The official HL2 and CS:Source mods and maps thread
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Tue, 22nd Feb 2005 13:59    Post subject:
Mutantius wrote:
New mod: http://www.irongrip.net/

Iron Grip is a teamplay mod that is one part FPS and one part RTS in a futuristic-medieval setting.


Copy that.
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Pizda2




Posts: 3028

PostPosted: Tue, 22nd Feb 2005 14:04    Post subject:
Razor, you're an amazing man. Man you put alot of time into this.
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Tue, 22nd Feb 2005 14:25    Post subject:
Pizda wrote:
Razor, you're an amazing man. Man you put alot of time into this.


Thanks dude. HL2 Is my favourite game and I like to keep people informed about mods, maps and so on. Just doing my best here.

Updates

* New HL2 mods: Dragonball: Adventures, HL Rally: Source, Resident Evil: Antidote, Iron Grip: The Oppression, Art of Ascension PLAYABLE!, City Havoc
* New HL2 gm objects: Ballista, The FBW (fly by wire) Sub

edit:

I'm purging the garrys mod thread from all the rule breaking posts and moving all the hl2 gm maps and objects there
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Sun, 27th Feb 2005 10:54    Post subject:
Updates

* New HL2 mods: R8 HDR Bloom Mini-Mod, Troy: Divine playground
* New HL2 mod media: Brawl, City13, Shadows of winter, Mist

** Everything is now in alphabetic order and compressed!
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sun, 27th Feb 2005 16:40    Post subject:
Updates

* Updated HL2 mods: Substance (0.48), Strider mod (0.3, "Titans war")
* New HL2 mods: SourceForts Mod (V1.2), Baustelle2k Mod (V0.35)
* New HL2 DM maps: dm_alcatraz, dm_arena51, dm_Avalon, dm_central station, dm_Facility, dm_Gunshot, Dm_swamplight, dm_waterhazard, dm_powersurge
* Updated HL2 DM maps: np_refinery (beta7)
* Other stuff added: CS: Source Terrorist Skin, SC: Source CT_Nightstalker Skin
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bum^




Posts: 583

PostPosted: Sun, 27th Feb 2005 18:29    Post subject:
nice going Very Happy


I used to suck dicks for coke
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Sun, 27th Feb 2005 20:12    Post subject:
Yup. Don't forget to try dm_facility. It's a remake of the Golden eye level with very nice textures!
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bum^




Posts: 583

PostPosted: Sun, 27th Feb 2005 22:30    Post subject:
yeah but if they can bring the mod alive im really looking forward to play it Very Happy


I used to suck dicks for coke
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
PostPosted: Mon, 28th Feb 2005 07:09    Post subject:
BTW HL2 Capture the Flag have gone 1.0

http://www.hl2ctf.com/


"Why don't you zip it, Zipfero?" - fraich3
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Sublime




Posts: 8615

PostPosted: Mon, 28th Feb 2005 07:25    Post subject:
yup ive been playin 1.0 (beta) for a few days now. Smile pretty good, it just needs some fresh models and better maps.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
PostPosted: Thu, 3rd Mar 2005 07:46    Post subject:
HL2 CTF have gone 1.1

http://www.hl2ctf.com/

Changelog:
Map Updates:

Updated ctf_prisonriot
Updated ctf_curved
Added ctf_lambda_bunker by Trivium

Features/Tweaks:

Flag does not clip with players anymore
Mouse over a player shows their name and team
Added "dropflag" bind to allow players to drop the flag
Added flag carrier indicator on hud to show who has the flag
Reduced combine ball lifetime to 3 seconds
Added extra 1 point bonus for killing enemy flag carrier
Added extra 2 point bonus for killing enemy near your flag

Bug Fixes:

Fixed a cheat that allowed players to use invalid player models
Fixed crash caused by players using invalid player models
Fixed crash caused by looking up bogus animations
Fixed spectator movement to noclip
Fixed bug where players could respawn and kill during intermission
Bullet holes no longer leave strange marks on rebel flag
Fixed flag indicator not being reset between levels


"Why don't you zip it, Zipfero?" - fraich3
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 3rd Mar 2005 23:35    Post subject:
Updates

* Updated HL2 mods: Half-Life 2: CTF (beta 1.1)
* New HL2 mods: The Devils Reef: The Gate II Update, Hoplites, Conflict in 'Nam,
* New HL2 map pack: Half-Life 2 Mappack Volume #5, Half-Life 2 Mappack Volume #6

YAY, the map packs are back!
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sun, 6th Mar 2005 19:34    Post subject:
Updates


  • Updated HL2 mods: Sourceforts (v1.3)
  • New HL2 mods: Screck, Snipawars
  • New HL2 maps: SP_Dayhard Map (Part 3)
  • Other new stuff: CS: Source Jungle_Desert Skin
  • Some inputs compacted (width). Will do the rest tomorrow.
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Thu, 10th Mar 2005 13:48    Post subject:
Updates


  • Updated HL2 mods: Sourceforts (1.3.1)
  • Updated HL2 mod screenshots: No-Name, TLP: Shadows of winter, Sourceforts
  • New HL2 mods: Battletech: Mobile Infantry Update, Legions of Rome, Sourceball, Dino-Instinct, Citadome, Dark Forces Redux, Mech Assault Genesis
  • Redesigned layout! Should be much easier to read now!
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
PostPosted: Thu, 10th Mar 2005 15:25    Post subject:
Thanks for da updates Razor Very Happy


"Why don't you zip it, Zipfero?" - fraich3
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dryan
Banned



Posts: 2446

PostPosted: Wed, 16th Mar 2005 15:51    Post subject:
HL2CTF just released 1.2. Biggest difference is they reduced the player speed and added sprint. I love this fucking mod!

