Train Fever-"modern-day Transport Tycoon"
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prudislav
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PostPosted: Thu, 14th Feb 2013 18:42    Post subject: Train Fever-"modern-day Transport Tycoon"
TRAIN FEVER by Urban Games - gambitous project

Code:
Train Fever is a railroad-focused business simulation game with role-playing elements. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

[i]"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.[/i]

Classical role-playing elements let you identify with your game character. Earn achievements and collect experience points, then use them to train your skills. Four basic skills directly affect game-deciding parameters such as access to infrastructure and vehicle market, maintenance rates, access to statistics and intelligent organization, and much more. Devise your own strategy!”

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Website:[url]http://www.train-fever.com/ [/url]
Gambitous page:http://www.gambitious.com/ideas/2496-train-fever-pc-mac
Features:
    Randomly generated, modifiable terrain with realistic dimensions
    Advanced passenger simulation
    Dynamically simulated urban development
    Procedurally generated buildings
    No grid – that is, the game world is not limited to 90 (or 45) degree angles
    Vehicles from more than 150 years of transportation history
    Four distinct characters
    Comprehensive skill system
    Detailed 3D graphics
    Freely adjustable zoom factor

Trailer:
Gameplay Video:
Screenshots:http://www.train-fever.com/media/screenshots/
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LuftBrada




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PostPosted: Thu, 14th Feb 2013 18:59    Post subject:
seems fun, but Im not investing Cool Face
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LeoNatan
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PostPosted: Thu, 14th Feb 2013 19:09    Post subject:
I like how he puts train tracks and destroys half of some poor man's farm. Laughing
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Muki




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PostPosted: Thu, 14th Feb 2013 19:51    Post subject:
Instead of achievements, experience and other lol wut crap they could've considered adding a stock market and fiscal simulation like in Railroad Tycoon. That really added another layer to those games. I miss it so much from OpenTTD.
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Bendi




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PostPosted: Thu, 14th Feb 2013 21:45    Post subject:
Lol, there's something really wrong with the timer right now. I takes over two weeks for the train to go between towns.


sin317 wrote:

typical jew comment
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prudislav
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PostPosted: Tue, 19th Mar 2013 17:30    Post subject:
87% funded - 12 days left
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Badrien




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PostPosted: Tue, 19th Mar 2013 17:52    Post subject:
oh wow.. I have been waiting for a spiritual successor to ttp for years. still play the original from time to time.

Glad to see it nearly funded!


RTX ON
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prudislav
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PostPosted: Tue, 19th Mar 2013 18:03    Post subject:
yep it looks pretty nice
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Areius




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PostPosted: Tue, 19th Mar 2013 18:08    Post subject:
Muki wrote:
Instead of achievements, experience and other lol wut crap they could've considered adding a stock market and fiscal simulation like in Railroad Tycoon. That really added another layer to those games. I miss it so much from OpenTTD.

This.

Ah well, glad to see the possibility of funding, wouldn't be bad to see more simulators Smile


PC: Yes. Console: No.
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prudislav
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PostPosted: Tue, 19th Mar 2013 18:10    Post subject:
and German alpha gameplay video
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Sin317
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PostPosted: Tue, 19th Mar 2013 18:14    Post subject:
omg a game made by swiss. I never thought i'll see the day Smile
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briangw




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PostPosted: Tue, 19th Mar 2013 19:52    Post subject:
Wow, so I cannot invest as a US Citizen? That sucks! And I thought the Swiss were neutral. lol
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Sin317
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PostPosted: Tue, 19th Mar 2013 20:06    Post subject:
where did it say so ? On the top there is a button for "USD".
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no9999




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PostPosted: Tue, 19th Mar 2013 21:08    Post subject:
Invested 40,- ...gettin the game and perhaps even some cash lol Very Happy
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briangw




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PostPosted: Wed, 20th Mar 2013 04:25    Post subject:
Sin317 wrote:
where did it say so ? On the top there is a button for "USD".


This is the error I get after logging on with my GMail account and clicking Invest:

"We are sorry, it is currently not possible to invest as a US Citizen"

Shit, maybe I should defect. lol
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Areius




Posts: 14856

PostPosted: Wed, 20th Mar 2013 09:09    Post subject:
no9999 wrote:
Invested 40,- ...gettin the game and perhaps even some cash lol Very Happy

In 5 years Cool Face


PC: Yes. Console: No.
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Silent_Lurker




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PostPosted: Wed, 20th Mar 2013 11:07    Post subject:
Sounds very nice.

Do you get an alpha version like Pcars or KSP once you invested ?
Can't find any info on this.


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Areius




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PostPosted: Wed, 20th Mar 2013 12:10    Post subject:
Silent_Lurker wrote:
Sounds very nice.

Do you get an alpha version like Pcars or KSP once you invested ?
Can't find any info on this.

