Dead Space 2
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Wed, 26th Jan 2011 00:57    Post subject:
Mikey5449 wrote:
consolitis wrote:
... If Valve, who have gathered an impressive amount of data on how sales on Steam work, doesn't do it for their products (Portal 2 is set to launch for 50$), then it's guaranteed that it's not worth to try it.

This. It's essentially because they can.


They don't give the players any valid option different than spending *insert a ridiculously high price here* on their desired game. Nobody has ever tried a different tactic because there will always be a considerable amount of sheeps willing to sell their ass in order to obtain what the market is offering them; even if the product is insanely overpriced as videogames are.

But there's indeed a good alternative Smug



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 26th Jan 2011 04:52; edited 1 time in total
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stemot




Posts: 1886

PostPosted: Wed, 26th Jan 2011 01:06    Post subject:
Do CDKeys come instantly from onlinekeystore?
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ienni




Posts: 753

PostPosted: Wed, 26th Jan 2011 01:11    Post subject:
tonizito wrote:
ienni probably meant the release date check, I think that he has the legit version but was stuck with that.


exactemundo

@stemot I did get my key only today.

it was a pre-order
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Gvaz




Posts: 345
Location: USA
PostPosted: Wed, 26th Jan 2011 01:12    Post subject:
$38 for a ds2 key isn't so bad, but I really don't want to pay any money for this game since they're not supporting the PC for the dlc
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ienni




Posts: 753

PostPosted: Wed, 26th Jan 2011 01:18    Post subject:
Gvaz wrote:
$38 for a ds2 key isn't so bad, but I really don't want to pay any money for this game since they're not supporting the PC for the dlc


would you rather pay $50 for a ds2 key???

what is the DLC is $12... would you then do it?

$38 DS2 + $12 DLC... makes it a entire game
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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 26th Jan 2011 01:26    Post subject:
ienni wrote:
Gvaz wrote:
$38 for a ds2 key isn't so bad, but I really don't want to pay any money for this game since they're not supporting the PC for the dlc


would you rather pay $50 for a ds2 key???

what is the DLC is $12... would you then do it?

$38 DS2 + $12 DLC... makes it a entire game


MAKE US WHOLE AGAIN

 Spoiler:
 


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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ienni




Posts: 753

PostPosted: Wed, 26th Jan 2011 01:28    Post subject:
ienni wrote:
Gvaz wrote:
$38 for a ds2 key isn't so bad, but I really don't want to pay any money for this game since they're not supporting the PC for the dlc


would you rather pay $50 for a ds2 key???

what is the DLC is $12... would you then do it?

$38 DS2 + $12 DLC... makes it a entire game


MAKE US WHOLE AGAIN

 Spoiler:
 


QFTT
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human_steel




Posts: 33269

PostPosted: Wed, 26th Jan 2011 01:41    Post subject:
y no rls yet?
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zellar




Posts: 1553

PostPosted: Wed, 26th Jan 2011 01:44    Post subject:
The companies are now paying Skidrow and Reloaded to wait to crack release....so more people will sucumb to the temptation of buying instead of waiting


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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lolozaur




Posts: 26310

PostPosted: Wed, 26th Jan 2011 01:45    Post subject:
NEVA'
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evilmonkey




Posts: 2402

PostPosted: Wed, 26th Jan 2011 01:49    Post subject:
what the hell is taking so long?
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Gvaz




Posts: 345
Location: USA
PostPosted: Wed, 26th Jan 2011 01:51    Post subject:
ienni wrote:
Gvaz wrote:
$38 for a ds2 key isn't so bad, but I really don't want to pay any money for this game since they're not supporting the PC for the dlc


would you rather pay $50 for a ds2 key???

what is the DLC is $12... would you then do it?

$38 DS2 + $12 DLC... makes it a entire game


I'd consider buying the equivalent of the mass effect 2 cerberus key, but not pay for the game.
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clerick




Posts: 54

PostPosted: Wed, 26th Jan 2011 03:40    Post subject:
Just an FYI: there will be no DLC release for DS2 on pc.
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W123




Posts: 2513
Location: USA
PostPosted: Wed, 26th Jan 2011 03:51    Post subject:
DLC tends to suck balls anyways.

The only one I've liked is the Dragon Age one where you get Shale, and that was ripped directly from the complete game.
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pikachupi




Posts: 4180

PostPosted: Wed, 26th Jan 2011 04:18    Post subject:
evilmonkey wrote:
what the hell is taking so long?


it's not that long, and probably in few hours , release will be be around but we are so impatient because it was damn dry during the last few weeks so i guess every hour without release looks like year, but i believe that soon we will play it Wink
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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 26th Jan 2011 04:21    Post subject:
NFS:HP was cracked on 17th: http://www.nfohump.com/index.php?switchto=nfos&menu=quicknav&item=viewnfo&id=145342

Release date was 16th


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Wed, 26th Jan 2011 04:26    Post subject:
Any performance updates? Screenshots? Anything?
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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 26th Jan 2011 04:26    Post subject:
There's a bug affecting a few people that stops save stations from working so you can't save your game: http://forums.steampowered.com/forums/showthread.php?t=1731371


