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nerrd
Posts: 3607
Location: Poland / USA
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Posted: Wed, 1st Aug 2012 19:38 Post subject: Oculus Rift |
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http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
Quote: | Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.
We're here raising money on Kickstarter to build development kits of the Rift, so we can get them into the hands of developers faster. Kickstarter has proven to be an amazing platform for accelerating big and small ideas alike. We hope you share our excitement about virtual reality, the Rift, and the future of gaming.
Designed for gamers, by gamers.
The Rift takes 3D gaming to the next level. There are a number of VR headsets out there, but none that deliver a truly immersive gaming experience. Most products either lack the technical features required for believable immersion or sit at a very high price-point ($20,000+) reserved for the military or scientific community.
We set out to change all that with the Rift, which is designed to maximize immersion, comfort, and pure, uninhibited fun, at a price everyone can afford. |
Quote: | "It looks incredibly exciting, if anybody’s going to tackle this set of hard problems, we think that Palmer’s going to do it. So we’d strongly encourage you to support this Kickstarter.”
Gabe Newell, President and Owner Valve |
Skip the 3DHDTV, save your money for this.
http://video.msnbc.msn.com/in-game/47804782#47804782
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Posted: Wed, 1st Aug 2012 19:55 Post subject: |
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I will, once the 1080p 2.0 version comes out (and there's proper support for this thing - this won't work with any game right out of the box due to the fov implementation).
640x800 per eye just isn't good enough no matter how large the viewing area is.
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OchoBits
Posts: 717
Location: In Unknown Kadath
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Posted: Wed, 1st Aug 2012 20:11 Post subject: |
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Oh man, this could change POV porn forever.
Wait, what?
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nerrd
Posts: 3607
Location: Poland / USA
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Posted: Wed, 1st Aug 2012 20:53 Post subject: |
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inz wrote: | 640x800 per eye just isn't good enough no matter how large the viewing area is. |
Oh snap. Posted this before I had to run out of the house and didn't read the whole page. That low res is seriously disappointing.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 5th Aug 2012 09:24 Post subject: |
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300$ seems really cheap to me when you consider that you pay like 170$ for a TrackIR which does only the tracking, and not as good as this thing.
For 130$ extra you get a stereoscopic 3d display without any kind of ghosting or other issues you have with 3d glasses.
Yeah the resolution is kinda low but it's just a developer's kit right now and it will be improved in the consumer version. Even with the low resolution, reception has been exceptional.
Personally I don't think the resolution matters that much for this thing right now because it's all about the VR feel that you can only get with a 3d view with low latency head tracking. Yeah you'll see some pixels, but so what? It's about movement not sharpness.
Sabin, what do you mean with carmack backpedaling on his support?
In his quakecon keynote he sounded very convinced that it's awesome and better than what he had come up with, and that was only 3 days ago.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 5th Aug 2012 09:34 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:03; edited 1 time in total
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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Sun, 5th Aug 2012 10:38 Post subject: |
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Interinactive wrote: | I want to lay down the $300, but I'd rather the consumer version later, unless more info comes to light about other practical uses people could have for it |
I was thinking the same - Im tempted, but I'd rather wait and see peoples comments about it
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 5th Aug 2012 11:59 Post subject: |
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@surray
Well I'm not going to fight personal opinion I just don't think paying $300+ for a 640x800 pseudo-VR headset is something I'm interested in. Even Carmack himself said that it's 640x800. What is more likely to happen is that you'll fork out $300 (which pretty much means it will be €300) and get the normal kit...... then six months later they'll magically produce one with 3x higher resolution and you'll be left with an inferior, but still expensive, product.
Yes.. I'm cynical
As for the backpedaling? I hadn't seen QuakeCon, so I can't comment on that but BEFORE the Rift went on Kickstarter, Carmack was praising the thing all over place -- he was showing off Doom 3 BFG with it. Then when the KS was announced, Carmack suddenly starts tweeting about how he's not going to back it, though he did think it was a good step for VR. Kinda hard to stay enthusiastic when the major proponent of the device suddenly shows that it's obviously not good enough for HIM to buy one. Though I could just be reading into it a bit much -- so thanks for letting me know about the QuakeCon comments.
