Publishers accused of trying to exploit Kickstarter
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SpykeZ




Posts: 23710

PostPosted: Sat, 22nd Sep 2012 16:14    Post subject: Publishers accused of trying to exploit Kickstarter
Quote:
If a known developer is using Kickstarter to fund its next game, be careful -- the money might end up getting used to ostensibly give a major publisher a new game for free. Obsidian CEO Feargus Urquhart has revealed that publishers tried to use his company for that very purpose.

"We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter," he revealed on his team's own KS page. "I said to them 'So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don't get to keep the brand we make and we only get a portion of the profits.'


Source


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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 22nd Sep 2012 17:59    Post subject:
The problem isn't funding their games through Kickstarter, they have the right to use it as everyone else. The problem is funding their games through eg Obsidian's name, while in essence it's a eg EA game.

Oh and, riposte!


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 22nd Sep 2012 18:02    Post subject:
Fucking finally, I was starting to get sick from all this kickstarted bullshit.


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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pillermann




Posts: 2577

PostPosted: Sat, 22nd Sep 2012 18:34    Post subject:
b0se wrote:
Fucking finally, I was starting to get sick from all this kickstarted bullshit.

word! time for EA to assume direct control
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 22nd Sep 2012 18:37    Post subject:
b0se wrote:
Fucking finally, I was starting to get sick from all this kickstarted bullshit.


Backed 24 projects · Rotterdam, Netherlands · Joined February 2012

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Bendi




Posts: 3395

PostPosted: Sat, 22nd Sep 2012 18:53    Post subject:
b0se wrote:
Fucking finally, I was starting to get sick from all this kickstarted bullshit.


Yeah! Fuck kickstarter.


So many good projects and I can support only a few Wink
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Sun, 30th Sep 2012 11:41    Post subject:
Valve: ‘only 60% of Kickstarter games will actually launch’
Quote:
Valve’s Chet Faliszek has predicted to VG247 that only 60% of successfully funded Kickstarter projects will see the light of day. Although the developer has personally funded a lot of Kickstarter projects himself, he has warned of the potential dangers of the crowd-sourcing method.

“I’ve funded a lot of things on Kickstarter,” Faliszek told us in our interview, “I figure 60% of these projects will actually create something by the end, and I’m fine with that. It’s going to be interesting for projects that take a long time, for teams that aren’t as experienced, seeing what people think, and to see what’s going to happen two or three years from now.”

“Are they actually going to deliver and come through with it?” Faliszek mused, “So yeah, that will be interesting to see. But I do hope that it maintains being a viable way, because I love being able to see people saying, ‘yeah, I’m just going to do this project.’”

Faliszek has recently hosted a number of lectures that discuss ways in which aspiring game developers can break into the games industry, and he firmly believes that you don’t have to make a full game to be successful.

“You can make things in Steam Workshop,” he continued, “People laugh when I say that, but it’s like, people have earned six-figure incomes by doing that. We’ve given millions of dollars to people, so that’s a viable way to go about getting into the games industry.”

“Then of course the indie scene – what’s happening there right now is powerful, because it’s giving so many people opportunities, and fuelling more people to do that,” he added.

Valve has also recently launched Steam Greenlight, a platform for developers to submit their titles for community approval on the store. Faliszek urges anyone who thinks they have made a solid indie game to come forward and make themselves known.

“That just came out of a necessity as we were getting very backlogged with requests,” Faliszek said of Greenlight, “It’s hard because we never know if we’re making a bad choice or not in accepting games on to Steam.”

“If someone wants to be on Steam they can say, ‘hey guys check this game out, it really should be on Steam, it’s awesome.’ We’re always going to be missing things when people aren’t submitting their games but should be, so Greenlight just makes it a very open choice as it’s the community that decides.”

Do you agree with Faliszek’s comments? Let us know below.


http://www.vg247.com/2012/09/30/valve-60-of-kickstarter-games-will-actually-launch/


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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madmax17




Posts: 19299
Location: Croatia
PostPosted: Sun, 30th Sep 2012 11:53    Post subject:
Trying to pitch steam and belittle kickstarter
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 30th Sep 2012 12:23    Post subject:
Not really, he said he likes it and uses it alot despite the risks. He didn't really say it as a negative.

Don't forget that more Kickstarter funded games = more PC games = more games on Steam.

