Ubisoft Plans to Have Piracy Solution in Place This Year
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LeoNatan
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PostPosted: Wed, 29th Jul 2009 02:29    Post subject:
NeHoMaR wrote:
Look at COD4, if you download it, you only get singleplayer (7 hours), plus some bad multiplayer in privates servers.

Look at World of Warcraft, if you download it, you can play in some crappy and buggy servers.

Look at Guild Wars, if you download it, you get NOTHING at all, you should buy it.

The "problem" of piracy comes with games like Grand Theft Auto: San Andreas, when you get EVERYTHING from the game, whatever if you buy or download it.

So you saying that only games that focus on MP and then slap a campaign as an afterthought are the only option? Laughing Puh-lease. If a game is good, even if it only has a single player component, it will sell. All three GTA3, GTAVC, GTASA sold very well on the PC because they were good games done right. GTA4 didn't sell so well because it was a CRAPPY PORT and word to mouth got through (and thank vocal forum users for that).
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cnZ
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PostPosted: Wed, 29th Jul 2009 02:32    Post subject:
dont forget, sometimes its also about marketing;)

gta was basically the first big-scale open-ended game that defined this genre. and rockstar is known for making big marketing hypes before release.

there are loads of (very) good games that didnt sell good. wiki had a page for it, i remember. games that got 8.5+/10 scores but didnt sell good.


yes
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LeoNatan
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PostPosted: Wed, 29th Jul 2009 02:36    Post subject:
But this is not confined to PC or piracy, it happens just because. Happen in the film industry as well. The first Max Payne, for instance, didn't sell well. Was it because of piracy? No, not really. Was it because it was a bad game? Hell no.

This is what makes companies like Remedy and Ubisoft scrap cool ideas and turn their games in to run of the mill action bullshit titles. So they might not get 9s and 10s, but they will sell in the millions. And then you have idiots like Cedge, who seem to think there is nothing wrong with that. I think this is why games are not selling that well and piracy triumphs, because everything is the same generic shit.


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NeHoMaR




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PostPosted: Wed, 29th Jul 2009 02:39    Post subject:
So, I downloaded all GTAs, never bought one, because I just make one click, wait some download, install and play FULL. This is easier and faster than buy it; and because I am smart, I go for the easiest and fastest way (ah! I almost forgot, and cheapest, lol)

Now, if Rockstart start to Rocks, they will make some real (not GTA4 one) multiplayer for a new GTA, so I will buy, I promise.


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LeoNatan
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PostPosted: Wed, 29th Jul 2009 02:43    Post subject:
NeHoMaR wrote:
Now, if Rockstart start to Rocks, they will make some real (not GTA4 one) multiplayer for a new GTA, so I will buy, I promise.

Funny. I find the appeal of GTA games in the story characters and overall atmosphere in the city, most of which is impossible to reproduce in an MP-only game. If they take that away and just leave the bullcrap that was GTA4 MP, it would be the dumbest GTA game for sure.
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LeoNatan
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PostPosted: Wed, 29th Jul 2009 02:52    Post subject:
BTW, what are Ubisoft babbling about?

Quote:
As part of their first quarter report, Ubisoft revealed what each platform contributed to their bottom line, as compared to last year. Overall, the Nintendo DS continues to be Ubisoft’s main source of revenue, but the Wii and Xbox 360, compared to last year, also saw strong sales results.

For comparison sake, the company also showed the revenue contribution from each platform from last year’s first quarter.

* DS: 26 percent (down from 37 percent in Q1 08-09)
* PC: 20 percent (up from 14 percent in Q1 08-09)
* PlayStation 2: 1 percent (down from 3 percent in Q1 08-09)
* PlayStation 3: 13 percent (down from 21 percent in Q1 08-09)
* PSP: 4 percent (no change)
* Wii: 20 percent (up from 11 percent in Q1 08-09)
* Xbox 360: 16 percent (up from 9 percent in Q1 08-09)

It’s hard to make any inferences based on the data, because it encompasses a quarter rather than full-year sales. Take the numbers from what they’re worth.

http://www.endsights.com/2009/07/28/ubisoft-first-quarter-sales-broken-down-by-platform/
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metatron83




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PostPosted: Wed, 29th Jul 2009 03:06    Post subject:
cnZ wrote:
dont forget, sometimes its also about marketing Wink

there are loads of (very) good games that didnt sell good. wiki had a page for it, i remember. games that got 8.5+/10 scores but didnt sell good.