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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pikachupi




Posts: 4180

PostPosted: Wed, 26th Jan 2011 04:38    Post subject:
bug already?

good to know it so soon , this will give us time to find solution befor the cracked version is out and we will be ready:D
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Master 




Posts: 47

PostPosted: Wed, 26th Jan 2011 04:47    Post subject:
i was waiting to buy the steam release, but since it comes with solidshit activations im not buying even if it never gets cracked
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Wed, 26th Jan 2011 04:50    Post subject:
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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 26th Jan 2011 04:54    Post subject:
I don't mind the activation, the fact that 1) they already announced story DLC and 2) the DLC is not coming on PC means I am not going to buy this no matter what.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
VIP Member



Posts: 34996
Location: Sweden
PostPosted: Wed, 26th Jan 2011 05:26    Post subject:
At chapter 3 now, about 2 hours into the game so a bit slower than the average, found a lot of stuff by exploring though overall it's fairly linear though at "Zealot" difficulty you have to advance slowly due to the increased damage you take.
(As covered in the console section enemies don't get harder to decapitate but instead there's a noticeable increase of them.)
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Wed, 26th Jan 2011 05:34    Post subject:
JB, can you please post some high resolution screenshots and also comment on the game's performance?
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Wed, 26th Jan 2011 05:41    Post subject:
Thread has grown a bit but here's the page with most of my previous posts about the game, I think I mentioned performance briefly but to be more specific it runs at close to 100 FPS (Nearly 200 FPS for NV400 and 500 series cards from what I've read - Though my 4890 is starting to get a bit aged and those are far faster of course - so the engine / CCGenerals or Godfather I think it was derived from originally / is still heavily optimized towards NVIDIA as was the case with the first game, might of course also rely on driver work but it doesn't run badly or anything considering it looks pretty decent though as also discussed later on textures are again a bit low-res and "smudged".)

Further screens from later progress in chapter 2 to early chapter 3 I think.




EDIT: Forgot to post that link, hah.
http://www.nfohump.com/forum/viewtopic.php?t=58073&postdays=0&postorder=asc&start=750
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Wed, 26th Jan 2011 05:50    Post subject:
Thank you JB. Yes, the thread has come a long way, amidst the OT posts, it gets a bit difficult to keep a tab of the proper ones. Anyway, the screenshots look good. AA doesn't seem to be working, as it should be. How is the performance with V-Sync enabled? I can't stand even a single bit of screen tearing. Any save glitches encountered, like some of the earlier posts mentioned?
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Wed, 26th Jan 2011 06:01    Post subject:
Ah right AA, as with the (I think at least, somewhat unsure since not all light sources are dynamic and reactive or how it's called.) the game uses deferred rendering for calculating lighting and as a side extra of this also shadows, increases performance but can't use normal MSAA methods due to limitations under DirectX9 (Custom filters and methods for DX10 works and DX9Ex or what the X360 uses allows 2x MSAA at little performance hit from what I've understood.)

Uses the same edge-aa as Dead Space 1 slightly blurring model polygonal edges though it does give the overall image a slightly blurry look as it's not that precise (Though it is very fast.) and of course it doesn't compare to true AA. Smile

MLAA can be used on ATI cards, SSAA on NVIDIA cards from what I've read, ATI 5000 and 6000 series allows SSAA but it seems to be deactived for this game via updated profiles, probably for compatibility or performance reasons.

VSync can be enabled this time as well without the control lag (Forcing VSync worked around this in the first game.) doesn't seem to have a framerate lock either but I have it disabled anyhow, that said screen tearing can be annoying if you keep noticing it, varies a bit from game to game but at least this time the (mouse only?) controls don't get all sluggish when it's enabled.


Also from having played a bit it seems fairly similar to the first game, haven't seen any loading screens though so the streaming technology seems to be refined further.
(Noticed it when I saved the game and it had progressed trough a chapter, normally there would have been a short loading sequence here, perhaps that's what those elevator rides are used for.)

EDIT: There are more enemies however and the difficulty ramps up quickly and the game keeps a quicker pace (Though I'm walking along rather slowly trying to explore, works quite well once you've cleared the vicinity of necromorphs.) but there's also more ammo available though thankfully corpse bashing is fluid and the awards aren't all too much (Though now and then you get a nice credit boost.)

Hacking is changed a bit this time (Circle with red critical failure area and blue points you need to click, usually three times.) and nodes are a bit more scarce though I've upgraded the line gun and plasma cutter lightly (Both retro and DS2 version upgrade when you change one of them, their identical though so I have the original one stashed away.) in terms of damage output and minor enhancements to the RIG.
(Saved a few nodes since some storage doors can be overriden with them, proved very useful, especially for finding health packs and alternative ammo sources and types.)