All those Kickstarter games promise a copy on Steam etc, no? Wink Valve couldn't be more happy about Kickstarter or anything similar that allows people that otherwise wouldn't be able (easily) to make PC games. Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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peter980




Posts: 1977

PostPosted: Sun, 30th Sep 2012 12:27    Post subject:
Well, it's not bad estimate.
Just become someone gave money does not make project successful. It may not get released, or even worse, released as a bad game.
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madmax17




Posts: 19299
Location: Croatia
PostPosted: Sun, 30th Sep 2012 12:31    Post subject:
And about 30% of games that have funding never get released lol nba live (the last 2-3 ones) comes to mind.
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Mister_s




Posts: 19863

PostPosted: Sun, 30th Sep 2012 12:49    Post subject:
consolitis wrote:
The problem isn't funding their games through Kickstarter, they have the right to use it as everyone else. The problem is funding their games through eg Obsidian's name, while in essence it's a eg EA game.

Oh and, riposte!

What is this based on?
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 30th Sep 2012 12:53    Post subject:
Hm.. what do you mean?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mister_s




Posts: 19863

PostPosted: Sun, 30th Sep 2012 12:54    Post subject:
Ah nevermind, you were speaking in general terms. I thought you meant EA was behind Obsidian's current KS project.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 30th Sep 2012 12:55    Post subject:
Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th Sep 2012 12:56    Post subject:
consolitis wrote:
The problem isn't funding their games through Kickstarter, they have the right to use it as everyone else.


I disagree with that on general principle. Why do publishers with billions of dollars in the bank "have the same right" to get other people to pay for their games for them? Neutral The whole idea of Kickstarter is crowdfunding for teams, developers, etc that don't have the starting capital to create the project alone. I really don't think publishers should be allowed to use the service and by doing so they're just making a mockery of it.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 30th Sep 2012 13:00    Post subject:
For the record, IMO, publishers putting their games on KS and people actually KSing "publisher" games, I find these two equally troubling.

But I can't find an actual reason for them to not be allowed to do it, no matter how it troubles me.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Sun, 30th Sep 2012 13:04; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th Sep 2012 13:02    Post subject:
I find it deeply troubling and most certainly shouldn't be allowed. Small, and even large (as is the case with Obs) teams go to Kickstarter to raise funding for their projects because publishers refused to help. The idea of a publisher then using KS as another revenue for themselves? No, I find that incredibly insulting and most definitely shouldn't be allowed.
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Epsilon
Dr. Strangelove



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Location: War Room
PostPosted: Sun, 30th Sep 2012 13:11    Post subject:
I know from a credible source that this is a tale of the ages. Wink
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 30th Sep 2012 13:30    Post subject:
They have every right. We as customers have the same amount of right not to humor them with our money.

As for doing it covertly, yeah, that should be disallowed and should be banned as soon as it comes to light. But if they do it above the table? There is absolutely nothing wrong with that. Just another form of pre-orders.
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Hfric




Posts: 12017

PostPosted: Mon, 1st Oct 2012 00:50    Post subject:
consolitis wrote:
Not really, he said he likes it and uses it alot despite the risks. He didn't really say it as a negative.

Don't forget that more Kickstarter funded games = more PC games = more games on Steam.

All those Kickstarter games promise a copy on Steam etc, no? Wink Valve couldn't be more happy about Kickstarter or anything similar that allows people that otherwise wouldn't be able (easily) to make PC games. Smile
Laughing hell no they only are jelly about it and starting to pimp out theirs own KICK with named GREEN LIGHT


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Game90




Posts: 231

PostPosted: Mon, 1st Oct 2012 04:08    Post subject:
It might be morally questionable for big publishers to exploit KS, but legally there is nothing to stop them from doing it. Money before ethics!


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randir14




Posts: 4950

PostPosted: Mon, 1st Oct 2012 06:12    Post subject:
JackQ wrote:
Valve: ‘only 60% of Kickstarter games will actually launch’


That's part of the reason why I've only funded Obsidian and InXile. Their games seem to have a good chance of releasing due to the experience of the teams behind them.
I think unknown developers need to have a lot to show during their campaign if they want to be successful, FTL and Banner Saga are examples of how to do it right.
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Ohshi




Posts: 50

PostPosted: Mon, 1st Oct 2012 09:36    Post subject:
randir14 wrote:
JackQ wrote:
Valve: ‘only 60% of Kickstarter games will actually launch’


That's part of the reason why I've only funded Obsidian and InXile. Their games seem to have a good chance of releasing due to the experience of the teams behind them.
I think unknown developers need to have a lot to show during their campaign if they want to be successful, FTL and Banner Saga are examples of how to do it right.


