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Posted: Fri, 19th Nov 2010 04:14 Post subject: |
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| vurt wrote: | It definetely has auto-aim, i dont aim precisely at all and i always hit (well i can miss if shoot in a totaly different direction, of course). Look in the official forum and you see people complaining too about that (well, some actually prefers it). "If there's something in the target bar, you're probably going to hit it if you fire" (quote from the forum). So i'm not sure what game you've been playing, but stop fooling yourself that its your awesome skillz that lets you hit anyone with a bow I'm playing a pure ranger myself.. Can't zoom with it or anything which makes it really dull (in TW2 bows was pretty fun, even though it had auto-aim, and yeah zooming might be a bit strange with a bow, but its fun).
I dont mind the jumping puzzles. But some here seems to try to make this sound like a "deep" RPG that console people would never touch.. when its just the opposite, its probably the most arcadey RPG i've played, a very commercialized RPG even. It's not BAD but absolutely not that great either. The maps are maybe big to someone not used to TES/fallouts/Gothics or Divine Divinity... |
I've been playing RPG's since the first Bard's Tale game. Including all the Elder Scrolls games, Fallout, ALL the old Gold Box AD&D games, BG 1&2, etc. Divinity 2 is plenty large. Just because it's not a huge single open area like Bethesda games doesn't mean the areas are small. A game doesn't have to have a single huge outdoor area that takes an hour to walk across in real time just to be good. Besides, then people would just cry that the walk/run speed is too slow or fast travel doesn't work quite the way they want (like they do in EVERY game from Bethsoft). Uh need more m0dzz!!1
I don't use the bow much in the game. I use it to lure people in and then I hit them with magic. I've tried a few times to shoot at people with the bow as they're running toward me and it's a bitch. I might hit one or two out of five shots and that's with their health bar showing. But I guess I'm not a hardcore l33t bow sniper like you Seriously, you're complaining about the lack of zoom in a fantasy game? And then complaining that this game is too arcadey? Sniper mode on a bow? And, compared to my spells I just can't deal the same amount of damage. So, like I said, I'll fire a shot in the general direction of an enemy and they'll come running. But, magic is indeed auto-aiming of sorts. Magic missile and fireball will home in on a target but you still need to target them first. And fireball can and will be dodged / blocked by things in the way. Magic missile will hit no matter what's in the way (it will go through structures) and I think that should be a bug.
And nowhere did I saw anything about my "awesome skillz" If anything, I'm a mediocre player that takes his sweet time and actually enjoys a game.
Traditionally, games like this do NOT do well on consoles. It's not action oriented, single buttonified enough for the new console crowds. Case in point - DA:O to DA2. I'm not even going to bother with that game. Console crowd complained that combat was too hard, too boring, not enough action. So they changed the game. I no longer have a single drop of interest in it. I gave ME2 a chance even after they neutered it compared to the first one. I didn't like it at all.
Is this the greatest game ever? Nope. Is it the best looking game ever? Nope. Is it the funnest game ever? Nope. But it's still a damn good game. There is no perfect game. Every game will have its flaws. And you certainly can't please everyone. And some people just like to complain.
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Wahad
Posts: 406
Location: Lebanon
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Posted: Fri, 19th Nov 2010 04:30 Post subject: |
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+1
Desktop: Athlon BE7750+ @ 3.01, 2gb, 4850 512mb gddr3, 120gb+500gb WD
Toshiba Satellite L500-126 - T6500 - 4GB of ram - 4650 1gb gddr3 - 320GB HDD
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Posted: Fri, 19th Nov 2010 04:33 Post subject: |
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| ixigia wrote: | That's depressing, and when Divinity III will be dumbed down in order to appeal to a larger audience I won't rant as usual, but will say It was inevitable  |
But the guy said that the real problem was that they didn't have a big publisher to support them, so the big outlets chose to ignore them. A dumped down game with a small publisher would still be ignored.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt
Posts: 13908
Location: Sweden
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Posted: Fri, 19th Nov 2010 04:54 Post subject: |
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| dodger2020 wrote: | | Just because it's not a huge single open area like Bethesda games doesn't mean the areas are small. A game doesn't have to have a single huge outdoor area that takes an hour to walk across in real time just to be good. Besides, then people would just cry that the walk/run speed is too slow or fast travel doesn't work quite the way they want |
So what you're saying is that you promote dumbing down games because the derp console crowd is complaning that they'll get lost if the world is too big? Personally i couldnt care less what they think and i wish deverlopers wouldnt listen to them. It's turning the whole genre into shit, exactly what happened to FPS games (which i at one point, used to really like).
