Metro 2034 : Last Light
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Mr.Tinkles




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PostPosted: Sat, 15th Jan 2011 14:35    Post subject:



Hahah, wtf Leo?!?


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LeoNatan
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PostPosted: Sat, 15th Jan 2011 14:37    Post subject:
That is the Eurovision derp. Laughing
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Mr.Tinkles




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PostPosted: Sat, 15th Jan 2011 14:38    Post subject:
LOVE IT! Very Happy


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ixigia
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PostPosted: Sat, 15th Jan 2011 14:56    Post subject:
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Laurentiu499




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PostPosted: Sat, 15th Jan 2011 15:36    Post subject:
Laughing





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consolitis
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PostPosted: Sun, 16th Jan 2011 01:34    Post subject:
Has this been posted?

http://www.joystiq.com/2010/05/05/metro-2033-has-been-very-profitable-for-thq-ceo-says/

Apparently Metro 2033 was "very profitable" for THQ, with "a lot of the sales on PC", "and a lot of the sales were also done through digital mechanisms that don't get captured by any service" (It was a SteamWorks title after all). Also "Europe has accounted for roughly two-thirds of Metro 2033 sales"!!

The title is considered a big success because while it didn't manage to move millions of units (or we would have read about it) the budget was a lot lower than the typical AAA multiplatform title because of the small size of the dev team and the fact that they aren't located in an expensive american city.

Hopefully since European PC gamers have made it such a success they won't alienate them by turning the sequel into a console shooter ala CoD.


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tonizito
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PostPosted: Sun, 16th Jan 2011 02:16    Post subject:
Good news and I hope that they take this into account in the sequel.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Sun, 16th Jan 2011 02:29    Post subject:
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Waargh




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PostPosted: Sun, 16th Jan 2011 02:54    Post subject:
Actually I don't understand what they mean by shooter mechanics. Everyone here seems to see the difference between COD and 2033 while I don't.

Or maybe you mean the advance-to-stop-enemy-spawning idea? I don't see a BIG diff between spawning a specified number enemies and spawning them until you move to trigger X. If the game had a cool stealth system like old Splinter Cells then a limited number of enemies would be crucial. Otherwise I can't see any REAL difference gameplay-wise.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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ixigia
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PostPosted: Sun, 16th Jan 2011 04:21    Post subject:
In the Call of Duty formula there's not the possibility of putting down enemies using a stealth approach with silenced guns; ammo are practically unlimited -> no need to explore anything because you already have all you need, just run and shoot at everything that moves; there

are no different types of ammos available -> zero tactics/strategies involved; very often the enemies infinitely respawn unless you reach the hot spot etc. Wink
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Waargh




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PostPosted: Sun, 16th Jan 2011 04:24    Post subject:
ixigia wrote:
In the Call of Duty formula there's not the possibility of putting down enemies using a stealth approach with silenced guns; ammo are practically unlimited -> no need to explore anything because you already have all you need, just run and shoot at everything that moves; there are no different types of ammos available -> zero tactics/strategies involved; very often the enemies infinitely respawn unless you reach the hot spot etc. Wink


That ain't COD-only, that's every shooter out there except stalker and a couple of others

the only COD-exclusive formula is trigger advancement to stop enemy respawn


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Interinactive
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PostPosted: Sun, 16th Jan 2011 04:30    Post subject:
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Waargh




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PostPosted: Sun, 16th Jan 2011 04:34    Post subject:
Interinactive wrote:
don't know. I just played Metro like a ninja. In the shadows throwing knives, using suppressed weapons to avoid being detected, using bolts so I didn't have to keep buying ammo. Basically using my head so I could get through the game with a healthy amount of ammo and weapons at all times. It would be a shame to see that disappear in place of a COD/BF approach. I hope I'm wrong.


The weirdest shit is the game allowed you to do that while actually NOT being tuned to stealth tactics. And I could even call bullshit because a mob that has been taken down using a suppressed weapon would still alert the whole frigging base anyway <- during my playthrough.

