Today brought the reveal of F.I.S.T.: Forged In Shadow Torch, a new action/platformer from TiGames. With the help of Unreal 4, F.I.S.T. features a gorgeous dieselpunk aesthetic, showing off an industrialized world filled with anthropomorphic animals whose world has been overtaken by a malevolent machine legion.
Players take on the role of Rayton, a rabbit war veteran who dons a mechanized backpack suit that provides tremendous facility in battle. The suit can shift between a fist, drill, or whip attack form, giving Rayton different approaches to combat, from slow and devastating (drill) to fast and longer-distance (whip). Each weapon is built to allow for combo-heavy arcade-style combat against an array of mechanical enemies.
Beyond the 2D battles, F.I.S.T. is also billed as an exploration game, as Rayton makes his way through the interconnected city, so it’s fair to expect at least a bit of Metroid DNA in the mix.
F.I.S.T. makes a strong first impression. The visuals look great, the combat appears fast and reactive, and the world seems both charming and gritty. Take a look at the trailer below.
F.I.S.T.: Forged In Shadow Torch is planned for release on PS4 sometime in the next few months.
Platinum'd it on PS5 shortly after it's release. Around 17h (Reloading a save doesn't adds up the time)
It has very good environments but you can get lost when it comes to teleporters (There's 2 kinds of em and it's a bit hard to keep up track of wich ones you have to get to just reach an area, besides of a lot of backtracking)
You'll probably be using the fist among all the weapons the game will give you, but the sad part of the game is the combo system. There are delays between when you input a button and the next order.
Say you press (PS4 mapping) square square L1/L2 (weapon change) . Depending of the speed you do the combo it won't do the L part . You gotta make it a tad bit slow pacing to make it all get detected, but also the next input won't work until you start the previous one and let the animation finish. If you press it before the animation ends it'll get inputted later.. It's hard to explain, but if you go do all of the game's dojo trainings you'll feel the rage about it
Collectables related they're nice, and some of em , the posters (wich are used to make colour themed weapons) have game/anime related easter eggs, but these, among pig chests, aren't shown in the map, wich you just gotta pay attention to your surroundings... Some collectables are easily skipped tho, like needing to talk to certain people to get em and do some answers correctly too, but worse are the 2 hidden trophies that are absurd to get but there's no explanation about what to do (Needs a guide to do so)
It's a good game anyways and worth the shot. 8/10
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