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Posted: Thu, 5th Aug 2010 14:50 Post subject: |
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You didn't mention shit except for filenames, so you expect me to do all the work for you? GFY. You ain't getting shit from me, period.
Oh 30fps hard cap? Yeah, right... try again. The MENU has a 30fps cap, in game I was locked 60fps at all times.
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Posted: Thu, 5th Aug 2010 14:59 Post subject: |
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Posted: Thu, 5th Aug 2010 15:00 Post subject: |
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I've GOT the game, you dumb troll. I know damn well what framerate the game runs at. I don't even know why I'm wasting my time with you in the first place. You demand that someone does the work for you, obviously because you suck at Googling and just want everything handed to you on a silver platter, and then you also want whoever finds you an unpacker to test it all first and give you a seal of approval, just so you don't waste your precious time with other things like... I dunno... actually doing shit for yourself!
What's the matter? Baby can't google? Need someone to hold your hand for you?
Urgh. Ridiculous discussion is ridiculous. I'm done. I'm sick of trying to help people and only getting pissed in the face because of it.
Last edited by sabin1981 on Thu, 5th Aug 2010 15:16; edited 1 time in total
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Posted: Thu, 5th Aug 2010 15:16 Post subject: |
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Could you stop raging please?
if I'd offend you I'm truly sorry.
Poor child.
Last edited by Kein on Thu, 5th Aug 2010 15:19; edited 1 time in total
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Posted: Thu, 5th Aug 2010 15:17 Post subject: |
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I'll stop raging when ungrateful dicks stop pissing in my face. Next time you want some help, here's a few tips;
1. Be specific. Don't just post a single filename and then expect someone to do all the work for you.
2. Be polite. Nobody is obligated to help you. Ever.
3. Be courteous. If someone DOES help you, be courteous and respectful. If it's not the help you needed, then say so and give more information that would enable said person to help you better.
4. Don't insult people who "failed" to help you.
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JBeckman
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Location: Sweden
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Posted: Thu, 5th Aug 2010 16:45 Post subject: |
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JBeckman
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Location: Sweden
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Posted: Thu, 5th Aug 2010 23:18 Post subject: |
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vaifan1986 wrote: | I hated the ending with a passion of a 1000 suns. | Well it merely stated that it's not the end so you had to play the sequel in order to finish it.
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Posted: Fri, 6th Aug 2010 09:07 Post subject: |
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by the way, is the stuttering issue fixed in Flames of Vengeance?
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JBeckman
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Location: Sweden
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Posted: Fri, 6th Aug 2010 09:27 Post subject: |
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Posted: Fri, 6th Aug 2010 11:55 Post subject: |
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so does this expansions still runs as bad as first one? fps locked to 30? lul what.... any chance they actually support sli/xfire?
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Posted: Fri, 6th Aug 2010 13:54 Post subject: |
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Great news! I did like the original Divinity 2 despite the bad performance of the graphics engine.
My question to those playing it - is the 0000x7 crack working or are the hidden protections mentioned still there? Or is it better to use the clone release?
thx
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JBeckman
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Location: Sweden
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Posted: Fri, 6th Aug 2010 15:24 Post subject: |
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Nothing I've noticed, everything seems to work and respawning is meant to be like that however annoying it might feel like at times but the copy protection seems to be fully disabled.
Unsure about SLI/Crossfire but both ATI and NVIDIA have profiles for the game and the EXE is the same as it's basically a 1.4 patch with extra content so it should work and the lower framerate via limits might make it a bit superfluous as it's not very demanding to begin with.
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Sin317
Banned
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Location: Geneva
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Posted: Fri, 6th Aug 2010 15:32 Post subject: |
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btw about the "ending", they made it clear since the beginning that it will be a 3 part game, the real end will be in divinity 3 (at least thats what the devs said since divinty 1).
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Posted: Fri, 6th Aug 2010 15:41 Post subject: |
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Ok, the guy I've asked for the unpacker replied and made another one for FoV.
Here is the good news:
Everything in Patch.dv2\Localisation\German\ has ENGLISH strings as a duplicate of the german ones in hashed XML files
Bad news: everything else (Dialogs and Books) ARE german.
Theoretically we can make it's partially english atm.
We can forget about the books, but someone could translate dialogs >_>
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JBeckman
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Location: Sweden
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Posted: Fri, 6th Aug 2010 15:47 Post subject: |
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About the ending:
Spoiler: |
It was confirmed by a developer on the official forums that this is meant to conclude the Dragon Knight story from Divinity 2, however it also seems to start something new as well since the "Divine One" Lucien or what his name actually was is freed from that crystal imprisonment due to your actions with killing that woman, Ygerna or what her name was, unsure about Damians fate but he's probably still around so it'll be interesting to see how they handle the next Divinity game if they mean to conclude the current story.
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EDIT: Nice so the data can be altered, did not expect that at all due to that Gamebryo format they are partially in.
