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Posted: Tue, 3rd Aug 2010 13:57 Post subject: |
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Posted: Tue, 3rd Aug 2010 14:00 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Tue, 3rd Aug 2010 14:09 Post subject: |
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yeah was about 15 mins update so not bad really.. just redone all my config changes that were altered if any.. will be testing in a moment 
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Posted: Tue, 3rd Aug 2010 14:32 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Tue, 3rd Aug 2010 15:40 Post subject: |
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Its coming 1.3.1 is supposed to be real soon after 1.3.0 last patch today now was something that was all mentioned in beta so u know they are just late delivering
one of my fave camping spots on financial district has been butchered lol 3 story staircase gone to top and they fenced off the area where the stairs were to climb up.. gay 
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Posted: Wed, 4th Aug 2010 00:27 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Thu, 5th Aug 2010 08:34 Post subject: |
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Been thinking of getting this, are there any trial keys available? Reviews are pretty hit and miss so don't want to waste my money.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Thu, 5th Aug 2010 09:09 Post subject: |
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I don't even think its worth a trial. It's not worth the $ in its current state, lack of support, hardly any patches to fix real issues.
Game is dying as well.
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
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Posted: Thu, 5th Aug 2010 09:27 Post subject: |
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I've not played since a few days after the game went live.
Just too many issues, can't be bothered with it.
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DaLexy
Posts: 3039
Location: Germany
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Posted: Thu, 5th Aug 2010 11:22 Post subject: |
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KaiserSoze666 wrote: | Been thinking of getting this, are there any trial keys available? Reviews are pretty hit and miss so don't want to waste my money. |
i have still 1 invite for 7 hours playtime to spare, send me your emailadress via PM.
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Posted: Thu, 5th Aug 2010 14:20 Post subject: |
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I have 4 Invites left, if anyone is interested, PM me.
Edit: None left.
Last edited by mArkAntonioo on Thu, 5th Aug 2010 22:53; edited 1 time in total
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DaLexy
Posts: 3039
Location: Germany
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Posted: Thu, 5th Aug 2010 21:27 Post subject: |
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Im out now, so no more PMs.
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Thu, 5th Aug 2010 22:01 Post subject: |
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Have they mentioned anything regarding their plans for balancing the upgrades/matchmaking? It wasn't a big deal when I was playing my enforcer since I started him during the beta and was always somewhat ahead of the curve. Now that I've got him maxed out, and started a criminal however, the difference is fucking staggering. Since the matching system uses threat level (the missions won to missions lost ratio) instead of the upgrades you have slotted to determine what a "fair" match is, more often then not fresh characters are completely fucked.
Example of my match from yesterday....
Me - rank 39 - no character upgrades, no weapon upgrades, threat level 9.
Opponent - rank 247 - 10% damage resist, 10% more health, 30% faster regeneration N-Tec Dvah 10% extra damage, 10% faster firing rate, 10% increased accuracy, threat level 10.
See the problem? Doesn't matter how big a drop I'd get on him or at what range I'd engage, stacking that many advantages in his favor guarantees a loss on my end. Threat level is absolutely not an accurate gauge of skill when a game relies so heavily on upgrades for success.
How they plan to remedy this is beyond me. Doubt they'll do anything actually. Therein lies the downfall of this game. Great when you're on the other side of the spectrum, not so great when you're starting fresh.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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tywyn
Posts: 550
Location: The US of K
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Posted: Thu, 5th Aug 2010 22:23 Post subject: |
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Played it for 6 hours, uninstalled it and took it back to the shop for a refund for many many reasons.
Daylight Robbery would be a more apt title for the game.
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Posted: Thu, 5th Aug 2010 23:09 Post subject: |
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Yup, the complete lack of balance is what ruined the game for me. Also that you can't play the game unless you're a group of 5 people or more.
Was playing this with a buddy at release, and we just couldn't bother. We were both always about Threat Level 12-13. There was only two of us, and because of the great job this game does at balancing, we were always outnumbered, atleast 2-4. One time we even had to go 2-7.
There's just no way to win this. What happaned every single time is we killed them all, and then one of us died. Now the other one had to fight 4 people by himself. We simply got outspawned every match, until we said fuck it.
Have not played the game since.
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Posted: Wed, 11th Aug 2010 06:38 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Fri, 13th Aug 2010 14:46 Post subject: |
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Realtime rumoured to want to sell APB
Spoiler: |
Speculation is mounting that Scottish developer Realtime Worlds wants to sell on its MMO APB.
According to an unconfirmed report on VG247, Realtime made the entire team behind its recently announced social game Project: MyWorld redundant today.
As many as 60 are said to have been laid off.
Eurogamer has contacted Realtime Worlds for clarification.
In July Realtime announced it would restructure following the release of MMO APB.
