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AwE




Posts: 1686

PostPosted: Fri, 12th Jun 2009 13:57    Post subject:
For the dota players who are exited about the new heros and want to include them in their customkeys.txt :

Here are the strings for the new heros:

Code:

[A1EL]
Name="Sticky Napalm"
Tip="Sti|cffffcc00c|rky Napalm - [|cffffcc00Level 1|r]","Sti|cffffcc00c|rky Napalm - [|cffffcc00Level 2|r]","Sti|cffffcc00c|rky Napalm - [|cffffcc00Level 3|r]","Sti|cffffcc00c|rky Napalm - [|cffffcc00Level 4|r]"
Ubertip="Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 10 and slows the movement speed by 3% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times.  |n|n|cff99ccffCooldown: |r 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 15 and slows the movement speed by 5% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times.  |n|n|cff99ccffCooldown: |r 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 20 and slows the movement speed by 7% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times.  |n|n|cff99ccffCooldown: |r 3","Targets an area and drenches it in very sticky oil. Amplifies any fire damage by 25 and slows the movement speed by 9% and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times.  |n|n|cff99ccffCooldown: |r 3"
Hotkey=Z
Researchhotkey="Z"
Researchtip="Learn Sti|cffffcc00c|rky Napalm - [|cffffcc00Level %d|r]"
Researchubertip="Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks up to 10 times. |n|n|cffffcc00Level 1|r - 10 Damage and 3% slow per stack |n|cffffcc00Level 2|r - 15 Damage and 5% slow  per stack |n|cffffcc00Level 3|r - 20 Damage and 7% slow  per stack |n|cffffcc00Level 4|r - 25 Damage and 9% slow  per stack |n|n|cff99ccffCooldown: |r 3 |n|cff99ccffManacost: |r 15"


[A19V]
Name="Flamebreak"
Tip="Flameb|cffffcc00r|reak - [|cffffcc00Level 1|r]","Flameb|cffffcc00r|reak - [|cffffcc00Level 2|r]","Flameb|cffffcc00r|reak - [|cffffcc00Level 3|r]","Flameb|cffffcc00r|reak - [|cffffcc00Level 4|r]"
Ubertip="Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing 75 damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knockback proportional distance from center. |n|n|cff99ccffCooldown: |r 11","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing 150 damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knockback proportional distance from center. |n|n|cff99ccffCooldown: |r 11","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing 225 damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knockback proportional distance from center. |n|n|cff99ccffCooldown: |r 11","Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing 300 damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Knockback proportional distance from center. |n|n|cff99ccffCooldown: |r 11"
Hotkey=X
Researchhotkey="X"
Researchubertip="Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. |n|n|cffffcc00Level 1|r - 75 Damage. |n|cffffcc00Level 2|r - 150 Damage. |n|cffffcc00Level 3|r - 225 Damage.  |n|cffffcc00Level 4|r - 300 Damage. |n|n|cff99ccffCooldown: |r 11 |n|cff99ccffManacost: |r 80/100/120/140"
Researchtip="Learn Flameb|cffffcc00r|reak - [|cffffcc00Level %d|r]"

[A19Z]
Name="Firefly"
Tip="Fir|cffffcc00e|rfly - [|cffffcc00Level 1|r]","Fir|cffffcc00e|rfly - [|cffffcc00Level 2|r]","Fir|cffffcc00e|rfly - [|cffffcc00Level 3|r]","Fir|cffffcc00e|rfly - [|cffffcc00Level 4|r]"
Ubertip="Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 20 damage per second. Nothing can take the skies from him. |nLasts 15 seconds.|n|n|cff99ccffCooldown: |r 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 40 damage per second. Nothing can take the skies from him. |nLasts 15 seconds.|n|n|cff99ccffCooldown: |r 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 60 damage per second. Nothing can take the skies from him. |nLasts 15 seconds.|n|n|cff99ccffCooldown: |r 40","Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm for 80 damage per second. Nothing can take the skies from him. |nLasts 15 seconds.|n|n|cff99ccffCooldown: |r 40"
Hotkey=C
Researchtip="Learn Fir|cffffcc00e|rfly - [|cffffcc00Level %d|r]"
Researchubertip="Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds. |n|n|cffffcc00Level 1|r - 20 Damage Per Second |n|cffffcc00Level 2|r - 40 Damage Per Second |n|cffffcc00Level 3|r - 60 Damage Per Second |n|cffffcc00Level 4|r - 80 Damage Per Second |n|n|cff99ccffCooldown: |r 40 |n|cff99ccffManacost: |r 100"
Researchhotkey="C"

