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Posted: Sun, 20th Mar 2011 21:22 Post subject: |
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so which game version is flt release?
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 20th Mar 2011 21:46 Post subject: |
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Lathieza wrote: | lol again a half game... so sick of that crap |
yes how dare they omit dx11?! my game experience is shattered!
any game without dx11 is worthless!!!!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 20th Mar 2011 22:26 Post subject: |
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Is coop campaign possible with only 1 retail version?
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upstart_69
Posts: 1094
Location: Right behind you!
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HoLyMaN
Posts: 1000
Location: With the survivors of a plane crash
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Posted: Sun, 20th Mar 2011 23:09 Post subject: |
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No AA in retail version too? or only in dx10 ? ffs
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Posted: Sun, 20th Mar 2011 23:23 Post subject: |
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It'll be available when the dx11 patch comes, within 4 weeks. But only for 10.1 and 11, not for 10.0 and 9.
And it's not like they don't have the dx11 renderer ready, they actually gave it in the press versions but it would just give people more stuff to complain about at launch in terms of performance which was noticeably worse even in dx9 compared to the final game. It's enough that everyone is a beta tester now for the MP part which is full of bugs.
If they improve the dx11 renderer like they did dx9 in the one month period between the preview and final build, then it'll be worth the wait.
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Posted: Sun, 20th Mar 2011 23:40 Post subject: |
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It's like they got thought-struck by the idea of implementing a DX11 renderer into their game in the last moment before release. When promoting a DX11 support in advance, people expect it to have it on launch. Why announce it in the first place, when you're not gonna keep your promises along to the premier?
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Posted: Mon, 21st Mar 2011 00:19 Post subject: |
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Bought the game, concept is good, gameplay is nice, however its not done in the sense its buggy as fuck. Crashes, desyncs, hangs, savegame corruption, glitches galore.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 21st Mar 2011 00:38 Post subject: |
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Played a few turns. Conquered all but one of the apecific required provinces for victory, and the last one is held by an ally so it's time to make my way inland.
Enjoying it so far. No bugs, no crashes, saved and loaded a few times and no corruption. The AI seem more agressive and smarter in battle, they flank, they run for high-ground, they use scissors against papaer and papaer against rock, etc (one time it backfired for them, tried to use a yari ashigaru against one of my sword cavalry, so I dismounted them and hacked them to pieces ).
I heard that if an AI bow unit runs out of ammo, it will just stand around during siege, but in one of my battles, the enemy had its ranged units scale the walls just fine after depleting their arrows.
Also love that in an equal battle, it's very hard to take a fortress. Made the mistake of using my missle troops for killing other missle troops instead of raining hell down upon the melee units. It sure was a devastating defeat when it came to zerging in, even with sabotaged gates.
Will definitely buy it when I have the money.
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Posted: Mon, 21st Mar 2011 01:13 Post subject: |
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zmed wrote: | Played a few turns. Conquered all but one of the apecific required provinces for victory, and the last one is held by an ally so it's time to make my way inland.
Enjoying it so far. No bugs, no crashes, saved and loaded a few times and no corruption. The AI seem more agressive and smarter in battle, they flank, they run for high-ground, they use scissors against papaer and papaer against rock, etc (one time it backfired for them, tried to use a yari ashigaru against one of my sword cavalry, so I dismounted them and hacked them to pieces ).
I heard that if an AI bow unit runs out of ammo, it will just stand around during siege, but in one of my battles, the enemy had its ranged units scale the walls just fine after depleting their arrows.
Also love that in an equal battle, it's very hard to take a fortress. Made the mistake of using my missle troops for killing other missle troops instead of raining hell down upon the melee units. It sure was a devastating defeat when it came to zerging in, even with sabotaged gates.
Will definitely buy it when I have the money. |
You'll have to deal with that ally sooner than later when you've conquered at least half of the map. At that point every clan turns hostile and ally themselves against you so you'll be stuck between the Shogunate and your backstabbing ally.
