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NFOAC
Posts: 6015
Location: India
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Posted: Tue, 28th May 2013 19:06 Post subject: [Wii] Wii Games on PC - Dolphin |
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Wanted to try some Wii Games especially Legend of Zelda and Super Mario Galaxy my config is
Core i3 3220
GTS 250 1GB
8GB DDR3 RAM
Would i be able to run the games properly ?
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Posted: Tue, 28th May 2013 19:09 Post subject: |
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Depends what speed your 3220 is running at. You're going to need 3.2Ghz++++ for the vast majority of games, I'd also stick to either Native or, at most, 1.5x internal resolution since your card might struggle otherwise.
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NFOAC
Posts: 6015
Location: India
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Posted: Tue, 28th May 2013 19:29 Post subject: |
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So which games should I start? Or does it not matter and does the scrubbed wbfs work
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NFOAC
Posts: 6015
Location: India
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Posted: Tue, 28th May 2013 19:37 Post subject: |
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No I meant do some games runs better
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Posted: Tue, 28th May 2013 20:02 Post subject: |
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Ah, well... yeah.. less intensive games will usually run better but there's really no confirmed "will it/won't it" scenario to go by, I'm afraid. For instance; I can run Xenoblade at full speed, yet the Resi Chronicles games are laggy. If you want to know more, check the wiki;
http://wiki.dolphin-emu.org/index.php?title=Main_Page
Usually people post their specifications and how well the game does or doesn't run.
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 14:08 Post subject: |
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Im gonna try super Mario galaxy 2 scrubbed since its just a 1gb file
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 14:54 Post subject: |
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Just looked at specs but different version are showing different results of fps
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Posted: Wed, 29th May 2013 14:56 Post subject: |
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Aye, that's another thing you have to keep in mind when it comes to emulators; as they progress further along in development, the developers try to achieve greater accuracy -- and that means increased system requirements. However! They also learn more about the code in general and strive to optimise and make it run better. So yeah... >_> Honestly, with around 3.4Ghz on your proc you "should" be okay for the majority of games. I ran Dolphin on my E7200 at 3.6Ghz and had no trouble on the VAST majority, indeed I was playing Xenoblade with 3x IntRes and had full 30fps a good 99% of the time.
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 18:20 Post subject: |
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Whats your GPU ?
Last edited by NFOAC on Wed, 29th May 2013 18:23; edited 2 times in total
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Posted: Wed, 29th May 2013 18:22 Post subject: |
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I've got a GTX570 though until you start going up for the intres enhancements, Dolphin is predominantly a CPU-bound emulator.
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 18:23 Post subject: |
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Also can you recommend some games I'm getting Scrubbed only games
And region of games does not matter right ?
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 18:51 Post subject: |
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I'm gonna get Super Mario Galaxy 1 and 2 and Legend of Zelda lets see how it goes
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Posted: Wed, 29th May 2013 19:13 Post subject: |
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Music keeps cutting off in SMG, it really ruins the game.
To fix that you have to use the LLE audio and for that you need at least 4 ghz.
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 19:17 Post subject: |
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Tried New Super Mario Galaxy and it ran at constant 60fps
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 19:27 Post subject: |
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Is there no scrubbed version of Legend of Zelda Skyward Sword ? I cannot find it anywhere
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Posted: Wed, 29th May 2013 19:31 Post subject: |
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You can scrub them yourself; http://www.wii-homebrew.com/download/nintendo-wii-downloads/pc-tools/wiiscrubber/ Unless you want a prescrubbed version for smaller downloads? However! I'll save you the time and hassle; Skyward Sword requires the Motion Plus addon - which isn't emulated to a degree where it would be useful on the emulator. To play Skyward Sword you'd need a real Wiimote, real M+ and real sensor bar -- or something equivalent.
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 19:36 Post subject: |
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Ok is it the same for Twilight Princess ?
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 19:45 Post subject: |
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Can you suggest some games apart from above which are must play
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Posted: Wed, 29th May 2013 20:05 Post subject: |
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Alien Syndrome
Arc Rise Fantasia
Dawn of Discovery
Disaster - Day of Crisis
Fire Emblem 10
Fortune Street
Fragile Dreams
Ju-On The Grudge
Little King's Story
Mario Kart Wii
Metroid Prime Trilogy
Monster Hunter Tri
Muramasa
Pandora's Tower
Paper Mario - Thousand Year Door (Gamecube)
Phantasy Star Online Ep 1 & 2 Plus (Gamecube)
Rayman Origins
Resident Evil The Umbrella Chronicles
Resident Evil The Darkside Chronicles
Resident Evil 0 (Gamecube)
Resident Evil 1 Remake (Gamecube)
Resident Evil 4 Wii Edition
Rune Factory Frontier
Silent Hill - Shattered Memories
Skies of Arcadia (Gamecube)
Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
Tales of Symphonia
Tatsunoko vs Capcom
The Last Story
Xenoblade Chronicles
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NFOAC
Posts: 6015
Location: India
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Posted: Wed, 29th May 2013 20:09 Post subject: |
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How is Kirby Yarn?