They plan to release a beta version. Check their Q&A website.


PC: Yes. Console: No.
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prudislav
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PostPosted: Thu, 21st Mar 2013 07:42    Post subject:
funded
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Sin317
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PostPosted: Thu, 21st Mar 2013 08:43    Post subject:
100% , nice Smile
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deelix
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PostPosted: Thu, 21st Mar 2013 08:58    Post subject:
TTD with better gfx Awesome

OpenTTD is one of few PC games I play Smile
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no9999




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PostPosted: Thu, 21st Mar 2013 12:33    Post subject:
Areius wrote:
no9999 wrote:
Invested 40,- ...gettin the game and perhaps even some cash lol Very Happy

In 5 years Cool Face


So soon ? So Much Win
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Sin317
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PostPosted: Thu, 21st Mar 2013 12:48    Post subject:
aerius didn't read properly, thats all. You get cash on a quarterly (4 times a year) basis, based on how much you invested. The 5 years refers to, when this (royalities) will stop being versed.

Of course with a 40€ investment, we're talking cents here, single cents Smile
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crossmr




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PostPosted: Thu, 21st Mar 2013 14:54    Post subject:
Quote:
Of course with a 40€ investment, we're talking cents here, single cents

they're claiming a conservative ROI of 165%, that's not cents.


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Silent_Lurker




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PostPosted: Thu, 21st Mar 2013 15:19    Post subject:
crossmr wrote:
Quote:
Of course with a 40€ investment, we're talking cents here, single cents

they're claiming a conservative ROI of 165%, that's not cents.


This is IF they achieve the goal of 30 000 units sold.
Break even (the point you will not loose money) is 20 000 units.
Kinda like how pCARS is working. (with greater numbers)

But it is really doable.
Seiing Simcity claimed as UBER GAME FAIL of the year and selling 1.1 Millions units Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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KillaK




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PostPosted: Fri, 22nd Mar 2013 11:36    Post subject:
Man, I really want that game. It looks so serene and relaxing.

Of course it'll be hair pullingly challenging after a while, but something about that gameplay video just spoke to me on a different level.
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Areius




Posts: 14856

PostPosted: Fri, 22nd Mar 2013 11:45    Post subject:
Silent_Lurker wrote:
crossmr wrote:
Quote:
Of course with a 40€ investment, we're talking cents here, single cents

they're claiming a conservative ROI of 165%, that's not cents.


This is IF they achieve the goal of 30 000 units sold.
Break even (the point you will not loose money) is 20 000 units.
Kinda like how pCARS is working. (with greater numbers)

But it is really doable.
Seiing Simcity claimed as UBER GAME FAIL of the year and selling 1.1 Millions units Laughing

But SimCity has a shitload of marketing, this game will probably have zilch. That said, 30k isn't that high and should be possible.


PC: Yes. Console: No.
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no9999




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PostPosted: Wed, 22nd May 2013 12:44    Post subject:
Quote:
Dear investors, Good news: Urban Games GmbH, the legal entity for our developer studio, has officially been founded.
This is a Swiss company with limited liability. Urban and I are already working full-time for the final development of Train Fever. Soon, 2d/3d-artist Manu Oehler will join us. Regarding our company and the development of Train Fever, everything is going according to schedule so far.
Our development plan is tailored to minimize the risk of running out of time. For this goal, we first improve the major engine features and run tests to verify that everything works also in the large scale.
Soon, we will then switch to working on game-play. A detailed development plan will be shared with the inner circle at a later point in time.
One particular engine feature is the terrain.
Due to many requests for huge dimensions, we are currently finalizing the implementation of a 256 square kilometer terrain with a one meter resolution. This is way larger than what other simulation games (e.g. SimCity, Cities in Motion 2) can offer.
We believe that such dimensions are important to make constructing railway lines fun and realistic. Also, it’s a feature which we can greatly use for marketing the game.
In a next step, the investor cooperative and the legal entity for the project will be founded.
As the Gambitious Team has already explained in the last update, this is very time consuming because - in order to setting up the optimal legal structures - we have to take into consideration international tax and accounting regulations.
Fortunately, the Gambitious Team is doing a great job here so that we can concentrate on development. Also note that we have decided to continue updating our website www.train-fever.com.
One month ago, we added a forum and a newsletter service. You can register for the newsletter, but do not necessarily have to, because we will share all important information with our investors first or at the same time at least.
Besides that, publisher negotiations enter the home stretch. We are currently resolving the last low-level issues. We look forward to sharing the results with the inner circle soon. Thanks again for making Train Fever a reality!
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Imoen




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PostPosted: Wed, 22nd May 2013 16:13    Post subject:
Thanks for sharing, dooo want!
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Hfric




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PostPosted: Wed, 22nd May 2013 17:27    Post subject:
where is my Train fever POLAND Laughing


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