| Quote: | | Seriously, you're complaining about the lack of zoom in a fantasy game? And then complaining that this game is too arcadey? Sniper mode on a bow? |
I've never complained its too arcadey, i even like jumping puzzles. There are bits i dont like, the lack of day/night and weather cycles and im not sure about the hovering loot and autoaim, its a bit too dumbed down.. And like i said i know zooming with a bow isnt exactly realistic, but its not like the rest of the game is very realstic either, is it? It would fit perfect in this type of game which is more about fun and very little about realism.
| Quote: |
Traditionally, games like this do NOT do well on consoles. It's not action oriented |
It's not action oriented enough? Really? it's 80% action, 20% dialogues/puzzles, at best.. I havent played the dragon part yet, but from what i've heard its more like a shoot'em'up (cant get more action oriented than that). Oblivion is less linear, has a bigger world (which derps hates, according to you?), yet it did really well on consoles, same with the new Fallouts. They arent nearly as arcadey as this game.
And it does have autoaim with bows, no matter if you like that fact or not.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Fri, 19th Nov 2010 05:54 Post subject: |
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lol. damn dude. Ive seen lots of dialogue.... but, I just got the dragon form, so who knows.
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Posted: Fri, 19th Nov 2010 06:55 Post subject: |
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| vurt wrote: | | dodger2020 wrote: | | Just because it's not a huge single open area like Bethesda games doesn't mean the areas are small. A game doesn't have to have a single huge outdoor area that takes an hour to walk across in real time just to be good. Besides, then people would just cry that the walk/run speed is too slow or fast travel doesn't work quite the way they want |
So what you're saying is that you promote dumbing down games because the derp console crowd is complaning that they'll get lost if the world is too big? Personally i couldnt care less what they think and i wish deverlopers wouldnt listen to them. It's turning the whole genre into shit, exactly what happened to FPS games (which i at one point, used to really like).
| Quote: | | Seriously, you're complaining about the lack of zoom in a fantasy game? And then complaining that this game is too arcadey? Sniper mode on a bow? |
I've never complained its too arcadey, i even like jumping puzzles. There are bits i dont like, the lack of day/night and weather cycles and im not sure about the hovering loot and autoaim, its a bit too dumbed down.. And like i said i know zooming with a bow isnt exactly realistic, but its not like the rest of the game is very realstic either, is it? It would fit perfect in this type of game which is more about fun and very little about realism.
| Quote: |
Traditionally, games like this do NOT do well on consoles. It's not action oriented |
It's not action oriented enough? Really? it's 80% action, 20% dialogues/puzzles, at best.. I havent played the dragon part yet, but from what i've heard its more like a shoot'em'up (cant get more action oriented than that). Oblivion is less linear, has a bigger world (which derps hates, according to you?), yet it did really well on consoles, same with the new Fallouts. They arent nearly as arcadey as this game.
And it does have autoaim with bows, no matter if you like that fact or not. |
1) No, I'm saying the game IS NOT derped down. I'm saying that just because the world in this game isn't exactly the same size or bigger than some other totally different game that it's not a bad thing. The game world in Divinity II is not small. It's simply just not as large as some other vastly different games. And it's not just the console crowds the complain. Look in on THESE forums for the very games you mentioned. And what is one of the first things they want? Faster run speed because it takes too long to travel. It's not just the console crowd that's derpifying todays games. It's the PC crowd too. Still, that is irrelevant. A smaller game world compared to another game doesn't mean it's been "derped". It's just different
2) You never claimed it's too arcadey? I'm sorry then. I must have just confused | Quote: | | when its just the opposite, its probably the most arcadey RPG i've played | as a complaint.
