Humanity has expanded to the stars, colonizing a vast region of space known as the Inner Sphere. Where the Star League once ruled in relative stability, generations of countless wars, alliances, and betrayals have divided the Inner Sphere into five distinct Successor States. These states, also known as the Great Houses, have fought and quarreled for centuries over the remnants of the Star League and control of the Inner Sphere. They are now in the midst of a Third Succession War, one which has been raging for almost 150 years.
While the battlefields of the Inner Sphere burn with an array of devastating weaponry, none is more formidable than the BattleMech. These immense fighting machines, piloted by elite fighters known as MechWarriors, dominate the wars of the future with enough firepower to annihilate entire cities.
In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs.
Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.
Last edited by prudislav on Thu, 25th Jul 2019 18:42; edited 3 times in total
Are we living in the 90s again? First the CRPG renaissance, all those tries to make a new Arena Shooter, that commandos-like game, now mainline SP mechwarrior.
I hope they give us VR option too. In that case I wont need any other game...ever.
god no. This is supposed to be a complex simulation that uses near the entire keyboard for dozens of functions and systems. You want to get some console shit neutered for thumbsticks and awesome button ?
I hope they give us VR option too. In that case I wont need any other game...ever.
god no. This is supposed to be a complex simulation that uses near the entire keyboard for dozens of functions and systems. You want to get some console shit neutered for thumbsticks and awesome button ?
Umm... Elite Dangerous has brilliant VR and is far from tumbstick action as you call it and same thing with DCS World. Seriously, have you tried VR?
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I hope they give us VR option too. In that case I wont need any other game...ever.
god no. This is supposed to be a complex simulation that uses near the entire keyboard for dozens of functions and systems. You want to get some console shit neutered for thumbsticks and awesome button ?
Pfft. Elite Dangerous works pretty dambned well with voice activated software.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
I hope they give us VR option too. In that case I wont need any other game...ever.
god no. This is supposed to be a complex simulation that uses near the entire keyboard for dozens of functions and systems. You want to get some console shit neutered for thumbsticks and awesome button ?
Pfft. Elite Dangerous works pretty dambned well with voice activated software.
Yeah, voice activation - and really good with tons of buttons on your joystick too. Sure, you cant see your joystick when you have the rift/vive on you - but since when was that a big problem? right?
Also, if you got touch or vive controllers you can always press the buttons in the cockpit. Works in DCS world.
Many do not understand... good mech should steer like a plane and not like a tank !
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Remember when we would occasionally get PS2 graphics games on the PC until some years ago? Like that Iron Man game?
Nowadays it is PS3 graphics it seems, we will be getting them for the next decade probably. Brace yourselves! Previous gen graphics on a doctored AAA game trailer FTW!
(Check out those soldiers' shadows when the hangar door opens lol, also does your own mech have a shadow or what? Anyone noticed?)
Its alpha footage so they got loads of time for improvements if its not planned until 2018 so.. Further the Unreal4 engine is far more than capable of looking great + by 2018 will start having 8K displays so even more room to look great!
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
I know that with today's gaming industry I shouldn't be giggity, but the first reaction when reading single player Mechwarrior 5 is
Then reality kicks in, and can already imagine the potential future letdowns, strange design decisions, compromises, the usual stuff to run the party for us.
(The video is ok, albeit it seems quite simplistic in a oomphy way to impress Titanfall's awesome button drivers). Let's hope for the best, at least it's a different team from the Online one, though it's still Piranha..only cthulhu knows what they have in store.
"There’s a huge contingent of fans that have been wanting a singleplayer MechWarrior 5 for years," Bullock tells me as we walk through the Piranha Games office. "Of course we wanted to make one, but being a smaller developer we had say, 'Okay first things first, we need to succeed with MechWarrior Online and that will allow us to make a singleplayer game.' And it took a while—a lot longer than we thought—but we’re doing it."
Instead of a series of linear missions, MechWarrior 5 puts you in command of a mercenary unit and gives you the freedom to either rise to mythic status or crash and burn along the way. Around 300 planets of the Inner Sphere will be open for business, letting you travel between the Great Houses while taking increasingly demanding contracts and building reputation with each faction as you also manage your lances of warriors and supporting technicians.
