[PS3] Gran Turismo 5
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ixigia
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PostPosted: Thu, 19th Aug 2010 19:03    Post subject:
GTR 2 from 2006 still provides an immensely more accurate and realistic representation of physics if compared to GT5, and with all the mods available on the net you can easily surpass the amount of tracks/cars contained in GT5, for free. Cool Face
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Ispep
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PostPosted: Fri, 20th Aug 2010 00:37    Post subject:


From the US blog a picture showing standard cars (iNatan Very Happy), looks like B-Spec mode where you manage the drivers.



New way to categorize and filter through your car selection. It's not replaced the showroom - that still exists.



First look at the tuning section of Gran Turismo 5. Is that a spelling mistake I see?

No matter, some more photomode shots to brighten up a new page?












GT5 Premium interiors;







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AndreaSpooky




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PostPosted: Sun, 22nd Aug 2010 00:57    Post subject:

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JahLux
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PostPosted: Sun, 22nd Aug 2010 01:02    Post subject:
who gives a crap about trees in a racing game? Razz
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AndreaSpooky




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PostPosted: Sun, 22nd Aug 2010 01:07    Post subject:
JahLux wrote:
who gives a crap about trees in a racing game? Razz


but next time ull pass that corner in that screenshot ull start looking to see the trees Cool Face
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ninjaonfire




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PostPosted: Sun, 22nd Aug 2010 04:51    Post subject:
I want the blue ps3 =(

I hate that all the ps3 limited editions are Japan Only
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sueil




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PostPosted: Sun, 29th Aug 2010 18:51    Post subject:
Can't wait for this game. Everything about it makes me get a hardon. Just sucks it comes out the same day as the new Wheel of Time book.
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LeoNatan
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PostPosted: Sun, 29th Aug 2010 18:58    Post subject:
AndreaSpooky wrote:

Seriously, this is from GT5? It looks horrible Confused
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sabin1981
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PostPosted: Sun, 29th Aug 2010 19:00    Post subject:
Given PD's extreme attention to detail and realism on their modelling, I *strongly* doubt the above shot is going to be the final product. Weren't Polyphony one of the first companies to actually use 3D models for the crowd, rather than 2D sprites?
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LeoNatan
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PostPosted: Sun, 29th Aug 2010 19:07    Post subject:
I guess they haven't heard of SpeedTree Neutral
They are already using selective detail for screenshot mode and driving, so no reason why not have some tree models for screenshot mode. This just looks horrible, the cardboard trees are the only thing I can look at at this pic. :\
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sabin1981
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PostPosted: Sun, 29th Aug 2010 19:10    Post subject:
Aye, it's one of those "once you've seen it, you can't un-see it" things Crying or Very sad I really hope they do use some proper tree modelling for the retail game.
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deelix
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PostPosted: Sun, 29th Aug 2010 19:11    Post subject:
renders, renders and more renders :/
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LeoNatan
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PostPosted: Sun, 29th Aug 2010 19:16    Post subject:
sabin1981 wrote:
Aye, it's one of those "once you've seen it, you can't un-see it" things Crying or Very sad I really hope they do use some proper tree modelling for the retail game.

Expect some more inconsistencies. We had a huge argument here with Ispep which we removed. So basically, out of the 1000 cars, about ~200 will have very detailed models with cockpits, the rest will be "upscaled" models from GT4, no cockpits. Laughing Screenshots are of course, surprise surprise from "premium" cars only.
So you'll be hopping from good to meh to good to meh all around. Very Happy
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sabin1981
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PostPosted: Sun, 29th Aug 2010 19:20    Post subject:
I'm only BARELY interested in the game any way. I sure as shit wouldn't buy it, I got bored of GT a long time ago... the only reason my interest is slightly piqued now is because of the Jailbreak *grin* Rent the game, dump it to my internal 750GB, return it. Profit!
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JackQ
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PostPosted: Sun, 29th Aug 2010 20:53    Post subject:
sabin1981 wrote:
I'm only BARELY interested in the game any way. I sure as shit wouldn't buy it, I got bored of GT a long time ago... the only reason my interest is slightly piqued now is because of the Jailbreak *grin* Rent the game, dump it to my internal 750GB, return it. Profit!

yep,this jailbreak might be even better then the 360 Jtag,at least until Sony will find a way to patch it.. but Sony can't force anyone to do so Razz


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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LeoNatan
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PostPosted: Sun, 29th Aug 2010 20:56    Post subject:
Well theoretically it should be possible to run a homebrew software that should be able to bypass any future software upgrades Sony might introduce and still run the games. Smile
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Ispep
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PostPosted: Wed, 1st Sep 2010 17:38    Post subject:
deelix wrote:
renders, renders and more renders :/

They're photomode shots, and aside from the anti-aliasing they are pretty much the same as in-game, particularly replays (which can also use depth of field effects, motion blur, etc). You can see this with GT5p;

.
.
.
.
.

