Dragon Age
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inz




Posts: 11914

PostPosted: Tue, 17th Nov 2009 15:57    Post subject:
Sounds like a bug then Sad

 Spoiler:
 
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JBeckman
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Posts: 34997
Location: Sweden
PostPosted: Tue, 17th Nov 2009 16:22    Post subject:
Good idea, will have to dig around the various files a bit but forcing the script to run should work. Smile

(the "runscript" console command, just need to find the proper one which will be a bit more difficult.)

Easier perhaps to spawn said Ogre? will have to test and see, haha.
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fawe4




Posts: 1787

PostPosted: Tue, 17th Nov 2009 16:24    Post subject: *
Sin317 wrote:
heckknow wrote:
http://dragonage.gulbsoft.org/doku.php/hotfix/dexterity_hotfix_101


that hotfix makes things worse. Any encounter you will have from then on, that has a couple archers against you, will be become a nightmare .. (so to speak)


I'm playing on hard with that hotfix and its perfect for me. Very challenging because your mages finally get their counter but also very rewarding.

My best fight was some back alley fight in Denerim. It was some 20 enemy rogues/archers and one mini boss fighter. Also, because I was fairly high level, couple of their archers already had shattering shot and that would destroy all my party in seconds. At first I had no chance. Then I found one build that worked.

Sten, my dwarf/rogue, Leliana and Zevran. Sten gets killed in seconds as decoy, the rest hide in shadows (all lvl 3), move far away behind their position and I try killing one by one with bows. It wasn't easy, AI is fairly smart and you can't lure most of them one by one and archers shattering shot is deadly and on top of that my rogue party wasn't very good in hand to hand combat. So I had to skirmish a lot, use potions, some traps and try hiding in shadows as soon as it recharged.

I finally managed to win, with only Zevran left standing. It was epic, almost like playing Commandos.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 17th Nov 2009 16:28    Post subject:
i know which fight you're talking about and yes, one of the hardest in the whole freaking game lol.

I used morrigan using sleep on one bunch of archers and nightmare on the other bunch and then fighting the melee's. Died i don't know how many times before i overcame the challenge hehe.
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Spricar




Posts: 13

PostPosted: Tue, 17th Nov 2009 17:25    Post subject:
I need some help...

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inz




Posts: 11914

PostPosted: Tue, 17th Nov 2009 17:26    Post subject:
Spricar: Load an earlier save, that's not supposed to happen until you're on the other side.
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The_Last_Ninja




Posts: 2

PostPosted: Tue, 17th Nov 2009 18:02    Post subject:
Anyone got the trainers to work ?
Just need a few more gold
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inz




Posts: 11914

PostPosted: Tue, 17th Nov 2009 18:29    Post subject:
Pff trainers, get CheatEngine if you want to cheat. Razz
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richardfun




Posts: 157

PostPosted: Tue, 17th Nov 2009 18:31    Post subject:
Sabin1981, sent you a pm.
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Tue, 17th Nov 2009 18:32    Post subject:
You can use the toolset to load the savegame and edit pretty much everything from there, check the official forums for stuff like changing your character to all sorts of things or your companions plus editing inventory related settings like capacity, items, amount (Like just gold.) and much else, not as easy as a trainer though. Razz
(It's a SP game so it doesn't really matter, of course I don't recommend cheating online.)
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NuclearShadow
Banned



Posts: 1948

PostPosted: Tue, 17th Nov 2009 19:07    Post subject:
I just beat the game yesterday and while that game was enjoyable I never really cared for the story. So much time is spent on convincing allies to join against the dark spawn I just stopped caring about the dark spawn. The end of the game was both short and easy. (Finished lvl 22)

I truly do hate the companion AI in this game as well. For example the fight before the Golem smith guy that stupid rotating face battle. My companions decided running up to it and just standing next to it was a good idea. They refused to attack anything (and strangely enough the enemy AI ignored them as well) and simply refused to move out of the spot. If I manually took them out they ran right back forcing me to select the whole group and command them that way which of course is a burden as they will not use skills or spells.

But I think my biggest grief with the game is the lack of replay value. I just started a new character and other than the start of the game everything after is basically the same. Even though I am "evil" (as much as the game allows anyways) this time I realize that it will have little effect and difference. I really dislike the idea of being forced to be a Grey warden the game should really offer a alternative even more so to a evil character. I think the whole "Grey Wardens can only stop the blight" is quite simply ridiculous. Even if there was just one other path such as joining the blood mages who think they can stop it and maybe find a way to enslave the darkspawn or just take over nation would have been good enough.