[A1EX]
Name="Flaming Lasso"
Tip="|cffffcc00F|rlaming Lasso - [|cffffcc00Level 1|r]","|cffffcc00F|rlaming Lasso - [|cffffcc00Level 2|r]","|cffffcc00F|rlaming Lasso - [|cffffcc00Level 3|r]","Spectral |cffffcc00D|ragger - [|cffffcc00Level 4|r]"
Ubertip="text. |n|n|cff99ccffCooldown: |r 130","text. |n|n|cff99ccffCooldown: |r 90","text. |n|n|cff99ccffCooldown: |r 50","The Spectre launches a deadly dagger which trails a Shadow Path. Deals 200 damage to enemy units it comes in contact with. Heroes hit by the dagger will leave behind a Shadow Path. The Spectre gains 18% movespeed and has no collision in a Shadow Path. Enemies get 18% movement speed reduction on the Shadow Path. |n|n|cff99ccffCooldown: |r 25 seconds."
Hotkey=V
Researchtip="Learn |cffffcc00F|rlaming Lasso - [|cffffcc00Level %d|r]"
Researchubertip="Text. |n|n|cffffcc00Level 1|r - 1. |n|cffffcc00Level 2|r - 2. |n|cffffcc00Level 3|r - 3. |n|n|cff99ccffCooldown: |r 130/90/50 |n|cff99ccffManacost: |r 150"
Researchhotkey="V"

[A1AA]
Name="Echo Stomp"
Tip="Echo S|cffffcc00t|romp - [|cffffcc00Level 1|r]","Echo S|cffffcc00t|romp - [|cffffcc00Level 2|r]","Echo S|cffffcc00t|romp - [|cffffcc00Level 3|r]","Echo S|cffffcc00t|romp - [|cffffcc00Level 4|r]"
Ubertip="Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious for 2 seconds. Each echo deals 80 damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. |n|c00ff0303Channeling|r |n|n|cff99ccffCooldown: |r 15","Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious for 3 seconds. Each echo deals 80 damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. |n|c00ff0303Channeling|r |n|n|cff99ccffCooldown: |r 15","Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious for 4 seconds. Each echo deals 80 damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. |n|c00ff0303Channeling|r |n|n|cff99ccffCooldown: |r 15","Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious for 5 seconds. Each echo deals 80 damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. |n|c00ff0303Channeling|r |n|n|cff99ccffCooldown: |r 15"
Hotkey=Z
Researchhotkey="Z"
Researchtip="Learn Echo S|cffffcc00t|romp - [|cffffcc00Level %d|r]"
Researchubertip="Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell. 1.4 second cast time. |n|n|cffffcc00Level 1|r - Knocks out units for 2 seconds. |n|cffffcc00Level 2|r - Knocks out units for 3 seconds. |n|cffffcc00Level 3|r - Knocks out units for 4 seconds.   |n|cffffcc00Level 4|r - Knocks out units for 5 seconds.  |n|n|cff99ccffCooldown: |r 15 |n|cff99ccffManacost: |r 100/115/130/145"

