Deus Ex: Human Revolution
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sabin1981
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PostPosted: Sun, 20th Mar 2011 17:41    Post subject:
human_steel wrote:
Raap wrote:




THIS! Very Happy Very Happy Very Happy

~edit~

Oh-ho... and another.



Last edited by sabin1981 on Sun, 20th Mar 2011 17:42; edited 1 time in total
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Roger_Young




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Location: Portugal
PostPosted: Sun, 20th Mar 2011 17:42    Post subject:
Laughing
That's mean.
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ixigia
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PostPosted: Sun, 20th Mar 2011 17:43    Post subject:
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human_steel




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PostPosted: Sun, 20th Mar 2011 17:52    Post subject:
Laughing
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timechange01
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PostPosted: Sun, 20th Mar 2011 21:28    Post subject:
Look on the bright side, at least were no longer dying to play it



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sabin1981
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PostPosted: Sun, 20th Mar 2011 21:30    Post subject:
timechange01 wrote:
Look on the bright side, at least were no longer dying to play it


Very true, my man. My hype levels have well and truly plummeted - so much so that I honestly don't really care any longer. It either comes out, or it doesn't, I no longer have any feelings towards it one way or another. We should have known the developers would cater to the lowest common denominator, so I really only have myself to blame for getting excited --- Leo was right; it's best to ignore hype, expect the worst, because at least then you don't get crushed when your fears are realised Razz
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xDBS




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PostPosted: Sun, 20th Mar 2011 21:35    Post subject:
How funny is it ? A lot of us were excited for DE3 the last month, now most of us have let the excitement dropped down to the "Don't Care" level. Laughing


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Breezer_




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PostPosted: Sun, 20th Mar 2011 21:35    Post subject:
Only explanation for the 1cm thick yellow outlines are that.... Console players cant see from 3 meters away objects if they arent highlighted Very Happy
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xDBS




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Location: USA / Japan
PostPosted: Sun, 20th Mar 2011 21:45    Post subject:
They play on 60" tvs, they need help to see objects of course. Cool Face


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Mister_s




Posts: 19863

PostPosted: Sun, 20th Mar 2011 21:48    Post subject:
I'm still hyped. The yellowy thing will be a nuisance, but it won't affect gameplay.
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sabin1981
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PostPosted: Sun, 20th Mar 2011 21:49    Post subject:
Mister_s wrote:
I'm still hyped. The yellowy thing will be a nuisance, but it won't affect gameplay.


A splinter in your heel doesn't affect your walking, but you still feel every step.
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Mister_s




Posts: 19863

PostPosted: Sun, 20th Mar 2011 21:57    Post subject:
Some of the best games I've played had huge "splinters".
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sabin1981
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PostPosted: Sun, 20th Mar 2011 22:00    Post subject:
I guess it's horses for courses then, but there's no way I'd feel comfortable (immersion my ass) playing the game like that in its current state. The "director" was pretty adamant that it's a gameplay feature and not removable.... so that just means I'm not going to waste my time on it.
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Roger_Young




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PostPosted: Mon, 21st Mar 2011 00:05    Post subject:
Imagine Monkey Island

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sabin1981
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PostPosted: Mon, 21st Mar 2011 02:05    Post subject:
At the behest of a friend (Smile) I just read the ENTIRETY of the following thread ... and I'm even more saddened than I was before. Not only is this highlighting and hand-holding issue not going to go away, a depressing percentage of people will fight tooth and nail to DEFEND it -- and those complaining are just PC elitist whiners who only want Deus Ex[paraphrased]. EM obviously have no intention of catering to the demands of the players (yanno, the ones willing to plunk down $50-80 on the game) because they know they've got a small army of loyal fanboys who simply adore their decisions - and because it's "their game" (Rolling Eyes) and because it wasn't complained about by any of their 100 play testers (Rolling Eyes)

It's saddening because even the MODERATORS agree that it's a bad thing and should, at the very least, have a toggle option -- but they just get drowned out by the fanboys who simply refuse to see the point of view of others, who will argue until their fingers fall off no matter what reasoning they're presented with. Apparently the highlighting is only "in your face" because, as an outside viewer watching a video, you "notice things like that" -- when you're PLAYING the game you, apparently, grow accustomed and learn to ignore it.