Also is there a guide to configure 360 controller
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NFOAC
Posts: 6015
Location: India
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Posted: Thu, 30th May 2013 12:58 Post subject: |
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I cant get the character move other keys work with 360 controller
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Posted: Thu, 30th May 2013 13:46 Post subject: |
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If you're playing a Wii game, you most likely have to configure the NUNCHUK for the analogue stick on your 360 controller. As I explained last night about configuring CLASSIC, simply select NUNCHUK in the dropdown menu, CONFIGURE, then set your 360 controls.
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NFOAC
Posts: 6015
Location: India
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Posted: Fri, 31st May 2013 23:51 Post subject: |
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[Profile]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button X
Buttons/1 = Button Y
Buttons/2 = Button B
Buttons/- = Shoulder L
Buttons/+ = Shoulder R
Buttons/Home = Start
IR/Left = Right X-
IR/Right = Right X+
Shake/X = Trigger R
Shake/Y = Trigger R
Shake/Z = Trigger R
Extension = Nunchuk
Nunchuk/Buttons/C = Shoulder L
Nunchuk/Buttons/Z = Trigger L
Nunchuk/Stick/Dead Zone = 25.000000
Nunchuk/Stick/Up = Left Y+
Nunchuk/Stick/Down = Left Y-
Nunchuk/Stick/Left = Left X-
Nunchuk/Stick/Right = Left X+
Nunchuk/Shake/X = Shoulder R
Nunchuk/Shake/Y = Shoulder R
Nunchuk/Shake/Z = Shoulder R
Rumble/Motor = Motor L|Motor R
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E
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Posted: Sat, 1st Jun 2013 00:02 Post subject: |
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And here's mine, with the 360 controller;
Gamecube controller: GCPadNew.ini
Quote: |
[GCPad1]
Device = XInput/0/Gamepad
Buttons/A = Button A
Buttons/B = Button X
Buttons/X = Button B
Buttons/Y = Button Y
Buttons/Z = Shoulder R
Buttons/Start = Start
Main Stick/Up = Left Y+
Main Stick/Down = Left Y-
Main Stick/Left = Left X-
Main Stick/Right = Left X+
Main Stick/Modifier = LSHIFT
Main Stick/Modifier/Range = 50.000000
C-Stick/Up = Right Y+
C-Stick/Down = Right Y-
C-Stick/Left = Right X-
C-Stick/Right = Right X+
C-Stick/Modifier = LCONTROL
C-Stick/Modifier/Range = 50.000000
D-Pad/Up = Pad N
D-Pad/Down = Pad S
D-Pad/Left = Pad W
D-Pad/Right = Pad E
Triggers/L-Analog = Trigger L
Triggers/R-Analog = Trigger R
Main Stick/Dead Zone = 9.999999
[GCPad2]
[GCPad3]
[GCPad4]
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Wiimote with Nunchuk and Classic extensions; WiimoteNew.ini
Quote: |
[Wiimote1]
Device = XInput/0/Gamepad
Buttons/A = Click 0
Buttons/B = Click 1
Buttons/1 = 1
Buttons/2 = 2
Buttons/- = Q
Buttons/+ = E
Buttons/Home = RETURN
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = Click 2
Shake/Y = Click 2
Shake/Z = Click 2
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
Classic/Buttons/A = Button B
Classic/Buttons/B = Button A
Classic/Buttons/X = Button Y
Classic/Buttons/Y = Button X
Classic/Buttons/ZL = Trigger L
Classic/Buttons/ZR = Trigger R
Classic/Buttons/- = Back
Classic/Buttons/+ = Start
Classic/Left Stick/Up = Left Y+
Classic/Left Stick/Down = Left Y-
Classic/Left Stick/Left = Left X-
Classic/Left Stick/Right = Left X+
Classic/Right Stick/Up = Right Y+
Classic/Right Stick/Down = Right Y-
Classic/Right Stick/Left = Right X-
Classic/Right Stick/Right = Right X+
Classic/D-Pad/Up = Pad N
Classic/D-Pad/Down = Pad S
Classic/D-Pad/Left = Pad W
Classic/D-Pad/Right = Pad E
Classic/Buttons/Home = Thumb L
IR/Width = 65.000000
Classic/Triggers/L = Shoulder L
Classic/Triggers/R = Shoulder R
IR/Height = 65.000000
Extension = Classic
Classic/Left Stick/Dead Zone = 9.999999
[Wiimote2]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote3]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote4]
UDP Wiimote/Update_Accel = 0
UDP Wiimote/Update_IR = 0
UDP Wiimote/Update_Butt = 0
UDP Wiimote/Update_Nunchuk = 0
Source = 0
[Wiimote5]
[BalanceBoard]
Source = 0
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As you can see, Nunchuk is set to WSAD/LCTRL/SHIFT with mouse controlling Wiimote and 360 controller functioning as Gamecube and Wii-Classic controls.
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NFOAC
Posts: 6015
Location: India
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Posted: Sun, 2nd Jun 2013 05:45 Post subject: |
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Not working at all both these files gave me complete opposite results my previous files were better is there a way i can just drop in a ini file and get it working ?I tried copy pasting the file didn't worked
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