It's one part MechWarrior and one part Football Manager, Russ tells me. Every bullet you fire and every mech you lose will have a cost, and it’ll be up to you to make sure you're bringing in enough dough to keep your mercs on the payroll and their mechs in fighting condition. As you progress in prestige, the timeline also moves forward. Great Houses rise and fall according to the lore, new technologies are invented and sold, and eventually the ominous Clans come rampaging through the Inner Sphere like Genghis Khan and his Mongol horde.
Quote:
Leveraging an ambitious dynamic free market economy, stunning destructibility, and the kind of freedom and scale that hasn’t been seen since the first MechWarrior in 1989, Bullock is working to make MechWarrior 5 the ultimate realisation of BattleTech lore.
When you begin a new campaign, your mercenary company is in a sorry state. With only a weak mech at your disposal, you’ll be scraping by and taking low-level missions from the periphery states of the Great Houses to keep money coming in. Little by little your business will grow, but it will be up to you to decide how.
Quote:
The free market is probably one of the biggest components of MechWarrior 5," Bullock tells me. Mechs, pilots, technicians, weapon systems—everything you need to form a mercenary unit will have to be purchased from MechWarrior 5’s market. "The market is totally dynamic based on what year it is. In the year 3015, for example, they didn’t have any pulse lasers or Ferro-Fibrous armour as all of that technology comes in later. And it’s also going to depend where you are in the Inner Sphere. If you are in one Great House’s space, you’ll see mechs common among that house. That’s going to provide a whole level of flavour to your play experience each time you start a new campaign."
To that end, MechWarrior 5 will feature an unprecedented number of mechs to choose from. "Most MechWarrior games have had maybe 12 to 15 different mech chassis," Bullock explains. “We’re looking at having upwards of 60 chassis with 300 to 400 variants. You could probably play the game multiple times within just one Great House’s space and see different combinations on the free market."
Quote:
But mechs are only as good as the warriors piloting them. Players will also need to be mindful of their mercs and technicians, who each have their own skills and specialties. Likewise, different manufacturers will make variations of weapon systems, giving players granular control over every aspect of their mechs. Profits made from mercenary contracts will be quickly eaten away by repairs, resupply, and the ever-present cost of replacing slain comrades. It’s a huge amount of freedom but also an equally large responsibility if you’re reckless on the field of battle.
One thing MechWarrior fans will love is that damage modelling has been taken to a whole new level over MechWarrior Online. Each component now has multiple stages of disrepair, making brawls even more visceral as armour peels back after barrages to reveal the delicate mechanical skeletons underneath
Quote:
"Mechs aren’t just these paper tigers," Bullock says. "You don’t just one-shot things. It’s all about a battle of attrition, of using the hills, rocks, and trees for cover and making sure that when you get your chance to shoot, you make it count. You manage your heat, your ammo, and your positioning and you win that battle."
Any veteran MechWarrior player knows that it isn’t just about how well you’re able to shoot, but also how you use the terrain to your advantage. And with 300 planets, each needing their own battlefield that feels distinct, Bullock says finding a way to generate fun but unique terrain was easily one of Piranha Games' biggest challenges. "We needed to create a level generator system that wouldn’t be overly complex," Bullock explains, adding that since MW5's announcement the team has dedicated much of its time to solving this one complex riddle.
Quote:
What they devised is an elegant system that takes ingredients, like different military bases, and places them together with various groupings of terrain. It’s like playing an instrument: you have several notes to work with, but how you arrange them can create vastly different songs. After my demo, Piranha Games’ senior game designer David Forsey give me an opportunity to peek behind the curtain at the development back end of MechWarrior 5 to toy around with making different kinds of maps.
Quote:
Similar to creating a new map in Civilization, MechWarrior 5’s map tool lets you dictate the density of foliage, terrain patterns, weather, time of day and more. Now, all of these might not sound like they matter, but in the brutally strategic world of MechWarrior, they absolutely do. Wind storms on a Mars-like planet might blind you, forcing you to rely purely on thermal vision to see enemy mechs through the tempest. Likewise, dense forests can now cover the battlefield since Piranha Games doesn't have to account for all the challenges of syncing up 24 different players over the internet like in MechWarrior Online.
I really hope they don't cheap out on the VO between mercs/teammates. I seem to recall each character having unique little quips based on the mission/planet you were on in the original. Really helped give your squadmates some personality and establish that bond where you gave a shit about them!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Destructible environments, plausible physics, complex combat, free dynamic economy system, and all in glorious single-player only. It really sounds almost too good to be true..Obi Wan Piranhas, you're our only hope
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