[A1A8]
Name="Ancestral Spirit"
Tip="An|cffffcc00c|restral Spirit - [|cffffcc00Level 1|r]","An|cffffcc00c|restral Spirit - [|cffffcc00Level 2|r]","An|cffffcc00c|restral Spirit - [|cffffcc00Level 3|r]","An|cffffcc00c|restral Spirit - [|cffffcc00Level 4|r]"
Ubertip="The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes.  While seperate from the Chieftan, the spirit will mimic his movement and deal 120 damage to any unit it passes through.  When it rejoins the Chieftan, it grants him 3 (10 for heroes) bonus attack damage and 1% (5 for heroes) movement speed for each enemy it has struck.  |n|n|cff99ccffCooldown: |r 19","The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes.  While seperate from the Chieftan, the spirit will mimic his movement and deal 160 damage to any unit it passes through.  When it rejoins the Chieftan, it grants him 6 (20 for heroes) bonus attack damage and 1% (5 for heroes) movement speed for each enemy it has struck.  |n|n|cff99ccffCooldown: |r 19","The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes.  While seperate from the Chieftan, the spirit will mimic his movement and deal 200 damage to any unit it passes through.  When it rejoins the Chieftan, it grants him 9 (30 for heroes) bonus attack damage and 1% (5 for heroes) movement speed for each enemy it has struck.  |n|n|cff99ccffCooldown: |r 19","The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes.  While seperate from the Chieftan, the spirit will mimic his movement and deal 240 damage to any unit it passes through.  When it rejoins the Chieftan, it grants him 12 (40 for heroes) bonus attack damage and 1% (5 for heroes) movement speed for each enemy it has struck.  |n|n|cff99ccffCooldown: |r 19"
Hotkey=X
Researchtip="Learn An|cffffcc00c|restral Spirit - [|cffffcc00Level %d|r]"
Researchhotkey="X"
Researchubertip="The Tauren Chieftan sends forth his guardian ancestor to bring ruin upon his foes.  While seperate from the Chieftan, the spirit will mimic his movement and damage any unit it passes through.  When it rejoins the Chieftan, it grants him bonus damage and movement speed for each enemy it has struck.  |n|n|cffffcc00Level 1|r - 120 Damage. 3 Attack Damage per creep, 10 Attack Damage per hero. |n|cffffcc00Level 2|r - 160 Damage. 6 Attack Damage per creep, 20 Attack Damage per hero. |n|cffffcc00Level 3|r - 200 Damage. 9 Attack Damage per creep, 30 Attack Damage per hero. |n|cffffcc00Level 4|r - 240 Damage. 12 Attack Damage per creep, 40 Attack Damage per hero. |n|n|cff99ccffCooldown: |r 19 |n|cff99ccffManacost: |r 110"

[A1A1]
Name="Earth Splitter"
Tip="|cffffcc00E|rarth Splitter - [|cffffcc00Level 1|r]","|cffffcc00E|rarth Splitter - [|cffffcc00Level 2|r]","|cffffcc00E|rarth Splitter - [|cffffcc00Level 3|r]","|cffffcc00F|rissure - [|cffffcc00Level 4|r]"
Ubertip="Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life (35% of Max) and have their speed reduced by 30% for 3 seconds. |n|n|cff99ccffCooldown: |r 90","Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life (35% of Max) and have their speed reduced by 40% for 4 seconds. |n|n|cff99ccffCooldown: |r 75","Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life (35% of Max) and have their speed reduced by 50% for 5 seconds. |n|n|cff99ccffCooldown: |r 60","Slams the ground with Raigor's mighty totem, dealing 275 damage in a line and stunning for 1.75 seconds.  Leaves an impassable crevasse in the ground for 8 seconds. |n|n|cff99ccffCooldown: |r 15 seconds."
Hotkey=V
Researchhotkey="V"
Researchtip="Learn |cffffcc00E|rarth Splitter - [|cffffcc00Level %d|r]"
Researchubertip="Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies.  After several seconds the earth implodes, sending his foes tumbling inwards.  Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.  |n|n|cffffcc00Level 1|r - 30% Maim for 3 seconds duration. |n|cffffcc00Level 2|r - 40% Maim for 4 seconds. |n|cffffcc00Level 3|r - 50% Maim for 5 seconds.  |n|n|cff99ccffCooldown: |r 90/75/60 |n|n|cff99ccffManacost: |r 175"
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AwE




Posts: 1686

PostPosted: Mon, 5th Apr 2010 21:05    Post subject:
still anyone playing?
new map is great. new -cp mode is awesome.
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nemroth




