Kill to Collect is a cyberpunk rogue-like for up to four player co-op that is designed for short bursts of intense gameplay sessions, rewarding players for their skilled survival. Featuring procedurally generated levels, Kill to Collect brings a constant challenge. No two experiences are the same and every interaction could be the difference between life and death.
Set in Geoshelter Alpha, a dangerous and dystopian world that is the last known city on Earth, hired bounty “Hunters” patrol the lawless slums below to defeat enemies and reinstill order. Whether hired for money or glory, the “Hunters” all follow the same code: Kill to Collect.
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Key features
Diverse Gameplay and Characters
You will play as one of four “Hunters,” each with their own abilities and fighting styles. With a diverse cast of characters, each single player run offers a different gameplay experience. Mix and match Hunters in co-op to create complementary team builds and unique synergies.
Strategic Co-Op Multiplayer
Encouraging collaboration and precision, Kill to Collect offers a unique co-op multiplayer experience so you can team up with friends to face the perils ahead.
80’s Cyberpunk Makes Its Comeback
Inspired by 80’s cyberpunk anime and manga classics, Kill to Collect delivers an action-packed, atmospheric experience with a synthwave soundtrack to power your runs.
3 Game Modes
Clean up the streets in the Story Campaign.
Clear eight floors as fast as possible to get to the top of the leaderboards in Challenge Mode. Choose between playing the Repeatable Challenges or the One-Try Challenge (both refreshed daily).
Hunt any bounty in any order, without the story beats in Free Hunt Mode.
Trailer
Gameplay
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Kill.to.Collect-CODEX
1556 MB
Last edited by Bob Barnsen on Wed, 6th Apr 2016 18:59; edited 1 time in total
Tutorial was fun.. game refuses to play after that :\ After the first cutscene at the Bounty Bar, it just sticks on a "Loading...." loop with music playing. Not a great first impression :/
... music is excellent though. Very Gunship/Carpenter Brut/Kavinsky.
Man, what is it with all these rogue-likes coming out within weeks of each other?
Leap of Fate (which I enjoyed greatly), FORCED SHOWDOWN, Enter The Gungeon (can't get into it due to indie "pixel art", but still), and now this!
Downloading with great anticipation!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
To each his own, but I just can't stomach any form of it. Whenever I see it I'm reminded of my NES days - all well and good for its time when I was six or seven (and that's all there was/I had access to), but it's not something I can ever go back to. Same goes for JRPG's (or any Japanese developed game, really). I won't say that I've "grown out of it", as that doesn't feel like the right phrase, but I've moved on.
That's not say I can't play any form of indie game mind you, I loved Rampage Knights and the titles I listed above, but I draw the line when I can count the pixels. At best it's "artsy", at worst it's lazy (look at our pixels, we're so Indie). I feel like a lot of bedroom developers have been using it as a cop out. And Rebel Galaxy proved, beyond a shadow of a doubt, that just because you're Indie doesn't mean you should always settle for pixels.
The one exception I make to this rule is Papers, Please.
Now back on topic after my little mini-rant - great game this. Phen-fucking-ominal music. I just wish there was some sort of between mission progression like Leap of Fate had (instead of just costumes and weapon skins).
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Drowning in all of these shitty low budget hipster games, I can't breathe. As a gamer this is similar to a colony of bugs infesting the food that keeps me going. As a regular dude I like that people get to release their games and that Steam serves as a platform for all games. I think where the bar has been set now has currently allowed indie, kickstarter and early access type games to be like 100+ for each relaltively well budgeted title that gets released and that scares the shit out of me. Pixel graphics and garage programmers unite and make projects together instead of a million tiny experimental games that will be popular for two days and then entirely forgotten.
Drowning... in shitty... games. Halp!
"They" should organize indie devs and create bigger companies, bigger projects and ultimately be able to release higher quality games. But I guess all of these 'new thinking / innovative' indie devs can't stand the thought of allying with each other, instead they want to be artists and expressionists, because fuck corporate gaming. I guess.
i guess you just need to stop playing the AAA games - nowadays its quite rare not to have shitty consolized AAA game (RIP Doom )
EternalBlueScreen wrote:
"They" should organize indie devs and create bigger companies, bigger projects and ultimately be able to release higher quality games.
They already do that , some of those more succestfull indie devs evolved into Indie publishers (Team 17, TinyBuild, Devolver,...) and all delivering quality titles pissing on most of the AAA production
Funny, if this is an indication of "shitty hipster" games.. then hey.. I guess the AAA market can fuck right off and die like the rehashed, dull, yearly refresh, DLC ridden CANCER that it truly is -- because this game is fucking awesome. If this is a "shitty hipster" game, then I don't want anything else I'm guessing a massive-budget super epic like the glorious () Quantum Break is more your style EternalBlueScreen. No hipster crap there, no low budget crap there, just grade A pure 100% crap with a high budget and established developers.
Funny, if this is an indication of "shitty hipster" games.. then hey.. I guess the AAA market can fuck right off and die like the rehashed, dull, yearly refresh, DLC ridden CANCER that it truly is -- because this game is fucking awesome. If this is a "shitty hipster" game, then I don't want anything else I'm guessing a massive-budget super epic like the glorious () Quantum Break is more your style EternalBlueScreen. No hipster crap there, no low budget crap there, just grade A pure 100% crap with a high budget and established developers.
For years now I had more fun with indie games than rehashed, redone and cloned AAA games with big budgets and known devs.
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1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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