Cities in Motion 2
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Skinnerul




Posts: 72

PostPosted: Sun, 24th Mar 2013 15:55    Post subject: Cities in Motion 2
Official web page: Cities In Motion 2
Publisher: Paradox Interactive
Developer: Colossal Order
Genre: Business simulation
Release date: 02-04-2013
Description: Build the transport network of the future. Face new challenges and new modes of play. Contend with day night cycles, dynamic cities and more. Organize timetables to bring order out of chaos. When nothing goes to plan adapt, or crash and burn.
Gameplay:



I can't wait more to realease this game.
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Moshi




Posts: 346
Location: Slovenia
PostPosted: Sun, 24th Mar 2013 15:57    Post subject:
Me too! Played countless hours of CiM 1 and its mods!!!

Come on second april!
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Areius




Posts: 14853

PostPosted: Sun, 24th Mar 2013 16:00    Post subject:
Too bad it's only about transportation, would've been a great simcity rival otherwise.


PC: Yes. Console: No.
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lolozaur




Posts: 26310

PostPosted: Sun, 24th Mar 2013 17:09    Post subject:
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Norton86




Posts: 20

PostPosted: Sun, 24th Mar 2013 17:17    Post subject:
Are people insane, this has NOTHING to do with simcity or any other city building sim
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 24th Mar 2013 17:28    Post subject:
Norton86 wrote:
Are people insane, this has NOTHING to do with simcity or any other city building sim


Where did that come from? Who are these insane people you are talking about?
lol


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Areius




Posts: 14853

PostPosted: Sun, 24th Mar 2013 18:37    Post subject:
Probably because of my comment Smile


PC: Yes. Console: No.
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dethy




Posts: 3076
Location: Conclave of Shadows
PostPosted: Sun, 24th Mar 2013 23:08    Post subject:
Areius wrote:
Probably because of my comment Smile



Yea, stop confusing people with your bullshit Razz

I'm looking forward to this game. First one wasn't too bad, it had it's issues though.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Skinnerul




Posts: 72

PostPosted: Tue, 26th Mar 2013 12:34    Post subject:
1 week remaining
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Skinnerul




Posts: 72

PostPosted: Mon, 1st Apr 2013 13:48    Post subject:
tomorrow is a big day
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Moshi




Posts: 346
Location: Slovenia
PostPosted: Mon, 1st Apr 2013 14:23    Post subject:
Can't wait!!!!!!!
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dethy




Posts: 3076
Location: Conclave of Shadows
PostPosted: Mon, 1st Apr 2013 21:11    Post subject:
Is it really out tomorrow? defuq there was no press or anything for this game lol


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 1st Apr 2013 21:26    Post subject:
CoD, this ain't.
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dlatimer




Posts: 11

PostPosted: Tue, 2nd Apr 2013 11:47    Post subject:
dethy wrote:
Is it really out tomorrow? defuq there was no press or anything for this game lol


Never a good sign. Like a movie that goes straight to DVD perhaps?
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Areius




Posts: 14853

PostPosted: Tue, 2nd Apr 2013 11:54    Post subject:
Or they don't spend a shitload of cash on 'pretty useless' advertising and just let the game market itself and have spend that money on the game instead. We'll see, it doesn't look half bad.


PC: Yes. Console: No.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 2nd Apr 2013 11:57    Post subject:
Paradox games are always very low-key on hype. They have their established audience and their games would never grab the audience that visit sites with those obnoxious gaming ads.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Tue, 2nd Apr 2013 12:05    Post subject:
There´s a crack at 3dm´s website.


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Areius




Posts: 14853

PostPosted: Tue, 2nd Apr 2013 12:12    Post subject:
Already? Game isn't even out on Steam yet?


PC: Yes. Console: No.
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Skinnerul




Posts: 72

PostPosted: Tue, 2nd Apr 2013 18:04    Post subject:
1 hour Bouncy Gal'
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 2nd Apr 2013 18:38    Post subject:
release trailer



Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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friketje




Posts: 2092

PostPosted: Tue, 2nd Apr 2013 18:44    Post subject:
I loved the first one, but i'm not sure about this one.
Setting up timetables looks like a terrible idea, to much micromanagement, with this mechanic the game can feel like real work instead of a game. Some people will love this though.
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Norton86




Posts: 20

PostPosted: Tue, 2nd Apr 2013 19:21    Post subject:
Just waiting for the endless demo to come up on the bay
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Areius




Posts: 14853

PostPosted: Tue, 2nd Apr 2013 20:39    Post subject:
Cool game, pretty fun doing the tutorial, on to the real game now Smile


PC: Yes. Console: No.
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7thunders




Posts: 1480

PostPosted: Wed, 3rd Apr 2013 15:50    Post subject:
Cities.in.Motion.2-RELOADED

NFO

 Spoiler:
 
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Moshi




Posts: 346
Location: Slovenia
PostPosted: Wed, 3rd Apr 2013 18:54    Post subject:
WOW!

So far I can say game is beautiful (visually)!! Feels like a true metropolis!!!!!

Good options when creating lines and tracks! Haven't really mastered the timetable option yet but it feels good so far.

Building roads is sooooooooooo coooooooool and soooooo many options!

I am dissapointed by the lackluster choice of vehicles and the fact that trams can't go off road anymore. Sad

Game feels a bit buggy though, mouse look is reversed and can't find an option to set it to normal.
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Areius




Posts: 14853

PostPosted: Wed, 3rd Apr 2013 19:03    Post subject:
Yeah, it's a bit buggy indeed. Sometimes moving forward with "W" is like ten times as fast. No idea how that happens. But yes, it's fun and plays along nicely.


PC: Yes. Console: No.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Wed, 3rd Apr 2013 22:39    Post subject:
Just bought it after playing the Iso Demo for around 2 hours. The gfx style is suitable and very solid. I like it! The timetable function is a very powerful tool and the streetbuilding is the best I´ve seen so far in a pc game. I must admit, I had my doubts after the preview trailer, but I am very pleased about the finished product. Every new feature in this game is well thought (like the zone painting).

There are a few bugs (no gamebreakers) but I am very sure the devs will take care of... like they did in their first game.

Compared to popular AAA+ titles these days this game is a gem. It´s developed in a high moddable environment so it´s only a matter of time till we´ll get more than the 3 Trams that a currently available.

Two thumbs up and here are my 20€ Very Happy
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Wed, 3rd Apr 2013 23:18    Post subject:
There is also; Cities in Motion 2 ALiAS

 Spoiler:
 


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Wed, 3rd Apr 2013 23:36    Post subject:
Really tempting.

I won the 1st one on a public steamgift some weeks ago, played a little.
But now, dynamic cities and timetables sounds interesting...

@hirschq Love your avatar btw Wink


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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Wed, 3rd Apr 2013 23:45    Post subject:
get a room, you two Razz


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