Posts: 2
Location: Poland
PostPosted: Mon, 5th Apr 2010 21:48    Post subject:
try Heroes of Newerth, it's supposed to be made by the guys standing behind DotA mod Razz
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Sil3nt




Posts: 465
Location: Estonia
PostPosted: Mon, 5th Apr 2010 22:01    Post subject:
nemroth wrote:
try Heroes of Newerth, it's supposed to be made by the guys standing behind DotA mod Razz


naw its not, its made by S2 games (the dudes that made savage and savage 2) Hon is also set in the same "world" as the savage games but yea its basically a DOTA inspired standalone game (alot of heroes are actually Dota ports with small changes in appearance and even some skill changes), it has a really nice engine and just popped into open beta
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mYslead




Posts: 738
Location: Canada
PostPosted: Tue, 6th Apr 2010 03:28    Post subject:
Sil3nt wrote:
nemroth wrote:
try Heroes of Newerth, it's supposed to be made by the guys standing behind DotA mod Razz


naw its not, its made by S2 games (the dudes that made savage and savage 2) Hon is also set in the same "world" as the savage games but yea its basically a DOTA inspired standalone game (alot of heroes are actually Dota ports with small changes in appearance and even some skill changes), it has a really nice engine and just popped into open beta


isn't the real guys behind DOTA went and did League of Legends?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 6th Apr 2010 03:47    Post subject:
Some guys who worked on some DotA/AoS maps working on "Heroes of Newerth" (employed by S2 Games) and some are working on "League of Legends" (Guinsoo, creator and former coder of DotA Allstars). Icefrog (today's DotA Allstars coder) was hired by Valve recently.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 6th Apr 2010 06:05    Post subject:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


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asucahayashi




Posts: 541

PostPosted: Tue, 6th Apr 2010 07:47    Post subject:
yea i too have enjoyed LoL more than HoN.

sure the deny system isn't there but to me it just allows for much more flexible early game play in regards to ganking... they've really made a good effort to keep things interesting from the moment the game starts.

also the style is so dark in HoN(moreso than dota) not to mention the blatant ripoff of heroes(yea i know some of the people have been working on both games)... i picked 3 random heroes and could instantly tell which hero they were based off of from dota.

at least LoL tries to keep things as original as possible... also the rune and masteries system can be pretty addictive since there's always something to do when waiting for the match to start.

the matchmaking system can suck though... i do miss the days of joining a "pros only" game.
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nenoriu
Banned



Posts: 133

PostPosted: Tue, 6th Apr 2010 09:31    Post subject:
completely opposite experience here. i think HoN >>>>> LoL

LoL feels so childish, amateurish. it's like poor man's HoN or poor man's dota. but as they say everyone has different taste so
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 6th Apr 2010 09:39    Post subject:
Same goes for me. HoN > LoL


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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AwE




Posts: 1686

PostPosted: Tue, 6th Apr 2010 10:35    Post subject:
both suck to be honest... Razz
well I played both for some time (betas) - and none of them comes even close to dota...
well - hon was fun, lol was just... well. I guess just not my taste. it was extremly unbalanced during the beta, too cartoonish - it just didn`t feel right.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 6th Apr 2010 23:27    Post subject:
I like how you guys just whip out random adjectives... Childish? Amateurish? How so? How can you possibly relate anything about LoL to a "poor man's" DotA? That doesn't even make sense.

Justify yourself.


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TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 7th Apr 2010 01:34    Post subject:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Wed, 7th Apr 2010 03:32    Post subject:
TheZor wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink


Right, because murdering your own guys to prevent money popping out of them to the enemy makes a whole lot of sense. Rolling Eyes

Killing your own people is the stupidest shit in the world.


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Apr 2010 04:03    Post subject:
sTo0z wrote:
TheZor wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink


Right, because murdering your own guys to prevent money popping out of them to the enemy makes a whole lot of sense. Rolling Eyes

Killing your own people is the stupidest shit in the world.


