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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Wed, 9th Feb 2005 07:51 Post subject: |
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From now on anything regarding Steam goes here. Cappich?
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Posted: Wed, 9th Feb 2005 08:14 Post subject: |
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i have been watching this forum for quite some time, and today i decided to register,its fucking funny,lol,get a life and a girlfriend,have sex,and forget the games,when i want to have a laught i come here and it works LOL
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Posted: Thu, 10th Feb 2005 03:18 Post subject: |
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Quote: | Yes because battle.net and Steam are like the same |
yes, except battle.net doesn't suck ass, while steam does.
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Esel_Gesi
VIP Member
Posts: 3802
Location: Chicago
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Posted: Thu, 10th Feb 2005 03:29 Post subject: |
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window wrote: | i have been watching this forum for quite some time, and today i decided to register,its fucking funny,lol,get a life and a girlfriend,have sex,and forget the games,when i want to have a laught i come here and it works LOL |
HAHAHAHAHAHAHAHAHAH!!!!!!!!
This is my new favorite member with one post. 
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hahe
Posts: 1685
Location: US
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Posted: Thu, 10th Feb 2005 03:53 Post subject: |
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posiedon wrote: | Quote: | Yes because battle.net and Steam are like the same |
yes, except battle.net doesn't suck ass, while steam does. |
I was being sarcastic cause they're not the same. Not at all.
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Cheez-It
Posts: 1106
Location: Rochester, NY
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Posted: Thu, 10th Feb 2005 08:02 Post subject: |
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window wrote: | i have been watching this forum for quite some time, and today i decided to register,its fucking funny,lol,get a life and a girlfriend,have sex,and forget the games,when i want to have a laught i come here and it works LOL |
Please, no more irony, your killing me.
I post here quite a lot, and while I won't get into personal details with someone as petty as yourself, I have a good life, and the fact that I enjoy talking on a forum does not detract from it... biatch.
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Posted: Thu, 10th Feb 2005 13:56 Post subject: |
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window wrote: | i have been watching this forum for quite some time, and today i decided to register,its fucking funny,lol,get a life and a girlfriend,have sex,and forget the games,when i want to have a laught i come here and it works LOL |
If there's one thing that truly gets to me, it's when some moron attempts to insult me, and can't even put out the effort to check his grammar. YOU, my friend, are "fucking funny". Now go back to Everquest and let the grown-ups talk in peace. Twirp.
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Thu, 17th Feb 2005 12:02 Post subject: |
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Fri, 18th Feb 2005 11:09 Post subject: |
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Updates
Quote: |
Weekly Steam News (17/02/05)
Steam's weekly news has been released with some exciting news on an update to Half-Life 2: Deathmatch that will be released later on this evening. For those of you in the UK that will be at 00:00 GMT and for those of you in Valve's neck of the woods, the official release is 16:00 PST. Here's the full news update:
At approximately 4:00 pm PST we'll be releasing an update that primarily focuses on Half-Life 2: Deathmatch. This update will include the addition of the Stunstick, SLAM, and the Crowbar. It will also include a new original map made by Valve, called Steamlab.
Along with the update to the game, we'll be releasing the source code for Half-Life 2: Deathmatch in an update to the Source SDK, which should give our MOD community a wide range of functionality they can use to build their games. We're all excited to see what is built based off of it. The update to the SDK will also allow MOD developers to write their own custom shaders, which will lead to some unique visuals in their games.
Looking ahead to next week, we're still on track for the Counter-Strike update, which will include a new map called cs_compound, along with a number of smaller changes and bug fixes.
For those of you unaware so far, Steamlabs is a map based on the old Deathmatch classic called Datacore made by Jess Cliffe; the SLAM is a trip mine/remote mine launcher and the Stunstick is the same weapon carried by the Civil Protection cops in Half-Life 2.
For the original page on Steam's website, click here.
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Sun, 20th Feb 2005 11:42 Post subject: |
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Updates
* Small steam update
Quote: |
Small Steam Update
Valve have released a small steam update that focuses on the source dedicated server. Here's the changelog:
Source Dedicated Server
* Added Half-Life 2: Deathmatch to the dedicated server UI
* Temporarily disabled SourceTV beta for backend changes
As per usual, to receive the update, just restart your Steam client.
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Fri, 25th Feb 2005 23:02 Post subject: |
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Updates
* Huge Steam update!
Halflife2.net wrote: |
Valve has released yet another update over Steam. This one focuses on hl2dm and the source engine itself, as well as including a huge CS:Source update. Here's the full changelog:
Counter-Strike: Source
* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
* Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
* Bots won't throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
* bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
* de_piranesi - bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players' arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
* Overviews don't show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn
Source Engine
* Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
* Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
* Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community
Master Server Query Protocol
* Added a challenge number to A2S_PLAYER and A2S_RULES server queries
* setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
* Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.
Half_life 2: Deathmatch
* Fixed model exploit that would allow players to select an invalid player model
* Added weapon type to server log
As per usual, in order to receive the update, simply restart youre Steam client.
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Last edited by razor1394 on Tue, 1st Mar 2005 14:03; edited 1 time in total
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Posted: Fri, 25th Feb 2005 23:13 Post subject: |
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razor1394 wrote: | Major Steam update
* Huge Steam update! |
Let me re-quote you
*Huge full of fuckin bugs in the shitty update!
