Fly around a procedurally generated galaxy in a tiny defenceless ship, cut your thrusters to cruise past heat sensors, dock with an enemy ship's airlock, and sneak inside. Once you're in, you creep through their corridors, ambushing guards, hiding bodies, stealing new weapons, blowing them up from the inside, or hijacking their turrets and even the whole ship.
Features:
Zoom smoothly from a view of the whole galaxy down to your character sneaking up on guards inside the spaceship you're boarding.
All seamless: the ship you're on continues to fly around the galaxy as you sneak about inside, even as it gets into ship battles.
Full modular destruction of every spaceship: shoot a fuel barrel to blow up the room and be flung into space by the vacuum. Rip ships in half, destroy secure rooms to form new entrances to dock at.
Procedurally generated, from the shape of the galaxy, the trade routes between empires, the shape of every ship, and even the layout of the corridors inside.
Be a bounty hunter, an assassin, a saboteur, or a hijacker. Earn money from your missions to buy better kit. That kind of thing.
Lovely spacey music.
Quote:
The idea is you need to sneak up on enemy ships, board them, then take out their crew. Since ships all come with heat sensors, you need to cool your engines before methodically altering your trajectory to glide into their airlock.
Each ship will be randomly generated with different layouts, sizes, crew members, weapons, and heat sensors. The idea is that every playthrough begins with you being assigned a role and a target. Maybe you're an assassin tasked with eliminating someone, or maybe you're a thief hired to steal some important documents. The catch is you won't know what ship houses your goal, so you'll have to sneak onto various other ships, hack their databases, and see if you can find intel on your objective. Maybe you'll discover that your target is on an Alliance ship, or find out what build it is, or which sector it's in. Complete your goal and you'll be given another one until you inevitably get killed.
While Heat Signature only has its most basic mechanics in place, Francis discussed some features he'd like to add. At the moment enemy ships are merely nondescript rooms with roaming guards, but Francis said he'd like to add individual types of interactive rooms. There'd be the cockpit and database rooms to start, but also turrets that you can take control of and heat sensors to disable. As such, you could rip out a ship's security devices, take control of a turret, and shoot another ship causing both vessels to go to war with one another while you make off with the goods - assuming you don't get killed in the crossfire. Better yet, you can control a craft once you've annihilated its crew, so you could gradually keep stealing more powerful vessels rather than just causing a ruckus aboard them.
Heat Signature is obviously still a ways off as only its most core mechanics are in place in the prototype video, but it gives us a pretty good idea of what to expect from Sir Francis Tom in the future. It sounds exciting anyway.
n., v. -typed, -typ•ing. n.
1. the original or model on which something is based or formed; pattern.
2. someone or something that serves as a typical example of a class; model; exemplar.
3. something analogous to a thing of a later period: a Renaissance prototype of modern public housing.
4. a first or experimental working model of something to be manufactured, usu. on a large scale.
5. Biol. a primitive form regarded as the original or basic type.
That is starting to look so damned fun.. and I love hearing the developer talking about it, you can just hear how much he's enjoying making the game and how he wants others to enjoy playing it.
They've also sent an email out to the Heat Signature mailing list looking for people to sign up for a two-week Alpha. It's tied to the email so I can't post the link though.... You can still sign up to the dev list (on the right of the page at http://www.heatsig.com/ ) but not sure if that will trigger the latest (and really, only) email though...
Spoiler:
It's an e-mail from the mailing list so polite the critics are calling it "Why have I never received anything?" and "I don't think it's working."
Test it maybe?
We're about to send out an alpha version of our next game, Heat Signature. We want people who:
Are on Windows.
Will have time to play and give feedback in the next two weeks.
Want to.
If that's you, sign up here!
It's a separate list so we don't send out thousands of keys to people who aren't volunteering to test. We'll take up to 2000 people for this alpha, first come first serve. There are 13,000 people on this list, and a lot of them will probably lose this mail to Gmail's filing system or forget who we are or why they signed up for this, so you've got a pretty solid chance if you want in.
Wishlist it definitely
Heat Signature now has a store page, which is important because:
You can add it to your Steam Wishlist, meaning you'll be notified when it's out.
We made a new trailer.
We over-use lists.
------------------------------------------------------------
Heat Signature Alpha Testers
This is only for members of the Suspicious Developments Mailing List who are volunteering to test alpha versions of Heat Signature on a Windows PC, and provide feedback.
If you're not on the Suspicious Developments Mailing List, you need to sign up to that or you won't be included!
If you're not on Windows, the build you get won't work! We won't need testers for other platforms till after the game is done, and we'll use a different list for that.
If you're not willing or able to give feedback- man, I feel like you didn't read any of that first line.
If you pass these trials three, you'll get a Steam key (gasps of desire!) but only for a time-limited alpha (gasps of dismay). It'll vanish once the test is over, and you don't get a free copy of the game, so it's not a good choice if you just want free stuff.
I'm going to have a lot of fun with this once it comes out. It's a bit light right now and there are still some bugs (of course) but it's got potential! When they add more things to do I think I'll enjoy this as much as gunpoint. I'm just having fun docking with other ships and beating people with my wrench.
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