Unreal Tournament 4/2014 [RIP]
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Kein
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PostPosted: Fri, 30th May 2014 11:05    Post subject: Unreal Tournament 4/2014 [RIP]


For more info that was revealed during stream session start reading UE thread from here:
http://www.nfohump.com/forum/viewtopic.php?p=2474221#2474221

There is also his big long tl;dr interview @ RPS

http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/

Quote:
The Future of Unreal Tournament Begins Today.

Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

Here’s the plan:

• We’ve created a small team of UT veterans that are beginning work on the project starting today.
• From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
• If you are a fan and you want to participate, create a free account and join the forum discussion.
• All code and content will be available live to UE4 developers on GitHub.
• The game will be true to its roots as a competitive FPS.
• Development will be focused on Windows, Mac and Linux.

So what’s the catch?

• It will take many months until the game is playable by gamers. This is real development from scratch.
• When the game is playable, it will be free. Not free to play, just free.
• We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.


https://forums.unrealengine.com/showthread.php?4474-The-Future-of-Unreal-Tournament


Last edited by Kein on Fri, 6th Mar 2015 07:39; edited 1 time in total
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KillerCrocker




Posts: 20494

PostPosted: Fri, 30th May 2014 11:06    Post subject:
Lol title should be 2018 Laughing


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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nos




Posts: 293

PostPosted: Fri, 30th May 2014 22:39    Post subject:
Just get the "small team of UT veterans" to play UT99 and UT2004, tell them to do a sequel but point out that if it's anything like UT3 they will be fired Smile
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JBeckman
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PostPosted: Mon, 7th Jul 2014 14:44    Post subject:
http://www.vg247.com/2014/07/04/unreal-tournament-art-news-modes-heres-the-first/



Quote:

Unreal Tournament is in development right now at Epic Games and the team has just rolled out the shooter’s first concept art, along with some details on modes.

Over on the Unreal Tournament blog, Epic posted a new development podcast, in which Senior Designer Jim Brown and Cognitive Psycologist Celia Hodent discussed the shooter’s user experience.

You can listen to it here:
...
As it happens, Unreal Tournament will launch with Team Deathmatch, but will expand to Capture the FLag and Onslaught mode over time. It sounds like Epic will be taking it slow to make sure it nails each of the game’s components before moving on to others.

Here’s the new art. Let us know what you think below.
...
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EyePatchLives




Posts: 5698
Location: Israel.
PostPosted: Mon, 7th Jul 2014 14:51    Post subject:
I hope it succeeds.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Yuri




Posts: 11000

PostPosted: Mon, 7th Jul 2014 15:22    Post subject:
The concept art reminds me of some generic F2P FPS shooter.



1 and 2 are still amazing.
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banish




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PostPosted: Mon, 7th Jul 2014 15:28    Post subject:
yeah not really impressed by them
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warriormax
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PostPosted: Mon, 7th Jul 2014 15:39    Post subject:
Yuri wrote:
The concept art reminds me of some generic F2P FPS shooter.


Because its just that Laughing
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 7th Jul 2014 16:00    Post subject:
warriormax wrote:
Yuri wrote:
The concept art reminds me of some generic F2P FPS shooter.


Because its just that Laughing


+1

I have very little hope that this will be a true successor to Ut 99(and in some degree 2k3)
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Yuri




Posts: 11000

PostPosted: Mon, 7th Jul 2014 17:13    Post subject:
Badrien wrote:
warriormax wrote:

Because its just that Laughing

+1
I have very little hope that this will be a true successor to Ut 99(and in some degree 2k3)

I guess we will never see what happened to Reaper at the end of the UT3 singleplayer campaign.
Okay



1 and 2 are still amazing.
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Kein
Banned



Posts: 6102

PostPosted: Mon, 7th Jul 2014 17:32    Post subject:
JBeckman wrote:
http://www.vg247.com/2014/07/04/unreal-tournament-art-news-modes-heres-the-first/





Wow, it is so bad.

Even if it they did stick with original "bulky' concept of UT200x/Ut3 it would be better.
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freiwald




Posts: 6968

PostPosted: Mon, 7th Jul 2014 17:35    Post subject:
good thing if enough people complain they will change it probably... Very Happy
don't like it either. want those "fat soldiers" back.
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Przepraszam
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PostPosted: Thu, 24th Jul 2014 23:52    Post subject:




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paxsali
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PostPosted: Fri, 25th Jul 2014 00:05    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:00; edited 1 time in total
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DV2




Posts: 5231

PostPosted: Fri, 25th Jul 2014 01:34    Post subject:
Realism...and one of the most labyrinthic yet futuristic maps ever


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sabin1981
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PostPosted: Mon, 28th Jul 2014 18:34    Post subject:


Laughing
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Areius




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PostPosted: Mon, 28th Jul 2014 18:45    Post subject:
Money scumbags.


