Unity-powered Action Title to Storm Tablets and Smartphones in 2011
Brno, Czech Republic - 25th May, 2011 – Madfinger Games, creators of Samurai II: Vengeance, today announced the beginning of a new property SHADOWGUN, with an emphasis on next-gen graphics and immersive gameplay.
By focusing on mobile platforms- including smartphones and tablets- Madfinger has created the most advanced handheld game in the market, optimized for superb performance and offering gamers the same quality expected from console gaming systems.
With SHADOWGUN, Madfinger is expanding the entertainment potential of smartphone, iOS devices and tablets. SHADOWGUN will support Android mobile devices powered by the NVIDIA Tegra super chip, and will be available on the Tegra Zone app and Android Market.
Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.
“SHADOWGUN is possibly the the best expression of quality production achievable on mobile devices and a great indicator of what consumers can expect from future mobile games,” said Brett Seyler, General Manager of Union. “We’re very proud to see this kind of creative product created with Unity and excited to offer it to our partners through our Union distribution service.”
In addition to an optimized version for Android super phones and tablets powered by Tegra 2, Madfinger is also developing an even more enhanced version supporting NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor. Ashu Rege, Vice President of Game Content and Technology at NVIDIA, said: “SHADOWGUN shows off the console-quality experience that Tegra is bringing to Android devices. We’re especially excited that Madfinger is creating a special version of SHADOWGUN that’s optimized for multi-core processors and will take advantage of the processing and graphics power of Project Kal-El.”
Screenshots:
Gameplay Videos:
Running on Tegra Devices.
Wow ...
May the NFOrce be with you always.
Last edited by headshot on Wed, 28th Sep 2011 11:24; edited 1 time in total
Looks good, but the controls are terrible. For me games like these just don't work on touch screens.
I used to think this, but the more I play with touch controls the more I get used to them.
I remember saying the SAME THING when dual stick controllers came out and trying to FPS on them (we're talking like, the original Red Faction). And now dual stick FPS is a breeze. (inb4 aim assistance herpaderpa)
It just looks like a pain in the ass to shoot. left hand for forward, backward and strafing? and right for both turning left, right + shooting? If i got this correctly the shooting part is the pain in the ass and i can't really see this working. It might be much easier than i think, but i guess i'll have to try a game for myself to see.
It just looks like a pain in the ass to shoot. left hand for forward, backward and strafing? and right for both turning left, right + shooting? If i got this correctly the shooting part is the pain in the ass and i can't really see this working. It might be much easier than i think, but i guess i'll have to try a game for myself to see.
That's why people around here like to enjoy the extended free trials.
Yeah, got it on iTunes (5.99 euros) and I like it. It feels very Gearsy but at the same time reminds me of older sci-fi shooters.
The controls, even though they work surprisingly well (especially for touch controls), could do with a bit more tuning -- the lack of a dodge option or moving behind cover, for example.
The gfx shine, even on my "old" iPad1 -- the models look really good, though the textures are a bit low res here and there (I imagine they're better on iPhone 4 and iPad 2 due to higher memory). Overall an enjoyable product.
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