Killing Floor 2 is still a simple game. But this time, it looks good.
"[Killing Floor 2] is the first time we've been able to develop a game from start to finish with what I would call a reasonable size staff and a reasonable size budget," says John Gibson, Tripwire's president and a co-founder along with Munk.
Gibson is entertaining and outspoken for a company president. Tripwire's pedigree for realistic weaponry stems from Gibson's passion for them. Many guns in Killing Floor 2, like the Commando class's SCAR Mk 17 and AK-12, are modeled from his own personal collection. If he's not talking about guns or videogames, there's a good chance he's talking about cars. "Have you ever ridden in a DeLorean?" he asks me with a grin when we take a break for lunch. I have now ridden in a DeLorean.
Gibson and the other founding members of Tripwire had to take out loans to pay for their first game, Red Orchestra. They started as an Unreal Tournament 2004 mod team. Killing Floor was another Unreal mod, created by Alex Quick. Once Tripwire turned RO into a standalone game, they convinced Quick to port over Killing Floor. They played the mod so much, Gibson put Red Orchestra 2 on hold mid-development to turn Killing Floor into a full game. Ten people made the game in three months. As of 2014, Killing Floor has sold nearly 2.5 million copies.
Tripwire is now 50 employees strong. Killing Floor 2 is coming to Steam Early Access for Windows and Valve's SteamOS. When? Not as soon as I may want, Gibson says, but sooner than I may expect. After watching them play KF2, I know they got at least the first half of that statement right.
Was an ok-ish game up to a certain patchlevel.after that,shittons of dlc weapons/skins showed up,went down the drain for me.however,i had more fun in KF than in any L4Derp,will at least have a look at part 2
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
"Dosh here, grab it while it's hot!" Killing Floor 2 exists. The follow-up to the gory, cooperative, wave-based shooter impressed Wes when he went to visit Tripwire in Georgia for our exclusive first look. Coupled with our coverage of Killing Floor 2 in our magazine, though, is a special gift: a unique character skin that you can only get by buying the print magazine.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Besides zombies, L4D and KF have not really anything in common oO
They are both horror based, team-survival FPS games.
But maybe you're right, besides being fundamentally identical, they have nothing in common.
You're going to bring up the enemy types to say they're different games? Zombies/Infected/Specials versus "Experiments Gone Wrong"?
You're going to bring up the "in-between waves" shopping of Killing Floor in comparison to Left 4 Dead's finding pills, weapons as you go through a map?
The same kind of players play these games because they deliver very similar experiences.
No new ingame material, but some new information about melee and early access.
In short about early access: they plan to release a polished early access version and not a alpha version bugfest, but no ETA yet.
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