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Posted: Fri, 9th Apr 2010 16:58 Post subject: |
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dezztroy wrote: | What? Sweden's one of the world-leading countries when it comes to internet connections. We can get 1000/100 connections here. |
are you saying swedes are stupid too? cuz you clearly didnt read what i posted.. or to whom i addressed my sarcastic comment...i know sweden got one of best connections.. geez.
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Posted: Fri, 9th Apr 2010 17:30 Post subject: |
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Oh, right. Sorry bout that, read it a few more times and I see what you meant.
Sadly, the high-speed fiber connections are only available in large cities (Stockholm, Malmö, etc.).
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JBeckman
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Posted: Fri, 9th Apr 2010 18:56 Post subject: |
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Ah crap I forgot about this, posted the update for Supreme Commander but missed this, here's the files, sorry about the delay.
http://www.megaupload.com/?d=Z72WEW1N
And yeah 100/100 is available in most larger cities here, gigabit connection as well for various institutes and similar, outside of that though the "expansion" of fiber and similar hasn't gone very well due to increased costs and other projects I think it was though ADSL is still improving, pretty sure 28/2 is the highest at the moment though only at a few places with the rest being 24/1 but at a very high cost, with fiber even a 50/10 connection would be cheaper, not that I'm complaining, it's quite fast as it but not fully suited for uploading larger files.
(Especially if other stuff is also being uploaded thus affecting those 100 - 110 KB\s, ha ha.)
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JBeckman
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Posted: Fri, 9th Apr 2010 19:02 Post subject: |
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And right when I put it up it's time for server maintenance, ironic.
(Or maybe the servers just have a lot of traffic for the moment.)
I'll put it on Sendspace or something and hopefully it'll go faster this time.
(5 - 10 KB for Megaupload is rather uncommon but it got uploaded eventually.)
EDIT: Uploading, going to take around 15 - 25 minutes it seems.
Last edited by JBeckman on Fri, 9th Apr 2010 19:08; edited 1 time in total
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Posted: Fri, 9th Apr 2010 19:03 Post subject: |
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When will people learn. Use multiupload.
Not that I don't appriciate what you're doing, it's just people mess around with multi mirror uploading when they can have server do the job for them.
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JBeckman
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Location: Sweden
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LeoNatan
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Posted: Fri, 9th Apr 2010 19:32 Post subject: |
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Thank you master Beckman!
What are the prices of these 100/100 connections? I just want to cry a little from envy... 
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Posted: Fri, 9th Apr 2010 19:35 Post subject: |
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Well, 1000/100 costs 1000 SEK a month, which is about 100€ a month. 100/100 is maybe 400 SEK.
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LeoNatan
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Posted: Fri, 9th Apr 2010 19:57 Post subject: |
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Yep, no problems, use only the scene release with JB patches and loader.
BTW, did the new patch made everything more bloomy for everyone? Esp. in hero selection...
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JBeckman
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Posted: Fri, 9th Apr 2010 20:13 Post subject: |
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Heh, well it's not the best of releases or anything but l I try to help and keep these Steam exclusive titles somewhat up to date (Steam redownloading the entire file does tend to make some updates very large however.) but thankfully various real groups (Or various skilled individuals.) have been more active about properly cracking them lately, even DLC extras, but it's still a bit helpful for when using loaders until such a release appears I guess.
NCF's are also useful for certain emulators and various other programs as far as I know so if nothing else those can be quite helpful on their own.
(Even if just to give a clearer overview of the changes between it and the previous version.)
(Thankfully this game, and a few others, use dedicated files for the patched data so it works a bit better, of course when a game like say Napoleon Total War also bundles DLC content in said data which balloons the size up a few hundred MB things get a bit more difficult to manage, haha.)
(EDIT: Dedicated patches are easier of course, exceptions exist obviously but take Bethesda for example using that RT Patch engine of 11 MB or so to patch data over 100MB although the "hash" must match of course, compared to a LIVE patch or a standard extraction setup wether EXE, CAB or Inno or Installshield which just overwrites the old file with the new one, Bioware does this for example, doesn't affect me much but someone tried a 7-z archive of Kasumi and got it down from 900 MB to 400 MB which is quite nice.)