You say the game is more about fun than realism (and I agree). So zooming bows is ok because that's just a fun thing. But you don't like that it doesn't have weather or a day/night cycle which is a realism thing. I don't know about you but for myself, unless it serves some sort of purpose in the game other than to limit my view distance, weather and day/night cycles don't serve any purpose for me other than for looks. They certainly don't add any fun to the game for me by making it harder to see. I love it in games when they use day/night for different creatures and where the passing of time is important. But to have day/night just fort he sake of having it - does nothing for me. (take minecraft for example. Night time in that game is fucking annoying. It's so freakin' dark that you can't see shit. What do most people do in that game at night? They go inside and they wait out until daylight. Now, a lot of people take that chance to build inside in safety. But a lot of people just wait the few minutes for the night to pass then they go back to whatever they were doing. In my eyes, that's lost play time by encouraging players to hide. Sure, it's "realistic" but is it fun? Not in my eyes.) Honestly, not once, during the 30 or so hours I've been playing Divinity II, did I think to myself, "I sure wish it was dark or would rain once in a while." It didn't even register that there was no night. Because, for THIS game, it's not important. I was enjoying the other things so much that I didn't realize it.
3)Why do you keep insisting on putting words in my mouth? In my other post I never made any claims about my gaming skills yet you commented on them as though I had. I never said I promote the dumbing down of games yet you say I do. I never said that derps hate bigger worlds. I was pointing out that in all the games with huge worlds, the first thing people bitch about is the run speed is too slow and fast travel is somehow fucked up. And, in reality I was referring to PC players for that. Look up how many run speed mods there are for the bethesda games. Or how many people take advantage of the morrowind bugs to travel across the map instantly because it takes too long otherwise. PC players are just as guilty on that. And I never said that I like or dislike the presence of auto-aiming in the game. I more or less said that *I* do not have what I consider auto-aiming except in the case of spells. For me, auto-aiming is clicking away and all your shots are hitting. If I stand there with my character, with a bow, and start clicking away with the bow I will not consistently hit what I'm shooting at. I miss more than I hit actually. You have to keep the crosshairs on the target as you shoot. By my definition, that's not auto-aiming. My definition of autoaiming would be you select your target and then just hold/click the button repeatedly and your character automatically aims at the target. That does NOT happen for me. If the target isn't moving toward me in a straight line, I have to adjust my aim. It doesn't happen automatically. However, like I've said a couple of times, the spells don't aim automatically but once you fire it off it's a fire and forget thing. It's fucking magic. So I don't try to justify it. But I don't like the fact that my magic missiles are unblockable.
And, I disagree with your 80% action 20% puzzles and dialog. The amount of dialogue in this game is comparable to most other RPG's that have been released lately. And most of it is voiced UNLIKE a lot of recent ones. I'd say the ratio is more about 50/50 which is where it should be. I spend just as much time comparing items in my inventory, scrounging for things to make potions or enchantments (whether I find them or buy them), talking to people, general exploring, etc as I do fighting. Probably I spend less time fighting than all the other stuff put together. And that's what console people don't want.
Have you read any of the comments made by the devs for DA2? They made the game like that because that's what people ASKED for. DAO did pretty well from my understanding. But it's a business and they make money by giving the majority of gamers what they want. And console gamers are the majority now. They want constant action and minimal different buttons to press. Face it, RPG players, especially those of us who enjoy the old games, are in the minority. Sure, maybe you've got a hundred friends and you all love those games. That's a drop in the bucket compared to the millions out there.
Still, going back to my original point before this stupid arguing started. Everyone has their own opinions. You think the game is shit and dumbed down. I don't. You say the game world is small because it's not as large as Oblivion. I say that's silly. The game world in Divinity II isn't small. It's just not as large as some others. It's also not any more linear than most other RPG games. You are, for the most part, free to go anywhere in the world and do quests in any order you choose. Yeah, the combat is simple. You click to attack. You press buttons for spells. How is that different than any other RPG? Combat in Oblivion? Click click click click. Same thing. Would it be cool if it had hit location like fallout? Shit yeah! I think that would be awesome! BUT... That doesn't mean the game sucks because it doesn't have it. Yeah, this game doesn't have day/night cycles and it doesn't have weather. Same thing. It doesn't need them. Could they add it and make it cool? Yeah. But, again, because it doesn't have them doesn't mean it sucks. Don't dwell on it, it's not important.
You're nitpicking little things that, really, aren't important. It's a game. All games are different. Because a game has a feature you want shouldn't automatically make it shit. And, most importantly, if you don't like the game, simply don't play it! It's really not that hard.
