The Elder Scrolls V: Skyrim
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tonizito
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Posts: 51436
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 24th Jan 2011 14:41    Post subject:
DCB wrote:
If you like Rolston you should keep an eye on Kingdoms of Amalur: Reckoning. It's in the same open world vein as TES apparently, so maybe it will be more along the lines of what he originally envisaged for Oblivion now that he is out from under the yoke of Bethesda and Howard.
Thanks, I remember hearing something about Rolston working in a new game, but wasn't sure what that game was.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Mon, 24th Jan 2011 14:56    Post subject:
Mister_s wrote:
PistolWhip wrote:
Is it too much to ask for good story telling in games now-a-days? Why is it so bland and unimaginative? Go here Kill X and steer clear of Mudcrabs.

People these days don't like to read in games, so there's no room to create a background story and tell a story. In old games stories were told by written text, the action sequences inbetween were just there for the action. You can't tell a proper story if people don't take the time to read what you've written. What percentage of people did actually read the codex entries in for example ME or DA? I bet it's low. Quick action dominates gaming these days, that rarely coincides with a good story.


What do you pretend? Nowadays games are made either for people who need to relax on a couch after a hard day of work or for teenagers with practically no attention span whatsoever. The old good Gamer (with the capital G) who enjoy every single detail of his games, including codex entries/additional textes/diaries does not exist anymore...
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shadow_D




Posts: 718

PostPosted: Mon, 24th Jan 2011 15:08    Post subject:
Mister_s wrote:
PistolWhip wrote:
Is it too much to ask for good story telling in games now-a-days? Why is it so bland and unimaginative? Go here Kill X and steer clear of Mudcrabs.

People these days don't like to read in games, so there's no room to create a background story and tell a story. In old games stories were told by written text, the action sequences inbetween were just there for the action. You can't tell a proper story if people don't take the time to read what you've written. What percentage of people did actually read the codex entries in for example ME or DA? I bet it's low. Quick action dominates gaming these days, that rarely coincides with a good story.


I think that is the problem, either you have a open-ended game with a so and so story or a more linear with a good one. More like a book where you follow a tight story with some options to change small parts. If you look at Morrowind and even Oblivion there's tons of story, just they're hidden in books that you can read. I spent like half a day in Morrowind reading books I remember. People don't do that today, the story has to come out with cutscenes or dialog. I think todays gamers are too used to getting served, I for once like to search and explore both the game and story when it comes to RPGs. If half of it are in books and tomes I don't mind..but as you said, not many % do that today.
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Lutzifer
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PostPosted: Mon, 24th Jan 2011 15:15    Post subject:
i loved oblivion and i also wasted hours with reading in it =)
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human_steel




Posts: 33269

PostPosted: Mon, 24th Jan 2011 15:21    Post subject:
Lutzifer wrote:
i loved oblivion and i also wasted hours with reading in it =)

Yep, reading the menus and writings in the inventory. Cool Face
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tonizito
VIP Member



Posts: 51436
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 24th Jan 2011 15:22    Post subject:
Lutzifer wrote:
wasted hours with reading in it =)
Too bad that most of what you read was from Morrowind. Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mister_s




Posts: 19863

PostPosted: Mon, 24th Jan 2011 15:31    Post subject:
You can say much about Bethesda and bitch about many of their decisions, but they always take the time to write nice little stories. I'd wish this "ramdom quests" bussiness is hidden in books and such, reading a story triggering a quest. That would never happen of course, since a majority of teh gamers, which do not read the books at all, would miss out on all those quests.
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Epsilon
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PostPosted: Mon, 24th Jan 2011 15:47    Post subject:
Mister_s wrote:
You can say much about Bethesda and bitch about many of their decisions, but they always take the time to write nice little stories. I'd wish this "ramdom quests" bussiness is hidden in books and such, reading a story triggering a quest. That would never happen of course, since a majority of teh gamers, which do not read the books at all, would miss out on all those quests.

Yes they're really good at story writing and setting the right atmosphere in their games. Like when I played Oblivion and the Shivering Isles expansion came out, I installed that expansion as fast as I could, started Oblivion and resumed my saved game where I was exploring a dungeon.
Then I got a message that I heard a rumour about a door out in the water...it's really great that even when I'm in a dungeon full of undead I can still hear a rumour circulating around town.
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Steelone




Posts: 1524

PostPosted: Mon, 24th Jan 2011 16:04    Post subject:
Epsilon wrote:
Mister_s wrote:
You can say much about Bethesda and bitch about many of their decisions, but they always take the time to write nice little stories. I'd wish this "ramdom quests" bussiness is hidden in books and such, reading a story triggering a quest. That would never happen of course, since a majority of teh gamers, which do not read the books at all, would miss out on all those quests.

