Super Mario Bros Crossover 2.0
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 9th Feb 2012 15:57    Post subject: Super Mario Bros Crossover 2.0


Ho~~~~~~~~~~~~~~ly shit!! Very Happy Very Happy Very Happy

http://www.dsogaming.com/news/super-mario-bros-crossover-2-0-released-and-is-playable-for-free/

http://www.explodingrabbit.com/games/super-mario-bros-crossover

I'm playing the game as Trevor Belmont, replete with SNES-era visuals and the actual SNES soundtrack from Castlevania IV. You can switch between different versions and revisions of each character.. and each one has their own visuals, play style AND soundtrack, such as Simon Belmont and his OST from CV1 on the NES, or Christopher Belmont and his OST from CV Adventure on the Gameboy Very Happy This is simply outstanding!! I want a downloadable version!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 9th Feb 2012 22:47    Post subject:
This forum disappoints me. Perhaps this would get more attention if it was running under CryEngine 2 and had more pew pew pew.
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garus
VIP Member



Posts: 34197

PostPosted: Thu, 9th Feb 2012 22:49    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:22; edited 1 time in total
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inz




Posts: 11914

PostPosted: Thu, 9th Feb 2012 22:58    Post subject:
sabin1981 wrote:
This forum disappoints me. Perhaps this would get more attention if it was running under CryEngine 2 and had more pew pew pew.


I meant to say earlier how you could probably just download the .swf file and play locally, but I got distracted by boobies. There there.

Contra guy is still as overpowered as ever, good to see that hasn't changed. Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65096
Location: Italy
PostPosted: Thu, 9th Feb 2012 23:03    Post subject:
Awesome! I'm trying Link, it's not easy though since the special attack doesn't kill the enemies, just temporarily immobilizes them Razz
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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Thu, 9th Feb 2012 23:27    Post subject:
sabin1981 wrote:
This forum disappoints me. Perhaps this would get more attention if it was running under CryEngine 2 and had more pew pew pew.


I feel the same way. But don't let that stop you from posting about anything interesting you find out there. I, few locals, and i'd like to imagine many lurkers appreciate it.

OT: This game is excellent. I love remakes and rehashes of old school games and this one is pure win.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 9th Feb 2012 23:30    Post subject:
Well excuse me for being busy, you prick Sad

The win is strong in this one. Now please do make a proper game out of this instead of fucking Flash Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 10th Feb 2012 00:04    Post subject:
LOL! I *knew* that would drag some of you out <3 Honestly, some of the chars are OP as hell but the game is hella tons of fun -- I'm surprised Nintendo has allowed it, to be honest.

@nerrd

Same here, I ADORE remakes (proper ones I mean, not shit like Syndicate) and I generally tend to amass huge collections of them, such as;

http://derbian.webs.com/lv-426/

So Much Win
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Hfric




Posts: 12017

PostPosted: Fri, 10th Feb 2012 05:38    Post subject:
i give it 3 derepa from 5 heroppa


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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 10th Feb 2012 12:19    Post subject:
Love it!

sabin1981 wrote:
I'm surprised Nintendo has allowed it, to be honest.


Hmm games get a free to use license after a certain amount of years or not?


Empty again Sad
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 10th Feb 2012 13:47    Post subject:
Nice find sabin Very Happy
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 10th Feb 2012 14:08    Post subject:
Fu sabin, I bookmarked it but I got distracted by boobies too, so I forgot to reply Mad


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 10th Feb 2012 14:14    Post subject:
Lathieza wrote:

Hmm games get a free to use license after a certain amount of years or not?