Realtime said staff headcount would increase on APB in order to provide "total support", fresh content and aggressive marketing.
Indeed new "post-launch" positions on APB were advertised for.
Last month creative director Dave Jones defended APB following disappointing review scores, blaming them on "misconceptions" and "huge expectations".
Eurogamer gave APB a 6/10 review.
Source: http://www.eurogamer.net/articles/2010-08-13-realtime-rumoured-to-want-to-sell-apb
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Rumour: Realtime Worlds warns of “drastic” APB cuts, lays off entire MyWorld team
Spoiler: |
Not good. VG247 has been told the Realtime Worlds has made the entire MyWorld team redundant today, after giving notification 30 days ago.
A source said: “The MyWorld team has been completely laid off.
“As many as 60 may have gone, but there’s a rumour they may be trying to sell the team as a smaller entity. I don’t know the exact figure.”
It gets worse. An email was apparently sent to staff yesterday saying there could be drastic cuts made to newly-launched crime MMO APB.
Rumours are now circulating that the Scottish developer is seeking to sell on APB entirely. VG247 has been told today that the company has spent more than $100 million in total.
Realtime Worlds remains unavailable for comment at this time, and all this information remains unconfirmed.
MyWorld, a project that looked like a cross between social networks and LittleBigPlanet, was only announced on July 28, while APB launched in late June in the US and early July in Europe.
“Skeleton staff”
VG247 poster Massiveslag appeared to confirm the news.
“As of 11:30 GMT Realtime Worlds have put a large proportion on their workforce on gardening leave ranging from 4-8 weeks,” he said.
“APB’s staff will be reduced to admin and a skeleton staff of devs and artists to keep it running and do general updates, but this looks like the end of RTW.”
Rumours have been circulating all week that RTW had gone bust, following hints from sources that the studio had reached a critical point in terms of funding.
Source: http://www.vg247.com/2010/08/13/rumour-realtime-worlds-warns-of-drastic-apb-cuts-lays-off-entire-myworld-team/
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“Skeleton staff”
VG247 poster Massiveslag appeared to confirm the news.
“As of 11:30 GMT Realtime Worlds have put a large proportion on their workforce on gardening leave ranging from 4-8 weeks,” he said.
“APB’s staff will be reduced to admin and a skeleton staff of devs and artists to keep it running and do general updates, but this looks like the end of RTW.”
Rumours have been circulating all week that RTW had gone bust, following hints from sources that the studio had reached a critical point in terms of funding.
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Posted: Fri, 13th Aug 2010 15:57 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Fri, 13th Aug 2010 19:25 Post subject: |
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shocking announcement if u ask me lol, cant see the news making things any better from here..
its going to encourage random shootings at max range hoping u hit someone than making the effort to get in close for the kill.. gay!
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Fri, 13th Aug 2010 21:17 Post subject: |
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Changes coming soon, will hit PTW Tuesday the 17th
Quote: | Combat and Gameplay has been updated!
Gameplay has been improved to produce a smooth, immersive, and skill-based combat.
* Vehicle handling has been improved.
* All weapons have been rebalanced and now include recoil.
* All weapons fire out to 100 meters.
* All weapon audio has been updated.
* Audio in marksmanship has been altered subtly.
* Crouch is now client-side predicted.
* Accuracy modifier on sprinting.
* Accuracy now regains over time rather than instantly.
* Weapons can be switched during the re-fire timer.
* Default mouse sensitivity is lower.
* Time for open world vehicle break-ins has been lowered from 10 to 3 seconds.
* Arrest and Rescue times have been lowered.
* Vehicle husks now block weapons fire.
* Field of view is now weapon specific.
* Hit VFX should now align with the direction of the weapons fire correctly.
* Upon purchasing a new weapon players are offered the option to auto-equip that item.
Matchmaking
Accepting missions and backup has now been replaced with a Ready/Not Ready setting which anyone who plays online games will be fairly familiar with. Each individual group member can toggle their status to 'Ready' and when all players in the group are 'Ready', the group as a whole is considered eligible for a match. The matchmaking system will then select a suitable mission/dispatch and automatically put the group on that mission. At the end of the mission, all players return automatically to 'Not Ready' to allow time to re-supply, re-spawn cars etc. The group can then set themselves back to 'Ready' for their next mission, allowing the group to set its own pace.
* Players can no longer deliver open -world items during missions.
* Players who are low threat and playing solo will receive no dispatches against them and will instead join the group who are being dispatched against opposition. The exception being that solo players can still be dispatched against when a bounty is placed on them.
* Bounty Missions are only generated as a result of witnessing by Enforcers
* Criminal vs. Criminal Matches have been disabled
Information
* The /Help command has been added. This will now display the full list of slash commands available to players.