You can use your Samurai Bowmen in melee when their arrows are depleted. They are better than Ashigaru in that sense. There is a button near the minimap which enables you to switch between melee/ranged.
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Mon, 21st Mar 2011 04:30 Post subject: |
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human_steel wrote: | It's like they got thought-struck by the idea of implementing a DX11 renderer into their game in the last moment before release. When promoting a DX11 support in advance, people expect it to have it on launch. Why announce it in the first place, when you're not gonna keep your promises along to the premier? |
If you read any interviews they stated that it would be implemented in a patch, not available on release date. Nor did I see any bullet points about utilizing dx11 on retail. So not sure what 'promises' they broke to you or anyone.
Would you rather they held the game back for everyone while they ironed out the bugs for those with dx11? Or release it with a buggy dx11 implementation? Then you or someone else would be bitching about that.
Also, just having the most basic insight into the manufacturing process, I know it takes weeks from having the final build to actually distributing it to retail - so no, they didn't just press the magical release game button and say 'Snap, we forgot about dx11, maybe we should add that in.''
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Mon, 21st Mar 2011 06:58 Post subject: |
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upstart_69 wrote: | human_steel wrote: | It's like they got thought-struck by the idea of implementing a DX11 renderer into their game in the last moment before release. When promoting a DX11 support in advance, people expect it to have it on launch. Why announce it in the first place, when you're not gonna keep your promises along to the premier? |
If you read any interviews they stated that it would be implemented in a patch, not available on release date. Nor did I see any bullet points about utilizing dx11 on retail. So not sure what 'promises' they broke to you or anyone.
Would you rather they held the game back for everyone while they ironed out the bugs for those with dx11? Or release it with a buggy dx11 implementation? Then you or someone else would be bitching about that.
Also, just having the most basic insight into the manufacturing process, I know it takes weeks from having the final build to actually distributing it to retail - so no, they didn't just press the magical release game button and say 'Snap, we forgot about dx11, maybe we should add that in.'' |
Also the other thing is that I'm not playing Shogun 2 for the graphics. It can't look like ass, but do I really need water to shimmer realistically? To me for this type of game, graphics isn't on the top of the list of 'things to do'. I'll be much more upset if the AI isn't up to par, or if there are inherent balance issues in the game. I mean WoW isn't Crysis2 awesome, but it's still the most popular MMO out there.
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zmed
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Location: Orbanistan
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Ankh
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Location: Trelleborg
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Posted: Mon, 21st Mar 2011 07:31 Post subject: |
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human_steel wrote: | It's like they got thought-struck by the idea of implementing a DX11 renderer into their game in the last moment before release. When promoting a DX11 support in advance, people expect it to have it on launch. Why announce it in the first place, when you're not gonna keep your promises along to the premier? |
Imo its better if they concentrate on the actual game first. It will be avaible in a future patch, so it's not the end of the world is it?
They could have waited with the release for the patch to be ready - yes, but it wouldnt change much since people would still have complained cos "wtf havent they released the game yet??"
Atleast now you got the game and can play it (apart from the fact that it seem to be buggy - i have no idea since I havent played it)
shitloads of new stuff in my pc. Cant keep track of it all.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 21st Mar 2011 09:37 Post subject: |
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Yay!
First campaign victory! Great game! Now on to very hard :-)
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Mon, 21st Mar 2011 10:08 Post subject: |
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This game is complete crap IMO, CA should really learn a thing or two from the Dynasty Warriors developers on how to make an enjoyable total war game.
for the first 30 turns you're using nothing but 3-4 unit types plus your general, not only that, but there is no balance in the game. Archers are horrible and cost the same as pikemen while being far more useless in the battle field, an army of 10 pikemen will beat an army of 10 archers or a mixed-arms army of archers and pikemen any time. so you're reduced to just using your general + samurai+pikeman.
