jpg/
http://imageshack.us/photo/my-images/26/tesv2012011317284035.jpg/

as you can see on the pics, ive got very sharp edges of the water which are ugly as hell...dont know if this is normal but i doubt that...at least i couldnt find a skyrim vid on youtube showing the same edges...

has someone else this problem or does the game really look like that?
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 13th Jan 2012 18:06    Post subject:
You can't do anything, that's how the game looks. Smile


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Fri, 13th Jan 2012 18:41    Post subject:
It can be worked around though.

http://www.skyrimnexus.com/downloads/file.php?id=711

It doesn't solve all of it but as the images show it's a decent improvement. Smile
(Bethesda should have kept the soft water effect they developed in Fallout 3's variant of the Gamebryo engine.)
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Dr.Gonzo




Posts: 177
Location: Germany
PostPosted: Fri, 13th Jan 2012 19:23    Post subject:
JBeckman wrote:
It can be worked around though.

http://www.skyrimnexus.com/downloads/file.php?id=711

It doesn't solve all of it but as the images show it's a decent improvement. Smile
(Bethesda should have kept the soft water effect they developed in Fallout 3's variant of the Gamebryo engine.)


hey thanks alot for pointing that out! had rwt 1.9.2 already installed but missed further updates.

its still not perfect but way better then before! thanks again
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Fri, 13th Jan 2012 19:56    Post subject:
It seems mostly to be a transparency "trick" thus making it appear that the water is more translucent at the edges (Or how to call it.) thus leading to the belief that the shoreline isn't as hard in the difference between the water and land or how to describe it.

It works though and it's a neat solution, I'm not saying otherwise. Smile
(Was just trying to explain it but as can be seen it's pretty effective in making water look a bit softer near edges and such objects.)

Keeping up to date is already quite difficult, with the 1.4 update and Creation Kit soon to be released ("This month" according to Bethesda.) this will probably get even more chaotic. Razz
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Dr.Gonzo




Posts: 177
Location: Germany
PostPosted: Fri, 13th Jan 2012 20:20    Post subject:
JBeckman wrote:
Keeping up to date is already quite difficult, with the 1.4 update and Creation Kit soon to be released ("This month" according to Bethesda.) this will probably get even more chaotic. Razz


you can say that again!
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 14th Jan 2012 03:30    Post subject:
Tried Skyboost r4 sse2 and... dayum.

37fps on Riften, facing north while standing on the bridge that connects the mistkeep to the market.
Vannila is ~22-24fps I think. Shocked



How can bethesda fuck this up so badly. Mind Is Full Of Fuck


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 14th Jan 2012 04:04    Post subject:
Really bad coding, or rather lazy coding.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 14th Jan 2012 04:52    Post subject:
It seems I'm the only guy here playing skyrim with no mods or texture packs ? Laughing


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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dodger2020




Posts: 3537

PostPosted: Sat, 14th Jan 2012 08:33    Post subject:
b0se wrote:
It seems I'm the only guy here playing skyrim with no mods or texture packs ? Laughing


No, you aren't. Only thing I've tried is the skyUI thing and 1) meh and 2) it and skse crash 99% of the time on startup (but still work...) and 100% of the time when I exit the game.

Other than that, Vanilla for me
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Mister_s




Posts: 19863

PostPosted: Sat, 14th Jan 2012 10:01    Post subject:
What would be the purpose of playing it vanilla? Makes absolutely no sense.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Sat, 14th Jan 2012 10:18    Post subject:
b0se wrote:
It seems I'm the only guy here playing skyrim with no mods or texture packs ? Laughing


I don't have the time to search for mods. My pc it's ~5 years old and I play at nights after my kids sleep. Very Happy


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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bonespirit




Posts: 86

PostPosted: Sat, 14th Jan 2012 10:30    Post subject:
b0se wrote:
It seems I'm the only guy here playing skyrim with no mods or texture packs ? Laughing


I plays vanilla too
mods/packs tends to cause instability and glitches
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Overlord123




Posts: 2335

PostPosted: Sat, 14th Jan 2012 10:47    Post subject:
H4wkeye wrote:
Really bad coding, or rather lazy coding.

This has nothing to do with coding, they just disabled compiler optimizations, i.e. the compiler would normally do what this mod does.
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Guy_Incognito




Posts: 3436

PostPosted: Sat, 14th Jan 2012 10:59    Post subject:
JBeckman wrote:
FPU now that I've checked is mostly the (older?) x87 code with SSE2 being a "improvement" or what to call it.

So it seems the SSE2 version should thus be used if possible as only rather old CPU's (Pentium series below Pentium 4 and AMD XP series I believe.) have issues with it. Smile

AFAIK, the old x87 FPU support is actually not implemented in hardware in newer CPU generations, and these CPUs execute the old instructions using SSE, SSE2 etc. The compilers still support x87 FPU instructions just for the sake of compatibility (so you can run your programs on old CPUs), but every decent game should not use it.
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