The Witcher 2: Assassins of Kings
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 16th May 2011 21:41    Post subject:
Radicalus wrote:
Guys, don't be cheapasses, don't download the scene release - let's for one fucking time in our pirate lives, show, that we really do chose based upon an ideology or something.

If you pirate this, you are a fucking dick.


Considering my CE won't arrive until at least May 23rd... I'm going to download this so at least I can play it Wink
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garus
VIP Member



Posts: 34200

PostPosted: Mon, 16th May 2011 21:42    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:53; edited 1 time in total
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Mon, 16th May 2011 21:43    Post subject:
Took a test play at the start of the game and the early beginning of the story, have to say it looks beautiful but "ubersampling" needs to go, FPS vary between 10 - 20 and sometimes lower, totally eliminates rough edges and smooths the image completely however. Smile
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Radicalus




Posts: 6422

PostPosted: Mon, 16th May 2011 21:46    Post subject:
What is your GFX card, JB?
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WiCKed666




Posts: 1068

PostPosted: Mon, 16th May 2011 21:46    Post subject:
I have only 20-25 FPS with ubersampling enabled and all other setting maxed out on core i7 980x, 12gb ram, geforce gtx 580 @ 1680x1050 Sad Without it it runs perfectly @ 60 fps.


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Pey




Posts: 5597
Location: Argentina
PostPosted: Mon, 16th May 2011 21:47    Post subject:
Ill try it with my 580 sli as soon as I get home Very Happy

Still, i thought a singlel 580 would be enough to play it maxed out


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51


Last edited by Pey on Mon, 16th May 2011 21:48; edited 1 time in total
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Mon, 16th May 2011 21:47    Post subject:
"Ubersampling" That is a funny way of putting it.


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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couleur
[Moderator] Janitor



Posts: 14359

PostPosted: Mon, 16th May 2011 21:48    Post subject:
Teniak wrote:
H4wkeye wrote:
Goddamn it, GoG needs to unlock Witcher 2 at midnight Sad


+1
edit : GoGdamn it Laughing


ffs, this stupid GoG lock really GaGs me!
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Mon, 16th May 2011 21:49    Post subject:
garus wrote:
human_steel wrote:
Can you prove that?


It doesn't work that way. YOU have to prove I'm wrong. Smile


Ei incumbit probatio, qui dicit, non qui negat.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Mon, 16th May 2011 21:49    Post subject:
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MBHunter




Posts: 80

PostPosted: Mon, 16th May 2011 21:50    Post subject:
So... Red Engine ROXXX Very Happy Sweet Razz
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tonizito
VIP Member



Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 16th May 2011 21:55    Post subject:
JBeckman wrote:
It's basically SSAA but also covers textures and as it says in the readme it sort of renders the entire "frame" (scene) several times over one another, this is many times more demanding so it's understandable why it's recommended to only use on the best current GPU's.
So did you try to enable MSAA or SSAA on your control panel to compare the fps hit?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Mon, 16th May 2011 21:56    Post subject:
AA in this game is a shader based method with a on/off value (Plus Ubersampling if enabled.), AA in the CCC can't be used at all as the readme file (Mentioned earlier.) points out, it'll conflict badly or some such. Smile

EDIT:

Quote:

[b]
-------------------------------------------------------------------2) Known Issues

Technical

- Playing .avi and other movie files on your system before launching the game may corrupt game graphics (new nVidia drivers will fix this issue). After playing such files, you should restart your computer before launching the game.
-Disable anti-aliasing on AMD video cards before launching the game. This hardware feature currently conflicts with the game’s anti-alias settings.
- AMD still needs to add a profile for The Witcher 2 to the driver for its Crossfire chipsets. Until this occurs, you may experience reverse performance scalability on systems equipped with this chipset. If this occurs, it is recommended that you disable one of the GPUs on your system. We will post information on a fix for this issue at thewitcher.com/support FAQ as soon as AMD provides one.
- Some AMD cards may not allow you to play the game in fullscreen mode.
- The game may occasionally take longer than expected to launch (about 45 seconds on average).
- After installation, you might encounter an error about a missing .dll file. If this occurs, please run vcredist_x86.exe from the Disk2 directory.
- We advise that you de-activate any anti-virus software prior to beginning the installation process. If you fail to do so, please be sure to authorize the download and installation of any files the software detects as corrupted during installation.
-Occasionally, CPUs may not be detected correctly when using the auto-detect feature in the configuration tool.