The AI, as is always the case in a CA game, is absent and completely hopeless. Oh well, back to Samurai Warriors. I guess this is why I always give up hope on PC gaming, balance, game play and enjoyment always give way to pointless complexity
deny ignorance
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Posted: Mon, 21st Mar 2011 10:14 Post subject: |
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Has anyone else noticed that AI has an amazing ability to building large stacks of armies on hard with only few turns?
I noticed this with takeda while playing as uesugi. Both of us only had 2 providences and I was building units constantly, but still it managed to amass triple the size of my army.
Another thing which i have noticed, is that AI usually removes all its garrison of newly conquered providences, like a blitzkrieg, but the problem comes that the people are not unhappy at all.
I on the other hand need to garrison each city with multiply troops to keep the order up.
Prob AI gets a lot of benifits at hard.
My only hope is that future brings us AI, where It can beat you while playing fair.
Rant aside, the game is pretty good and I am really considering to buy it.
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Posted: Mon, 21st Mar 2011 10:15 Post subject: |
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how does this compare to empire total war?
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 21st Mar 2011 10:35 Post subject: |
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recapture wrote: | how does this compare to empire total war? | Far superior. axeleration wrote: | Has anyone else noticed that AI has an amazing ability to building large stacks of armies on hard with only few turns?
I noticed this with takeda while playing as uesugi. Both of us only had 2 providences and I was building units constantly, but still it managed to amass triple the size of my army.
Another thing which i have noticed, is that AI usually removes all its garrison of newly conquered providences, like a blitzkrieg, but the problem comes that the people are not unhappy at all.
I on the other hand need to garrison each city with multiply troops to keep the order up.
Prob AI gets a lot of benifits at hard.
My only hope is that future brings us AI, where It can beat you while playing fair.
Rant aside, the game is pretty good and I am really considering to buy it. | Didn't notice the army thing.
As for the province unrest, didn't have that either. If I conquer one, I always chose peaceful occupation and the projected civilian happiness always stays true to the one predicted.
Other: it seems the auto-tax is broken. I enabled the AI to manage my taxes, and it constantly tried to put it on high, and that caused my economy to take a serious dive. Sure, the population wasn't angry or anything, but the growth/turn was in serious decline (-8 in some places). so I had to disable it and set the tax manually to allow a constant slow increase in prosperity.
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Posted: Mon, 21st Mar 2011 11:08 Post subject: |
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Sengoku will be better I'm sure.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Mon, 21st Mar 2011 11:16 Post subject: |
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So I'm a new entrant to the RTS genre, is this game accessible to newbies? How is the learning curve?
1 and 2 are still amazing.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 21st Mar 2011 11:24 Post subject: |
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yuri999 wrote: | So I'm a new entrant to the RTS genre, is this game accessible to newbies? How is the learning curve? |
it's more accessible than any total war game since the original shogun I'd say. it eases you in pretty well and with the limited amount of troop types it's easy to figure out what is good against what.
there's still plenty of complexity if you're up for it though, but if you play on easy or normal I can imagine even a total noob getting somewhere.
very hard is very hard btw... struggling to stay alive right now
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Mon, 21st Mar 2011 12:33 Post subject: |
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About performance-for me its much better than demo(but not super comfortable). Major fps drop only in max. zoom on fightning units with everything maxed out. All this on my ancient cpu. In demo a got like 8-25 all the time.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Mon, 21st Mar 2011 13:19 Post subject: |
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axeleration wrote: | Has anyone else noticed that AI has an amazing ability to building large stacks of armies on hard with only few turns? |
Hehe, it comes with the territory and it's quite valid for most RTS games out there, being even more obvious on harder setting difficulty.
axeleration wrote: | My only hope is that future brings us AI, where It can beat you while playing fair. |
Well, I guess we're gonna have to wait a bit for that to happen. AI won't probably be able to stand a chance against you if cheating wasn't included in the equation. 
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