And lastly, I'm done arguing with you. You have your opinions, I have mine. I'll just leave it at that.
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Posted: Fri, 19th Nov 2010 07:35 Post subject: |
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Ok, I lied. Not done quite yet. Here's MY idea of a semi-perfect RPG.
Huge open world, bigger than Morrwind, Oblivion, Fallout, etc. Fast travel only if it makes sense. No opening up a map and clicking on a location you've been simply because you've been there. Personally, I like how they handled that in Divinity II (and other games). There are teleport shrines and portals that send you to different places. But not every place and you can still walk between them if you wanted (most of them at least). I also like the oft used mechanic of being able to set a teleport target somewhere that you've been and magically transport yourself back to that point with a spell or item. Like the diable town portals. And I think Morrowind had a system like that? Could be wrong since it's many years since I played it. You cast a mark spell and then return to that spot. I love the newer Fallout games. I don't like the fast travel system at all. However, I like the fast travel system in Fallout 1 & 2. It takes the tediousness out of travel but not the danger. You've still got a good chance of at least one if not more encounters during your travels. It should be the same way in the newer Fallout games. It should take time to travel between fast travel locations based on their distance from each other. But time, for the most part, isn't an issue in the newer games so that's pointless. And, there should be a chance for encounters along the way. I shouldn't be able to go from one corner of the map to the other via fast travel without danger. For a fantasy game, teleporters work. Or, say, a Dragon. Or, good old-fashioned Leather Personnel Carries - LPCs - you WALK.
Combat. For me, like the more strategic type similar to how it was done in DA:O or BG if you want dig the isometric style. I like being able to pause and plan out what I'm going to do. I want it to be character skill based and not based on how steady I am with mouse-aiming. I don't want a FPS. I don't want an action RPG. I want hit detection much like the Fallout games (old and new). I want to see chances to hit, saving throws, damage "rolls", stuff like that. Like the old AD&D games and NWN as well - some sort of RPG rule system. In my opinion, in a good role playing game, combat should be based on how well your *character* performs, not how well *you* perform.
Inventory. I'd love to see a game where inventory is based on both weight AND size. If I remember right (and I might be wrong), the STALKER games did something like this. Items had weight and they took up a certain number of blocks in your inventory, simulating mass or size. I don't care how strong my character is, at no point should I be able to have two axes, three warhammers, six swords, four bows, half a library worth of books, probably 50 potions, and god knows how many different potion and enchantment components (not even thinking about how many of each of those). Ammunition as well. Shouldn't be able to carry 300 arrows. Sure, with this type of inventory system people would complain that it's not fun and that you have to make certain concessions. For some people that's true. I'd dig it though.
Weather, day/night, the passing of time. Make them meaningful. If you have the passing of time, then make some things time limited. Require sleeping. Food. Water. FNV was on the right track for this but still hasn't quite got it right. Day/night? Different creatures at night. People have schedules. Stores and businesses have hours. I like how they handled this in Oblivion. I liked that a store might be open from 8am - 5pm but that a tavern wasn't open until late. Or stayed open until late. Weather? Meh. That one really doesn't bother me in an RPG. Because it really doesn't serve much of a purpose other than aesthetic purposes. I guess if they were to model temperatures in the game then it would make sense that you'd want to wear a coat if it was raining or cold. If it's cold outside, light a fire or use a blanket or you won't be as well rested and might have reduced stamina or less recovery of health. Or perhaps combat would have an added difficulty mod when it was dark or raining. And for fuck's sake, if it's going to snow then there has to be some sort of accumulation showing for a heavy snow. Even if it's faked, show it. Otherwise, say it's too warm and just lose the snow.
Dialogue. The game needs a good story. And it should have good dialogue to back it up. Doesn't have to be spoken either. Text is fine. But make it good and not stale. This is another thing I thought Divinity II did pretty well. I like the dialogue. I like the humor. I like that you can affect what dialog options you get by using the mind reading skill. And, so far, I like the story. Because, really, in the grand scheme of it, for me a role-playing game is an interactive story - with hopefully a lot of other shit in between.