This gameplay mechanic makes more sense than your point. If there is any Rolling Eyes
It just seems like you don't really want to discuss this matter, instead you're just hating/flaming/trolling like you always do in the PC area and I don't think you're the one who decides what's the "stupidest shit in the world" because you don't understand it or like it. Smug

LoL is just too casual for many DotA players out there. Most of them are strongly into E-Sports. Denying makes the game harder and to master it is giving your an advantage over your opponent. This is another important aspect for competitive players. It separates the noobs from the pros. How hard is that to understand?
You wouldn't start with a "realism" debate next, do you? Rolling Eyes


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •


Last edited by m3th0d2008 on Wed, 7th Apr 2010 04:05; edited 1 time in total
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asucahayashi




Posts: 541

PostPosted: Wed, 7th Apr 2010 04:04    Post subject:
TheZor wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink


well as i've already said the early game becomes much more interesting because you're more inclined to engage in direct battle the moment the game starts and not just rush to your lane of choice to prevent the enemy from getting exp.

i've been in a game that had around 15-20 total kills/deaths before the timer hit 15mins i think it was... to me that's far more interesting than sitting in one lane and constantly trying to battle it out between the amount of creep kills you have.

not to mention the system is set up so there are more than enough passives/masteries/runes that get you quicker exp if that's your thing. the system is much more freeflowing allowing for far more individual/team choices and as far as i can tell it's pretty balanced... and if not they tweak them around a monthly basis.

what are these interesting features that makes HoN > LoL? the most unique feature i can think of belongs to LoL... the summoner system.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Wed, 7th Apr 2010 06:39    Post subject:
m3th0d2008 wrote:
sTo0z wrote:
TheZor wrote:


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink


Right, because murdering your own guys to prevent money popping out of them to the enemy makes a whole lot of sense. Rolling Eyes

Killing your own people is the stupidest shit in the world.


This gameplay mechanic makes more sense than your point. If there is any Rolling Eyes
It just seems like you don't really want to discuss this matter, instead you're just hating/flaming/trolling like you always do in the PC area and I don't think you're the one who decides what's the "stupidest shit in the world" because you don't understand it or like it. Smug

LoL is just too casual for many DotA players out there. Most of them are strongly into E-Sports. Denying makes the game harder and to master it is giving your an advantage over your opponent. This is another important aspect for competitive players. It separates the noobs from the pros. How hard is that to understand?
You wouldn't start with a "realism" debate next, do you? Rolling Eyes


Right, everytime I oppose anyone here I'm immediately "trolling" and "flaming". I guess you guys haven't learned any new tricks...

I understand the mechanic just fine, I just think it's extremely poor. No game should every reward you for killing your own people. It's like it was an oversight in game design that they left there because people got attached to it.

The game mechanic does NOT make any sense, it was just there by accident and they left it in there. Why DOES it make sense? You're only argument is that it's just there, so you're going to do it.

If you can manage a reply without calling me a troll, or flaming, I'll be very impressed, because I've yet to do either.

Why does one poor mechanic overrule all other deep mechanics going on in the game? I'm sick of the DotA/HoN attitude that denying is so superior to everything. There are plenty of other gameplay aspects going on that require a lot of skill. Why do you guys hug this one thing so much? There are many other things to master.

It's just pretty poor sportsmanship to call an entire game "casual" or "for noobs" because of one feature, that thankfully, a lot of people thought to remove.

Your post just reeks of elite-ism. You're right, I don't know what the stupidest shit in the world is, just like you don't know what makes "pros" and "noobs".

LoL has everything important from the DotA design, it's not "casual" by any means. I mean, you're perfectly entitled to your opinion, but they are poor outlooks on LoL.