Gameplay

- A very random input block might occur when using bombs, during dynamic fistfights, and with some interactions. If you encounter this issue, please load a previous game save.

-------------------------------------------------------------------3) Amendments to the Game Manual
EN, page 9, Map panel – the map can also be scrolled using the mouse (LMB + mouse move) or the keyboard cursor keys.
EN, page 10, Key binding - you can also custom bind keys using the configuration tool built into the game launcher.
EN, page 31, Quick casting Signs - Signs can also be quick cast by pressing the following: 5 for Aard, 6 for Yrden, 7 for Igni, 8 for Quen, 9 for Axii.

-------------------------------------------------------------------4) Basic Configuration Options
-Text language: set based on the language packs you install for your version of the game. Register your game copy to download additional language packs, then select from among the available text languages in the configuration tool. You can set the game to run any mix of installed voice-over and text languages.
-Keyboard setup: choose the correct keyboard setup according to your hardware. The Witcher 2 also supports French and German keyboard setups.
-Voice-over language: choose the voice-over language you prefer to hear in game based on the language packs you have installed on your system.
-Screen resolution: select from among a number of screen resolutions. Please note that Windows XP does not support 720p as a native direct3d resolution. On computers running this operating system, choose from among the available 4:3 resolutions. On systems running Windows Vista and 7, 16:9 resolutions (like 1280x720 or 1920x1080) provide the best gaming experience.
-Fullscreen: choose whether to play in fullscreen or windowed mode.
-Configuration set: select from among a number of graphics pre-sets. To customize your configuration, check the “Show advanced options” box. View and change specific graphics settings on the right side of the configuration panel.
-Auto-detect best settings: automatically detects the best settings for your system by querying your computer's hardware.
[b]

-------------------------------------------------------------------5) Advanced Configuration Options
-Texture downscaling: higher values result in lower texture quality.
-Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.
- Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.
- Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.
- LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.
- Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.
- Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.
- Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
- Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.
- Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cutscenes.
- Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.
- Rain, Wet surfaces rain effect: modest impact on performance.
- SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.
- Motion blur: blur effect on camera movement, demanding on the GPU.
- Cinematic depth of field: provides movie-like depth of field in cutscenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.
- Depth of field – cutscenes: option only affects cutscenes and dialogue sequences, does not affect gameplay performance.
- Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.
- Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).
- Vertical sync: helps eliminate "screen tearing" (http://en.wikipedia.org/wiki/Screen_tearing) during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.
- Decals: enabling decals like dust or blood on characters can affect CPU performance.

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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Mon, 16th May 2011 21:58    Post subject:
JBeckman, how did you enter the game? using skidrow crack? I tried it on pl/en clone but failed
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Mon, 16th May 2011 21:58    Post subject:
Can you check the difference between high and low settings fps-wise (excluding the ubersampling Razz)? People on russian forums reporting almost no difference (5fps) ;o

Probably will be more pronounced on weaker machines but still.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Mon, 16th May 2011 22:01    Post subject:
mao5 you need the patch of course, not just the crack, launch the game launcher and enter nothing as the cd-key when asked, update the game and then use the modified Paul.dll file.

Performance wise not much from Ubersampling should make the game that demanding either from how I understood the current performance comparisons so I believe that's a accurate figure. Smile

EDIT:
http://www.pcgameshardware.de/aid,819839/The-Witcher-2-angespielt-Technisch-ueberzeugender-Prolog-tolle-Optik/Rollenspiel-Adventure/Test/

http://www.pcgameshardware.de/aid,819606/The-Witcher-2-Vergleich-der-minimalen-und-maximalen-Spielegrafik/Rollenspiel-Adventure/News/


Last edited by JBeckman on Mon, 16th May 2011 22:04; edited 1 time in total
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Mon, 16th May 2011 22:02    Post subject:
sabin1981 wrote:
Radicalus wrote:
Guys, don't be cheapasses, don't download the scene release - let's for one fucking time in our pirate lives, show, that we really do chose based upon an ideology or something.