NPCs. Make them seem a little more like actual characters and not just lifeless puppets. Oblivion is on the right track with this. They wake up, go to work, stay there, help customers that come in, go home. They have schedules. I say they should take it a little further. There are too many ways to list here though. But AI is an area in RPG's that is sorely lacking. Give the NPCs some life. Some personality. Give them a memory. Goals. Give them friends. etc. Make it a living world. Easier said than done, though. Still, it would be nice. Too feel like you were in a living breathing world.
I'm sure there's more but I'm tired and I'm two chapters behind in this damn meteorology class.
Oh yeah, despite the fact that I'd like to have all these things in a game - it does not mean that if any or even all of them are not present that the game is shit and I won't like it.
The end.
I'd guess I'd rather have a role-playing simulation than a game.
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vurt
Posts: 13908
Location: Sweden
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Posted: Fri, 19th Nov 2010 11:36 Post subject: |
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tl;dr, but i've got a few points, you put words into my mouth throughout your post, so its hard taking you very seriously. I never said the game was shit, or used arcadey as an complaint, i did make some complaints about some of the arcadey bits though. It's the second time i explain this. I also still stand by that its the most arcadey RPG i've played (and yes, i've played Diablo) It doesnt help that it has dialogues, it's not like they're very deep or branching. 20% dialogues and 80% combat (have to play through the whole thing, but its what i estimate), especially since you must take into account the shoot 'em up game that its becoming later on. Nothing WRONG with arcade game play, if done right, and it does some of it just right.
There's no reason you cant mix atmospheric elements (such as weather cycles) with things that might not be that realistic, in fact, most games does that.
Combat in Oblivion isnt click-click-click, you've just failed to understand how it works (it works similar to the Gothic games actually). Hardly perfect though, but better than Diablo, or Divinity 2 for that matter.
..and the game isnt dumbed down? ok, that i really dont agree with. A slightly dumbed down version of Divinity 2 (Div3?) would be what? A Galaga clone with a few dialogues thrown in?
Again, i dont hate the game, i still play it, but i do think they really wanted to flirt with the 360 users and made it a little bit more "accessible" than they really needed, the console reviews were very poor, despite that, so they did not succseed. Not that the series has been very "deep" before but imo they're not going in the right direction..
Your semi-perfect RPG sounds good, a heaviliy modded Morrowind (or Oblivion), does most of it especially with the AI, i like seeing other adventurers with their own goals in dungeons and whatnot, its pretty cool in Oblivion (modded) I think.. STALKER does many things right too, especially when modded.
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VonMisk
Posts: 9485
Location: Hatredland
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Posted: Fri, 19th Nov 2010 12:53 Post subject: |
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I think that the term "derp" is becoming overused. Yeah, there are situations when it's obvious like Mass Effect 2 and DA:O 2. Especially the second one which from rpg become action slasher with dialog options. The problem nowadays is that every game that have dialog + upgrading skills (no matter that they are restricted only to fighting skills) + classes is called epic RPG game. Which is bullshit!
Let's take a look at Might & Magic 6. It had autoaim, turnbased/realtime combination of combat, almost nonexisting AI, 90% combat, 10% dialog. But it had cool, oldschool puzzles, epic but cheesy adventure and was great for it's time.
When I read some replies on this or some other forums I think that most people don't know what they want and will always complain. The main purpose of games is to bring fun to players. It's not about numbers given by some reviewers, but the amount of fun it can give you. If you enjoy and have fun with it it has fullfilled its purpose.
Stop whining about autoaim and other shit. If you want realistic game then buy some pen and paper rpg like d20 or Savage Worlds, become GM and force every player to eat, shit and piss or else they die.
I generalize a little bit. But first rpg games were turnbased, then realtime but based on dice roll (BG, ID etc), next came TPS/FPS realtime which were player skill based like Morrowind and Oblivion ("which sucks" of course ). No all of them had sandbox like worlds, not all had manual aim, day/night system. I know Div2 is player skill based but if the game is fun just enjoy it. It's not game ruining feat.
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vurt
Posts: 13908
Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Fri, 19th Nov 2010 13:29 Post subject: |
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| consolitis wrote: | | ixigia wrote: | That's depressing, and when Divinity III will be dumbed down in order to appeal to a larger audience I won't rant as usual, but will say It was inevitable  |
But the guy said that the real problem was that they didn't have a big publisher to support them, so the big outlets chose to ignore them. A dumped down game with a small publisher would still be ignored. |
True, but in my opinion making a game more accessible exponentially increases the probability of finding a big publisher: sadly, nowadays almost nobody would risk resources and money on a "niche" and "traditional" game like DII.