Also about Morrigan and the game ending...
 Spoiler:
 


Last edited by NuclearShadow on Tue, 17th Nov 2009 19:33; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Tue, 17th Nov 2009 19:14    Post subject:
Company AI works fine for me after setting up the tactics properly. I do give individual commands most of teh time, but the AI does what I want it to do when I don't feel like giving orders. There are some weird tings now and then, but no AI is perfect.
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NuclearShadow
Banned



Posts: 1948

PostPosted: Tue, 17th Nov 2009 19:38    Post subject:
Mister_s wrote:
Company AI works fine for me after setting up the tactics properly. I do give individual commands most of teh time, but the AI does what I want it to do when I don't feel like giving orders. There are some weird tings now and then, but no AI is perfect.


I setup the tactics quite well its just in certain areas the AI seems to crap out and either becomes retarded like my example above. I even reloaded from the last save just to see if it would happen again and surely enough it did. It must be a major bug in that area as the enemy AI ignored them as well.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Tue, 17th Nov 2009 19:45    Post subject:
The problem with the spinning face is that it is actually considered an enemy. So it triggeres the same response from your companions. It has nothing to do with the ai - just a poor game design decision.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:03    Post subject:
Anyone else thinks that the LOOT in this game totally sucks? I can't remember opening any chest and actually finding a cool item. Even the few (and I mean VERY FEW) chests that have some magic items stink. And of course, all the items you find will be based on your level. THis is exactly what was wrong with Mass Effect. You never ever found anything good in any container. There are some cool very expensive items to buy in the shops but you never actually find any of these in any chest. Basically, anything you find in chests is meant to be sold so eventually you might be able to buy that staff for 128 gold.

You won't even find any good items from orange colored enemies, unless the enemy is a dragon. Baldur's gate and icewind dale had awesome loot.

Instead of creating all those DLC items, they should have actually spread out those DLC items all over the map and put them in chests.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 17th Nov 2009 21:09    Post subject:
yeah this game needs a drastically increased amount of magic loot.
I believe there's already a mod in development that aims to do this.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Mister_s




Posts: 19863

PostPosted: Tue, 17th Nov 2009 21:09    Post subject:
The boss drops are decent, but the chest loot is crap yes. I don't even bother anymore most of the time.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:13    Post subject:
Surray wrote:
yeah this game needs a drastically increased amount of magic loot.
I believe there's already a mod in development that aims to do this.



Yea I think this game will be great with user-made mods like Fallout 3, etc.
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 17th Nov 2009 21:14    Post subject:
it's a shame how they could miss something so simple. some loot with random stats would make it all so much more rewarding and fun. You'd think everyone knew this by now. It's basically the main force behind world of warcraft and diablo.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 17th Nov 2009 21:16    Post subject:
What i really miss is the window with the hit and miss rolls, like bg.. Sad
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:20    Post subject:
LuckyStrike wrote:
What i really miss is the window with the hit and miss rolls, like bg.. Sad



Yea hehe, try to figure out what the attack score is for your arcane warrior. THe game doesn't even show you that stat.
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ScoobyDoh
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Posts: 877

PostPosted: Tue, 17th Nov 2009 21:28    Post subject:
cybtropic wrote:
Anyone else thinks that the LOOT in this game totally sucks?


Who the hells cares about that?
This is a TRUE RPG and not some shitty Diablo clone u know?

Enjoy the story instedd.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 21:36    Post subject:
ScoobyDoh wrote:
cybtropic wrote:
Anyone else thinks that the LOOT in this game totally sucks?


Who the hells cares about that?
This is a TRUE RPG and not some shitty Diablo clone u know?

Enjoy the story instedd.
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:42    Post subject:
zmed wrote:
ScoobyDoh wrote:
cybtropic wrote:
Anyone else thinks that the LOOT in this game totally sucks?


Who the hells cares about that?
This is a TRUE RPG and not some shitty Diablo clone u know?

Enjoy the story instedd.
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.


Fine but then you either put loot in chests, or get rid of chests. You can't put chests in the game and not put anything in the chests. Mass Effect is exactly like this too. Containers everywhere and nothing in them.


Last edited by cybtropic on Tue, 17th Nov 2009 21:49; edited 1 time in total
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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 21:43    Post subject:
zmed wrote:
ScoobyDoh wrote:

Enjoy the story instedd.
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.


They do? Cuz quite frankly apart from the occasional +1 or +2 bonus to my already 30+ damage i dont see any real use of having a magic item. Its not about quantity, its about quality. And on that aspect, DA items suck.

As for the game scaling with your level.. thats a design decision which has its advantages and disadvantages. I think that especially in a more story based game, you should be allowed to feel powerful every once in a while. In diabloesque games, its about hack and slash.. most things are easy to kill, but theres many of them, so you have plenty to do.

Again.. its game design and as such, there is no clear good or bad decisions here.. you go one way and that will both bring some good and bad aspects to it.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2009 21:50    Post subject:
cybtropic wrote:
zmed wrote:
ScoobyDoh wrote:


Who the hells cares about that?
This is a TRUE RPG and not some shitty Diablo clone u know?

Enjoy the story instedd.
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.