Yes they're really good at story writing and setting the right atmosphere in their games. Like when I played Oblivion and the Shivering Isles expansion came out, I installed that expansion as fast as I could, started Oblivion and resumed my saved game where I was exploring a dungeon.
Then I got a message that I heard a rumour about a door out in the water...it's really great that even when I'm in a dungeon full of undead I can still hear a rumour circulating around town.


Also all those notes that magically end up in your backpack, informing you of your free horse armour or popamole derp care package or w/e.

Post Howard Bethesda are not good at subtlety or immersion... I guess its because the average consolederp doesn't understand subtle humour or immersion.

IMMERSHUN WUTS DAT, HURR HURR THAT ORC/SUPER MUTANTS HEAD EXPLODED lol wut
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shadow_D




Posts: 718

PostPosted: Mon, 24th Jan 2011 16:55    Post subject:
Epsilon wrote:
Mister_s wrote:
You can say much about Bethesda and bitch about many of their decisions, but they always take the time to write nice little stories. I'd wish this "ramdom quests" bussiness is hidden in books and such, reading a story triggering a quest. That would never happen of course, since a majority of teh gamers, which do not read the books at all, would miss out on all those quests.

Yes they're really good at story writing and setting the right atmosphere in their games. Like when I played Oblivion and the Shivering Isles expansion came out, I installed that expansion as fast as I could, started Oblivion and resumed my saved game where I was exploring a dungeon.
Then I got a message that I heard a rumour about a door out in the water...it's really great that even when I'm in a dungeon full of undead I can still hear a rumour circulating around town.


At least in Fallout the radio made it somewhat believable....but at the other hand, there's magic in the world where Elder scrolls take place. But I do know what you mean...
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Flagship




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PostPosted: Mon, 24th Jan 2011 17:41    Post subject:
DCB wrote:
If you like Rolston you should keep an eye on Kingdoms of Amalur: Reckoning. It's in the same open world vein as TES apparently, so maybe it will be more along the lines of what he originally envisaged for Oblivion now that he is out from under the yoke of Bethesda and Howard.


Thanks for the info. It appears game has web page and also cinematic trailer already.
Sorry for OT
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Mister_s




Posts: 19863

PostPosted: Mon, 24th Jan 2011 20:02    Post subject:
Epsilon wrote:
Mister_s wrote:
You can say much about Bethesda and bitch about many of their decisions, but they always take the time to write nice little stories. I'd wish this "ramdom quests" bussiness is hidden in books and such, reading a story triggering a quest. That would never happen of course, since a majority of teh gamers, which do not read the books at all, would miss out on all those quests.

Yes they're really good at story writing and setting the right atmosphere in their games. Like when I played Oblivion and the Shivering Isles expansion came out, I installed that expansion as fast as I could, started Oblivion and resumed my saved game where I was exploring a dungeon.
Then I got a message that I heard a rumour about a door out in the water...it's really great that even when I'm in a dungeon full of undead I can still hear a rumour circulating around town.

That never happened to me. Even if it would've happened, that was not my point. They write great short stories, they take time to flesh out their games. Besides, I never played a single game without some weird occurances.
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ixigia
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Posts: 65093
Location: Italy
PostPosted: Tue, 25th Jan 2011 03:19    Post subject:
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dodger2020




Posts: 3537

PostPosted: Tue, 25th Jan 2011 07:42    Post subject:
ixigia wrote:
http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx Smile


Shit, sounds good to me if they pull it off. I'm really looking forward to this one.
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madmax17




Posts: 19549
Location: Croatia
PostPosted: Tue, 25th Jan 2011 12:52    Post subject:
I should try to finish one rpg with just being an ilusinosits or alterator or conjurator, why do I always pick destruction.



"I like playing as the mushroom." | My Imdb ratings | My Best Games | Best actors | Best directors | Best musicians | Best women | Best Shows | Freak the Hump!


Last edited by madmax17 on Tue, 25th Jan 2011 16:16; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Tue, 25th Jan 2011 13:55    Post subject:
dodger2020 wrote:
Shit, sounds good to me if they pull it off.
Seems unlikely to me that it will end up anything like that in the final game. How would the console tards cope?
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ixigia
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Posts: 65093
Location: Italy
PostPosted: Tue, 25th Jan 2011 15:22    Post subject:
Quote:
Bethesda have confirmed that they intend to use the Creation Engine for projects developed after The Elder Scrolls V: Skyrim. Find the details below.