Heh, we wish Sad Tell that to the team who tried to make a 3D Chrono Trigger and were unceremoniously shut down by Squaresoft and their lawyers ... or another team that tried to remake a 2D CT with a whole new story and assets, who were also shut down. All these are non-profit projects but devs and publishers don't care Sad

@Pumpy

Fair enough, boobies are better than games.... sometimes grinhurt
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ixigia
[Moderator] Consigliere



Posts: 65096
Location: Italy
PostPosted: Mon, 13th Feb 2012 21:48    Post subject:
Kinda related : http://stabyourself.net/mari0/ (crossover between Mario and Portal), it will be available next month Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 28th Apr 2013 02:28    Post subject:
SMC is being updated to 3.0, now includes the *original* sequel to Mario Bros, the one that was only released on Japanese PCs. Also includes more characters, dynamically altering levels based on difficulty and a bunch of new renderers; including an Atari 5200/7600 mode.. why? Because fuck highres pixels, that's why, heh.


http://www.explodingrabbit.com/videos/super-mario-crossover-3-0-trailer

Quote:

Today is the three year anniversary of Super Mario Bros. Crossover, so we figured it was a good day to release the trailer for version 3.0. Finally, we’re going to have more levels. We decided to take the levels from an obscure Mario game called Super Mario Bros. Special. It is a pretty weird game that even has some new items and enemies. Playing the game is an absolute nightmare because it’s on an old Japanese computer and it has many technical limitations. Now that it’s playable in SMBC, it can finally be enjoyed like other Mario games. Also, I know that people want The Lost Levels in the game, but we decided to do “Special” first since it’s something different. We’ll be working on The Lost Levels for a future update.

The other big feature we’re adding is levels that change based on difficulty. This means if you play on easy mode, you’ll play an easier version of each level, and for hard mode, a harder version. I really enjoy the hard mode levels. Since I’ve played the game so many times, I’m used to playing through the levels pretty quickly, but on hard mode, I have to stop and think about what I’m doing. It’s really fun, and it plays with the player’s expectations. Easy mode is also fun. Instead of just making the levels easier, we added tons of coins. It makes you want to collect as many as you can so it changes the gameplay a bit.

And of course, there are new skins. Many of the skins in the trailer were released in version 2.1, but I included them since many people may not be aware of them. The new map skins are Super Mario Bros. 2 (NES and SNES), Super Mario Bros. Special, Atari, and Castlevania. There are also some new character skins that were not shown in the trailer only because there is so much stuff in the game it’s difficult to show it all. As mentioned in the trailer, the new version will be released in May or June.
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inz




Posts: 11914

PostPosted: Sun, 28th Apr 2013 02:54    Post subject:
Looks brilliant - can you do the map skin switch on the fly or was that just something they did for the trailer? Would be an interesting game mechanic. Razz
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ixigia
[Moderator] Consigliere



Posts: 65096
Location: Italy
PostPosted: Sun, 28th Apr 2013 05:26    Post subject:
I didn't even know that Super Mario Bros Special existed, go figure Very Happy. Thanks for the update Sabin! That hard mode sounds great as well.
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human_steel




Posts: 33269

PostPosted: Sun, 28th Apr 2013 12:41    Post subject:
Wow, that looks like tons and tons of fun. Really awesome idea to pour different characters, gameplay modes and dynamically altering environments into a single playthrough. The only downside is all these memories that suddenly start rushing in. Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 28th Apr 2013 12:46    Post subject:
Back when 2.0 came out, I played through the first 3 worlds just using Simon Belmont with the SMB1 SNES tileset and the Castlevania IV music. I was heavenly.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Mar 2014 19:30    Post subject:
A cautionary tale of Kickstarter;

http://kotaku.com/kickstarter-game-on-hold-two-years-after-raising-53-1546409876
http://www.explodingrabbit.com/news/super-action-squad-is-being-put-on-hold

The developers of SMBC put out a Kickstarter for their commercial project, Super Action Squad (originally called Super Retro Squad) and after taking nearly $60k has now, two years later, put the game on hold. The backers are not happy, not at all.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 18th Mar 2014 21:30    Post subject:
Unity for a 2D platformer ?

I'd have chosen Game Maker Studio, in which Stealth Bastard was made, as long as other great platformers.
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