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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Sat, 21st Dec 2013 13:52 Post subject: |
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Beta 2 came out a few days ago.
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Beta 2 Changelog:
New major Features:
* Ability to fully customize your race with race templates
* Don't want to play as Humans? Select one of seven additional races for a different experience (includes 84 new ship models and other assets)
Additional features:
* You can now design your Starbase before building it
* Changed Terraforming mechanic to transform planets and make them more hospitable to your race
* Starting planet pollution levels now vary and will affect planet quality
* Toxic planets can now be cleaned up and highly polluted planets can turn toxic, faster with the appropriate Ecological Cleansing technology
* Improved race starting colony placements on galaxy generation and more distinct flag/territory colors
* New Help screens (F1) with markers that display information as tooltips
* New Race stats / mission related bonus screen
* New Options window with additional controls for Video and Audio settings, Game settings to come
Fixes:
* Fixed AI issue where it would not clear previous targets and continue attacking even after an alliance treaty
* Fixed lag when loading video files
* Fixed troop pods not displaying the correct amount of troops in ship design
* Fixed an issue where ambient music kept playing during a video animation with its own audio stream
* Fixed a bug where after an Invasion the losing race would not account for the loss of the colony resulting in unexpected AI behaviour
* Fixed - Picking a previously disabled race or disabling Humans will no longer crash the game
* Fixed - reading race templates could sometimes cause the game to crash when starting
* Fixed - planetary pollution level not displaying properly on survey info
* Fixed - crash related to com button in tactical mode
* Fixed - Anti-matter torpedoes type to enveloping
* Fixed - Population display bug in Invasion view
* Fixed - Immaterial, Quasi-Immortal, Eco-Adaptive abilities will now apply bonuses vs. pollution
* Fixed - At least one missile tech needs to remain in race customization
* Fixed - tooltips not always showing on Orbitals and Defense windows on planet view
Other changes and improvements:
* Planetary building benefits are now affected by the structure condition
* Artifact worlds with ancient cities will now have proper starting resource levels
* Monetary Aid / Supplies Aid pacts duration changed from 5 to 10 turns (unlimited if alliance)
* Intelligence sharing has been added (available when friendly, automatic with alliance). Shares info about other races
* Turn notification that all stars have been explored will only be displayed once per game session
* Mercury and Venus planetary resources changed from poor to abundant
* Planetary special bonuses changed for Gold/Gem Deposits, Vistas and Monuments, tooltips added to show bonuses
* Launch fighter button now checks if fighters are available and toggles to indicate if fighters have been launched
* Cargo Holds renamed to Supply Bays
* ETA of ships in movement now account for JumpDrives
* Supply range calculation improved on galaxy map
* Default display option changed from full-screen exclusive to Borderless Window mode
* Having reached civilian buildings cap will no longer display for orbitals/defense structures
* Planetary building benefits will now scale more appropriately. Also fixed an issue where farming without buildings did not function on terran planets
* Homeworld backgrounds updated, some videos updated
* Text alignment improved on certain screens and other updated visuals
* Added colony view buttons for survey info and colony List
* Added Stations to the design screen
* Adjusted shield effect when hit by weapons
* Eremai device no longer discoverable via research
* Each weapon now has a unique SFX
* Repulsive race diplomatic options have been limited until friendly relations are established
* Options has been added to the main menu, currently only Audio tab is accessible, mute and master volume controls have been added
* Galaxy map star name labels improved. Zoom scroll "steps" doubled for more control
* Terraforming base mechanic has been changed but not yet complete, more changes to come
* Changed - Mission related images will no longer show humans when playing other races
* Changed - Text scrolling speed increased on help screens
* Changed - Trait_costs and tech_stats no longer editable in base game (will be available with modding in the future instead, this is necessary for game stability as base files should not be modified)
* Changed - UI buttons graphics to be standard across screens
* Changed - Starting number of colonies for certain races in Scenario mode for balancing
* Changed - Government building maintenance is now affected by population size
* Changed - Population Tax income is no longer linear (at higher population it won’t increase income as much as it used to)
* Pollution increase/clean-up is now a factor of industry and technology and will affect production capacity
* Changed - Advanced waste disposal tech will now increase industrial production capacity by reducing waste
* Changed - Ecological Cleansing tech will now speed up pollution clean-up on planets
* Changed - Anti-Toxins tech will now decrease pollution penalties on population and workforce
* Changed - Reduced Industry cost for building scouts while Cruiser and Mothership classes doubled
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And then a hotfix.
http://steamcommunity.com/app/236130/announcements
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Minor update since this morning to new version 4.61
Minor update:
* Re-enabled optimizations that were temporarily disabled this morning
* On main menu - 'Continue Game' will now be disabled if autosave is from versions 4.54-4.58 saved games (as they are incompatible and would crash otherwise)
* On new Planet List - resources will now check if they were surveyed otherwise it will show 'survey required'
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Thu, 6th Feb 2014 20:04 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 6th Feb 2014 21:21 Post subject: |
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looks nice , but will wait for some impressions
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 6th Feb 2014 22:45 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 20th Feb 2014 10:52 Post subject: |
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Horizon.Update.v1.0.0.79-ALI213
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Posted: Fri, 1st Aug 2014 12:01 Post subject: |
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Horizon.Update.v1.0.1.107-ALI213
chill out man, life is beautifull...
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 1st Aug 2014 12:24 Post subject: |
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Noone actually played it then, would like some opinions... 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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JBeckman
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Location: Sweden
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Fri, 1st Aug 2014 12:53 Post subject: |
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I played it before it was released (back in the early access). Didn't have time to play it after the release yet.
As a fan of 4x (MOO2 being the benchmark) the early versions IMO suffered from :
- lack of vision and polish (the second is obvious in an alpha or beta) - the design felt cheap
- the fights and encounters were weird, maybe that's because they tried something new and it didnt click with me - dunno. Maybe it's because im used to MOO.
- backstory with the human race is kinda nice, it certainly is welcome in this genre.
I haven't considered the game, at that point, as bad. Not at all.
Sorry, i don't remember anything else. Maybe i'll get myself to play it soon.
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Posted: Tue, 16th Dec 2014 10:58 Post subject: |
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Horizon.Update.v1.0.2.120-ALI213
chill out man, life is beautifull...
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