Aren't former Bioware guys behind Banner saga? How come they're suddenly unknown and inexperienced? Very Happy
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Mon, 1st Oct 2012 10:14    Post subject:
Ohshi wrote:
randir14 wrote:
JackQ wrote:
Valve: ‘only 60% of Kickstarter games will actually launch’


That's part of the reason why I've only funded Obsidian and InXile. Their games seem to have a good chance of releasing due to the experience of the teams behind them.
I think unknown developers need to have a lot to show during their campaign if they want to be successful, FTL and Banner Saga are examples of how to do it right.


Aren't former Bioware guys behind Banner saga? How come they're suddenly unknown and inexperienced? Very Happy


Banner Saga's devs experience in Bioware:

- making coffee
- copying stuff
- cleaning floors
- carrying documents
- being a chair for a more expierenced employees

 Spoiler:
 
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csebal




Posts: 455

PostPosted: Mon, 1st Oct 2012 11:29    Post subject: Re: Publishers accused of trying to exploit Kickstarter
SpykeZ wrote:
Quote:
If a known developer is using Kickstarter to fund its next game, be careful -- the money might end up getting used to ostensibly give a major publisher a new game for free. Obsidian CEO Feargus Urquhart has revealed that publishers tried to use his company for that very purpose.

"We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter," he revealed on his team's own KS page. "I said to them 'So, you want us to do a Kickstarter for, using our name, we then get the Kickstarter money to make the game, you then publish the game, but we then don't get to keep the brand we make and we only get a portion of the profits.'


Source


Well.. if by exploiting you mean: they provide organization, distribution, a safety net in case the project runs out of funds, then yes.. there might be publishers out there hoping to ride the kickstarter wave.. are they worse than the dozens of other independent developers who do the same?

We will see at least some of the big kickstarter projects fail in a year or two and if I would have to bet, I would say it will not be the ones with publishers behind them.

What we have now is pretty much the gold rush phase of crowd funding. It is a new concept, seems promising, but we are still in free fall and there is no telling as of yet, whether there will be solid rock or lots of pillows underneath us when we land.

What people are not getting (yet) is that publishing is a risky business. A publisher gives money to a company in exchange for the promise that the company will deliver something they can sell. It is an investment and as with every investment, publishers try to minimize their risk by investing into genres and products and companies that are proven to be successful. Crowd funding has the same risk, but in exchange were are "merely" offered a game and no share of the eventual profits, so in a sense we are a lot worse off than a publisher would be in the same situation. In fact, a publisher can cut its losses if it sees a project fail, by withholding parts of the funds if the project fails to meet milestones, etc. Crowd funding pays for everything up front and once they have our money, we literally have no say in what they do with it.

Everyone has big and great ideas they would love to get money for, but only a marginal percentage of those "great" ideas would actually stand the test of reality.

Crowd funding really turned things upside down, as now almost every idea will get funded, if they can present it promisingly enough and often by people who just have no sense of reality, so in essence people are willingly giving out money for feasibility studies of new ideas.

This would be a very cool thing, if those same people would not expect a product at the end of the process, but - and it takes no big visionary to predict this - a good portion of those projects will never come to fruition, or the end result will be worthless.

Furthermore, as we are investing into often vague ideas here, everyone imagines how it will work a little differently, meaning that at the end, a big portion of the players will just not get what they imagined they were paying for, so even if the project succeeds and produces a decent end result, there will be a portion of the backers who just will not be satisfied with it, as it will not match their vision.

I predict the whole crowd funding thing to die in its current form as soon as the big failures start to roll in, but this most definitely is good for one thing. It shows that the people are in fact willing to put up money up front if they are promised something decent and if that trust survives the fall of kickstarter, we might see a shift in the whole publishing business, where instead of publishers picking and funding projects, we will have players do that, with the publishers being only there to provide the framework in which the system works (and of course to reap the profits, as companies always do)

Even if my vision from above comes true, I do not necessarily see this as a bad thing personally as it would still provide the benefits of the current system where less popular genres also have a chance of getting funded, while also give projects (and backers) a safety net to rely on if things go wrong.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 1st Oct 2012 15:08    Post subject: Re: Publishers accused of trying to exploit Kickstarter
csebal wrote:
with the publishers being only there to provide the framework in which the system works (and of course to reap the profits, as companies always do)

If the big publishers enters in the process I really doubt that they will only provide the framework. They will end up interfering with the whole process, because to be honest they want just want the profits and the chance to get more profits.
We will see developers to going through the same process that the guys from Grim Dawn have been through with Titan Quest.
Of course there are a few small decent publishers, that probably could help in the way foresee. But in order to this to work we need that publishers had a different mentality has most have now.
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