Every "Good games that nobody played" award on Gamespot's annual GOTY giveaway makes me cry for this same reason...

And so does "Bad games that everybody played", due to the hype or brand name behind them (I'm looking at you, movie tie-ins)
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Cedge




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PostPosted: Wed, 29th Jul 2009 06:58    Post subject:
So I wonder how many people in this thread are aware that they're talking about piracy of DS games, and not PC games?


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JBeckman
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PostPosted: Wed, 29th Jul 2009 07:54    Post subject:
You sure?
(Sorry if I misunderstood or something.)

http://www.shacknews.com/onearticle.x/59742

Quote:

On the PC: "All together, on home consoles, the piracy is low. But on the PC, the piracy increases quite a lot, and we are working on tools that will allow us to actually decrease tremendously the piracy on PC, starting next year in fact and probably one game at the end of this year."
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Freakness
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PostPosted: Wed, 29th Jul 2009 13:59    Post subject:
The best way to increase sales is to make attractive box covers, and not to print warnings that internet connection is required to play.
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tombata
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PostPosted: Wed, 29th Jul 2009 14:02    Post subject:
Well this game must be Assassins creed 2 lol. We ain't gonna play it soon Sad Crying or Very sad Crying or Very sad
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Acer




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PostPosted: Wed, 29th Jul 2009 14:18    Post subject:
The problem with having strict copy protected games is most people still wont buy the games cause they're 1. generic 2. have protection that will mess up the computer.
The only way to increase revenue is to 1. make a game people want to play. Nowadays game companies are industries and like all industries they have to mass produce in order to stay alive.
2. Make the games available for purchase via internet, lower cost as you dont get the box art and stuff.

Shit put in a safe with a complex combination is still shit.


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DrHobo




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PostPosted: Wed, 29th Jul 2009 14:20    Post subject:
bushwacka wrote:

i'm still wondering why publishers (who are crying about rental services hurting sales) don't offer some sort of rental themselves.
for example, let's say you either buy the game for full price OR you pay for every hour/day played, maybe with a kind of credits system in place (which would work in an excellent way for minors who don't have a credit card and would serve as a means for parents to control the time their child spends playing).


Yeah, but if everyone just rented the games, it would cut into their profitz. A rental service has to be cheap, as you don't buy anything physical, just the right to play for a while. And that's not much. Anyway, what they should be thinking about is why it's a more viable option for people to rent their shit other than buy it. My 2 cents: If they made games that actually last more than 5 fuckin' hours and actually keep people entertained for that time (so it's not just a grindfest with a silly story and completely forgettable environment and characters), we'd have something to talk about. But you won't see me buying a game I can finish in an afternoon.
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pikachupi




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PostPosted: Wed, 29th Jul 2009 14:35    Post subject:
the only possible solution maybe extra money on internet connection or els as taxes for developers who create. don't forget that the fact that piracy around, makes people upgarde pc's every now and then (graphic crads etc). think like this: you buy new pc and you going to pc games shop, buy 2 games withc is like 100$ full price?..how many games will you buy later? how many games will you be able to check like that? - they don't understand simple fact that people who played and loved pirated game, going to buy it but most of the games are crap and we will never pay for it. this way, people will stuck with 1-2 games for monts maybe years and all the hardware market will suffer of very low sales. so...my theory is that maybe later after they will understand that they cant fight piracy , they will make us pay few $'s more for internet connection, witch lead to a new phenomenal:"pirating internet connections" Very Happy
till then, lets have some fun;)
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JackQ
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PostPosted: Wed, 29th Jul 2009 16:42    Post subject:
this"piracy Solution"
sound interesting
lets see how mach it will actually endured Laughing