Like I said earlier, the idea looks good but I'm just not convinced yet. Maybe if I had €300 to piss up the wall I'd be more excited.. but for now? It's just a low-resolution and expensive curio that, like TrackIR, needs software to be specifically made to take advantage of it. Bah.. ignore me, I'm just being grumpy and jaded so I don't get super excited about it right now... 
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 5th Aug 2012 12:40 Post subject: |
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sabin1981 wrote: | As for the backpedaling? I hadn't seen QuakeCon, so I can't comment on that but BEFORE the Rift went on Kickstarter, Carmack was praising the thing all over place -- he was showing off Doom 3 BFG with it. Then when the KS was announced, Carmack suddenly starts tweeting about how he's not going to back it, though he did think it was a good step for VR. Kinda hard to stay enthusiastic when the major proponent of the device suddenly shows that it's obviously not good enough for HIM to buy one. Though I could just be reading into it a bit much -- so thanks for letting me know about the QuakeCon comments. |
Probably just a misunderstanding there.
Considering you get Doom 3 BFG with the developer kit he's obviously supporting the kickstarter and giving the game away for free to anyone else who supports it.
When the kickstarter started he was trying to clarify that it's not his own development, because many people thought these were the VR goggles that he was working on for the last year or so, when in reality he found out about these Oculus Rift goggles and gave up his own project because these were better and further along and trying to do exactly what he was trying to accomplish.
So maybe him trying to say that it's not his own stuff and he had nothing to do with developing them came off as him saying that he's not supporting them.
Not the case though, he's a big supporter and said so in his quakecon keynote, a day after kickstarter went live and was way way past it's target already.
You're absolutely right of course in that if you order the developer kit now for 300$ there'll be one that's much better 6 months from now or something. That's just how pretty much everything goes with new tech that's developing fast.
There's no arguing that you'll get a better product if you wait, but also objectively I must say that what you get for 300$ now is already cheaper and better than any comparable product out there, so it's very attractive for early adopters.
300$ is also not out of this world in terms of pricing. 300$ is pretty affordable for most people, even just for a fun gadget. People pay more than that for tablets that they barely use.
I'll grab one and will let you know if it's any good when they ship in december :-)
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 5th Aug 2012 12:44 Post subject: |
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Surray wrote: | When the kickstarter started he was trying to clarify that it's not his own development, because many people thought these were the VR goggles that he was working on for the last year or so, when in reality he found out about these Oculus Rift goggles and gave up his own project because these were better and further along and trying to do exactly what he was trying to accomplish. |
That makes a lot of sense, I guess, thanks. I still think €300 (because that's honestly what it will be) is too high for a low-res curio and just because the HMZ-T1 is more expensive and offers less, doesn't mean I should agree with this one either .. but, like I said, I'm cynical and almost always broke as fuck.. so €300 is a huge outlay with very little in return (at the moment!)
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Surray
Posts: 5409
Location: Europe
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VonMisk
Posts: 9450
Location: Hatredland
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Posted: Sun, 5th Aug 2012 17:00 Post subject: |
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inz wrote: | I will, once the 1080p 2.0 version comes out (and there's proper support for this thing - this won't work with any game right out of the box due to the fov implementation).
640x800 per eye just isn't good enough no matter how large the viewing area is. |
Surely 1080p would just be an annoyance with such small screens?
Or does this thing require a 3d monitor? Thought it would only need a 3d-able graphics card and this thing? I mean it has an integrated small screen in it, right?
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VonMisk
Posts: 9450
Location: Hatredland
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Posted: Sun, 5th Aug 2012 17:03 Post subject: |
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wizarD. wrote: | inz wrote: | I will, once the 1080p 2.0 version comes out (and there's proper support for this thing - this won't work with any game right out of the box due to the fov implementation).
640x800 per eye just isn't good enough no matter how large the viewing area is. |
Surely 1080p would just be an annoyance with such a small screen? |
But the viewing screen is small and the distance from the eye is quite short so the resolution doesn't have to be high.