PC: Yes. Console: No.
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paxsali
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PostPosted: Mon, 28th Jul 2014 19:09    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 1 time in total
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sabin1981
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PostPosted: Mon, 28th Jul 2014 19:16    Post subject:
Quote:
That is the worst comparison ever made.


Fuck off.

Quote:
First of all, the online subscription is service based, not game-based - this is not WoW.


You still need a to pay a subscription fee to play the game online.

Quote:
Second of all, 2004 did not ship with 109 anything, not maps, not weapons, not even colors.


You're right, not 109... 106. 15 more with the first bonus pack Rolling Eyes

http://liandri.beyondunreal.com/Unreal_Tournament_2004#Maps

Quote:

Unreal Tournament 2004 features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to a whopping 121.



Quote:
not even colors


Fuck off.

Quote:

the DLC in GoW costed $14,95.


http://marketplace.xbox.com/en-US/Product/Call-to-Arms-DLC-Pack/9758b7a5-8679-4c2f-8a37-3cda6f1b4650

$12.50

And before MS switched from MSP to real currency it was 1000msp.

http://www.vg247.com/2013/04/30/gears-of-war-judgment-%E2%80%93-call-to-arms-map-pack-available-right-now/

http://www.tmeyer.de/mspointsconverter.html

1000msp = $12.50
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freiwald




Posts: 6968

PostPosted: Mon, 28th Jul 2014 19:29    Post subject:
if u don't agree with sabins bad trolling then fuck off.
seems right. that's how it works.

just compare ut 2004 with ut 3 and not with a made for console game that has nothing to do with ut at all.
u will get a whole different result then on this retarted picture.
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sabin1981
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PostPosted: Mon, 28th Jul 2014 19:31    Post subject:
Fuck off.
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EyePatchLives




Posts: 5698
Location: Israel.
PostPosted: Mon, 28th Jul 2014 19:33    Post subject:
I second that.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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paxsali
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PostPosted: Mon, 28th Jul 2014 19:38    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:59; edited 1 time in total
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Werelds
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PostPosted: Mon, 28th Jul 2014 19:39    Post subject:
Eh, that map count is heavily inflated. People slag BF4 off for bringing back a few BF3 maps, but UT2004 is quite possibly the worst rehashing game ever in that sense.

Of those 106 there were like 55 UT2K3 maps, another 10-15 or so (I'm estimating all of this from memory so bear with me Razz) were UT'99 rehashes, probably about 20 were community maps. Realistically speaking, there were 20-25 new maps; half of those were for Assault, which was originally planned for UT2K3 too.

I didn't mind, just like I don't mind some BF3 maps coming back in BF4 (although Oman in BF4 vs BF3 is a bigger difference than any of the rehashes in 2K4), but it does need a little perspective Razz


But hey, I can flip that list to UT'99 and make it look even worse.
- Launch price then: 50 guilders, 60 for a special edition; 60 guilders = €27.23
- Launch price now: 50 EUR if you're lucky, generally 60 or 70 EUR for special editions.

Fuck the US for whining about dollar prices Reaction

Boohoo, 50% more. Try 120+% motherfuckers.
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tonizito
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Posts: 51333
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 28th Jul 2014 20:46    Post subject:
paxsali wrote:
the games did cost $39,95 and $59,95 respectively
... lol wut ?
Still a $20 difference, that was the man's point.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ace2kx




Posts: 1990

PostPosted: Mon, 28th Jul 2014 21:38    Post subject:
You heard the men: fuck off.
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Bob Barnsen




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PostPosted: Mon, 28th Jul 2014 21:39    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Przepraszam
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Location: Poland. New York.
PostPosted: Mon, 28th Jul 2014 23:15    Post subject:
You know what happened?
Fucking console retards. That's what happened. They just kept eating the shit that publishers have been kept throwing at them, specially during 2005-2008 period. And they even gladly ate it.


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tonizito
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PostPosted: Mon, 28th Jul 2014 23:20    Post subject:
Przepraszam wrote:
You know what happened?
Fucking console retards. That's what happened. They just kept eating the shit that publishers have been kept throwing at them, specially during 2005-2008 period. And they even gladly ate it.
Yes, even now they still blindly pre-hurrdurr destiny and white PS4's and shit Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Przepraszam
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Posts: 14472
Location: Poland. New York.
PostPosted: Mon, 28th Jul 2014 23:22    Post subject:
Laughing Laughing Laughing

The difference is, during 2005-2008 period people could have easily say no and refuse to buy it.

It's just simply too late now to reverse that.


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