[iOS] Infinity Blade III [R]
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LeoNatan
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PostPosted: Tue, 10th Sep 2013 19:44    Post subject: [iOS] Infinity Blade III [R]
64-bit. Runs 5x faster on 5S than 5. Looks amazing.


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Last edited by LeoNatan on Sat, 21st Sep 2013 02:52; edited 1 time in total
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tw1st




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PostPosted: Tue, 10th Sep 2013 19:46    Post subject:
Very Happy


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sTo0z
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PostPosted: Tue, 10th Sep 2013 20:11    Post subject:
Yay. Very Happy

I'm still sad about the dungeons off-shoot though. Crying or Very sad


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LeoNatan
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PostPosted: Tue, 10th Sep 2013 20:17    Post subject:
Yeah, but imagine what they could do now. Dungeons already looked better than Diablo 3. Now imagine this iPhone 5S and what they could achieve. Laughing Laughing @ bliz
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sTo0z
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PostPosted: Tue, 10th Sep 2013 20:57    Post subject:
Haha, yah, I really want them to re-visit that project!


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sabin1981
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PostPosted: Tue, 10th Sep 2013 21:09    Post subject:
http://www.polygon.com/2013/9/10/4715534/infinity-blade-3-coming-to-ios
http://www.gametrailers.com/side-mission/61113/infinity-blade-iii-announced-coming-this-fall



Jesus H Christ... that looks spectacular. Considering the A6x already had Vita-beating specs, where does the A7 fit? Glad they're still supporting the iPad2 though I guess that won't last much longer :\

@Leo

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headshot
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PostPosted: Wed, 11th Sep 2013 02:14    Post subject:
5 times faster on 5S!? Meh! Sad

Id rather play it on my iPad 3 but I bet it would chug and look like ass lol.


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Breezer_




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PostPosted: Wed, 11th Sep 2013 09:04    Post subject:
Does 5s come with magnifying glass or something, the tiny screen is too small for playing this kind of games Laughing
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LeoNatan
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PostPosted: Wed, 11th Sep 2013 09:37    Post subject:
It's fine here. Buy glasses.
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sTo0z
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PostPosted: Wed, 11th Sep 2013 14:35    Post subject:
Breezer_ wrote:
Does 5s come with magnifying glass or something, the tiny screen is too small for playing this kind of games Laughing

The Infinity Blade games always felt great on the phones. Smile


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qrpiech




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PostPosted: Wed, 18th Sep 2013 19:51    Post subject:
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headshot
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PostPosted: Thu, 19th Sep 2013 03:04    Post subject:
Bought it on iPhone 5/iPad 3 today. No idea how it is on iPad 3 but its near enough identical in terms of performance and visuals on iPhone 5. Im not sure what the enhanced gfx of the iPhone 5S version are but its still a great game. Smile

I would be interested in the comparison videos though.

http://kotaku.com/the-best-looking-mobile-game-rises-again-more-powerful-1339631128


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Mchart




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PostPosted: Fri, 20th Sep 2013 19:01    Post subject:
They just released an update for the 5s that pushes the 5s hardware even more. Before, running on the 5s it really didn't look a whole lot better. This latest update apparently enables a whole bunch of shit to make it look better, and the game itself is 64bit for the A7 now.
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headshot
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PostPosted: Sat, 21st Sep 2013 02:48    Post subject:
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LeoNatan
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PostPosted: Sat, 21st Sep 2013 10:41    Post subject:
Soon.
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Mchart




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PostPosted: Sat, 21st Sep 2013 14:39    Post subject:
Even with the update IB3 doesn't look that much better on the 5s. Seems like they developed the game to push the a6 and not the a7.
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headshot
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PostPosted: Sun, 22nd Sep 2013 03:12    Post subject:
Mchart wrote:
Even with the update IB3 doesn't look that much better on the 5s. Seems like they developed the game to push the a6 and not the a7.


Really? They really bigged it up in the release features!

Quote:
- Optimized for 64-bit iPhone 5S
- The iPhone 5S features full screen anti-aliasing, bloom, full screen vignettes, distortion, high resolution shadows, and environmental reflections - it looks crazy awesome!


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Hfric




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PostPosted: Sun, 22nd Sep 2013 13:10    Post subject:
Laughing but how you can see all this on a this small screen


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consolitis
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PostPosted: Sun, 22nd Sep 2013 14:32    Post subject:
After an hour of play these games become really boring..

BUT.. I love the design of the enemies Very Happy Very Happy Very Happy So crazy Very Happy


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headshot
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PostPosted: Sun, 22nd Sep 2013 15:37    Post subject:
New weapons, shields and armor keep me playing Infinity Blade games Smile


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LeoNatan
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PostPosted: Sun, 22nd Sep 2013 16:05    Post subject:
Hfric wrote:
Laughing but how you can see all this on a this small screen

You look at it lol wut
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headshot
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PostPosted: Mon, 23rd Sep 2013 03:03    Post subject:
LeoNatan wrote:
Hfric wrote:
Laughing but how you can see all this on a this small screen

You look at it lol wut


Cool Face


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Stormwolf




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PostPosted: Mon, 23rd Sep 2013 18:27    Post subject:
damn, IOS 7 required :< Guess i'll have to wait for a jailbreak. Damn, didn't even know this was coming. Thought it ended with Dungeons.
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headshot
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PostPosted: Mon, 23rd Sep 2013 18:39    Post subject:
Stormwolf wrote:
damn, IOS 7 required :< Guess i'll have to wait for a jailbreak. Damn, didn't even know this was coming. Thought it ended with Dungeons.


I still dont have IOS 7 on my iPhone 5 and the appstore gives me the option download a pre-IOS 7 compatible version Smile


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Mchart




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PostPosted: Mon, 23rd Sep 2013 20:21    Post subject:
headshot wrote:
Mchart wrote:
Even with the update IB3 doesn't look that much better on the 5s. Seems like they developed the game to push the a6 and not the a7.


Really? They really bigged it up in the release features!

Quote:
- Optimized for 64-bit iPhone 5S
- The iPhone 5S features full screen anti-aliasing, bloom, full screen vignettes, distortion, high resolution shadows, and environmental reflections - it looks crazy awesome!


That's the thing. On the iphone screen you just really don't make out those extra details. AA in particular. Given the pixel density on the screen there are hardly any jaggies to begin with.

I maintain this game was intended to push the A6 and Chair really had no idea how powerful the A7 was going to be.
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headshot
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PostPosted: Tue, 24th Sep 2013 17:49    Post subject:




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