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Apr 2010 08:06    Post subject:
Pardon me, I just can't stand LoL. Imho it's slow, ugly and the point that real money get's involved is just horrible. Call it elitism, maybe it really is. Hell, I wouldn't even compare LoL to DotA or HoN. There is so many changed stuff that it's a total different game. But was every change a good idea? I don't think so. Imho they left some things out, to make the game easier to get into. Should I call it streamlined then? I mean, it's okay to do such things but it's undeniable (lol) that it makes the gameplay much easier for the masses. Like you said, they left denying out. They left it out on purpose so the player is more able to concentrate on other things. Get it? You know, there are really people out there who can handle denying/lasthitting and some just can't. That's why I call it casual. I like micro, I just fucking love it and in LoL there is just less as in DotA/HoN. Do you know "Company of Heroes"? I love it. It's just fucking awesome if you manage to destroy 5 tanks of your opponent with just 1 tank of yours because of good micro (rotate front side to the enemy, using cover and such). I just love those kinda things.
So why should someone change to LoL if he's already very successful in DotA? He wouldn't. He rather would change to HoN because it's almost a complete clone with shiny graphics. All the guys I know from DotA favor HoN over LoL. So my oppinion is that a great majority of LoL players aren't capable of playing DotA because it's harder. Just think about all this Rage-Quitting on BNet (or Garena) in DotA. It's horrible. Don't you think that those guys at least tried out LoL and are still playing it? Don't get me wrong. Those raging kids are still on Bnet, that's not what I meant Very Happy

Is that a fact? I don't know. Would it break my heart if it's not? Not really. It's just that I care for some people's oppinions and for some's I don't give a fuck. You can call this elitism all you wan't. I would call it pure and real honesty.

*Edit*
I put three more things into the text.
"Like you said, they left denying out. They left it out on purpose so the player is more able to concentrate on other things. Get it?" "You know, there are really people out there who can handle denying/lasthitting and some just can't." "I like micro, I just fucking love it and in LoL there is just less as in DotA/HoN. Do you know "Company of Heroes"? I love it. It's just fucking awesome if you manage to destroy 5 tanks of your opponent with just 1 tank of yours because of good micro (rotate front side to the enemy, using cover and such). I just love those kinda things."


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Last edited by m3th0d2008 on Wed, 7th Apr 2010 08:24; edited 6 times in total
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ch00ch




Posts: 37

PostPosted: Wed, 7th Apr 2010 08:09    Post subject:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


You're a fuckin baddy.

Why LoL sucks:

No denying
Tower Respawns
Free Recall
No gold loss for deaths.

LoL is for casual scrubs that couldn't handle the skill level in DotA/HoN.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Apr 2010 08:16    Post subject:
ch00ch wrote:
No denying
Tower Respawns
Free Recall
No gold loss for deaths.


That sums all up. There are some more but less important things. Like the shop (the real shop).


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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AwE




Posts: 1686

PostPosted: Wed, 7th Apr 2010 09:25    Post subject:
a bit harsh maybe Smile

so.... post your garena nicks!
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dodger2020




Posts: 3537

PostPosted: Wed, 7th Apr 2010 09:40    Post subject:
Back in my day WC3 meant Wing Commander III. heh
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Apr 2010 09:50    Post subject:
dodger2020 wrote:
Back in my day WC3 meant Wing Commander III. heh


Not WCIII ? Very Happy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 7th Apr 2010 12:23    Post subject:
AwE wrote:
a bit harsh maybe Smile

so.... post your garena nicks!


TehZor ( TheZor on Dota League )
I'm not on very often, but feel free to add me Wink
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TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 7th Apr 2010 12:38    Post subject:
asucahayashi wrote:
TheZor wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


Denying is an important part of the process of lanecontrolling in DotA, and just for that reason LoL only qualifies as a minor game to me.. As in having less features that make the magic of the game's mechanics.
How is this system any retarded ? It requires skill and provides you with control over your enemy's farm and the lane's push - having it removed is something that I don't get, except to make the game 'less hard, needing less attention'.

Their excuse is a joke - "Why would you stab your own allies ?" Because it helps !