I DON'T WANT TO LEARN TO IGNORE IT.


But, oh well. I read the thread, I saw that this - and any other hand-holding - feature is almost entirely accepted with open arms. Anyone who disagrees is just drowned out and argued with. They're not outright saying "We love it! Keep it!" but they might as well be with the way they defend the "logic" behind EM's decision, the way the argue constantly against criticism of the highlighting system. There's just no reason at all to have even CONSIDERED this kind of option, well.... none except a blatant attempt to appeal to the COD demographic. Hell, they already confirmed that with the full-FPS approach.


Now I can push the game out of my mind and forget about it.
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mYslead




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PostPosted: Mon, 21st Mar 2011 02:43    Post subject:
wasn't the yellow outline highlight supposed to be the result of an augmentation ?
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sabin1981
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PostPosted: Mon, 21st Mar 2011 02:46    Post subject:
It is. It's a generic augmentation you get at the start of the game and it can't be disabled, altered, adjusted, slidered, modified, spindled or mutilated. It's "part of Jensen's vision. It's not obtrusive. You get used to it"

Someone should hire this guy to work on the art team.. and it's gratifying to know I'm not the only one who thinks the GOLD!!!!!!!!!!!!!!!!!!! is really aggravating.

http://forums.eidosgames.com/showthread.php?t=117113







Last edited by sabin1981 on Mon, 21st Mar 2011 03:04; edited 1 time in total
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Raap




Posts: 956

PostPosted: Mon, 21st Mar 2011 02:51    Post subject:
Maybe Jensen's a retard and wouldn't figure he could, like, climb ladders and shit without being told by his internal computer? It's a role playing game, isn't it?
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jewbagel




Posts: 795

PostPosted: Mon, 21st Mar 2011 04:44    Post subject:
I wonder how they couldn't of seen the backlash from this, they seemed to be doing so well otherwise. Ah well...
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Mon, 21st Mar 2011 04:49    Post subject:
sabin1981 wrote:
It is. It's a generic augmentation you get at the start of the game and it can't be disabled, altered, adjusted, slidered, modified, spindled or mutilated. It's "part of Jensen's vision. It's not obtrusive. You get used to it"

Someone should hire this guy to work on the art team.. and it's gratifying to know I'm not the only one who thinks the GOLD!!!!!!!!!!!!!!!!!!! is really aggravating.

http://forums.eidosgames.com/showthread.php?t=117113




Quote:
I'm actually really against this idea, because too many movies and games already do this.


Quote:
I agree with TYC, it's a pretty abused mode at the moment.

Not to mention, complementary color atmospheres are usually unrealistic to real life...


lol wut Jesus Christ the idiots are everywhere, it's a fucking invasion. You know, they added the yellow shit vision tint cause it is like real life. lol wut
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gothic4
Banned



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PostPosted: Mon, 21st Mar 2011 04:51    Post subject:
blackeyedboy wrote:
gothic4 wrote:
and it is your choice to accept that or live in denial


Brainwashed much?! "Choice", you say?! That's NOT choice, that's forcing your hand and your decision, and I hope you'll wake up soon from your brain sleep.

You sound like a corporate representative that wants control over short-minded subjects. Or, to that matter, mostly like one of the 'happily' convinced subjects.
_____

Btw, I am also sorry for feeding the trolls. But "choice" made me do it.


so far we have several "PC elitists" who don't know that the maps of the original PC version of Deus Ex were split up into zones

Now, tell me, do you think those people can fairly judge a new game when they cannot accurately remember the faults of older games and look at the past games through rose-tinted glasses? in other words they are living in denial.

