We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
IN PROGRESS
• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
• Incomplete server browser results.
• Improvements to Quickmatch results (with better ping and reduced lag)..
• /connect
• /reconnect
• Improved threading performance on computers with only 2 cores.
• Fixed random freezes in certain computer configurations.
• Increased reserved slots to 9.
• Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
• Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
• Prevention of killstreak selection getting disabled in Combat Training under rare conditions
• Array: Added collision to prevent players from partially clipping into a tree
• Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
• Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
• Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
• Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
• Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
• Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
• Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
• Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
• Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
• Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
• User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
Huge update coming soon. Hope it fixes stuttering.
• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
This is the exact issue I'm facing (I'm only playing SP, with Skidrow release); whenever the game has to load a new area, I get hitching. And they specifically mentioned not long ago that they're working with nvidia to fix a hitching issue related to shaders that affects Fermi cards (like mine).
Hopefully this is what I've been waiting for.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Nice to see that the PC engine for Black Ops is in development A few more months and maybe we will get a release. What was the PC release date again for Black Ops?
Nice to see that the PC engine for Black Ops is in development A few more months and maybe we will get a release. What was the PC release date again for Black Ops?
i think it was around 2 years from now.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
• Improved threading performance on computers with only 2 cores.
FFS! FAK U!
They have broken engine that exists for ages (when q3 was out Pentium I 200 was good stuff) and now they say that ONLY 2 cores. OMG... I know engine has changed and not much left from original code, but still MW2 is looking better and working better. I will not change to multicore while other titles works on my PC just great...
Specially that if I am not mistaken ppl with moar cores also got stuttering..
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Not to turn this into a debate about BC2 vs Black Ops but I just started playing the new maps on BC2 and I'm cumming all over the place. Heavy Metal feels like those glorious BF2 maps with huge hills and lots of different vehicles, it's amazing. Black ops on the other hands is still a stuttering mess atm (at least on my rig).
• Improved threading performance on computers with only 2 cores.
FFS! FAK U!
They have broken engine that exists for ages (when q3 was out Pentium I 200 was good stuff) and now they say that ONLY 2 cores. OMG... I know engine has changed and not much left from original code, but still MW2 is looking better and working better. I will not change to multicore while other titles works on my PC just great...
Specially that if I am not mistaken ppl with moar cores also got stuttering..
You are actually aware that a single core is below mininum requirements right?
I will not change to multicore while other titles works on my PC just great...
Trouble is no one is developing or even testing for singlecores nowadays. There's no point doing that when the 5 year old console that is the lead platform has a 3-core CPU (running 2 threads in each core).
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
You are actually aware that a single core is below mininum requirements right?
You are aware that only Treyarch managed to fuck up the optimization for console port right?
IW did it basically as good as it gets.
It just seems as if Treyarch didn't manage it and slapped some hard minimum requirements.
You are actually aware that a single core is below mininum requirements right?
You are aware that only Treyarch managed to fuck up the optimization for console port right?
IW did it basically as good as it gets.
It just seems as if Treyarch didn't manage it and slapped some hard minimum requirements.
I am aware of that, because it doesn't run well in dual or quad cores yet, but single cores are old history. I haven't run any game since 2006 well on a single core.
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