Call of Duty: Black Ops
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 2nd Dec 2010 22:39    Post subject:
Razz


shitloads of new stuff in my pc. Cant keep track of it all.
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garus
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Posts: 34200

PostPosted: Thu, 2nd Dec 2010 22:41    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Thu, 2nd Dec 2010 22:41    Post subject:
Ankh why dont you create a BC2 / Vietnam server for nfhump? uhuhuh? Very Happy


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Thu, 2nd Dec 2010 22:44    Post subject:
garus wrote:
xExtreme wrote:
So ... was some kind of fucking fag look-a-like Castro ? Laughing


Yes, you failed Laughing Enjoy the shame Razz


Sad
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PaLL3




Posts: 288

PostPosted: Thu, 2nd Dec 2010 23:33    Post subject:
djdahren wrote:
that's fake!
always check, http://alterops.net/ & http://alteriw.net/ for updates!

You can check this one too: http://twitter.com/AlterOps
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xyzg




Posts: 1835

PostPosted: Fri, 3rd Dec 2010 00:56    Post subject:
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Mchart




Posts: 7314

PostPosted: Fri, 3rd Dec 2010 02:55    Post subject:
Quote:
Hey PC gamers:

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

IN PROGRESS

• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
• Incomplete server browser results.
• Improvements to Quickmatch results (with better ping and reduced lag)..
• /connect
• /reconnect
• Improved threading performance on computers with only 2 cores.
• Fixed random freezes in certain computer configurations.
• Increased reserved slots to 9.
• Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
• Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
• Prevention of killstreak selection getting disabled in Combat Training under rare conditions
• Array: Added collision to prevent players from partially clipping into a tree
• Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
• Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
• Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
• Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
• Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
• Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
• Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
• Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
• Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
• Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
• User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)



Huge update coming soon. Hope it fixes stuttering.
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consolitis
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Posts: 27318

PostPosted: Fri, 3rd Dec 2010 03:50    Post subject:
Mchart wrote:
• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.


This is the exact issue I'm facing (I'm only playing SP, with Skidrow release); whenever the game has to load a new area, I get hitching. And they specifically mentioned not long ago that they're working with nvidia to fix a hitching issue related to shaders that affects Fermi cards (like mine).

Hopefully this is what I've been waiting for. Cool


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Fri, 3rd Dec 2010 06:05    Post subject:
xtralong wrote:
Ankh why dont you create a BC2 / Vietnam server for nfhump? uhuhuh? Very Happy

Oh I would if it wasnt for the fact that Im not getting BC2:Vietnam until next month Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Predator_Soul




Posts: 680

PostPosted: Fri, 3rd Dec 2010 06:13    Post subject:
Nice to see that the PC engine for Black Ops is in development Smile A few more months and maybe we will get a release. What was the PC release date again for Black Ops?
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difm




Posts: 6618

PostPosted: Fri, 3rd Dec 2010 07:36    Post subject:
Prefetian wrote:
Update 2 and 3?
I was only aware of 2 updates....or did I miss one? o.O


Who cares, Skidrow realead then, didn't they?

Cool Face


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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 3rd Dec 2010 07:39    Post subject:
Predator_Soul wrote:
Nice to see that the PC engine for Black Ops is in development Smile A few more months and maybe we will get a release. What was the PC release date again for Black Ops?


i think it was around 2 years from now.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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garus
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Posts: 34200

PostPosted: Fri, 3rd Dec 2010 12:10    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 3rd Dec 2010 12:18    Post subject:
Predator_Soul wrote:
Nice to see that the PC engine for Black Ops is in development


This is why I haven't played the game yet. I'm not touching this pos until they sort out all the crap. Wink


Made in China is like a box of chocolates. You never know what you're gonna get.
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Rifleman




Posts: 1390

PostPosted: Fri, 3rd Dec 2010 13:08    Post subject:
Quote:
• Improved threading performance on computers with only 2 cores.

FFS! FAK U!
They have broken engine that exists for ages (when q3 was out Pentium I 200 was good stuff) and now they say that ONLY 2 cores. OMG... I know engine has changed and not much left from original code, but still MW2 is looking better and working better. I will not change to multicore while other titles works on my PC just great...
Specially that if I am not mistaken ppl with moar cores also got stuttering..