That part in the commie base - I tried to do it stealth only but every time I was taking down an absolutely solitary guard the alarm would ring ten seconds later :/


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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ixigia
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PostPosted: Sun, 16th Jan 2011 04:42    Post subject:
Waargh wrote:
ixigia wrote:
In the Call of Duty formula there's not the possibility of putting down enemies using a stealth approach with silenced guns; ammo are practically unlimited -> no need to explore anything because you already have all you need, just run and shoot at everything that moves; there are no different types of ammos available -> zero tactics/strategies involved; very often the enemies infinitely respawn unless you reach the hot spot etc. Wink


That ain't COD-only, that's every shooter out there except stalker and a couple of others

the only COD-exclusive formula is trigger advancement to stop enemy respawn


Call of Duty was just an example of a game that uses the "familiar" mechanics they're talking about. Metro 2033 tried to offer a different approach from the mass of identical shooters out there, and the fact that the devs are saying those words can mean only one thing: to mainstream the game more.
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Waargh




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PostPosted: Sun, 16th Jan 2011 04:46    Post subject:
ixigia wrote:
Call of Duty was just an example of a game that uses the "familiar" mechanics they're talking about. Metro 2033 tried to offer a different approach from the mass of identical shooters out there, and the fact that the devs are saying those words can mean only one thing: to mainstream the game more.


Can you instantly describe how 2033 was different from any other shooter and how can it be streamlined? It was the same shit: enter room - trigger the trigger - enemy spawns - enemy killed -> advance to room #2. the only current difference from COD is that the number of spawned enemies is limited.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Interinactive
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PostPosted: Sun, 16th Jan 2011 04:48    Post subject:
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ixigia
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PostPosted: Sun, 16th Jan 2011 04:55    Post subject:
Waargh wrote:
ixigia wrote:
Call of Duty was just an example of a game that uses the "familiar" mechanics they're talking about. Metro 2033 tried to offer a different approach from the mass of identical shooters out there, and the fact that the devs are saying those words can mean only one thing: to mainstream the game more.


Can you instantly describe how 2033 was different from any other shooter and how can it be streamlined? It was the same shit: enter room - trigger the trigger - enemy spawns - enemy killed -> advance to room #2. the only current difference from COD is that the number of spawned enemies is limited.


- Possible stealth approach;
- Different types of ammos for different monsters/strategies;
- Possibility to buy/upgrade weapons at trading points;
- Limited number of ammos available;
- Limited number of enemies for a more atmospheric experience;

Remove all these features and you'll have Metro Streamlined version.
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Waargh




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PostPosted: Sun, 16th Jan 2011 05:01    Post subject:
ixigia wrote:
- Possible stealth approach;


Ok when it worked

Quote:
- Different types of ammos for different monsters/strategies;


Ugh that's so personal.. you could actually kill anything on any diff level except for those liquid things at the reactor which were more of a bug than an ammo choice Smile

ixigia wrote:
- Possibility to buy/upgrade weapons at trading points;


that's am interface thang drop it or equip it - whatever Rolling Eyes

ixigia wrote:
- Limited number of ammos available;
- Limited number of enemies for a more atmospheric experience


- Limited ammo? Ain't noticed that while playing on Hard

- Wait wat? That must be your _personal_ exprience. I don't need more than one type as long as it has real AI... oh wait, I'm dreaming, right? Very Happy


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Przepraszam
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PostPosted: Sun, 16th Jan 2011 05:31    Post subject:
rawr, go all read a book...QQ


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Maus0r




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PostPosted: Sun, 16th Jan 2011 10:49    Post subject:
consolitis wrote:

Apparently Metro 2033 was "very profitable" for THQ, with "a lot of the sales on PC", .


That reminds me, three people I know bought the game after they saw/played my pirated copy (disclaimer: which I didn't download).