The company’s PR boss Peter Hines revealed this predictable intention in an interview with VG247, saying: “Yeah, I mean obviously, whatever Bethesda Game Studios works on after Skyrim will take advantage of the tech that they have developed,

“But what that next product is or what it’s going to be? Everybody’s gonna have to wait and see. Right now, it’s been used for Skyrim and that’s what our focus is on. We aren’t saying what they’re going to work on next” he added.

Since Oblivion’s Gamebryo engine was used to create both Fallout 3 and Fallout New Vegas, it wouldn’t be too much of a stretch to assume that the next entry in the post-apocalyptic role-playing series would be built on the Creation Engine.


http://www.pcgamer.com/2011/01/25/future-bethesda-titles-will-use-the-skyrim-engine/
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Stonga




Posts: 306
Location: Scandinavia
PostPosted: Tue, 25th Jan 2011 15:47    Post subject:
I thought Creation Engine was a pimped version of Gamebryo. Not an entirely new engine.
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Kyorisu




Posts: 671

PostPosted: Tue, 25th Jan 2011 16:21    Post subject:
It's a new name so it must be new. You can't argue with Bethesda's logic.
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madmax17




Posts: 19549
Location: Croatia
PostPosted: Tue, 25th Jan 2011 16:34    Post subject:
Stonga wrote:
I thought Creation Engine was a pimped version of Gamebryo. Not an entirely new engine.
Nope, it's an entirely new engine that borrows some tricks from the old one, hopefully only the good tricks.
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BearishSun




Posts: 4484

PostPosted: Tue, 25th Jan 2011 17:40    Post subject:
It's hard to make a clear distinction between two engines made/modified by the same company. A lot of the code gets reused even if they started from scratch (which I doubt they did). Even the original "gamebyro" used by oblivion/fallout wasn't pure gamebyro, but a heavily modified version of the engine.

But if enough has changed they have the right to call it a different engine.

So even if they still called their engine Gamebyro, I wouldn't make any assumptions about the quality of it, as it can be completely different and new technologies running certain systems.
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Raap




Posts: 956

PostPosted: Tue, 25th Jan 2011 19:22    Post subject:
Yah, it could be completely different. It could be the spiritual sequel to CryEngine3. However, since this is Bethesda, I'm gonna make an assumption. It'll still be the same shitty engine they've been using for years, just with some tagged-on fancy features and even more bloom/HDR.
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r3dshift




Posts: 2819

PostPosted: Tue, 25th Jan 2011 19:48    Post subject:
The revamped combat mechanics sound really fun. I wouldn't mind seeing it in action though, just to rest assured that everything is as they claim it to be.


Frant wrote:
Shitass games are ruining piracy.
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Overlord123




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PostPosted: Wed, 26th Jan 2011 11:27    Post subject:
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VonMisk




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Location: Hatredland
PostPosted: Wed, 26th Jan 2011 12:14    Post subject:
Why nova days in almost all fantasy rpg's the main villian/boss is always a dragon? Dragon Age - Dragon; Skyrim - 99% Dragon; Rift - Dragon; WoW - Dragon, Drakensang - guess what?
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r3dshift




Posts: 2819

PostPosted: Wed, 26th Jan 2011 12:16    Post subject:
VonMisk wrote:
Why nova days in almost all fantasy rpg's the main villian/boss is always a dragon? Dragon Age - Dragon; Skyrim - 99% Dragon; Rift - Dragon; WoW - Dragon, Drakensang - guess what?

A valid point. I'd much rather slay a cute unicorn end boss that farts rainbows.
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Sauronich




Posts: 2062

PostPosted: Wed, 26th Jan 2011 12:38    Post subject:
Quote:
The game won't support Kinect. It takes too much memory.

What?! This is an outrage!

The new spellcasting system sounds awesome though. Finally they realized that when all spells are limited to being balls of <insert magic effect's name>, it's not very fun.


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tonizito
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PostPosted: Wed, 26th Jan 2011 13:11    Post subject:
Overlord123 wrote:
http://neogaf.net/forum/showthread.php?t=419782

Quote:
we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course.
Nice. Rolling Eyes
Yet another community made texture pack to the rescue.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Wed, 26th Jan 2011 13:50    Post subject:
The PC version will come with a higher resolution, AA and mouse control. Everything went better than expected? Laughing
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 26th Jan 2011 14:06    Post subject:
Mouse control but no kinect?! That's Prehistoric gaming.
I thought that finally I'd be like Gandalf. Sad

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