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 25th Feb 2005 23:53 Post subject: |
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Kommando wrote: | razor1394 wrote: | Major Steam update
* Huge Steam update! |
Let me re-quote you
*Huge full of fuckin bugs in the shitty update! |
It works fine here...
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sat, 26th Feb 2005 00:52 Post subject: |
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You're lucky...cause even Valve had to make another update after the first one.
Known bugs:
-Cant see money in HUD
-Cant see HP in HUD
-Disconnected for Bad Challenge
-Rebuy button is not working
-All your favorites are wiped out and when you remake the list, it get wiped out again as soon as you restart the game
Not to mention the crappy model they released wearing a Retard Helmet
So as i said....Huge buggy update
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Posted: Sat, 26th Feb 2005 02:58 Post subject: |
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If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.
Im a cockfag
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Posted: Sat, 26th Feb 2005 03:25 Post subject: |
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dryan wrote: | If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh. |
These are no "enhancements" though, these are things which should have been in the game to begin with.
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Posted: Sat, 26th Feb 2005 04:11 Post subject: |
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Mchart wrote: | dryan wrote: | If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh. |
These are no "enhancements" though, these are things which should have been in the game to begin with. |
He's right
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Posted: Sat, 26th Feb 2005 05:26 Post subject: |
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OK Compound sucks, no point to the new model (Want MORE models not replacement ones), Train is good but just a remake. Who gives a shit about bots, totally useless...what else? Nothing worth mentioning...ok I guess thats the only update we get for a long time now.
For fucks sake just finish DoD.
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hahe
Posts: 1685
Location: US
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Posted: Sat, 26th Feb 2005 08:45 Post subject: |
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ok lets see..... they got control of CS 1.6.... introduced new guns and a shield. no1 liked it so they got rid of the shield.
CZ came out.... new missions were available to download along with bot updates etc.
HL2 comes out... got new maps, and weapons already
CS:s is out... countless tweaks and new maps. also in nearly every update they make changes to SDK so people can improve their own mods.
I dont know any games 'series' that gets updated as frequently as these. also with VAC2 coming out i think a lot of you guys will stop the moaning about cheaters.
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Posted: Sat, 26th Feb 2005 09:48 Post subject: |
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D4rkKnight wrote: | .ok I guess thats the only update we get for a long time now.
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Not really.
It has just about been every month that valve releases an update for CS:S.
Waiting a month for a patch isn't considered 'waiting long' compared to MOST of the other gaming developers.
But i do agree that this update was filled with bugs, but so what really.
It took normal CS years to become semi-perfected, and it has still more to come.
AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Sun, 27th Feb 2005 14:50 Post subject: |
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Posted: Sun, 27th Feb 2005 16:34 Post subject: |
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hahahaha why use a 3rd party thing anyway? stupid fools 
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Tue, 1st Mar 2005 14:18 Post subject: |
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no i mean using a 3rd party app with a real account which is what some people are doing.
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 3rd Mar 2005 07:43 Post subject: |
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Steam News:
Quote: | We've chosen the three winners from the Half-Life 2: Deathmatch map competition. It was tough going through and picking the winners given the quality of maps that the community built, but we feel these three represent the best of the group. The winning maps will be released sometime in March for everyone to play.
We've also been watching what the MOD community is producing lately, and there are some very promising projects underway. Recently, we had the team from Dystopia up to Valve for a few days to get their feedback on the SDK and and help them with any technical issues they might be having. Head over to their website to check out their work in progress.
In news much closer to home, we've been challenged to a game of Half-Life 2: Capture the Flag by the team that created this mod. We noticed on their website that they want to "beat up on Valve" in a match that starts today at 6:00 pm PST. While our relationship with the MOD community usually involves us providing tools and support, we're more than happy to give them a beating in their own game. |
"Why don't you zip it, Zipfero?" - fraich3
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Thu, 3rd Mar 2005 09:15 Post subject: |
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Haha very nice news. Good to see that the maps have been picked and that they're gonna compete in CTF.
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Posted: Sat, 5th Mar 2005 12:28 Post subject: |
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yea shows real dedication
from hl2ctf.com....
Quote: | The Great Valve Showdown - Wed Mar 02nd, 2005 09:35 PM
Words were exchanged, gauntlets were thrown down, and the stage was set.
First match Valve beat us 2-0 on ctf_prisonriot. Second match, we beat valve 3-2 on ctf_defrost. The third match was a stalemate, ending at 0-0 on ctf_prisonriot. This leaves the overall score for the match tied up, so we're going to need to do this again in the near future to settle this once and for all!
We want to give a HUGE thank you to all the Valve guys that showed up to play with us tonight. We really appreciate it! |
true to their word.
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Sat, 5th Mar 2005 15:22 Post subject: |
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Source SDK Update Released
Quote: |
Valve has released another update to the SDK yesterday, restart Steam and the update will be automatically applied.
The changes include:
* Source SDK
* Added new example character model
* Added new character creation documentation
* Added QC eyes tool
* Added more in-depth shader examples -- including a post-process shader
* Added Motion Mapper - a tool used to map animations across differently-proportioned skeletons
* Fixed dedicated server UI not automatically finding HL2MP MODs
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Posted: Tue, 8th Mar 2005 11:55 Post subject: |
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