As someone who actually played the original Deus Ex, I personally think that there is nothing wrong with what Eidos is doing and commend them for not ruining the game to suit a small minority of loud-mouthed PC elitists
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ScoobyDoh
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PostPosted: Mon, 21st Mar 2011 05:07    Post subject:
Crawl back under the



mkay?


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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Mon, 21st Mar 2011 05:16    Post subject:
gothic4 wrote:
blackeyedboy wrote:
gothic4 wrote:
and it is your choice to accept that or live in denial


Brainwashed much?! "Choice", you say?! That's NOT choice, that's forcing your hand and your decision, and I hope you'll wake up soon from your brain sleep.

You sound like a corporate representative that wants control over short-minded subjects. Or, to that matter, mostly like one of the 'happily' convinced subjects.
_____

Btw, I am also sorry for feeding the trolls. But "choice" made me do it.
so far we have several "PC elitists" who don't know that the maps of the original PC version of Deus Ex were split up into zones


lol wut
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Yondaime
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PostPosted: Mon, 21st Mar 2011 06:18    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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gothic4
Banned



Posts: 12

PostPosted: Mon, 21st Mar 2011 06:30    Post subject:
Yondaime wrote:
gothic4 wrote:
blackeyedboy wrote:


Brainwashed much?! "Choice", you say?! That's NOT choice, that's forcing your hand and your decision, and I hope you'll wake up soon from your brain sleep.

You sound like a corporate representative that wants control over short-minded subjects. Or, to that matter, mostly like one of the 'happily' convinced subjects.
_____

Btw, I am also sorry for feeding the trolls. But "choice" made me do it.


As someone who actually played the original Deus Ex, I personally think that there is nothing wrong with what Eidos is doing and commend them for not ruining the game to suit a small minority of loud-mouthed PC elitists


So you're saying that adding a toggle to the yellow outlining derp shit would ruin the game? Are you completely delusional? o.O


to you it may be the "yellow outlining derp shit" but to me this is part of the atmosphere the artists intended and given the Hi-Tech futuristic setting of the game there is nothing wrong with their choice
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Yondaime
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PostPosted: Mon, 21st Mar 2011 06:34    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Mon, 21st Mar 2011 06:41    Post subject:
Are you this guy, gothic4? Smile

Originally Posted by CoDEllite on the official forums
Quote:

I dont mind it actully. I think its part of the game's overall artistic appeal. And besides I dont wanna look forever for some door or vent that was right in front of me. Its called better, more intuitive gameplay


I personally dislike the gameplay mechanic behind the artistic implementation they chose. Even though i think it is obtrusive and very much in-your-face i could probably tolerate it somewhat if it didn't highlight EVERYTHING within a pretty large radius. This has nothing to do with artistic choice - it is a gameplay mechanic to show usable objects which in my opinion limits the enjoyment of exploration.
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consolitis
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PostPosted: Mon, 21st Mar 2011 06:53    Post subject:
Can't believe you guys don't know how to respond to trolls. Hint: don't.respond.at.all
*sigh* amateurs Laughing


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atrox6661
Banned



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PostPosted: Mon, 21st Mar 2011 06:54    Post subject:
Do we get to fight a dragon? Also is there going to be DLC on release day?


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Claptonvaughn




Posts: 931

PostPosted: Mon, 21st Mar 2011 07:15    Post subject:
If it HAS to be highlighted from across the room, at least make it so it only highlights when our crosshair is actually on that object. So it prevents the entire screen from being littered with ugly ass yellow lines, and it also implies that our character is "focusing" or scanning on that one part of the room.

I notice the ladder is still highlighted when the camera goes into third person and we see our character climbing down. So if this yellow highlighting is supposed to be something our character sees, doesn't that suggest even third person camera angles are from his perspective? You'd think the highlighting would go away at that point.
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