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VonMisk
Posts: 9485
Location: Hatredland
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Posted: Wed, 24th Nov 2010 17:44 Post subject: |
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What's wonrg with the resolution, I can't set it to 1440x900, its persistent on staying at 640x480, and there is no trace of 1680x1050, wtf.
edit-I set it manually and locked the file as read only, now it works.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Thu, 25th Nov 2010 22:25 Post subject: |
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Question:
Spoiler: | Where are the Rhune Handles Located ?
I found on in crows nest and two of them in the lane where the Rhunes themselves are located.
I cant find the fourth location.
Otherwise tell me the sequence for the statue:
1 - Kitten
2 - Totem
4 - Maxos
Thx
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Nevermind i found the sequence on the official forums 
Last edited by no9999 on Thu, 25th Nov 2010 22:36; edited 1 time in total
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Posted: Thu, 25th Nov 2010 22:28 Post subject: |
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| no9999 wrote: | Question:
Spoiler: | Where are the Rhune Handles Located ?
I found on in crows nest and two of them in the lane where the Rhunes themselves are located.
I cant find the fourth location.
Otherwise tell me the sequence for the statue:
1 - Kitten
2 - Totem
4 - Maxos
Thx
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Look in the cave behind a big waterfall. In a room with a lot of chickens running around. I *think* that's where.
Actually, the chicken rune might not be related to that. I'm still exploring the fjords. Had to take a break until this semester is over though. I start playing the game and next thing I know half the day is gone 
Last edited by dodger2020 on Thu, 25th Nov 2010 22:30; edited 1 time in total
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Posted: Thu, 25th Nov 2010 22:29 Post subject: |
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| no9999 wrote: | Question:
Spoiler: | Where are the Rhune Handles Located ?
I found on in crows nest and two of them in the lane where the Rhunes themselves are located.
I cant find the fourth location.
Otherwise tell me the sequence for the statue:
1 - Kitten
2 - Totem
4 - Maxos
Thx
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Spoiler: | I know one is at the spot where you start the game |
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Sat, 27th Nov 2010 06:39 Post subject: |
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FInally got through the main game, I can see why People would of been mad about the ending.
But the start of the expansion brought extreme lols. <3 larian.
Glad I bought the game.
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
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Posted: Sat, 27th Nov 2010 12:35 Post subject: |
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Fuck, I can't finish the last battle, if the bitch gets to close I'm dead, if I get turned into flying poo I'm dead.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Mon, 29th Nov 2010 11:21 Post subject: |
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Finally beat it!
Great game, disappointing last boss. They left the end of the game open, anybody know if they have announced if they are working on a sequel?
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Posted: Mon, 29th Nov 2010 11:43 Post subject: |
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I doubt it, the studio is (as good as) dead. This game was obviously a last, unfinished effort before the downfall.
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Posted: Mon, 29th Nov 2010 11:45 Post subject: |
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| Mister_s wrote: | | I doubt it, the studio is (as good as) dead. This game was obviously a last, unfinished effort before the downfall. |
?? I though they were doing okay. Source?
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VonMises
Posts: 293
Location: Österreich
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Posted: Mon, 29th Nov 2010 20:06 Post subject: |
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There should be a new patch released sometime this week. Hopefully that one will be cracked.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Thu, 2nd Dec 2010 02:55 Post subject: |
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Patch was released today but unfortunately due to some compatibility problems was removed from their servers.
Really enjoying the game.
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stasys
Posts: 7
Location: Hungary
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Posted: Thu, 2nd Dec 2010 20:11 Post subject: |
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| Roger_Young wrote: | Patch was released today but unfortunately due to some compatibility problems was removed from their servers.
Really enjoying the game. |
It's available once again. It's 160 mbyte, hopefully ViTALiTY or some scene group will crack it *prays*.
DL from here:
http://www.larian.com/dragonknightsaga_support_forum.php
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Posted: Thu, 2nd Dec 2010 22:02 Post subject: |
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gay internet activation.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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