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LeoNatan
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Posted: Sat, 10th Apr 2010 10:20 Post subject: |
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Posted: Sat, 10th Apr 2010 18:09 Post subject: |
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For those who have problems with the latest G4WL (unable to save the game), only way to fix it seems to be fresh installation of Windows. After that online/offline works flawlessly. You can play online (coop), sort of, even with save function not working, but it will crash frequently.
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JBeckman
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Posted: Sat, 15th May 2010 08:47 Post subject: |
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Here's the files from that update, should be all of it as sorted by date but it does not include the previous patches as to save file size a bit.
http://www.multiupload.com/NO0TNIPQT4
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Posted: Sat, 15th May 2010 16:56 Post subject: |
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THX JB!!! I was woried about patch...tought it won`t come out here...because 4 days passed and no one even mentioned anything about patch...thanks again!!!
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saulob
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JBeckman
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Posted: Mon, 17th May 2010 19:25 Post subject: |
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Gamecopyworld probably has a few, can't link to it and it does use LIVE so that complicates things a bit but there are still proper trainers.
(Unsure which version they are for, Cheathappens maintain up to date ones for the most recent patch, exe wasn't updated in this one so it still works, but they're a business and require payment which is a bit silly for something like a game trainer or basic cheats.)
(H4x0r makes pretty good trainers as well as does groups like Brewers some other but they're not maintained and updated that often thus conflicting with newer patched versions of the game.)
I don't see a problem with using it in singleplayer or AI skirmish but LIVE can interfere a bit and don't use it online of course.
(LIVE has some tricks making normal procedures difficult, if you try to use TSearch or other simpler utilities the game will detect that something hooks to it and force a crash, can also check file integrity and other stuff but rarely used aside from the LIVE related exe and support files so cracks usually work online as LIVE is normally not in the exe that gets cracked, a so called launcher or loader or what to call it.)
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saulob
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JBeckman
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Posted: Mon, 17th May 2010 21:28 Post subject: |
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Ah I know, just worth mentioning and yeah trainers usually follow cracked update releases and often not the original files so some titles do get a bit neglected.
(Supply and cost related I suppose, it would after all cost quite a bit for a person to maintain trainers for the legal versions as well since they would need to be bought in order to run and thus make the trainer since it has to be tested and all that.)
There are mods and similar script hacks as well but this has other downsides.
(To load unpacked and altered game resources the -dev parameter must be used for a launch command and this disables LIVE related stuff like achievements and MP, that one isn't much of a issue though.)
Relic also updates the scripts and similar to make these mods difficult since they can be exploited in various ways so the later patches (Which kinda targets this specifically.) might have invalidated certain scripts come to think of it. (Spawning stuff for example.)
Also once again LIVE titles are apparently very hard to train and each LIVE update or even game update can further hamper this though more groups are starting to be able to work around this it seems.
(Crashes due to the utility being detected is a constant issue and the addresses are apparently protected somewhat as well from what I understand of it.)
Sort of a long description, not the best at explaining stuff and I don't know all that much about the more advanced stuff behind and the game doesn't have any inbuilt codes as far as I know (Original game had a few though I think.) and trainers are problematic and would need to be updated whenever a patch is released so there isn't much available aside from hack mods and script alterations though I don't know much about it.
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LeoNatan
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Posted: Tue, 18th May 2010 05:24 Post subject: |
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Thanks for the patch, JB. 
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Posted: Wed, 2nd Jun 2010 07:44 Post subject: |
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Hey JB, of the patches you've posted which of them all do I need? I downloaded and used the last two you uploaded but were there any before that, that I'd need? If so can you just do one big update for meh? thnaaaaax
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Posted: Wed, 2nd Jun 2010 07:53 Post subject: |
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Those two patches are all you need, I just tried it myself yesterday (online multiplayer works).
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Posted: Fri, 11th Jun 2010 23:58 Post subject: |
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Is there a level cap remover mod for Chaos Rising similar to the Completion mod for Dawn of War II ?
I have scoured the internet but am unable to find it.
Its not on the Relic forums...
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Posted: Sat, 12th Jun 2010 18:57 Post subject: |
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LeoNatan
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Posted: Sat, 12th Jun 2010 19:41 Post subject: |
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JB posted it in the other thread. 
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JBeckman
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Posted: Sat, 12th Jun 2010 20:10 Post subject: |
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There's more than one?
EDIT: There is, expansion got it's own thread it seems (EDIT: It's this thread even.), thought both used the same thread.
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