If you pirate this, you are a fucking dick.


Considering my CE won't arrive until at least May 23rd... I'm going to download this so at least I can play it Wink


Why do you have to wait until the 23rd? My CE copy shipped last Friday, so it should be in my hands tomorrow.


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)


Last edited by maul_inc on Mon, 16th May 2011 22:03; edited 1 time in total
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tonizito
VIP Member



Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 16th May 2011 22:02    Post subject:
JBeckman wrote:
AA in this game is a shader based method with a on/off value (Plus Ubersampling if enabled.), AA in the CCC can't be used at all as the readme file (Mentioned earlier.) points out, it'll conflict badly or some such. Smile
I hope that either AMD or CDProjekt will eventually fix that. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Mon, 16th May 2011 22:02    Post subject:
@JBeckman
Those screens are with ubersampling ON, right? They look amazing.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Mon, 16th May 2011 22:04    Post subject:
Those black bars really poke my eyes.
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Predator_Soul




Posts: 680

PostPosted: Mon, 16th May 2011 22:05    Post subject:
So does the game automatically detect Witcher 1 saves and import past decisions like Mass Effect did?
Is it worth playing Witcher 1 just for that?.. I lost my saves on my third attempt of finishing the game and never retried it. Does it have an impact on the second one.
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mao5




Posts: 416
Location: Nanjing,China
PostPosted: Mon, 16th May 2011 22:05    Post subject:
JBeckman wrote:
mao5 you need the patch of course, not just the crack, launch the game launcher and enter nothing as the cd-key when asked, update the game and then use the modified Paul.dll file.

Performance wise not much from Ubersampling should make the game that demanding either from how I understood the current performance comparisons so I believe that's a accurate figure. Smile


yes, I did like this, but the exe said this:

http://imageshack.us/m/695/3971/11626084.gif
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Mon, 16th May 2011 22:05    Post subject:
mao5 wrote:
JBeckman, how did you enter the game? using skidrow crack? I tried it on pl/en clone but failed



you have to replace the paul.dll with a clean install !
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dbtor




Posts: 143

PostPosted: Mon, 16th May 2011 22:06    Post subject:
Downloaded The_20Witcher.2.CLONEDVD.Bt.Leader.part01.rar but didn't make a note of the password.. can anyone find the password? Otherwise i'll have to download 16gb again Sad

I've tried using Google/browser history, can't find anything.


Last edited by dbtor on Mon, 16th May 2011 22:06; edited 1 time in total
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Mon, 16th May 2011 22:06    Post subject:
GOG unlocks it @ 12midnigt GMT? cuz for me thats 2 hrs instead of 1...freakin time difference!!


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Mon, 16th May 2011 22:06    Post subject:
Predator_Soul, as the readme and FAQ points out place the saves under "C:\Users\UserNameHere\Documents\The Witcher\Saves"

It'll be found automatically then in-game when you attempt to start a new game, mine all had the same name though but I'll try some other stuff later.

EDIT: Mao5 did you do a custom install to properly set the language options and availability?
(Also try running the config tool in the bin folder to set it to English from there if needed.)


Last edited by JBeckman on Mon, 16th May 2011 22:08; edited 1 time in total
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Mon, 16th May 2011 22:07    Post subject:
raven_g20 wrote:
GOG unlocks it @ 12midnigt GMT? cuz for me thats 2 hrs instead of 1...freakin time difference!!


It doesn't. GoG unlocks tomorow sadly Sad Sad Le fuck.
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WiCKed666




Posts: 1068

PostPosted: Mon, 16th May 2011 22:08    Post subject:
dsergei wrote:
Can you check the difference between high and low settings fps-wise (excluding the ubersampling Razz)? People on russian forums reporting almost no difference (5fps) ;o

Probably will be more pronounced on weaker machines but still.


I tried both versions - original russian and english skidrow and i don't know why but skodrow runs better.


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Mon, 16th May 2011 22:08    Post subject:
So we can use the official update with the skidrow version?
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human_steel




Posts: 33269

PostPosted: Mon, 16th May 2011 22:09    Post subject:
Yes.
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