Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.
Here’s the plan:
• We’ve created a small team of UT veterans that are beginning work on the project starting today.
• From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
• If you are a fan and you want to participate, create a free account and join the forum discussion.
• All code and content will be available live to UE4 developers on GitHub.
• The game will be true to its roots as a competitive FPS.
• Development will be focused on Windows, Mac and Linux.
So what’s the catch?
• It will take many months until the game is playable by gamers. This is real development from scratch.
• When the game is playable, it will be free. Not free to play, just free.
• We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.
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Just get the "small team of UT veterans" to play UT99 and UT2004, tell them to do a sequel but point out that if it's anything like UT3 they will be fired
Unreal Tournament is in development right now at Epic Games and the team has just rolled out the shooter’s first concept art, along with some details on modes.
Over on the Unreal Tournament blog, Epic posted a new development podcast, in which Senior Designer Jim Brown and Cognitive Psycologist Celia Hodent discussed the shooter’s user experience.
You can listen to it here:
...
As it happens, Unreal Tournament will launch with Team Deathmatch, but will expand to Capture the FLag and Onslaught mode over time. It sounds like Epic will be taking it slow to make sure it nails each of the game’s components before moving on to others.
Here’s the new art. Let us know what you think below.
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Realism...and one of the most labyrinthic yet futuristic maps ever
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Unreal Tournament 2004 features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to a whopping 121.
if u don't agree with sabins bad trolling then fuck off.
seems right. that's how it works.
just compare ut 2004 with ut 3 and not with a made for console game that has nothing to do with ut at all.
u will get a whole different result then on this retarted picture.
Eh, that map count is heavily inflated. People slag BF4 off for bringing back a few BF3 maps, but UT2004 is quite possibly the worst rehashing game ever in that sense.
Of those 106 there were like 55 UT2K3 maps, another 10-15 or so (I'm estimating all of this from memory so bear with me ) were UT'99 rehashes, probably about 20 were community maps. Realistically speaking, there were 20-25 new maps; half of those were for Assault, which was originally planned for UT2K3 too.
I didn't mind, just like I don't mind some BF3 maps coming back in BF4 (although Oman in BF4 vs BF3 is a bigger difference than any of the rehashes in 2K4), but it does need a little perspective
But hey, I can flip that list to UT'99 and make it look even worse.
- Launch price then: 50 guilders, 60 for a special edition; 60 guilders = €27.23
- Launch price now: 50 EUR if you're lucky, generally 60 or 70 EUR for special editions.
You know what happened?
Fucking console retards. That's what happened. They just kept eating the shit that publishers have been kept throwing at them, specially during 2005-2008 period. And they even gladly ate it.
You know what happened?
Fucking console retards. That's what happened. They just kept eating the shit that publishers have been kept throwing at them, specially during 2005-2008 period. And they even gladly ate it.
Yes, even now they still blindly pre-hurrdurr destiny and white PS4's and shit
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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