* A new set of dynamic tooltips have been added to the loading screens in order to remind new and old players alike of some of APB's more subtle features.
Mirroring Garage Decals
Players are now able to mirror decals on both sides of a vehicle.
Advanced Graphics Options
An advanced graphics menu has been added to the video settings page of the options menu. This sub-menu features the following graphical options:
* Dynamic Shadows
* Environment Shadows
* Ambient Occlusion
* High-Quality Bloom
* Distortion Value
* Anisotropy
* Anti Aliasing
VOIP Improvements
We have made further improvements to the in-game VOIP system in order to address some of the issues players have been experiencing during play. These include:
* An issue where players lost VoIP when district switching has now been resolved.
* PTT functionality has been improved.
* Various VOIP related crashes have been resolved.
* The accuracy of the VoIP status indicators has been improved.
* Player- controlled microphone sensitivity options have been added.
Improved HUD Messaging
We are reworking the way in which PvP kills are conveyed to the player. This will supply players with valuable information as to what weapons both opposing and friendly players are using, without the need to manually enter the scoreboard.
New Content
We have introduced some fun new content for players to use in the form of clothing items, clothing presets, vehicle kits, vehicle presets, symbols, instrument packs and new songs. These additions comprise of the following:
* Trilby hat
* Cowboy hat
* Beret hat
* 8 New preset outfits (one outfit per gender, per organization)
* Pet Vet Shop symbol set
* Zen Pack symbol set
* Funky Beasts symbol set
* 4 New vehicle body modding kits
* 4 New vehicle presets (one preset per organization)
* 4 New original songs created with the new instrument packs
* New original song composed and produced by the UK music producer ‘Nocturnal’
* Nocturnal Instrument Pack: Bees Synth, DrumKit, Drum/Lead, Orchestra, OrchestraHit (OrchHit), Rise Synth, Bass, Sub Bass, Synth Arp(Arpergiator), StacString (Staccato String)
* Wilson LeBoyce Instrument Pack: Guitar, Drum Kit, Organ, Bass, Clavinet
* Simon Tran Instrument Pack: Bass, DrumKit, Harp, Lead synth, Strings, Synth
* Double B InstrumentPack: DrumKit, Guitar, SFX, Synth_Bass, Synth_Lead
* Britney BloodRose InstrumentPack: DrumKit, Bass, Guitar, Strings
To chat all about 1.4.1, you can now visit our new PTW Forums and leave us your feedback! Keep an eye on the forums next week as we'll be announcing all the important details such as; where to download the PTW client and how to use your existing characters!
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I still get horrible performance for an UE2 Engine game, and no fixes? I hope they are in there and just not letting us know.
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Posted: Fri, 13th Aug 2010 21:26 Post subject: |
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thats cause its a UE3 engine game.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Fri, 13th Aug 2010 21:37 Post subject: |
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........
regardless, ue2, ue3, ue2.5, Unreal. My PC should be able to handle them all. Its an obvious mistype.
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
----------------------------------------------------------
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Posted: Fri, 13th Aug 2010 23:20 Post subject: |
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no i didnt know it was obvious, im sure ur pc CAN handle them all as well, took me a few hardware fiddling changes and checking on a few things to get apb running smooth. 62 frames is quite the avg now dropping to 45 in big fights with lots of shit blowing up..
my problems were mainly stemming from not enough voltage on my clocked settings cpu/mch etc.. after i raised them a bit more ue3 engine became stable. No more GPF crashes No more random other crashes in bug catcher.. Quite frankly I was at my wits end with the crashes when nobody else was getting them, but all is better at last.
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Posted: Tue, 17th Aug 2010 19:31 Post subject: |
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Posted: Tue, 17th Aug 2010 19:56 Post subject: |
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And so starts the countdown... 4-8 weeks.
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Posted: Tue, 17th Aug 2010 20:05 Post subject: |
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ah no possibly not
bbc news knew about this a long time back when the staff were halved to move on to diff things, then that changed and were laid off and remainder were to uphold the game etc.. BBC were not allowed to broadcast the news (albeit old) until matters were finalised within the company itself.
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Posted: Wed, 18th Aug 2010 02:06 Post subject: |
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Posted: Thu, 16th Sep 2010 18:35 Post subject: |
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Shits over.
Quote: | APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!
From all of the Realtime World staff we thank you for your continued support.
The servers are still up, so join the party and say goodbye!
- Ben 'APBMonkey' Bateman (Community Officer) |
http://www.pcgamer.com/2010/09
/16/reports-apb-to-close-servers-tomorrow/
PC gamer link.
http://store.steampowered.com/search/?term=apb
Can't buy it on Steam anymore
http://eu.apb.com/forums/showthread.php?t=76993
APB official link.
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