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Spiderman
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PostPosted: Wed, 29th Jul 2009 17:35    Post subject:
I HAVE A IDEA FOR UBISHIT
YOU WHAT PROFIT THEN FOR FUCKS SAKE PROVIDE SUPPORT FOR YOUR ASS GAMES !!!!!
REMEMBER GRAW 1 oh yeah fuck US ... REMEMBER GRAW 2 of yeah fuck us too
STILL I FUCKING WAIT FOR A PATCH THAT WILL FIX THEY ASS SUPPORT FOR SC:DA and they psychedelic textures BUG !!!!!!!!!

oh and next time port the right fucking games ... it will save you moneyz like who on earth would play a specially designed for consoles RTS on a PC like ENDWAR .... anyone *facepalm*
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$en$i
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PostPosted: Wed, 29th Jul 2009 21:00    Post subject:
iNatan wrote:
I have a solution for the piracy problem:

MAKE GOOD GAMES!
Ubisoft past 'AAA' -far from perfect but good- titles were raped hard on PC, e.g. Assassins' Creed pirated one month before the official release, Farcry 2, etc. tbh most people here would buy zero -good or not- game a year, unless they are forced in order to play online or that they can't wait for the crack.
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swebarb




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PostPosted: Wed, 29th Jul 2009 22:11    Post subject:
And what makes them think it will stop anyhting.. it will just piss people off and as usual legit customers have all the usual troubles with the most nasty protections.
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Spiderman
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PostPosted: Thu, 30th Jul 2009 00:31    Post subject:
swebarb wrote:
And what makes them think it will stop anyhting.. it will just piss people off and as usual legit customers have all the usual troubles with the most nasty protections.
WAIT DIDN'T ubishit as fist used SF for they games and dropped it when the boycott started and they LOST a shit load of profit Laughing now they dropped the cp and all games are without any cp, only a SN for mp ... and now they want to add another shit on their games hahaha
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-=Cartoon=-
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PostPosted: Thu, 30th Jul 2009 00:48    Post subject:
Its simple

Game company create game > game turns out to be shit > sales low > company blames piracy to cover their asses.


Good games still sell.. and sell alot
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Glottis
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PostPosted: Thu, 30th Jul 2009 00:50    Post subject:
-=Cartoon=- wrote:
Its simple

Game company create game > game turns out to be shit > sales low > company blames piracy to cover their asses.


Good games still sell.. and sell alot

Simple you say?
Why did Infinity Ward complain about CoD4 piracy on PC then?


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Spiderman
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PostPosted: Thu, 30th Jul 2009 01:16    Post subject:
Glottis wrote:
-=Cartoon=- wrote:
Its simple

Game company create game > game turns out to be shit > sales low > company blames piracy to cover their asses.


Good games still sell.. and sell alot

Simple you say?
Why did Infinity Ward complain about CoD4 piracy on PC then?

well you know about that keygen that creates those legit serials for cod4 ...ouch when that hit THEN they started to jabber about lost sales ON PC but not ON XBOX360 Laughing
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FireMaster




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PostPosted: Thu, 30th Jul 2009 01:24    Post subject:
Spiderman wrote:
Glottis wrote:
-=Cartoon=- wrote:
Its simple

Game company create game > game turns out to be shit > sales low > company blames piracy to cover their asses.


Good games still sell.. and sell alot

Simple you say?
Why did Infinity Ward complain about CoD4 piracy on PC then?

well you know about that keygen that creates those legit serials for cod4


of course, that one saved me $40! Laughing
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shole




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PostPosted: Thu, 30th Jul 2009 08:10    Post subject:
cod4 was an example of a GOOD game then?
perhaps people don't want to pay full price for a game that only lasts a few hours and offers zero replayability?
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Vikerness




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PostPosted: Thu, 30th Jul 2009 08:17    Post subject:
Yes it was a good game. A fps that i've played non stop for 1 mounth, that's something!


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Hierofan
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PostPosted: Thu, 30th Jul 2009 08:18    Post subject:
iNatan wrote:
BTW, what are Ubisoft babbling about?