Quote:

Maps:
* Added ctf_gunshot
* Updated ctf_2fort_lite
* Updated ctf_curved
* Updated ctf_trainingday
* Updated ctf_lambda_bunker

Features/Tweaks:
* Added ctf_respawndelay for admins to set player delay before respawn
* Added ctf_warmup to allow warmup mode (set to # seconds of warmup)
* Re-enabled sprint and added walk/run speed difference
* Added extra scoreboard stats for captures, returns, and flag carrier kills
* Added cl_autoweaponswitch cvar to not switch weapon on pickup
* Added auto-team balance
* Added second default key (M) to open team selection menu
* Added team selection reminder text to the spectator menu
* Tweaked SMG and pulse rifle damage
* Restored falling damage to Alpha level
* Made rockets dumb fire only
* Changed default spawn weapon to smg from gravity gun
* Improved HUD
* Once you drop the flag, you can't pick it up for 3 seconds

Bug Fixes:
* Fixed bug that could cause crash immediately on joining a server
* Fixed intermission respawn bug allowing players to kill after map is over
* Changed default sk_healthkit value to 25
* Fixed ctf_return_flag entity
* Fixed bounding box on flag being too big
* Fixed incorrect RPG weight

Thanks to everyone who helped us test it and offered feedback!


Im a cockfag
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Tue, 22nd Mar 2005 21:17    Post subject: Updates
Updates


  • Updated HL2 mods: Strider mod (0.3.1), CTF (1.2)
  • Updated HL2 mod pics: Dino instinct, L0ckdown, Eternal Silence, Badge of Blood
  • New HL2 mods: Resistance and Liberation, Cold War: Melting Point, Badge of Blood, Era of Legends, Valandil, [Pirates, Vikings, and Knights II], Clash of the Ages
  • New HL2 mod trailers: The Devils Reef: The Gate II
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Fri, 25th Mar 2005 21:09    Post subject: Updates
Updates


  • Updated HL2 mod screenshots and concept art: Mist, Brawl, Battletech: Mobile infantry, Warriors of the Apocalypse, Troy: Divine Playground, Dystopia
  • New HL2 mods: E-Force, The hidden
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Fri, 25th Mar 2005 22:20    Post subject: Updates
Updates


  • New HL2DM maps: Shockstreet, dm_allegiance, tdm_melee_faceoff, dm_Chameleon
  • Updated HL2DM maps: dm_Zeta125 (PreFinal), dm_Swamplight (Final)
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Sublime




Posts: 8615

PostPosted: Sun, 27th Mar 2005 09:31    Post subject:
http://www.hidden-source.com/
Hidden source mod now available Very Happy grabbing it now will review it later Shocked

edit: just played it, load of shit STAY AWAY!!! Smile
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razor1394
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Posts: 3571
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PostPosted: Sun, 3rd Apr 2005 12:45    Post subject:
Just so you know, It's better if you advice with HL2MP maps. I got the mods covered fully. So no need to post about them. I will make an update later today.
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Mutantius
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Posts: 18594
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PostPosted: Sun, 3rd Apr 2005 18:26    Post subject:
Sublime wrote:
http://www.hidden-source.com/
Hidden source mod now available Very Happy grabbing it now will review it later Shocked

edit: just played it, load of shit STAY AWAY!!! Smile


Roger that Very Happy


"Why don't you zip it, Zipfero?" - fraich3
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razor1394
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Posts: 3571
Location: Sweden
PostPosted: Mon, 4th Apr 2005 21:31    Post subject: Updates
Updates

  • New HL2 sp map: Night of a Million Zombies SP Map (1.1), SP Sublimation Map
  • New HL2DM maps: dm_city_17
  • HL2 map packs: Leon's SP Map Pack
  • New HL2 mods: Cause and Effect, D.E.A.D., Plan of Attack, Hostile-Planet
  • New hl2 mod screenshot and concept art: Iron grip: The Oppression, Fortress forever, Forsaken, Eternal silence 2, Hoplites, Tim's Co-op Mod (beta)
  • CSS source maps: Beirut Updated Map (V2)
  • Other CSS stuff: CS: Source Enhanced Sounds Mod (1.08.5), CS: Source Fusion Pack (v1.0)
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Oddmaker
Moderator



Posts: 2592

PostPosted: Sun, 17th Apr 2005 00:50    Post subject:
Sooooo, Whats the best finished mod out there?


dust.
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D4rkKnight




Posts: 801

PostPosted: Sun, 17th Apr 2005 07:45    Post subject:
Oddmaker wrote:
Sooooo, Whats the best finished mod out there?


Plan of attack is the most entertaining IMO, I dont like CTF...to fast because I never liked HL2 DM to begin with.
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dryan
Banned



Posts: 2446

PostPosted: Sun, 17th Apr 2005 09:24    Post subject:
They've slowed HL2CTF since 1.1 and added sprinting. Anyway, Plan of Attack is nice. If they fix the guns and add a few more maps it could be a really good mod.


Im a cockfag
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Wed, 3rd Aug 2005 10:36    Post subject:
http://www.insurgencymod.net/

New screens that look amazing. This will not be just a mod...


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Kamikaze666




Posts: 3550

PostPosted: Wed, 3rd Aug 2005 19:12    Post subject:
looks nice, very similar to bf2....


Quote:
PC awesome button = Uninstall!
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Ispep
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PostPosted: Wed, 3rd Aug 2005 21:56    Post subject:
BF2 doesn't look similar at all - I think this game will be going for a more realistic rendition like Counter Strike Source.


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@Zion




Posts: 265

PostPosted: Thu, 4th Aug 2005 00:18    Post subject:
http://www.goldeneyesource.com/

Remaking of N64 Goldeneye with Source engine, multiplayer aspect only, including weapons and characters\models
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