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VonMisk
Posts: 9450
Location: Hatredland
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Posted: Sun, 5th Aug 2012 17:07 Post subject: |
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The sad thing is that your brain and eyes will hurt as fuck after a short while using these glasses.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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vurt
Posts: 13641
Location: Sweden
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Posted: Sun, 5th Aug 2012 17:16 Post subject: |
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VonMisk wrote: | The sad thing is that your brain and eyes will hurt as fuck after a short while using these glasses. |
That's very individual.
Would indeed be nice with ARMA etc, hell, most games.. still quite happy with Track IR5 and my 3D TV, its a nice combo and this would probably be slightly better. The support for Track IR could be better though.
Last edited by vurt on Sun, 5th Aug 2012 17:17; edited 1 time in total
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Posted: Sun, 5th Aug 2012 18:32 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:08; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 5th Aug 2012 18:44 Post subject: |
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Those are just 3d goggles.
The Oculus Rift is 3d goggles with integrated motion tracking so that you can actually look around in the world seamlessly.
It is also not limited by what a camera is tracking like TrackIR is, so you can do stuff like turn 180 degrees or kneel down and look at something on the floor.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Sun, 5th Aug 2012 19:59 Post subject: |
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kinda low on resolution for the wide angle , kinda hoped for 720p per eye.
but im not just hoping it will be trackIR functionality wise, but also that some sort of kinect system or very thin glove can be used to see your hand in realtime ingame and take objects etc, walk around your room and walk inside some virtual room at the same time.... been dreaming of this since the first VR systems 20 years ago.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 5th Aug 2012 20:31 Post subject: |
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Paintface wrote: | but im not just hoping it will be trackIR functionality wise, but also that some sort of kinect system or very thin glove can be used to see your hand in realtime ingame and take objects etc, walk around your room and walk inside some virtual room at the same time.... been dreaming of this since the first VR systems 20 years ago. |
considering the open nature of this device I'd be surprised if we didn't get such a thing.
carmack mentioned an interesting thing in his keynote that's basically two sticks, one in each hand, that use a magnetic system to map your absolute hand position, which would be exactly what we need for this. it already exists so it's just a matter of putting both those things together.
I do have to mention though carmack didn't say to use those sticks for your hands, but was just mentioning it as having tried it's sensors to do head tracking which didn't work out in a couple of aspects.
Still, it's out there. We'll get it for sure.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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no9999
Posts: 3437
Location: Behind you...
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vurt
Posts: 13641
Location: Sweden
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Posted: Mon, 6th Aug 2012 00:46 Post subject: |
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"Another"? There's a new Kickstarter everyday ranging from clothes to electronics to games. I don't see a problem..
The biggest problem with a device like this is that we probably wont see support for that many games :/
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 6th Aug 2012 09:26 Post subject: |
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vurt wrote: | The biggest problem with a device like this is that we probably wont see support for that many games :/ |
Unreal Engine 3 and Unity will have support ready with the SDK in december, so it will be easy to integrate it into any games using these engines.
Carmack said all his future games will use it.
When ID, Epic and Valve pledge support I don't see how this wouldn't get integrated into a lot of games. Especially with UE3 and Unity integration, that enables so many games to use it easily...
We'll probably see it in ArmA and flight sims too, as they already supported the much less popular TrackIR.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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vurt
Posts: 13641
Location: Sweden
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Posted: Mon, 6th Aug 2012 10:53 Post subject: |
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TrackIR is extremely easy to implement into games, it was hacked into Jane's F-18 flightsim, without even having the source code. Still, not too many devs are willing to spend a very minimal amount of time to implement it. I'm willing to bet it will be the same for this, but it will mainly depend on how good it sells, if it's too expensive and few buys it then the support in games is going to be minimal.
But i'm sure i'll be getting one, i got trackir5 mainly just to play ARMA2 with it..
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Posted: Mon, 6th Aug 2012 16:54 Post subject: |
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watch carmack's keynote
he spends half the time talking about his quest to find proper vr gear and seeing how they're all shit
until this came along, the sony one was the best of the bunch, but very laggy and no motion tracking
he said all the tech exists for properly high res vr at low latency and high refreshrate
just missing chips to bind them together without lag
also, this is a devkit.. consumer version will have higher res panels once there's chips to drive them
i'm tempted but the low res is a downer
can't play arma at these resolutions, which would be my primary use for such a device
but the dreams, err, nightmares of playing amnesia with this...
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