Quote:
As part of their first quarter report, Ubisoft revealed what each platform contributed to their bottom line, as compared to last year. Overall, the Nintendo DS continues to be Ubisoft’s main source of revenue, but the Wii and Xbox 360, compared to last year, also saw strong sales results.

For comparison sake, the company also showed the revenue contribution from each platform from last year’s first quarter.

* DS: 26 percent (down from 37 percent in Q1 08-09)
* PC: 20 percent (up from 14 percent in Q1 08-09)
* PlayStation 2: 1 percent (down from 3 percent in Q1 08-09)
* PlayStation 3: 13 percent (down from 21 percent in Q1 08-09)
* PSP: 4 percent (no change)
* Wii: 20 percent (up from 11 percent in Q1 08-09)
* Xbox 360: 16 percent (up from 9 percent in Q1 08-09)

It’s hard to make any inferences based on the data, because it encompasses a quarter rather than full-year sales. Take the numbers from what they’re worth.

http://www.endsights.com/2009/07/28/ubisoft-first-quarter-sales-broken-down-by-platform/


+1 for every post in this topic

well , imho , most scene groups are still thinking or using methods they used 7 year ago , sure they work but they take longer to crack properly , SC3 took months to do , a crack without unpluging and crap like that only appeared 6 or so months after the game did .
they should look ahead , if shit take so long to crack , they should work around the method , imho even online activation can be crack or emualted , fuck it they can even set up some made-up site and reroute the game for it to activate there .
sure it would be hard , but satisfaction to fuck with and win form a game developer who doesnt diserve the money and is blaming piracy for their overpriced shitty product
not to mention how hack tactics like this can backfire even on a paying customer , like StarForce did .


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SpykeZ




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PostPosted: Sat, 1st Aug 2009 03:58    Post subject:
Spiderman wrote:
swebarb wrote:
And what makes them think it will stop anyhting.. it will just piss people off and as usual legit customers have all the usual troubles with the most nasty protections.
WAIT DIDN'T ubishit as fist used SF for they games and dropped it when the boycott started and they LOST a shit load of profit Laughing now they dropped the cp and all games are without any cp, only a SN for mp ... and now they want to add another shit on their games hahaha


this actually happened here in the states big time. They started with RS6 lockdown I believe which didn't get that much hype but with the release of chaos theory there was HUGE amounts of people pissed off, that was ironically the moment UBI pretty much said piss off to the PC games rockin, after that it's been shoddy ports.

None the less, I could care less what ubi says, until they bring back the original ghost recon/rainbow six game play and actually cater to someone who wants to use a fraction of a brain cell, they can stay on the consoles.

Though they did nail it on the head with more value in a game purchase, I ALWAYS buy the CE edition of a pc game when it's available.

Bioshock with the big daddy. Demigod with the poster and rook figurine, the witcher enhanced edition with all the goodies. I'd buy the batman CE with the batrang and shit but NOOOOOOOOOOOOOOOOOO, only consoles get it. Fuckers.


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ShadowB




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PostPosted: Sat, 1st Aug 2009 04:07    Post subject:
Best copy protection = make a game worth buying

Really. Most of this is just elaborate corporate QQ because they can't make the ideal extra million. Whatever they come up with will be cracked as long as there's reasonable demand for the game in question.

Instead of wasting so much money in what will be yet another failed copy protection scheme, they should use those resources improving their games instead.


Last edited by ShadowB on Sat, 1st Aug 2009 04:12; edited 1 time in total
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FireMaster




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PostPosted: Sat, 1st Aug 2009 04:12    Post subject:
they should just follow the line of the witcher and stop being so fucking lazy and focusing on lazy ass Gow clones for consoles.
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Spiderman
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PostPosted: Sat, 1st Aug 2009 04:38    Post subject:
ShadowB wrote:
Best copy protection = make a game worth buying

Really. Most of this is just elaborate corporate QQ because they can't make the ideal extra million. Whatever they come up with will be cracked as long as there's reasonable demand for the game in question.

Instead of wasting so much money in what will be yet another failed copy protection scheme, they should use those resources improving their games instead.

like games from Stardock
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