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BLaM!
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headshot
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Posted: Sun, 16th Mar 2014 15:58 Post subject: |
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The premise is IDENTICAL to outlast (same setting, same gameplay with no weapon and only a camera, same atmosphere).
Curious about the procedurally generated levels tho, an odd choice for this kind of game...
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headshot
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BLaM!
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Posted: Sun, 16th Mar 2014 16:14 Post subject: |
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Quote: | Distribution: Download |
everything is in description and ... moar horror games Id say..never tired of them..
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headshot
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Horrordee
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Posted: Mon, 17th Mar 2014 11:40 Post subject: |
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So this will obviously come to PS+ in April. I am a bit annoyed - would rather have something a little different for PS+
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Posted: Sat, 12th Apr 2014 03:05 Post subject: |
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http://www.ps4playstation4.com/daylight-game-ps4
Quote: | First of all, there won't be any weapons or ways to really defend yourself against enemies in Daylight. You will find yourself waking up in an asylum/hospital where everything is a mystery, and you only have your cellphone to guide yourself through the darkness. The game randomly generates the environments and clues each time you play, so you will find new part of the storylines and places each time you play Daylight. There’s no way to predict anything. This cellphone plays an important role in your quest, as you will be able to use different apps on it, as well as watch and listen to content from the past explaining more about the storyline. The device can also become possessed, be used as a tool to avoid Phantoms or uncover your own tracks so that you don't get lost (although you certainly will!)
It's Daylight’s aspect of unpredictability that makes each game scary according to creative studio head Jared Gerritzen. He says that the feeling that you can't figure out the situation, the location of the scary elements, or what's exactly going on in each session is what makes a Daylight run a scary experience each time. Your typical run shouldn't last more than 30 minutes, but we are promised that the game will have a ton of replay value.
A pretty lengthy demo of Daylight was shown at E3 so that we could understand the concept better. The sequence mainly displayed a first-person view of someone exploring the asylum, and further confirmed the fact that this game won't be a bloody or action-filled one, but rather a very ghosty and mysterious experience. We saw different lights used by the character that allowed to see new types of ghosts or improve visibility in a major way like the emergency flare found in a kit on a wall. We could also hear scary and panicky voices coming from left to right, and it's now safe to say that surround sound will play a good part in properly feeling Daylight.
So as you can see, the developer is staying confident in the fact that players will indeed be curious, immersed and willing to discover everything within the game. If you don't like to go too deeply into things, like everything to come easy to you or expect a common horror game, let’s just say that Daylight probably isn't the best pick. Multiplayer doesn’t look to be at the core of this one either, so be ready to play the game alone in the dark and to get some true chills in this psychologically twisted solo game. In fact, Jared Gerritzen mentioned multiplayer as one factor that deteriorated the horror genre – “games are simply aren’t scary when you’re with a friend” – and he may be just right.
Each horror experience in Daylight is completely generated and new each time you start the game, all while owning a very full, deep story that comes together in different pieces and this last sentence alone could justify its price. |
Release Date
Quote: | Daylight was originally going to be released on April 8th, 2014, but has since been delayed a few weeks to April 29th, 2014. It will be a digital download available via the PlayStation Store.
While the game will retail for $14.99, it will be on sale for two weeks after launch: $9.99 for PlayStation Plus members and $11.99 for everyone else. |
May the NFOrce be with you always.
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Posted: Sat, 12th Apr 2014 03:33 Post subject: |
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So is he saying that the game can be completed in 30 minutes but you can replay it differently because the levels are random on each playthrough ?
Because i understand the concept but 30 mins seems very short....even with randomly generated levels.
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BLaM!
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Posted: Sat, 12th Apr 2014 10:05 Post subject: |
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headshot
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Werelds
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Posted: Wed, 30th Apr 2014 10:18 Post subject: |
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headshot wrote: | http://www.eurogamer.net/articles/2014-04-29-daylight-review
7/10 is good enough for me  |
From the PC section:
lolozaur wrote: | Gamespot – 3/10
GamesRadar – 2/5
Eurogamer – 7/10
Polygon – 5/10
El33tonline – 3/5
Softpedia – 8.5/10
Strategy Informer – 4.5/10
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Yeah, that 7/10 looks totally legit 
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headshot
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deelix
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headshot
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Horrordee
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Posted: Fri, 2nd May 2014 20:15 Post subject: |
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I thought Outlast was boring and bland. This looks even worse and it costs money. Jesus.
Space for rent. Contact me for rates!
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headshot
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Posted: Sat, 3rd May 2014 04:37 Post subject: |
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Horrordee wrote: | I thought Outlast was boring and bland. This looks even worse and it costs money. Jesus. |
Well thats proof that if you didnt like Outlast, you wont like Daylight then lol.
May the NFOrce be with you always.
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Posted: Sat, 3rd May 2014 13:43 Post subject: |
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headshot wrote: | Horrordee wrote: | I thought Outlast was boring and bland. This looks even worse and it costs money. Jesus. |
Well thats proof that if you didnt like Outlast, you wont like Daylight then lol. |
the thing is both games are totally different
daylight is a collectors game based on the slender man mechanics of collecting 6 to 7 pages on each random generated level ... those pages generate a key that will open a door
outlast is a survival horror game !!!!!
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headshot
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Posted: Sat, 3rd May 2014 20:44 Post subject: |
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headshot wrote: | Horrordee wrote: | I thought Outlast was boring and bland. This looks even worse and it costs money. Jesus. |
Well thats proof that if you didnt like Outlast, you wont like Daylight then lol. |
Hfric wrote: | daylight is a collectors game based on the slender man mechanics of collecting 6 to 7 pages on each random generated level ... those pages generate a key that will open a door |
Hmm I didnt know that.
May the NFOrce be with you always.
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Posted: Sun, 4th May 2014 16:15 Post subject: |
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headshot wrote: | headshot wrote: | Horrordee wrote: | I thought Outlast was boring and bland. This looks even worse and it costs money. Jesus. |
Well thats proof that if you didnt like Outlast, you wont like Daylight then lol. |
Hfric wrote: | daylight is a collectors game based on the slender man mechanics of collecting 6 to 7 pages on each random generated level ... those pages generate a key that will open a door |
Hmm I didnt know that. | well most people watch only those derp trailers that lie to your face ... at lest you know the difference now
i really wanted a survival horror game in FP but i got a crappy page collecting game and slender man was replaced by witches that can be chased away by flares
and its 2h and 30 min long ... see my signature like always for my impressions and pictures
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headshot
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Posted: Fri, 9th May 2014 05:56 Post subject: |
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