riggers skinners animators?
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Freakness
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PostPosted: Wed, 26th Dec 2012 02:22    Post subject: riggers skinners animators?
Are there any riggers, skinners or animators on this forum?
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WaldoJ
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Posts: 32678

PostPosted: Wed, 26th Dec 2012 04:54    Post subject:
I'm a skinner, now put the fucking lotion in the basket!


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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doobzilla




Posts: 1099
Location: Team America's Mount Rushmore Base. Stolen from Indians.
PostPosted: Wed, 26th Dec 2012 14:28    Post subject:
WaldoJ wrote:
I'm a skinner, now put the fucking lotion in the basket!




Hobo Zombie: TRAAAAAAAIIIINNNNNNSSSSSS
Woman Zombie: COMPLAAAAAAAIIIIIIINNNNNSSSSS
Englishmen Zombie: REFRAAAAAAAAAIIIIIINNNNNSSSSS
Thanks for the idea Lutz!
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Wed, 26th Dec 2012 15:42    Post subject:
What are you mainly interested in? So far (having nothing else to do) I'm rigging Citra (FC3)
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Freakness
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Posts: 3583

PostPosted: Wed, 26th Dec 2012 20:06    Post subject:
Modern and prehistoric weapons, prehistoric animals and modern humans. Have you tried BonesPro for MAX? Its got automatic features, but not properly cracked yet.
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moosenoodles




Posts: 18411

PostPosted: Wed, 26th Dec 2012 21:23    Post subject:
what problems were you haveing with the cracked bones pro 4.6? what do you mean by not "properly" cracked yet..

was it the vertex rollout?
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Freakness
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Posts: 3583

PostPosted: Wed, 26th Dec 2012 21:39    Post subject:
I havent tried it myself, but afaik only version for max 2013 was cracked. Many people are having problems with it.
What I'm basically looking for is a person who can do all of the 3 tasks. For money or for free. 3d models must be prepared for a video game engine.
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xExtreme




Posts: 5811
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PostPosted: Wed, 26th Dec 2012 23:04    Post subject:
Freakness wrote:
Have you tried BonesPro for MAX? Its got automatic features, but not properly cracked yet.


Had no idea there's such a plugin, mainly cause I'm a Maya user, and Blender, using 3Ds Max only for import/export scripts.

Will try that Bones Pro to see what can do.

Edit: Lawl found two version on a fast search for BonesPro, one is for 2010/2011 Max and the other one for 2013...thing is...I have Max 2012 Laughing
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Freakness
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Posts: 3583

PostPosted: Wed, 26th Dec 2012 23:10    Post subject:
Well, max is easy to get on torrent sites. Just few clicks away. You can have many multiple versions on your windows of max.
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xExtreme




Posts: 5811
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PostPosted: Wed, 26th Dec 2012 23:20    Post subject:
Getting Max 2013 now with the full suite and, I guess you guys were talking about this version of BonesPro 3D-IO Bones PRO Ver 4.6 For 3Ds Max 2013 – XFORCE (some are saying that vertex menu but suppose to work if you don't use anti_strong_names.reg)

Also, on what engine? Home made or...?
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Freakness
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Posts: 3583

PostPosted: Wed, 26th Dec 2012 23:52    Post subject:
ce3. Dont use reg files, it may break stuff. Do a search on cgp**sia on bonespro and read comments on cracking. Also register on chp**rs.com if you need access fast to gfx related stuff, its a torrent site for graphics.
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Thu, 27th Dec 2012 00:08    Post subject:
CE3? CryEngine 3?

I'm already on that shits from months really good source for things like this Very Happy
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Freakness
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Posts: 3583

PostPosted: Thu, 27th Dec 2012 03:55    Post subject:
yeah. I wonder if there are any animation presets software[3dsmax plugin] where you can choose limb count and based on that the software generates walk/run/shoot animations. Philosopheraptor
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Thu, 27th Dec 2012 08:07    Post subject:
Damn, to bad my knowledge is kinda "limited" on CE3, mainly cause my PC can't really run it, runs ok for like half an hour and then boom... Sad Hmm...I had one a plugin for Maya which had animation presets, but they were kinda weak, ofc you could tweak them for more FPS.

Installed BonesPro last night, but uhm...they went really bitching with that tutorials on site, no idea how to add bones to mesh, all their tutorials are directly after you have bones on it.

Edit: Oh, thought the plugin auto makes skeleton Laughing Adding bones now...
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deelix
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Posts: 32062
Location: Norway
PostPosted: Thu, 27th Dec 2012 11:26    Post subject:
I must admit I didn't read "riggers" at first :/
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 27th Dec 2012 11:27    Post subject:
I really have no idea what this is about Razz


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Freakness
Banned



Posts: 3583

PostPosted: Thu, 27th Dec 2012 14:54    Post subject:
What do you mean 'boom'?
try watching this tutorial: Digital Tutors - Custom Characters in CryENGINE
its on cgp
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Thu, 27th Dec 2012 21:12    Post subject:
By boom I meant that after like 30 minutes SDK starts to act like a shit in wheelchair, also found some tutorials on google about Maya > CryEngine even through I wasn't searching anything like that Laughing Also couldn't archive anything with BonesPro, and in fully rigged Citra on Maya today.

Regarding your game, any team or just you alone?
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Freakness
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Posts: 3583

PostPosted: Thu, 27th Dec 2012 21:34    Post subject:
No team yet. At this point the only thing in a game engine I cant do myself is those 3 things. Well, I could do, but the tutorials are always not detailed enough. They skip or redo parts so . Everything else is doable by me. And its not one game, but many games planned.

And about the 'shit in a wheelchair', I dont get it. Does it throw graphical artifacts or something? Which ce3 version have you tried? And regarding archiving. What do you mean? Is it a feature in the plugin itself?
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