-Travel through a giant universe with more than 20 star systems and countless planets.
-Discover more than 100 unique space stations and more than 30 customizable spaceships.
-Play the way you like and choose between story-driven, mission-based and sandbox gameplay.
-Wage war on or form alliances with the different fractions and alien races of the universe.
-Use the complex trading system with more than 170 different goods to your advantage.
-Experience a space simulation in a class of its own with breathtaking graphics in Full HD and atmospheric background music.
The game is fantastic, I've had such a blast playing this on my Pod and Pad2 while waiting for the Windows version to be released. It's been in dev for a long time and was even originally pencilled for a 2011 release, like the OSX version, but yay for finally coming out Retail DVDs are only available in Austria/Germany/Switzerland but the digital release is coming to Steam
Give us some mini-review Sabin! Is it more trade or combat oriented? How about story? Is it dumbed down or it actually has some depth (stats for ships, weapons, etc.). Combat is more tactical or something like Freelancer? Need. Moar. Info.
Egh, I'm done posting reviews.. half the time nobody reads them anyway (TL;DR lololol) so meh. Short and sweet;
It's more Freelancer than Freespace. Each ship has stats, each weapon has stats, each component for the ship has stats. Combat oriented primarily, but with a heavy trade aspect. Randomised missions (Freelancer-esque; assassination, delivery, trade, etc) and voiced plot missions. Some of the most impressive visuals on handheld devices and, from what I've seen of the OSX version, even BETTER on the desktops.
Bah, typical; a summer drought with barely any games getting released, and now once august kicks in suddenly you have lots of very interesting titles to play. My backlog's about to reach critical mass.
sabin1981 wrote:
Egh, I'm done posting reviews.. half the time nobody reads them anyway (TL;DR lololol) so meh.
I don't usually comment on those, but I always read them here. Even if it's just a paragraph or two, they're always more insightful than IGN or other so-called review sites.
This looks like it might be the space game I've always been looking for. I hope it's not overly complex like all those space games.
Shush you, complexity is never a bad thing. The problem with games like X3 is that they don't really do much to ease in new players, but rather just drop you down in a crappy scrapbucket and tell you to bugger off. Some people are fine with learning everything by trial and error, but it can be understandably off-putting too.
It seems it will cost 15€. Not bad if it ends up being a good port.
inz wrote:
DarkRohirrim wrote:
This looks like it might be the space game I've always been looking for. I hope it's not overly complex like all those space games.
Shush you, complexity is never a bad thing. The problem with games like X3 is that they don't really do much to ease in new players, but rather just drop you down in a crappy scrapbucket and tell you to bugger off. Some people are fine with learning everything by trial and error, but it can be understandably off-putting too.
Let's hope that the next X3 have an easier learning curve.
Last edited by Roger_Young on Mon, 30th Jul 2012 16:10; edited 1 time in total
I'm with DR on this, I've always preferred Freelancer to X3 simply because of how insanely overly complex the game became. X1/X2 were great but X3 was insane with its complexity and learning curve... like inz said; it puts some people off. Frontier/X-BtF/Freelancer <3
And to be fair, in X3 the emphasis is more on the business side of things than most people are interested in - you just can't get those massive fleets without building a trading empire of your own to support one first.
Aye, that's it! It went from being a combat/trading space opera... and turned into a huge megacorp simulator They really did emphasis the empire side of things, which turned me off the game, even as awesome as it was.
It's no Freelancer-beater, but it's still pretty damned good
That game was to hard. Over and over again on this forum I hear people love it. Then i tried it my self and it was freking hard. Would not recommend it.
Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.
Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.
Well I could not finish it. Just kept dying. But i should say that it was not until the end that i understand how the aiming worked.
Ahh. Well, if the memory and experience has soured it too much for you, I *strongly* recommend giving it another try with the proper knowledge of how combat works Considering how hard we are to please around here, there's definitely a reason why we all praise Freelancer constantly
I liked Freelancer, but I found it somewhat linear... Did I miss something with that game; I remember playing it, completing a story mission, grinding random missions, doing another story mission, grinding some more etc etc.
I don't think I did a lot of deep exploration, did I miss out by not doing that?
Oh yeah,
Spoiler:
I wanted more Dyson Sphere levels... that was simply awesome, but I just felt it was a little bit of an anticlimax....
Last edited by Kaltern on Thu, 9th Aug 2012 20:40; edited 1 time in total
Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.
Well I could not finish it. Just kept dying. But i should say that it was not until the end that i understand how the aiming worked.
Not really, if you look at it in that way.. yeah.. it's a linear game, especially in SP/Story mode, but what made the game shine was the whole package, the way it was made and the open-ended MP world - which was later modded into the SP.
Not really, if you look at it in that way.. yeah.. it's a linear game, especially in SP/Story mode, but what made the game shine was the whole package, the way it was made and the open-ended MP world - which was later modded into the SP.
Hmm, I don't think I ever played MP... I think I missed out there.
Microsoft shut the main server browser down a couple years back but people just went ahead and made their own browser, along with some cracking mods like the aforementioned TNG and Discovery. A lot of servers have a STRONG emphasis on role-play and you can actually get booted if you play OOC. It was great fun
Microsoft shut the main server browser down a couple years back but people just went ahead and made their own browser, along with some cracking mods like the aforementioned TNG and Discovery. A lot of servers have a STRONG emphasis on role-play and you can actually get booted if you play OOC. It was great fun
Bah, I miss all the good stuff I love anti-OOC games; ever play Gemstone MUD? They banned accounts for being OOC; I made a joke ingame once, trying to make out a new invention called a Credit Card. I got a P@M from a GM warning me to not bring RL stuff into the game. And then he gave me a 12hr XP boost for promoting RP
I wonder if I can design a new sapce exploration/combat game and then use Kickstarter to hire people to make it
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