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Fri, 3rd Dec 2010 13:53    Post subject:
Ankh wrote:
xtralong wrote:
Ankh why dont you create a BC2 / Vietnam server for nfhump? uhuhuh? Very Happy

Oh I would if it wasnt for the fact that Im not getting BC2:Vietnam until next month Smile


fair enough! Wink


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Fri, 3rd Dec 2010 14:48    Post subject:
Not to turn this into a debate about BC2 vs Black Ops but I just started playing the new maps on BC2 and I'm cumming all over the place. Heavy Metal feels like those glorious BF2 maps with huge hills and lots of different vehicles, it's amazing. Black ops on the other hands is still a stuttering mess atm (at least on my rig).
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Rage




Posts: 2757

PostPosted: Fri, 3rd Dec 2010 16:13    Post subject:
Take it to the BC2 thread. Rolling Eyes


Clown Fiesta
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JRFSkrEEmeR




Posts: 298

PostPosted: Fri, 3rd Dec 2010 20:41    Post subject:
Rifleman wrote:
Quote:
• Improved threading performance on computers with only 2 cores.

FFS! FAK U!
They have broken engine that exists for ages (when q3 was out Pentium I 200 was good stuff) and now they say that ONLY 2 cores. OMG... I know engine has changed and not much left from original code, but still MW2 is looking better and working better. I will not change to multicore while other titles works on my PC just great...
Specially that if I am not mistaken ppl with moar cores also got stuttering..


You are actually aware that a single core is below mininum requirements right?
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consolitis
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Posts: 27318

PostPosted: Fri, 3rd Dec 2010 21:03    Post subject:
Rifleman wrote:
I will not change to multicore while other titles works on my PC just great...


Trouble is no one is developing or even testing for singlecores nowadays. There's no point doing that when the 5 year old console that is the lead platform has a 3-core CPU (running 2 threads in each core).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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difm




Posts: 6618

PostPosted: Fri, 3rd Dec 2010 21:25    Post subject:
JRFSkrEEmeR wrote:


You are actually aware that a single core is below mininum requirements right?


You are aware that only Treyarch managed to fuck up the optimization for console port right?
IW did it basically as good as it gets.
It just seems as if Treyarch didn't manage it and slapped some hard minimum requirements.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 3rd Dec 2010 22:09    Post subject:
Epic, f*cking console players..uhm...tar## in their brains..priceless:



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garus
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Posts: 34200

PostPosted: Fri, 3rd Dec 2010 22:17    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 2 times in total
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 3rd Dec 2010 22:24    Post subject:
And Black Ops Mario Kart Racing:


Laughing


Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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garus
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Posts: 34200

PostPosted: Fri, 3rd Dec 2010 22:27    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Fri, 3rd Dec 2010 23:20    Post subject:
looks a bit wank to me Very Happy - what was that elevator part in the previous vid as well..
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garus
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Posts: 34200

PostPosted: Fri, 3rd Dec 2010 23:24    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Fri, 3rd Dec 2010 23:55    Post subject:
no i meant i have not seen this area or those clothing types on the models pfft no idea, i only play mp anyhow.. this worries me

I just been taking a look through a newly created config after i deleted old one since a new OS done and look what i see.

seta r_rendererPreference "dx7"

^^ why the fuck is that in my newly made config i wonder.. what the fuck is going on at steam and trybutfailarch..
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JRFSkrEEmeR




Posts: 298

PostPosted: Sat, 4th Dec 2010 03:00    Post subject:
difm wrote:
JRFSkrEEmeR wrote:


You are actually aware that a single core is below mininum requirements right?


You are aware that only Treyarch managed to fuck up the optimization for console port right?
IW did it basically as good as it gets.
It just seems as if Treyarch didn't manage it and slapped some hard minimum requirements.


I am aware of that, because it doesn't run well in dual or quad cores yet, but single cores are old history. I haven't run any game since 2006 well on a single core.
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Sat, 4th Dec 2010 11:09    Post subject:
moosenoodles wrote:
no i meant i have not seen this area or those clothing types on the models pfft no idea, i only play mp anyhow.. this worries me

I just been taking a look through a newly created config after i deleted old one since a new OS done and look what i see.

seta r_rendererPreference "dx7"

^^ why the fuck is that in my newly made config i wonder.. what the fuck is going on at steam and trybutfailarch..

I bet it still stutters Cool Face
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