Fine but then you either put loot in chests, or get rid of chests. You can't put chets in the game and not put anything in the chests. Mass Effect is exactly like this too. Containers everywhere and nothing in them.
You seem to miss the point. Chest aren't there to contain "ph4t l3wt", they are there for people to store their stuff. If you can't open them, you have to contend with stuff you find in craates and barrels. If you can open them, then you have more resources to go about.

csebal wrote:
They do? Cuz quite frankly apart from the occasional +1 or +2 bonus to my already 30+ damage i dont see any real use of having a magic item. Its not about quantity, its about quality. And on that aspect, DA items suck.
Just because you didn't find the really neat items, does not mean all of them are shit. In this game you actually have to earn the really powerful items (like the dragonbone armours), instead of farming or opening the "end-dungeon-chest".

In this game, if you find something powerful, you'll treasure it instead of going off to find the next best thing.

This is and RPG, not a hack and slash.


Last edited by zmed on Tue, 17th Nov 2009 21:50; edited 1 time in total
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ScoobyDoh
Banned



Posts: 877

PostPosted: Tue, 17th Nov 2009 21:50    Post subject:
cybtropic wrote:
zmed wrote:
ScoobyDoh wrote:


Who the hells cares about that?
This is a TRUE RPG and not some shitty Diablo clone u know?

Enjoy the story instedd.
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.


Fine but then you either put loot in chests, or get rid of chests. You can't put chets in the game and not put anything in the chests. Mass Effect is exactly like this too. Containers everywhere and nothing in them.



I understand u maybe get disappointed, i do to.
But hell, when i get a good magic items i actually care more then when i get it in a Diablo clone(Torchlight) for example.

And its more belivable that poeple use normal items than every1 running around in some magical armor.
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csebal




Posts: 455

PostPosted: Tue, 17th Nov 2009 21:53    Post subject:
cybtropic wrote:

Fine but then you either put loot in chests, or get rid of chests. You can't put chets in the game and not put anything in the chests. Mass Effect is exactly like this too. Containers everywhere and nothing in them.


I agree with that. Having dozens of containers scattered all around only having elfroot or some other useless reagent is actually almost as bad as if those things would be there all empty.

Why? Because games like this are about fun, and about collecting stuff. Hell.. in pen and paper RPGs, most adventuring groups go out there to find fame and fortune (and lots of cool items to show off in the tavern the next time they visit it)

Now thing is, in a PnP RPG, the DM can keep the focus of the game on important things and you can deal with shuffling through the items in the room in two sentences. In a CRPG, you have to click interactable containers to do the same, which is both tedious and time consuming. Not having anything of value in them is esentially a waste of time and as such against the primary purpose of the game, which would be to have fun.

No. Really cool items should not be too common, otherwise players would not appreciate them. Then again, they should not put all those interactable objects out there either, unless they have a meaning to them. Hell, all the while during the game i was thinking about how cool it would be to have a 'loot all' button, which would collect all loot from chests and corpses or even herbs from plants on the map.

I think the fact that i had the repeating thought of this speaks about the amount of time you spend in the game opening pointless checsts and clicking hidden herbs that only show if you mouse over them, or if you walk with a finger glued to the tab button.
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cybtropic




Posts: 382

PostPosted: Tue, 17th Nov 2009 21:54    Post subject:
zmed wrote:
cybtropic wrote:
zmed wrote:
Pretty much.

Finally a game where magical items actually mean something and not just some garbage you find in every piece of lint in the bellybuttin of every single enemy you kill.


Fine but then you either put loot in chests, or get rid of chests. You can't put chets in the game and not put anything in the chests. Mass Effect is exactly like this too. Containers everywhere and nothing in them.
You seem to miss the point. Chest aren't there to contain "ph4t l3wt", they are there for people to store their stuff. If you can't open them, you have to contend with stuff you find in craates and barrels. If you can open them, then you have more resources to go about.

csebal wrote:
They do? Cuz quite frankly apart from the occasional +1 or +2 bonus to my already 30+ damage i dont see any real use of having a magic item. Its not about quantity, its about quality. And on that aspect, DA items suck.
Just because you didn't find the really neat items, does not mean all of them are shit. In this game you actually have to earn the really powerful items (like the dragonbone armours), instead of farming or opening the "end-dungeon-chest".

In this game, if you find something powerful, you'll treasure it instead of going off to find the next best thing.

This is and RPG, not a hack and slash.


Uhmm, I kill a dragon, and behind him is a huge golden chest, and inside is a health potion or a golden chest holding a blank piece of parchment. Enuff said. You don't put a safe in your house to hold a blank piece of paper.


Last edited by cybtropic on Tue, 17th Nov 2009 21:55; edited 1 time in total
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ScoobyDoh
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Posts: 877

PostPosted: Tue, 17th Nov 2009 21:55    Post subject:
And what did the dragon drop?


The Only Good Communist Is A Very Dead Communist
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