I only really play DotA, and all these clones look very pale to me. HoN is better than LoL and have plenty interresting features, but it still doesn't beat a good old DotA. Icefrog forever ! Very Happy

I'm up for any game with fellow nForce members Wink


well as i've already said the early game becomes much more interesting because you're more inclined to engage in direct battle the moment the game starts and not just rush to your lane of choice to prevent the enemy from getting exp.

i've been in a game that had around 15-20 total kills/deaths before the timer hit 15mins i think it was... to me that's far more interesting than sitting in one lane and constantly trying to battle it out between the amount of creep kills you have.

not to mention the system is set up so there are more than enough passives/masteries/runes that get you quicker exp if that's your thing. the system is much more freeflowing allowing for far more individual/team choices and as far as i can tell it's pretty balanced... and if not they tweak them around a monthly basis.

what are these interesting features that makes HoN > LoL? the most unique feature i can think of belongs to LoL... the summoner system.


It's really a matter of taste in my opinion. And we, DotA players, tend to be quite elitist because we see LoL as a corruption of the spirit of the map, which doesn't really encourage a very reckless gameplay.

LoL is indeed more fast-paced, brutal, immediate in delivering clashes than DotA or HoN, but that's what make most of the DotA players avoid it like the plague; but that's the one aspect that LoL players like.

At the highest level of play of DotA, you actually see few kills, because the most skilled players will know how to avoid getting killed and such. New versions tend to encourage more ganking and fightning, but still, a messy game in which we see +100 kills is entertaining, no doubt about it, but not as interresting in terms of game mastery.

I don't know much about the details concerning LoL/HoN features as I don't really play any of them.

sTo0z wrote:
Your post just reeks of elite-ism. You're right, I don't know what the stupidest shit in the world is, just like you don't know what makes "pros" and "noobs".

LoL has everything important from the DotA design, it's not "casual" by any means. I mean, you're perfectly entitled to your opinion, but they are poor outlooks on LoL.


Sorry to say, but it is in some sort casual. Look at the number of features that have been left out ! And you can't deny most of them remove a big chunk of in-game actions that you just don't have to do anymore.

The gameplay is made so that kills happen all the time.. You could say LoL is to DotA what Serious Sam is to Quake - sorta, couldn't find something better as a comparison Very Happy Of course it includes the basics of a DotA-rip off, but for most of the oldschool players, the modifications are just ruining what it takes to be the very best in DotA. Reeks of elitism indeed; but that's because the DotA community is elitist and always has been, and is very fond of competitive playing. Wink
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djaoni




Posts: 8061

PostPosted: Wed, 7th Apr 2010 13:39    Post subject:
ch00ch wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


You're a fuckin baddy.

Why LoL sucks:

No denying
Tower Respawns
Free Recall
No gold loss for deaths.

LoL is for casual scrubs that couldn't handle the skill level in DotA/HoN.


I reckon kids like you are the main reason a lot of people don't get into DotA/HoN. Everyone starts out a noob..
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AwE




Posts: 1686

PostPosted: Wed, 7th Apr 2010 15:11    Post subject:
well - then play bnet and mark your game "noob game", play AI Maps, play with friends.
You won`t learn the game that way, but you get a general idea and won`t be bashed so hard when you finally start playing with some skilled players (and even in pubs there are a lot of them nowadays...), and you won`t be hated by your team so much. keep playing, and in some month you will eventually get better and actually understand whats going on(and have more and more fun playing).
But joining games, feeding like mad and finally leaving frustrated cause of the harsh flames you get from all sides is the wrong way to attempt to learn playing.
That`s not a dota specific problem. It`s the same for all team based online games that are played since several years.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Wed, 7th Apr 2010 16:31    Post subject:
ch00ch wrote:
sTo0z wrote:
For a million reasons I won't bother listing:

LoL > HoN

The majority reason being the INSANELY RETARDED "deny" system is NOT in LoL.

That alone makes LoL superior, but there are other reasons too.

Play LoL.


You're a fuckin baddy.

Why LoL sucks:

No denying
Tower Respawns
Free Recall
No gold loss for deaths.

LoL is for casual scrubs that couldn't handle the skill level in DotA/HoN.


Tower respawns? REALLY? Well, you're no longer considered a credible source of intelligence, nice fail dude, have you even played the game? Apparently not. Laughing

Point is, there's no link between the denying mechanic and skill level. Elitist HoN morons like to pretend usage of the deny mechanic = skill, pretty pathetic. You can like the mechanic all you want, but pretending it is of some significance to the general idea of skill, wow...

