(Yeah it's being repeated a bit but still worth checking.)
I currently use the 11.10 BF3 previews with the separated 11.9 Oct 3rd OpenGL core .dll file in the game directory and it worked just fine with the 4890 card though I hadn't started configuring much at all then.
Fan was getting very poor though so yesterday I upgraded a bit but there's no real changes to the game other than better performance.
(150+ FPS with that limit disabled when I checked in Wellsprings / that first large town, but of course it runs 1.65 times faster than normal due to how the engine works so that limit is necessary.)
I'm currently using the Rage performance drivers (fixed) with the .dll file, but sadly I have the same issues with other drivers as well (newer/older doesn't make difference since the main problem = black squared textures/artifacts is still there :/).
hey guys Ive had a look through the last 20 pages or so and I just wanna know whats the best solution for the tearing issue when you look around? There seem to be a couple of links to ATI drivers that are slightly different so thats confused me slightly.
i5 2500k @4.0
8gb ram
HD 5770
cheers!
Last edited by apcarr on Thu, 6th Oct 2011 18:40; edited 2 times in total
Not that I'm trying to rub any ones faces in it, but I have zero issues with this game. Downloaded steam unlocked 14GB version, applied the skidrow crack and it's worked perfectly without tweaks. (apart from forcing V-Sync on in NV control panel)
Constant 60FPS and absolutely no pop in at all. I think it looks amazing and it's a really fun game as well. Loving it so far.
Most of the tweaks (Speaking of what I've changed.) are fairly minor actually as not much in terms of visuals or how the game engine behaves is adjustable so with decent hardware it'll work quite well as is.
(However I like to test stuff out so it lead to trying to eliminate the texture streaming entirely which proved impossible but had other uses now that I understand the game a bit better.)
It's a interesting concept and pretty well realized on current-gen console systems considering all limitations but again I think Carmack is a bit ahead of current times, X-Box 3 and PS4 with oh I don't know 100+ GB standard HD and 1GB+ VRAM with proper media storage (blu-ray or whatever.) would be excellent for this sort of thing but now he's experimenting with next-gen IDTech6 via Raytracing but we'll see what that leads to.
(Above hardware example as to minimize compression required and allow large amounts of data needed with this sort of pre-made assets.)
I've just been adding commands from various sources, most likely people mixing Tech commands and not noticing. That's why I asked if anything was wrong/incorrect/missing.
Some of the commands from the steam forums don't work in Rage (or id Tech 5 in general probably) I think. I've tested some of those and some didn't work at all, while others didn't do anything.
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not been following this story much and there is 138 pages but could anyone help me
got xp 64bit (old school) and a x1950 card... when i run rage i get a error log and it closes..
looked at ati drivers and latest is like feb 2010... i looked for rage drivers (obviously brought up ati rage card drivers) but i did find one for the game rage two days ago but it was for windows 7
Wow this game is fucking boring. Not much "game" in this game, watching toenails grow is more exciting. They decided to trow in a crafting system and call it a day.
JBeckman, what should be in your opinion the optimal values for "mem_phymemblocksizem" and "fc_maxcachememoryMB" for a video card with 1280MB vram?
Also do those cvars have any effect on the texture popups?
I got some interesting info for those as well.
The command mem_phymemblocksizem should probably be treated as a cache in MB for the game to utilize, I'm not exactly sure if it has a significant use (Even if it has a decent description.) here in IDtech5/Rage (It's been around in one form or another since Quake 3 I believe which is also where that 3072 value originates from.) but Raising it to 256 (From 120) is probably OK, higher works but you might not need that much more.
The second command of fc_maxcachememorymb 96 was one of the locked commands or so I thought at first, however the command has a max limit of 96 (Was it 92?) and can be lowered down to 2 or so but not raised any further so you can skip this, 92 MB isn't all too much to save on.
138 pages :\ installed applied everything but when i try to start the game i get this:
Did you copied the crack?
I think I saw that warning due to forgetting that part right after installing the game.
EDIT: Either that or what ixi said, also remember that one of the atiogl.dll that I used at first was damaged and the game would also give me an error when loading.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Last edited by tonizito on Thu, 6th Oct 2011 19:46; edited 1 time in total
Image_Aniso can be kept at 16x or what you prefer, vt_aniso however does not need to be kept at 4.
(App controlled or 8x forced via GPU control panel.)
Alright, i'm at the last hub right now and i have to do kill all the foes at the generator so the subway head honch can gain control over it.
Game is alright, nice and fluent, but those fucking textures, even if unpacked they're catastrophically bad, embaressing, worse than Doom 3's textures.
I someone told be they worked years on this engine and this was a game from 2011 i couldn't believe it. At least character animation is great, lipsyinching.. not so much.
Also, i noticed they recycled some shit from Doom 3, weapons are bascially reskinned or slightly alterd. This is most noticeable with The Authority's SMG, it's the same as the SMG from Doom 3, even the reload animation is the same.
I'm about 6 hours in and i expect for exploring the wasteland on my own and i did all missions i could get my hands on.. and it starts to feel like grinding..
PS
Wolf 3D
Doom
Quake
Last edited by Hierofan on Thu, 6th Oct 2011 19:50; edited 1 time in total
JBeckman, what should be in your opinion the optimal values for "mem_phymemblocksizem" and "fc_maxcachememoryMB" for a video card with 1280MB vram?
Also do those cvars have any effect on the texture popups?
I got some interesting info for those as well.
The command mem_phymemblocksizem should probably be treated as a cache in MB for the game to utilize, I'm not exactly sure if it has a significant use (Even if it has a decent description.) here in IDtech5/Rage (It's been around in one form or another since Quake 3 I believe which is also where that 3072 value originates from.) but Raising it to 256 (From 120) is probably OK, higher works but you might not need that much more.
The second command of fc_maxcachememorymb 96 was one of the locked commands or so I thought at first, however the command has a max limit of 96 (Was it 92?) and can be lowered down to 2 or so but not raised any further so you can skip this, 92 MB isn't all too much to save on.
Thanks! I will leave the second one alone then.
Have you tested the "vt_cudaBudget" cvar? I couldn't find the min-max values allowed for it. Sorry, I don't know if you have Nvidia or AMD.
Thanks to Frant for pointing out RP as a possible issue, closed that down and suddenly the game works. Now to fix the settings to get rid of the tearing.
Biggest issue is still the fact that I can't hear any speech, it's all just static :/
To anyone playing game:
There seems to be some kind of secret? with first sewers.
There are at least 4 "buttons" (when u press E, white blinking dot appears, like with buttons to quake, doom secret rooms),i called them buttons but actually theres nothing on the wall when u press it just this white blink.
For easiest one, just head straight to the dark wall below stairs ( stairs that leads up) and spam E near corner. Another 3 are in two small rooms, 2 more are on higher level (after getting there by stairs turn left and check left side of wall before entering tunnel, just by small stairs, second one is on pillar behind it)
Hope u can solve this mystery or bug
Cheers!!
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