Negative Atmosphere is being developed using Unreal Engine 4 and has been in development for 5 months. It is a new IP inspired by many sci-fi and non sci-fi horror games and 3rd person shooters.
It is set in a universe in the midst of a cold war, in which A.I has been achieved via the use of organic processing cores, you play as a 49-year-old ex-combat medic called Samuel Edwards, aboard the long-range cargo and haulage ship the TRH Rusanov, after after a mysterious sickness spreads across the ship causing all the robots and personnel to mutate and deform into hideous creatures that are hell-bent on the destruction of all the organisms around them. You must escape, fighting your way through your former crewmates, rogue and sentient artificial constructs and the environmental hazards the Rusanov presents. As you progress throughout the game, your mental state will deteriorate and the hallucinations will set in.
The game features a limited ammo economy, dynamic level events - TBA-, a vast assortment of melee and projectile weaponry, drones and robots which can be fought or hacked, a non-invasive stealth system, zero-g movement, holographic world space UI - with an ECG heart rate monitor on the back which changes in speed and colour as your health deteriorates, a dynamic damage system - your character gets visually changed with blood stains, scars, open wounds, dismemberment etc, as your health decreases - and much much more to be revealed in the demo.
[B]You will deal with humankind at it's worst
When is the release date & what platforms will it be on?[/B]
There is no set release date, with the project being in pre-alpha stages, but we aim for the demo to be out sometime in 2019, with the Kickstarter to follow shortly afterwards.
We aim to release the game on PC, Mac & Linux first and then depending on funding, release on consoles and other platforms.
Yeah looks exactly like Dead Space and just like with Dead Space i allrdy get motion sick watching the video the combination of a huge ass player model blocking half of the screen and a narrow fov in tight corridors always gets me
Oh, cool! Dead Space 4: Ghetto Edition
Is it just me though, or does it (at least on the trailers) not look very good for a UE4 game?
Freaking Dead Space looks better in some ways
But I guess small team, etc.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
All graphics models and assets you saw in the demo were created in 5 months. We are currently reworking all graphical assets to adhere to AAA standards, this is evident in this short preview of the SMG model rework (replacing the SMG you saw in the gameplay reveal). This process is being performed on all assets from the enviroment to the suit (with each asset being remade and retextured in 4k, from the ground up).
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