Horizon
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scaramonga




Posts: 9800

PostPosted: Tue, 16th Jul 2013 02:06    Post subject: Horizon
Anyone playing this? Thinking of getting Smile It's in early access, but seems good.


Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.

“Horizon is currently in an advanced Alpha stage with most of its features in-play but not yet finished. This means the game will continue to be improved and updated on a regular basis with bug fixes, balance tuning, AI improvements, as well as additional content.

http://store.steampowered.com/app/236130/?snr=1_7_15__13

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JBeckman
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Posts: 34978
Location: Sweden
PostPosted: Sat, 21st Dec 2013 13:52    Post subject:
Beta 2 came out a few days ago. Smile

Quote:

Beta 2 Changelog:

New major Features:
* Ability to fully customize your race with race templates
* Don't want to play as Humans? Select one of seven additional races for a different experience (includes 84 new ship models and other assets)

Additional features:
* You can now design your Starbase before building it
* Changed Terraforming mechanic to transform planets and make them more hospitable to your race
* Starting planet pollution levels now vary and will affect planet quality
* Toxic planets can now be cleaned up and highly polluted planets can turn toxic, faster with the appropriate Ecological Cleansing technology
* Improved race starting colony placements on galaxy generation and more distinct flag/territory colors
* New Help screens (F1) with markers that display information as tooltips
* New Race stats / mission related bonus screen
* New Options window with additional controls for Video and Audio settings, Game settings to come

Fixes:
* Fixed AI issue where it would not clear previous targets and continue attacking even after an alliance treaty
* Fixed lag when loading video files
* Fixed troop pods not displaying the correct amount of troops in ship design
* Fixed an issue where ambient music kept playing during a video animation with its own audio stream
* Fixed a bug where after an Invasion the losing race would not account for the loss of the colony resulting in unexpected AI behaviour
* Fixed - Picking a previously disabled race or disabling Humans will no longer crash the game
* Fixed - reading race templates could sometimes cause the game to crash when starting
* Fixed - planetary pollution level not displaying properly on survey info
* Fixed - crash related to com button in tactical mode
* Fixed - Anti-matter torpedoes type to enveloping
* Fixed - Population display bug in Invasion view
* Fixed - Immaterial, Quasi-Immortal, Eco-Adaptive abilities will now apply bonuses vs. pollution
* Fixed - At least one missile tech needs to remain in race customization
* Fixed - tooltips not always showing on Orbitals and Defense windows on planet view

Other changes and improvements:
* Planetary building benefits are now affected by the structure condition
* Artifact worlds with ancient cities will now have proper starting resource levels
* Monetary Aid / Supplies Aid pacts duration changed from 5 to 10 turns (unlimited if alliance)
* Intelligence sharing has been added (available when friendly, automatic with alliance). Shares info about other races
* Turn notification that all stars have been explored will only be displayed once per game session

* Mercury and Venus planetary resources changed from poor to abundant
* Planetary special bonuses changed for Gold/Gem Deposits, Vistas and Monuments, tooltips added to show bonuses
* Launch fighter button now checks if fighters are available and toggles to indicate if fighters have been launched
* Cargo Holds renamed to Supply Bays
* ETA of ships in movement now account for JumpDrives

* Supply range calculation improved on galaxy map
* Default display option changed from full-screen exclusive to Borderless Window mode
* Having reached civilian buildings cap will no longer display for orbitals/defense structures
* Planetary building benefits will now scale more appropriately. Also fixed an issue where farming without buildings did not function on terran planets
* Homeworld backgrounds updated, some videos updated

* Text alignment improved on certain screens and other updated visuals
* Added colony view buttons for survey info and colony List
* Added Stations to the design screen
* Adjusted shield effect when hit by weapons
* Eremai device no longer discoverable via research

* Each weapon now has a unique SFX
* Repulsive race diplomatic options have been limited until friendly relations are established
* Options has been added to the main menu, currently only Audio tab is accessible, mute and master volume controls have been added
* Galaxy map star name labels improved. Zoom scroll "steps" doubled for more control
* Terraforming base mechanic has been changed but not yet complete, more changes to come
* Changed - Mission related images will no longer show humans when playing other races
* Changed - Text scrolling speed increased on help screens
* Changed - Trait_costs and tech_stats no longer editable in base game (will be available with modding in the future instead, this is necessary for game stability as base files should not be modified)
* Changed - UI buttons graphics to be standard across screens
* Changed - Starting number of colonies for certain races in Scenario mode for balancing

* Changed - Government building maintenance is now affected by population size
* Changed - Population Tax income is no longer linear (at higher population it won’t increase income as much as it used to)
* Pollution increase/clean-up is now a factor of industry and technology and will affect production capacity
* Changed - Advanced waste disposal tech will now increase industrial production capacity by reducing waste
* Changed - Ecological Cleansing tech will now speed up pollution clean-up on planets
* Changed - Anti-Toxins tech will now decrease pollution penalties on population and workforce
* Changed - Reduced Industry cost for building scouts while Cruiser and Mothership classes doubled



And then a hotfix.
http://steamcommunity.com/app/236130/announcements

Quote:

Minor update since this morning to new version 4.61

Minor update:

* Re-enabled optimizations that were temporarily disabled this morning
* On main menu - 'Continue Game' will now be disabled if autosave is from versions 4.54-4.58 saved games (as they are incompatible and would crash otherwise)
* On new Planet List - resources will now check if they were surveyed otherwise it will show 'survey required'

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JBeckman
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Posts: 34978
Location: Sweden
PostPosted: Thu, 6th Feb 2014 20:04    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 6th Feb 2014 21:21    Post subject:
looks nice , but will wait for some impressions


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 6th Feb 2014 22:45    Post subject:
Horizon-FLT


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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scaramonga




Posts: 9800

PostPosted: Fri, 7th Feb 2014 00:49    Post subject:
Came a long way this has Smile pretty good game, but steep learning curve.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 7th Feb 2014 01:23    Post subject:
steeeeeeeeeeeeeeeeeeep Very Happy


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 20th Feb 2014 10:52    Post subject:
Horizon.Update.v1.0.0.79-ALI213
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Fugen




Posts: 2220

PostPosted: Fri, 1st Aug 2014 12:01    Post subject:
Horizon.Update.v1.0.1.107-ALI213


chill out man, life is beautifull...
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 1st Aug 2014 12:24    Post subject:
Noone actually played it then, would like some opinions... Smile


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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JBeckman
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Posts: 34978
Location: Sweden
PostPosted: Fri, 1st Aug 2014 12:45    Post subject:
I've played it a bit (Waiting for the updating to slow down before continuing.) but I am horrible at strategy games in general and thus these 4X inspired games tend to be quite challenging, I can manage somewhat on the lower difficulty levels though, for a while at least. Razz
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Fri, 1st Aug 2014 12:53    Post subject:
I played it before it was released (back in the early access). Didn't have time to play it after the release yet.
As a fan of 4x (MOO2 being the benchmark) the early versions IMO suffered from :
- lack of vision and polish (the second is obvious in an alpha or beta) - the design felt cheap
- the fights and encounters were weird, maybe that's because they tried something new and it didnt click with me - dunno. Maybe it's because im used to MOO.
- backstory with the human race is kinda nice, it certainly is welcome in this genre.

I haven't considered the game, at that point, as bad. Not at all.

Sorry, i don't remember anything else. Maybe i'll get myself to play it soon.
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Fugen




Posts: 2220

PostPosted: Tue, 16th Dec 2014 10:58    Post subject:
Horizon.Update.v1.0.2.120-ALI213


chill out man, life is beautifull...
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