Do I get an award or something? Isn't piracy supposed to hurt game sales?
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difm




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PostPosted: Sun, 16th Jan 2011 18:40    Post subject:
When I read that article and the comments. It seems to me that US players just can't handle the stealth style, unless SC earlier games.
I mean, when the games is not designed for stealth, but you know, gives you option to play stealth if you can use your head.

btw, I'm not laughing over US players. Just you, know... big picture Razz


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ixigia
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PostPosted: Fri, 11th Feb 2011 12:40    Post subject:
Metro 2034 'can compete with Call of Dutys'

Quote:
In a crowded world of FPS games, atmospheric shooter Metro 2033 probably didn't get the attention it deserved, but publisher THQ aims to change that with the upcoming sequel.

The firm's VP of core games, Danny Bilson, told IGN that Metro 2034 will receive "a much more respectful" marketing push and that it has the ability to compete with "the Call of Dutys".

"The sequel's even more advanced in terms of the technology," he said. "The sequel's going to get a lot more support than the first one got both from product development at THQ and marketing.

"There were certain things in [Metro 2033], even though it looked sensational, some of the shooting mechanics need to be better polished to compete with the Call of Dutys. They are this time. For marketing it'll get a much more respectful push."

Metro 2034 won't be out for another year at least, so you've got plenty of time to play the original. If you're keen to do so, Steam users who pre-purchase Homefront will receive a free copy of Metro 2033.


http://www.computerandvideogames.com/288436/news/metro-2034-can-compete-with-call-of-dutys/
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djaoni




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PostPosted: Fri, 11th Feb 2011 12:51    Post subject:
Good.

I didn't need another game to be excited for.
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Hierofan
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PostPosted: Fri, 11th Feb 2011 13:45    Post subject:
guess that's it then ..


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DarkRohirrim




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PostPosted: Fri, 11th Feb 2011 14:06    Post subject:
What a shame...


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consolitis
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PostPosted: Fri, 11th Feb 2011 14:46    Post subject:
I wouldn't necessarily be worried (yet), comparisons with CoD are the current trend in the industry even when it makes little sense (see reviewers claiming "it looks like the CoD crowd won't like DNF", as if ever the game was supposed to be played by the CoD crowd....)


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
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PostPosted: Fri, 11th Feb 2011 14:55    Post subject:
consolitis wrote:
I wouldn't necessarily be worried (yet), comparisons with CoD are the current trend in the industry even when it makes little sense (see reviewers claiming "it looks like the CoD crowd won't like DNF", as if ever the game was supposed to be played by the CoD crowd....)

DNF reviewer says COD crowd won't like it, and we're happy for that, but when a game will "compete with Call of Dutys [for their crowd]" we shouldn't worry? Smile

But I don't see how this is surprising to people. The original was very linear. This time they will just "make it more cinematic" with the usual COD bullshit, such as "cool" characters yelling "yo" "bro" "shit" and "fuck", because you can't convey any emotion otherwise that the console retards understand. They'll also add a cutscene every few seconds of course. And Ruskie accent is gone - events will probably take place in America - but one character will retain the accent - that's the "awesome foreigner" card.


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human_steel




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PostPosted: Fri, 11th Feb 2011 14:57    Post subject:
They are going for the mass market. Sad Why do they always have to obey the zero-present--wit fucks instead of making the game how they want it?! Mad
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BLaM!
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PostPosted: Fri, 11th Feb 2011 15:04    Post subject:
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consolitis
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PostPosted: Fri, 11th Feb 2011 15:07    Post subject:
iNatan wrote:
consolitis wrote:
I wouldn't necessarily be worried (yet), comparisons with CoD are the current trend in the industry even when it makes little sense (see reviewers claiming "it looks like the CoD crowd won't like DNF", as if ever the game was supposed to be played by the CoD crowd....)

DNF reviewer says COD crowd won't like it, and we're happy for that, but when a game will "compete with Call of Dutys [for their crowd]" we shouldn't worry? Smile


No, because I am not sure they have the budget to make a "CoD clone", these could be "false statements" to attract the CoD crowd.

Remember that THQ admitted that Metro 2033 was very profitable for them because it was developed with a much lower budget than your average game.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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