Mashinky puts a new twist on top of rock-solid 'Train Tycoon' gaming.
Build and manage your own transport empire in a procedural-generation worlds, offering endless possibilities in a sandbox-style gameplay. The right strategy will always be a different one!
Uniquely combining realistic graphics with old-school construction mode with rules inspired by board games, Mashinky combines the best of both worlds: eye-candy of 3D visuals and addictiveness of isometric gameplay, adding its own unique vibe in the process.
Inspired by classic games from the 90s especially by Chris Sawyer's Transport Tycoon and Sid Maier's Railroad Tycoon 2. It takes it to the next level with features such as multiplayer and endless modding possibilities, the result is a deep and challenging game made by a fan, for fans, that will make every train sim enthusiast come back for more.
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- Procedurally generated fully editable sandbox maps with planty of bussiness opportunities
- 7 historical eras from steam age to modern maglev trains
- Unique combination of schematic construction view, fully 3D world and driver cabin view where you can drive your trains
- Upgrades or customizations for everything including stations, industry buildings, depots and trains (by special bonus wagons).
- At least 16 different cargo types, 28 engines and over 40 different wagons
- Challenging puzzle-like track laying possible to do flyover crossing, semaphore driven optimized railroad nodes.
- Sandbox variable quests and subsidies, scripted events.
- Board game inspired rules, simple to learn and understand but complex with many possibilities
- Multiplayer for up to 8 players on the map.
- Massive mod support
- Smooth 4 seasons transition
- More to come
After college I started working for 2K Czech and I has helped to finish the game Mafia II. And after that for another 5 years I worked on the engine for the game Mafia III, then I subsequently crossed into Bohemia Interactive, where more than a year I’m dealing with the development of new technology and graphic effects as a Senior Engine Programmer. Furthermore, since 2009 I’m working in the evenings and weekends on my own game, a strategy game Mashinky,, a spiritual successor to my favourite game Transport Tycoon (1994, Microprose).
The switch back and forth between the schematic and 3D views looks pretty cool. That bridge towards the end looked a bit wacky though. I wonder if it lacks height editing/graduated terrain?
Hmm, that perspective switching looks quite promising. TTD style building, but non-blocky results? Sign me up. I just hope the economy part of the game will be good too...
Approximately how long will this game be in Early Access?
“Release of the full version is planned for 2019. Until then, the game will be updated on a weekly basis, introducing new content, features and challenges.”
How is the full version planned to differ from the Early Access version? “The full version of Mashinky game will include historical eras full of trains, industries, big cities and challenging sandbox quests
- 7 eras from the steam age to the future
- 21 different industries
- 28 railway engines
- Tons of scripted sandbox quests
- Mod support
- Multiplayer modes and other types of transport are also on my to do list! ”
What is the current state of the Early Access version? “Mashinky is a unique combination of realistic graphics combined with an isometric construction mode and board game-like rules, which is already addictive mix to play for a few dozen hours.
- Procedurally generated sandbox mode full of transport possibilities, fully editable
- 2 historical eras
- 7 industries
- 8 engines, 16 different wagons
- Many challenging sandbox quests
- Three gameplay modes: construction, realistic and driver view”
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