Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!
This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest...
Multiplayer: No
System requirements:
Quote:
Recommended:
OS:Windows XP, Vista or 7
Processor:Intel Core i5 or better or AMD equivalent
Memory:4 GB RAM
Graphics:nVidia GeForce 9 series or better or ATI HD4000 series or better.
DirectX®:9.0c
Hard Drive:4 GB HD space
Additional:This game requires a monitor that supports a 1280X720 @ 60hrz (32 bits) resolution.
OK I played for some time and i love it so far . i will certainly need some patches, but i love combat and traps mechanic in this one. io might even end up buying it in future.
OK I played for some time and i love it so far . i will certainly need some patches, but i love combat and traps mechanic in this one. io might even end up buying it in future.
Well that's nice to hear Kind of forgot about it with the recent 3 games I bought. Anyone else have any thoughts on it?
OK I played for some time and i love it so far . i will certainly need some patches, but i love combat and traps mechanic in this one. io might even end up buying it in future.
- Added an argument in the command line that disables hardware audio acceleration which fixes some compatibility issues we've had with certain sound cards. To use it, right-click on Sang-Froid from your Steam game library, choose "Properties" and, in the "General" tab, click on "Set Launch Options". In the text field, just type "-softwareAudio" and click "OK".
- Fixed a bug that caused the game to play in a zoomed-in state if your Windows DPI-scaling settings were higher than 100%.
- Fixed a bug that only happened with some video cards that made the background of the minimap invisible.
- Increased the resolution of the Skill Points in the Skills page.
- Enhanced some item icons for higher resolution.
- Fixed a bug where your character could, in some rare cases, not move if he got hit while using a Ballista, Mortar, Holy Cross or Sacred Tree.
- Enhanced locking system for Rage attacks.
- Corrected a camera bug in the Main Menu.
- Balance changes to the Wayside Cross.
- We now properly save your experience points and skills when you quit the game after failing a night.
- Removed the fade in/out on cutscene characters.
- Corrected a bug that allowed you to place Watch-towers with zip lines that passed through the ground.
- Enhanced minimap.
- Corrected some animations that didn't loop properly.
- Changed the default keys to emulate the mouse wheel to Pg. Up and Pg. Down.
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