While most roguelikes and platformers of late seem to be tasking us with traveling downwards, there’s one that stands out for its pursuit of the opposite direction, and in the most finest of forms, it has to be said. Davioware’s TowerClimb started off life as a freeware macguffin, but soon became an object of much admiration which caused the developer to deem it worthy of further development. Since those early days we’ve been treated to the game’s glorious beta, and it tastes oh so good.
With permadeath, a harsh and procedurally generated difficulty supplied by the many snoozing creatures, spikes and rising lava, TowerClimb is easily one of the most anticipated platformers of 2013. As is usual with games with such a refined difficulty and learning curve, this is an experience that takes time to master, and even then it can be down to the luck of the draw and your on-the-spot decision making as to whether you’ll ever reach the top of this dastardly tower. Epic in scale and of a legendary status even in this list, we’re very excited for the release of TowerClimb. (While most roguelikes and platformers of late seem to be tasking us with traveling downwards, there’s one that stands out for its pursuit of the opposite direction, and in the most finest of forms, it has to be said. Davioware’s TowerClimb started off life as a freeware macguffin, but soon became an object of much admiration which caused the developer to deem it worthy of further development. Since those early days we’ve been treated to the game’s glorious beta, and it tastes oh so good.
( http://indiestatik.com/2013/01/01/top-50-most-anticipated-indie-games-of-2013/ )
"In one brief morning play session, TowerClimb has provided more memorable moments than some games provide after days of dedicated play." - Rock Paper Shotgun.
"This is a game worthy of every geek's attention, and the climb itself perfectly analogous to the brutal challenge and ecstatic reward of hardcore gaming. This is high-grade, old-school awesomeness, distilled into a singular, literally monolithic adventure. If Towerclimb doesn't get famous, we can pretty much pack it in and call it a day for indie games." (blog comment)
Game is very cheap (5 CAD).
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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