Last edited by JBeckman on Fri, 6th Aug 2010 17:04; edited 1 time in total
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Posted: Fri, 6th Aug 2010 16:52 Post subject: |
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Posted: Fri, 6th Aug 2010 23:59 Post subject: |
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JBeckman
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Location: Sweden
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 7th Aug 2010 10:11 Post subject: |
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This may sound ridiculous but I realy dislike the cheap font. It turns me off and it happens with a lot of cheap mmo's as well. Some clear type-like thingy would realy make the interface more pleasant to an eye.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sat, 7th Aug 2010 11:05 Post subject: |
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Wow, the graphics enhancements are incredible . Compared to the original game that looks almost like ... a completely different game. And they even applied that new look to the old areas. Gone is that stuttering, these permanent late pop-up objects problems and so on ...OK, now sometimes there is some type of shader overkill, but if I had known that the original would look that good one day I would have waited playing it until now.... the publisher should bundle the old game and the addon to a new edition - could become a success with these enhancements
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JBeckman
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Location: Sweden
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Posted: Sat, 7th Aug 2010 11:10 Post subject: |
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Posted: Sat, 7th Aug 2010 12:30 Post subject: |
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Here's an absolutely STONKING post from Lar_q, the head developer at Larian studios. I'm only going to quote one segment and I'll link to the rest;
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Before I end this status update, I wanted to say a few words also about the bankruptcy of one of our neighbours, Playlogic, the next victim of this crisis which has been damaging our industry so heavily. I’ve lost count of the amount of developers that closed or downsized in the last year, but the number is huge, and I feel for all those guys, many whom I know, that lost their jobs, and are having a hard time finding a new one because there simply are less jobs available. We’re not talking a few jobs here, we’re talking tens of thousands of jobs. The fragmentation of the media landscape, the quality expectations from consumers and corresponding exploding development costs, second-hand games and piracy are all reasons which are being quoted, and while these are all true, one of the core issues for developers at least is very simply that invoices aren’t being paid in time when the developer was counting on those invoices being paid.
This has everything to do with our position in the game industry food chain i.e. at the bottom, and imho it’s pretty unfair. Having been in this industry for some time, I find that in general the development side is in general pretty efficient, simply because there’s a lot of economic pressure on it, yet it’s the side where the money comes last. The most upper layers, where the money comes in directly is probably the least efficient, simply because the money is available and can be used to cover up inefficiences, and I have serious issues with that inefficiency affecting so many independent developers who usually are the ones slaving day and night to bring their products to market.
It’s obviously something which is the case of all media industries, but it really is something that should change. I appreciate the work that is done by many in the publishing and distribution industry, but I also see a lot of redundant and often inefficient work being done, which doesn’t necessarily get optimized when times are tight. Rather the burden is placed on those lower in the foodchain. What I mean is that when the going gets tough, the jobs that probably contribute the least to the creation of games are the ones first protected whereas the jobs of developers of often succesful products are the ones first destroyed, just because of the direction of the money flow. In my opinion, and obviously I’m a developer, it should be the other way around.
The typical strategy that has caused more than one independent developer to die in the last two years is pretty cynical. It basically boils down to – publisher/distributor owes a developer money. They don’t pay. The legal hassle starts, the developer finds itself in trouble because it was counting on that money. If the developer doesn’t have sufficient financial stamina to last for quite some time and pay the required legal fees (which are very high), the developer dies, the publisher doesn’t have to pay its royalties and problem solved (from the publisher point of view).
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Full Post.
He makes a spectacular point there, just like Rednex did in their huge manifesto they recently included with the free single they uploaded to PirateBay. Publishers truly are the cancer that is destroying the game industry... piracy may have an effect, as well as the derp-nature of most gamers these days (if it doesn't have the flashiest graphics or the most explosions, then most people ignore it) --but the overall problem is PUBLISHERS. Greedy, selfish, arrogant publishers.
Just look at GRIN. Sure they didn't make the absolute best games in the world, but you can't deny that their games were FUN! And shit, they had "pretty graphics" too. They hit major financial issues after Square-Enix refused to pay them, both profits from previous titles and for the work they were doing on the Final Fantasy "Fortress" game. WTF!? That's absolutely fucking scandalous!! The same shit Cocktivision pulled with West and Zampella, from the now-almost-defunct Infinity Ward. MW2 made Activision countless millions and yet they refused to pay the, legally owed, royalties ... and sacked the dev team!?

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Posted: Sat, 7th Aug 2010 12:44 Post subject: |
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I always thought like, if I was a developer, I would publish the game myself, that way you are your own boss (I AIN't taking orders about game protection and such from no stinking publisher) and I sure as hell ain't sharing profit for something that is mine, I can pay them to publish something sure put they wouldn't get a percentage of copies sold.
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Posted: Sat, 7th Aug 2010 12:58 Post subject: |
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That's true, they can get a credit from a bank probably, both solutions ask for you to borrow money from someone but at least the bank doesn't order you around, problem is what if your game didn't sell well how will you return the credit.
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Posted: Sat, 7th Aug 2010 13:00 Post subject: |
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Vicious cycle, isn't it? Publishers are supposed to be the ones to take risks.. they pay the agreed sum upfront, with the royalties coming on completion and sale, but they alone take the risk of have no profits if the game doesn't sell. The thing is; publishers don't LIKE that situation -- so they withhold payments for as long possible.
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