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Posted: Thu, 5th May 2011 22:37 Post subject: |
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garus wrote: | I enjoyed AC1. There was something about planning the kills and execution. It wasn't repetitive for me as I was always coming up with something new to do. |
Me too! I still consider it somehow the best from the franchise. It's a shame that it was the first really. Because it was a new IP, the mechanics were completely new and all that it was a very raw game, it needed a lot more polish and more content.
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Neon
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garus
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Posted: Thu, 5th May 2011 22:55 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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Posted: Thu, 5th May 2011 22:56 Post subject: |
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Some excellent points Neon 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Fri, 6th May 2011 00:12 Post subject: |
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Yeah. I finished AC 1 despite its flaws. AC 2 played maybe half and got bored. AC: B didnt even try it yet. I hope the next game will be proper sequel.
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Posted: Fri, 6th May 2011 00:14 Post subject: |
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dingo_d wrote: | PumpAction wrote: | Constanti what? That's Istanbul! |
Back then it was Constantinople  |
Nope, the game states that it is in the ottoman empire -> Istanbul! You see mosques -> Istanbul! It was called constantinople when the byzantinians were in charge, but that seems to be long gone in the game 
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Posted: Fri, 6th May 2011 00:28 Post subject: |
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So....how would the story continue after ACB? ..(HUGE SPOILERS AHEAD,open at own risk)
Spoiler: | In ACB Ezio DIES so the "Present" glasses guy says....his sister LIVES and BECOMES AN ASSASSIN..Desmond finds the tomb of whatever/whoever and wakes up a woman who controls him and kills the blonde girl...,then teleports him somewhere DUNUNUUUUUUN......so what's gonna happen?,will the mind controlling woman transport desmond into something like "Super future Animus" and put him into a "Before Ezio's Death" and "Oh look,Altair lives yet he's dead in AC2 when you meet you go to Monteriggioni and the "cool guy" shows you his tomb with the final armor unlock area...but suuure,you have to play as Ezio to see what happend to him,FILLEEEEEEER!"...for fuck's sake,again,MILKING THE FRANCHISE,just like the SAW movies! |
.....Yeah,cool story bro,but hey,true facts...another boring filler's coming up...hope..
Spoiler: | AC3,the FINAL? episode,you control Ezio's sister for revenge and finish this bitch up already....also,get raped for once,girl! |
......
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Posted: Fri, 6th May 2011 00:52 Post subject: |
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For me AC2 was the most balanced game - gameplay wise. I liked deciphering the origin video, but AC1 had more things to present, and wasn't so black/white.
All in all, I think the Creed series is pretty solid, especially for a multiplatform.
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Parabolica
Posts: 295
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Posted: Fri, 6th May 2011 01:34 Post subject: |
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Tired of Ezio..
In life, ones success is not determined by their wealth, but by how many attend their funeral..
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Posted: Fri, 6th May 2011 01:59 Post subject: |
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Frant
King's Bounty
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Posted: Fri, 6th May 2011 02:38 Post subject: |
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FFS, MORE Ezio??!!!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 6th May 2011 04:11 Post subject: |
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Frant wrote: | FFS, MORE Ezio??!!! |
yeeeeeessssssss
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Letargo
Posts: 68
Location: Argentina
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Posted: Fri, 6th May 2011 04:50 Post subject: |
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Nice to see Altair coming back, but Ezio again?!?! c'mooon!
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dsergei
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Location: Moscow, Russia
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Posted: Fri, 6th May 2011 06:24 Post subject: |
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Agree with most of what you've said, Neon, but combat was still way too easy in AC - yea you got chased forever but you could still just turn around and kill EVERYONE (which sometimes meant 15 guys one by one) without breaking a sweat which looked ridiculous. It was annoying, it dragged out but it was a piece of cake. Devs didn't want to make the combat more challenging - so they just removed some of the annoyance in AC2 (plus made it look somewhat plausable - you were rarely attacked by more than 5 guys outside of the story missions) - but then went completely overboard with the chain counter in AC:B.
It's like in some RPGs - difficulty level only means more health for the enemies and more enemies - their tactics remain the same which doesn't really make the game harder - just annoying and boring.
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tonizito
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Posted: Fri, 6th May 2011 10:27 Post subject: |
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Frant wrote: | FFS, MORE Ezio??!!! | You no like-a Ezio?