Images are pretty dark due to the gamma adjustments done but I don't find the game very frightening though now and then a enemy suddenly appears or a sequence starts with various happenings that might make you jump or twitch somewhat.
(Mini-bosses and more powerful types of enemies also appear quicker than I remember from the original game though the increased difficulty level probably has some to do with that, since difficulty doesn't increase enemy resilience they're easily dispatched of though but you are a bit more fragile in turn.)


EDIT:



EDIT:








Last edited by JBeckman on Wed, 26th Jan 2011 11:07; edited 3 times in total
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consolitis
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Posts: 27317

PostPosted: Wed, 26th Jan 2011 06:23    Post subject:
Some info about the deferred lighting pipeline they used for DS1:

http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology

Quote:
According to Blizard, Dead Space uses a deferred lighting mesh, completely different from anything that’s been done in traditional video games: "[Deferred lighting] has had very limited use in the marketplace until now."

"With static lighting, we have set light sources. We may only have four light sources available to us, and we usually can’t set those sources in any way to take advantage of shadows or darkness," Blizard said. "Or we can create the look of light in an environment by 'baking' it into the textures. But a shadow that’s baked into the environment won’t move."

"With dynamic lighting," said Blizard, "we’re not limited to how many lights we can put in the world, we're only limited by rendering speed. We can have point lights, cone lights, directional lights, and the lighting and shadow situations that come with them. But in order to have a game run smoothly at 30 or 60 frames per second, we have to keep the resources of the GPU [graphics processing unit] tightly allocated...

Explaining the importance of this math, Blizard said that one pass over one frame may only allow 7.5 milliseconds of processing power dedicated to the deferred lighting buffer, 4 milliseconds for the shadow buffer, and two milliseconds of cycle time for the 'post' effects (such as "bloom"—the way bright things might glow under light—and anti-aliasing). To put that in perspective, the GPU calculates the proper application of the shadows and the post effects in approximately two beats of a housefly's wings.



http://scobleizer.com/2008/08/08/e/

Quote:
In Dead Space we are using a deferred rendering method. My lighting team was allocated the budget of around 8 milliseconds out of a 26-33 millisecond range to ensure the game plays at a solid 30 fps. Lots of other things comprise this 26-33 ms total time... we just have a small slice of the pie.


http://www.thebitbag.com/2010/04/27/e3-2010-dead-space-2-showing-to-make-resident-evil-franchise-irrelevant/

Quote:
For Dead Space and Dead Space 2 we put a premium on the Deferred Lighting the engine is capable of as well as other art related tricks. We have also improved the way the enemies will navigate around the world. Those are just a few of the tweaks that have gone in for Dead Space 2.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
VIP Member



Posts: 27317

PostPosted: Wed, 26th Jan 2011 06:36    Post subject:
http://www.gamasutra.com/view/feature/6264/the_new_theory_of_horror_dead_.php?page=3

Quote:
Have you had a chance to play Amnesia at all?

WB: Yeah, I have. I played the demo. I have to admit I didn't get through the whole thing. Unfortunately, I have really bad carpal tunnel syndrome so I can only play a PC game with a mouse for a pretty short period of time, so I have to spend my time with a PC wisely.

But, yeah, I'd love to have a conversation with you about Amnesia. I think there's a lot of interesting things to say about it.

The number one thing that you said that's really tough to accomplish with video games is letting the player use his imagination, to let the player think there's more going on than there actually is. So, having sounds that suggest there are creatures in the room with you when there aren't any physically there is one of the best ways to scare players.

And some of my favorite films of all time are the films that don't really show you much, if anything at all. I think the films that probably scared me more than anything else were the Blair Witch Project and Paranormal Activity.

People's imaginations are always far more powerful than anything you can put on screen, but the problem with video games, of course, is that you've got to have 10 hours worth of content, and you can only make so many enemies because it takes so long to build them, to concept them, to animate them the right AI for them.

So, it's always frustrating making games when we want to try to have moments that might be like Paranormal Activity, but it just doesn't work because it's oftentimes really hard to draw stuff out too long without giving the player something to fight against.

I think Amnesia really fascinated me because it got such a good reaction from people. The fact that you, as far as I know, hardly ever really see an enemy in a game is quite interesting. I think the thing about Amnesia for me, though, is it's definitely a niche game. I can't imagine that there are a lot of people in the mainstream that would really be into a game like that.

And of course I don't know much about sales or anything like that, but it struck me as a really great game that I think a very small number of players might enjoy. We found that when doing market research on Dead Space, when we look at other survival horror games, stuff from Japan like Fatal Frame and the like, there's a really, really rabid fanbase for those games, but they actually don't sell very well at all.

Of course, we'd like to make games that sell a lot. Everybody does. It was pretty hard to convince people to give us the money to make a game when you're talking about sales in the hundreds of thousands, you know.


The other thing I think that's interesting about Amnesia is you mentioned in your mail [prior to the interview] is about empowerment and its usefulness in scaring the player.



Can't blame him, it's the truth.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Gvaz




Posts: 345
Location: USA
PostPosted: Wed, 26th Jan 2011 06:40    Post subject:
Amnesia is a great game however.
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