Even when you're driving the game still uses those same models.

...and consider this is running on a PS3, in 1080p at 60fps, with 16 cars on track, optional 3D mode, head-tracking, weather, day/night with dynamic lighting et al... and the the complaints about a couple of 2D trees *you're not going to notice more than once or twice when you actually play the game* are suddenly put into perspective.

If you want some videos showing GT5 in particular then there's plenty of footage on youtube and other places like Gamersyde. Here's a few (slightly crappy) links from youtube;

a
the and
.

Quote:
the rest will be "upscaled" models from GT4

Actually, from what I've read they aren't even upscaled. They are just the photomode models taken from GT4. The only difference is that they are now rendered in the new GT engine with damage (dirt, scratches and dents). I personally wouldn't trade the 200+ premium models for more cars of a lesser quality - but that's me.


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LeoNatan
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PostPosted: Tue, 7th Sep 2010 17:31    Post subject:
PumpAction wrote:
GT5 damage.
http://kotaku.com/5630851/lets-look-at-damaged-gran-turismo-5-cars/gallery/


Pic in a comment:




Quote:
"Realistic Damage"



Laughing


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sabin1981
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PostPosted: Tue, 7th Sep 2010 17:32    Post subject:
That video really is pretty embarrassing Sad
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LeoNatan
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PostPosted: Tue, 7th Sep 2010 17:35    Post subject:
And they couldn't implement that on the non-premium vehicles? Laughing

And look at the fanboys on the comments of the videos. "They didn't make the damage great because they don't expect you to crash." Ahahah can you be more retarded than that?
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dog-god




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PostPosted: Tue, 7th Sep 2010 17:43    Post subject:
Well if nothing else looking forward to some of the premium models showing up in pc sims like the stuff from forza 3 Smile
Seems to me that gt5 and forza are are more about collecting cars than actually racing them,
im assuming its sony version of p2p with only 16 cars on track.
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ixigia
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PostPosted: Tue, 7th Sep 2010 18:19    Post subject:
iNatan wrote:
And look at the fanboys on the comments of the videos. "They didn't make the damage great because they don't expect you to crash." Ahahah can you be more retarded than that?


Laughing

I agree with this fanboi #77890, the driving model is so permissive that one doesn't even notice the usefulness of a proper damage model Cool Face
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psykofool




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PostPosted: Tue, 7th Sep 2010 20:36    Post subject:
funny the damage looks very good
but hey your a forza fanboy go play without a weather system nascar rally 1000 cars 70 tracks 3D
on 1 single disc Smile

goodluck punk
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sabin1981
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PostPosted: Tue, 7th Sep 2010 20:49    Post subject:
Laughing
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Ispep
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PostPosted: Tue, 7th Sep 2010 20:55    Post subject:
The kiosk demos are not using final code, in fact if you actually looked at the videos properly you'll notice none of the skidmarks or tyre smoke that was recently revealed is present. More so if you look at previous damage footage none of the dents, or paint scratches are present. It's outdated and presumably a work in progress before locking it down for release. Whether it looks the same by then is anyone's guess but it's better to wait and see rather than jump to conclusions.



That aside, the damage is actually fairly realistic looking for the most part. Anyone expecting different material properties between cars is obviously an idiot (since I know of no other game that does it), but iRacing looks pretty much the same for reference. Considering I was ready to accept GT5 without visual damage this is a welcome development and since it's procedural, not pre-baked it's definitely a trump card.

At the end of the day visual damage isn't important all that's really important is mechanical damage and collision physics. We've seen gradual improvements on the latter (not enough to my liking, but again we haven't played final code) whilst Kaz has said mechanical damage itself is still being tweaked as far as severity is concerned.




Last edited by Ispep on Tue, 7th Sep 2010 21:24; edited 1 time in total
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garus
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PostPosted: Tue, 7th Sep 2010 21:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:30; edited 1 time in total
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michu64




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PostPosted: Tue, 7th Sep 2010 21:39    Post subject:
ploystotion dogs mad Razz
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psykofool




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PostPosted: Tue, 7th Sep 2010 21:51    Post subject:
garus wrote:
psykofool wrote:
funny the damage looks very good
but hey your a forza fanboy go play without a weather system nascar rally 1000 cars 70 tracks 3D
on 1 single disc Smile

goodluck punk


Are you enjoying your own retarded world? Laughing


Yea ofcourse Smile
why wouldent i? best racing game coming out in a few months Smile
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FroggerFragger




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PostPosted: Tue, 7th Sep 2010 21:57    Post subject:
y0 dawg, I hurd you liked damage ...

Sad
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garus
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PostPosted: Tue, 7th Sep 2010 22:10    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:30; edited 1 time in total
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