Naev - 2D space combat and trading game
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sabathius___




Posts: 557

PostPosted: Wed, 27th Apr 2011 22:13    Post subject: Naev - 2D space combat and trading game
Hi guys. Just found this. Looks really good.

Naev, the excellent 2D space combat and trading game, recently released a huge milestone (0.5 beta). It adds a far larger universe with more planets, more gameplay aspects such as electronic warfare, gui improvements and lots more. It also added new features to the game's engine giving developers more tools and features to play around with.



http://blog.naev.org/


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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sabin1981
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Posts: 87805

PostPosted: Wed, 27th Apr 2011 22:25    Post subject:
EPIC! Thanks mate, I used to love Escape Velocity =)
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krell1983




Posts: 551
Location: Poland
PostPosted: Wed, 27th Apr 2011 23:00    Post subject:
Look interesting thx Wink.
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human_steel




Posts: 33269

PostPosted: Wed, 27th Apr 2011 23:02    Post subject:
Epic!
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pikachupi




Posts: 4180

PostPosted: Wed, 27th Apr 2011 23:36    Post subject:
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sabathius___




Posts: 557

PostPosted: Wed, 27th Apr 2011 23:38    Post subject:
I wonder how we missed this gem? No one heard about this earlier?


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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pikachupi




Posts: 4180

PostPosted: Wed, 27th Apr 2011 23:50    Post subject:
sabathius___ wrote:
I wonder how we missed this gem? No one heard about this earlier?


i guess we were too busy with the tomb raider new arts Laughing
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Raap




Posts: 956

PostPosted: Thu, 28th Apr 2011 00:53    Post subject:
Nice catch, gonna give this a try.
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human_steel




Posts: 33269

PostPosted: Thu, 28th Apr 2011 12:30    Post subject:
Any release date info?
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sabin1981
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PostPosted: Thu, 28th Apr 2011 12:30    Post subject:
human_steel wrote:
Any release date info?

Scratch Head

http://code.google.com/p/naev/downloads/list

It's from the "downloads" link on the right side of the page =)
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human_steel




Posts: 33269

PostPosted: Thu, 28th Apr 2011 12:40    Post subject:
I'm asking for the final stable version? Scratch Head
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sabin1981
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PostPosted: Thu, 28th Apr 2011 12:41    Post subject:
It's not out yet, they only just announced/released the 0.5.0 beta.
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frogster




Posts: 2860

PostPosted: Thu, 28th Apr 2011 13:07    Post subject:
looks great, to bad is not a "mmorpg" Smile
or is ?
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sabathius___




Posts: 557

PostPosted: Thu, 28th Apr 2011 20:08    Post subject:
No, it isn't.


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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sabathius___




Posts: 557

PostPosted: Sat, 4th Jun 2011 22:30    Post subject:
Naev 0.5.0 Release


The Naev devteam is proud to announce the release of Naev 0.5.0! This release is the result of over a year of hard work done by nearly 30 committers. This release is just a step in the path for ultimate greatness and a major step forward in the maturity of Naev. It has many major gameplay changes and signifies the coming of age of Naev, which has now exceeded the tag of Escape Velocity clone.


Due to the size of the 0.5.0 ndata, downloads shall from now on be hosted at Sourceforge instead of Google Code due to the latter’s arbitrary size limits.The rest of the project infrastructure will remain unchanged.

In the future, a shorter release cycle will be used, with focus on the remaining features left before content can be the main focus which include asteroids, dynamic economy and fleet AI, among others.

Some statistics of the release to give an idea of the magnitude:
961 files changed, 91734 insertions(+), 25431 deletions(-)

Download: https://sourceforge.net/projects/naev/files/naev-0.5.0/
Blog: http://blog.naev.org/
Forums: http://forum.naev.org/

List of changes since 0.4.2:

For Players

Larger universe
Expanded Dvaered, Frontier, Empire and Pirate territories
All-new Sirius and Soromid territory
Big systems
More planets per system
Much larger planets, many new planet and station graphics
Players must fly to jump points before jumping to another system
Overlay map for in-system navigation
Mouse interactivity
Planet, ship and jump point targeting
Contextual click actions (board, hail, land, etc.)
Optional mouse-controlled flying
Electronic warfare
Ships have cloaking and detection abilities
Sensor range depends on cloak vs detection
Turrets no longer track all ships equally
Time model changes
In-game time progresses in real-time
Dynamic time compression speeds up long journeys
On-map security rating abandoned in favour of faction presence indicators
System backgrounds (nebulae, stars and more!)
Fancier new GUI
Brand-new tutorial that is independent from the main game
Outfit slots now have sizes
Weapon sets allow easy configuration of different weapon combinations for each ship
Ship and weapon heat system
Weapons start with perfect accuracy, and become inaccurate as they overheat
Severe overheating causes rate of fire to drop
Damage absorption and penetration system
More diverse planetary inventories (see the tech system below)
Random bar NPCs
Sound system improvements
Smarter autonav behaviour
… and plenty more (new missions, ships, outfits, portraits, etc.)[/list]

For Developers (Missions and likewise)
Faction presence
Replaces security and simple fleet spawning
Fleet spawning is now controlled through Lua on a per-faction basis
Universe and system editor
Allows easy and quick modification of the universe
Can create and manipulate planets, systems and jumps
New tech system
Techs are groups containing outfits, ships or other techs.
Assets (formerly planets) sell whatever is in their assigned techs.
Hook improvements
Pilot hooks pass arguments by default
You can now pass custom arguments to hooks
Many new hooks
Replaced old timer system with new hook-based timer system
Improvements to the in-game Lua console
Missions can now use more than a single mission marker
ndata-locating code is much-improved
Lua/Luajit and CSparse system libraries can be used instead of internal ones
SDL_image is no longer a dependency
Events can now be saved
GUIs can be written in Lua
Camera API allows much greater camera flexibility
Vast amounts of other Lua API additions and enhancements


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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sabin1981
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Posts: 87805

PostPosted: Sat, 4th Jun 2011 22:55    Post subject:
Thanks mate! <3
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human_steel




Posts: 33269

PostPosted: Sat, 4th Jun 2011 22:58    Post subject:
Is this game free? Confused
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sabin1981
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Posts: 87805

PostPosted: Sat, 4th Jun 2011 23:01    Post subject:
Yeup.
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human_steel




Posts: 33269

PostPosted: Sat, 4th Jun 2011 23:04    Post subject:
Pheh, grabbing it now then. \ (^_^) /
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