Here-a, some tomato for you:
Bene?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 6th May 2011 11:17 Post subject: |
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Bene = Good
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ClaudeFTW
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Posted: Fri, 6th May 2011 11:48 Post subject: |
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I could land a job at Ubisoft sometimes soon, let's hope I'll get to test this. Brotherhood was QA'ed here.
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Posted: Fri, 6th May 2011 21:36 Post subject: |
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Details: http://www.neogaf.com/forum/showpost.php?p=27647593&postcount=1
Quote: |
- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
- You'll also visit Cappadocia
- Ezio is over 50 years old in this game
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
- They've modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
- Eagles vision has become eagle sense. "Eagle sense let's you focus on a character and see where he's been," Amancio says. "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush."
- They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
- You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
- The assassin leveling mechanic has been increased from 10 to 15
- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
- They're using a new type of capture facial technology called Mocam that GI describes as an "intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire."
- Desmond is placed back inside Animus where he finds a safe mode called the 'Black Room'. You'll be able to access Desmond's lost memories through that back door
- The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."
- Multiplayer is returning but this time they're trying to give more focus to the narrative since that's a big part of AC
- You'll be able to custom your character appearance and weapons as well as create guilds. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
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Posted: Fri, 6th May 2011 21:55 Post subject: |
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consolitis wrote: | Details: http://www.neogaf.com/forum/showpost.php?p=27647593&postcount=1
Quote: |
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo |
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Assassins Just Creed Cause 3? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 6th May 2011 22:03 Post subject: |
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Ezio's story has been told, what more is there? He was already uber in brotherhood, he'll be even more powerful here I assume. Brotherhood was an improvement, but the challenge was absent. That info also tells me this one will go Brotherhood's way, meaning a flimsy story and gameplay mechanics thrown into the mixer. I really liked brotherhood, but I cut it some slack too since I considered it a prelude to AC3.
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Posted: Fri, 6th May 2011 22:59 Post subject: |
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@Mister_s: TRUE STORY,BRO!
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
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Posted: Fri, 6th May 2011 23:01 Post subject: |
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DV2 wrote: | @Mister_s: TRUE STORY,BRO! |
RATHER COOL, FINE SIR 
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Posted: Fri, 6th May 2011 23:15 Post subject: |
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heh i just installed AC2 never had time to finish it ... same with brotherhood ...
but from those bullet-points i see they gimped Infamous mission system
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Posted: Fri, 6th May 2011 23:18 Post subject: |
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@iNatan: no trolling intentions of mine,just a little meme edit...
Anyways,the animus is pretty absurd...guess the ---
Spoiler: | The bitch from the end of the game tooked Desmond away for a mo',have some sex to calm him down,then bringin him back to the present's crew...then they get back to the animus place and they have "oh an update" (from the bitch) and theeeeere goes the random story |
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ClaudeFTW
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 7th May 2011 00:37 Post subject: |
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I have to say that those informations don't sound bad; the game will be a more refined Brotherhood with tweaks here and there and some cool additions (crafting system/hookblade/random missions/facial animations a-la LA Noire etc.); it will be fun. 
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Posted: Sat, 7th May 2011 01:07 Post subject: |
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ixigia wrote: | facial animations a-la LA Noire etc. |
Has anywhere been mentioned the game could be using the facial-animation technology behind L.A. Noire? I seriously doubt that.
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Posted: Sat, 7th May 2011 01:09 Post subject: |
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human_steel wrote: | ixigia wrote: | facial animations a-la LA Noire etc. |
Has anywhere been mentioned the game could be using the facial-animation technology behind L.A. Noire? I seriously doubt that. |
Not the exact same. http://www.nfohump.com/forum/viewtopic.php?p=1490172#1490172
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 7th May 2011 01:10 Post subject: |
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human_steel wrote: | ixigia wrote: | facial animations a-la LA Noire etc. |
Has anywhere been mentioned the game could be using the facial-animation technology behind L.A. Noire? I seriously doubt that. |
It's not the same technology, but it has been inspired by L.A. Noire:
Quote: | They're using a new type of capture facial technology called Mocam that GI describes as an "intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire." |
edit: ninja'd 
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