There is plenty of skill involved in LoL as much as any other game. Calling it casual is pathetic and ignorant, but ch00ch you have shown me exactly what kind of person you are, thanks for confirming my suspicions.

@TheZor,

Alright man, that's cool, at least you elaborated on your opinion more and I appreciate that.


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asucahayashi




Posts: 541

PostPosted: Wed, 7th Apr 2010 21:59    Post subject:
Quote:
It's really a matter of taste in my opinion. And we, DotA players, tend to be quite elitist because we see LoL as a corruption of the spirit of the map, which doesn't really encourage a very reckless gameplay.

LoL is indeed more fast-paced, brutal, immediate in delivering clashes than DotA or HoN, but that's what make most of the DotA players avoid it like the plague; but that's the one aspect that LoL players like.

At the highest level of play of DotA, you actually see few kills, because the most skilled players will know how to avoid getting killed and such. New versions tend to encourage more ganking and fightning, but still, a messy game in which we see +100 kills is entertaining, no doubt about it, but not as interresting in terms of game mastery.

I don't know much about the details concerning LoL/HoN features as I don't really play any of them.


just because clashes happen earlier doesn't mean that people can't be good at avoiding getting killed.. again this is just merely shifting focus from denying creeps up until people have enough skills to gank.

you think HoN has more interesting features and make it seem like LoL is nothing but a kill fest yet you also mention you don't really play any of them... hmm.

Quote:
Tower respawns? REALLY? Well, you're no longer considered a credible source of intelligence, nice fail dude, have you even played the game? Apparently not. Laughing

Point is, there's no link between the denying mechanic and skill level. Elitist HoN morons like to pretend usage of the deny mechanic = skill, pretty pathetic. You can like the mechanic all you want, but pretending it is of some significance to the general idea of skill, wow...

There is plenty of skill involved in LoL as much as any other game. Calling it casual is pathetic and ignorant, but ch00ch you have shown me exactly what kind of person you are, thanks for confirming my suspicions.


this really... i think i should just assume that whoever speaks negatively of LoL from now on have only spent like 10 minutes with the game: 5 minutes to fuck around with the summoner system and 5 minutes in an actual game.
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TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 7th Apr 2010 22:29    Post subject:
asucahayashi wrote:
Quote:
It's really a matter of taste in my opinion. And we, DotA players, tend to be quite elitist because we see LoL as a corruption of the spirit of the map, which doesn't really encourage a very reckless gameplay.

LoL is indeed more fast-paced, brutal, immediate in delivering clashes than DotA or HoN, but that's what make most of the DotA players avoid it like the plague; but that's the one aspect that LoL players like.

At the highest level of play of DotA, you actually see few kills, because the most skilled players will know how to avoid getting killed and such. New versions tend to encourage more ganking and fightning, but still, a messy game in which we see +100 kills is entertaining, no doubt about it, but not as interresting in terms of game mastery.

I don't know much about the details concerning LoL/HoN features as I don't really play any of them.


just because clashes happen earlier doesn't mean that people can't be good at avoiding getting killed.. again this is just merely shifting focus from denying creeps up until people have enough skills to gank.

you think HoN has more interesting features and make it seem like LoL is nothing but a kill fest yet you also mention you don't really play any of them... hmm.


Well, you can say that denying is useless and senseless, but you can't argue that removing denying actually encourages ganking.. doesn't make any sense to me. Maybe you don't focus on denying anymore, but that only might make the farming phase more focused on lasthitting and harassing; but in no way I see it as a solution to create more ganks. Smile

I got to admit I don't know both games in great depth, maybe not as much as I should to properly talk about them; but I've played about ~20-30 games of each with friends, and LoL really seemed more nervous and brutal - everything is made so that the rythm of 'relevant' actions is increased. More skills per hero, less time spent on microing, additions to bring you back to battle as fast as possible. Correct me if I'm wrong, but that's the impression I got of it.
That isn't necessary a bad thing at all for those who want that, but I guess I'll stick to my good ol' Warcraft 3 until the game dies out Very Happy
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