Nuclear Dawn
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lolozaur




Posts: 26310

PostPosted: Mon, 4th Apr 2011 13:41    Post subject: Nuclear Dawn


Nuclear Dawn is an upcoming Source Multiplayer game that combines the visceral action of a First Person Shooter with the deep branching gameplay of a Real Time Strategy title.

Forge your own destiny on the field of battle with every tactical decision, and ensure your faction's survival with each headshot, capture buildings and bring the fight to your enemies' strongholds riding the future's machines of destruction.

The world has changed, it has been swept clean by the winds of change. Do you think you can survive it?
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trucane




Posts: 1300

PostPosted: Mon, 4th Apr 2011 14:32    Post subject:
Ain't this the game that have been in development for about 5-6 years? Please correct me if Im wrong but if it is indeed this game I find it difficult to be all that hyped. The odds of it being anything less than garbage seems fairly low even if the concept itself sounds great ( Natural selection comes to mind)
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Trismogestos




Posts: 541
Location: Cloud City, Bespin
PostPosted: Mon, 4th Apr 2011 14:51    Post subject:
http://www.nucleardawnthegame.com


Don't mistake lack of talent for genius!
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human_steel




Posts: 33269

PostPosted: Mon, 4th Apr 2011 14:52    Post subject:
Only multiplayer? Sad
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 4th Apr 2011 16:44    Post subject:
Gunplay seems nice. Also, it is steam powered (logo there) so I guess it has some credibility ?
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human_steel




Posts: 33269

PostPosted: Sun, 14th Aug 2011 14:58    Post subject:
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mike-




Posts: 1510

PostPosted: Sun, 14th Aug 2011 15:00    Post subject:
i truly dont know what to think of this. started out as a mod soooo long ago... barely any info throughout the years then bam. retail and its comin out now..
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 19:25    Post subject:
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human_steel




Posts: 33269

PostPosted: Tue, 27th Sep 2011 19:07    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Sep 2011 19:09    Post subject:
Aye, it went live on Steam yesterday. I WANT to buy it.. but broke at the moment.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 27th Sep 2011 19:43    Post subject:
Game was pretty bad when I played during beta.

Feels like nothing more than a mod. Doesn't really offer any unique gameplay to make up for it either.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Sep 2011 19:46    Post subject:
Damn Sad Hell, I wasn't even aware OF a beta. Oh well, thanks for the feedback, dezz. I'll wait for TinyISO or something :\
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 27th Sep 2011 19:48    Post subject:
sabin1981 wrote:
Damn Sad Hell, I wasn't even aware OF a beta. Oh well, thanks for the feedback, dezz. I'll wait for TinyISO or something :\


Beta was only for pre-purchases.

After only a few hours of playing I regretted my purchase of it. Don't think I'll ever play the final product.
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trucane




Posts: 1300

PostPosted: Tue, 27th Sep 2011 19:59    Post subject:
Game is pretty fun IMO except that it is horribly balanced and the game is pretty much dead already just one day after release. There is like 5 full 32 player servers and that's about it. Kinda sad to see since I had huge hopes for this game after hearing about it for the first time all those years ago.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Wed, 28th Sep 2011 04:33    Post subject:
trucane wrote:
Game is pretty fun IMO except that it is horribly balanced and the game is pretty much dead already just one day after release. There is like 5 full 32 player servers and that's about it. Kinda sad to see since I had huge hopes for this game after hearing about it for the first time all those years ago.


160 people playing? That's enough. It should grow or shrink based on the quality of the game & post-release support. I watched some gameplay vids last night and it looks nice, but not my thing. Looks too kiddie console for me but I'm 40.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 31st Mar 2012 00:44    Post subject:
I'm not sure if anyone really plays this any more, but it just received a mega update!

Quote:

New Features:
- Added new commander research items
- Player Boost I, II, and III
- Structure Boost I, II, and III
- Commander Abilities II and III
- Added support for giving default commander orders to whole team.
- Added support for squad-only chat (default I).
- Added new portable Radar Kit item for Support BBQ.
- Places on ground like ammo or health kit.
- After deployment, it extends radar range, uncovering units and structures in fow.
- Lasts after death, but can be destroyed by enemy (will disappear on class change).
- Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
- Added optional compass display to HUD.

Other enhancements
- Added Game Guide button to main menu.
- Added game instructor tip for transport gate teleporting.
- Players calling artillery strikes, rather than current commander, now get credit for kills.
- USE key can now be used anytime while inside of a transport gate, rather than needing to face it.
- Enabled server mp_unbalance_limit convar.
- Round end team swap notification is now more visible.
- Updated localizations.

Balance Changes
- Effects of armory research are now suspended if all of your team’s armories are destroyed or sold (build another for all to reactivate).
- Transport gates can no longer be manually powered down to prevent griefing by commander.

All Maps
- Added/tweaked light glows and environment sun.
- Fixed several spots where the commander was able to build outside of the map.
- Improved guardtower collisions.

Clocktower
- Fixed getting stuck near the Consortium base.
- Fixed a few small issues throughout the map.

Downtown
- Decreased HDR.
- Improved collision for the broken train.
- Fixed trains clipping through each other in the trainyard.

Hydro
- Blocked ability to build structures on the ramp near the turbines.

Oasis
- Fixed missing spot overlays
- Increased lightmapscales on some walls for higher quality shadows.
- Updated loading screen.

Oilfield
- Fixed not being able to climb on the ladder of the broken tanker truck.
- Improved bot nav mesh.

Silo
- Improved submarine bridge collision.

Other Fixes
- Fixed crash when changing certain video options.
- Fixed a case where commander would be unable to set a spawn location as default.
- Fixed thermal vision staying enabled when entering commander view.
- Fixed IP bans not applying to RCON access.
- Fixed case where armory research buttons could be mirrored on transport gate.
- Fixed players under hypospray effect getting healed by commander heal ability.
- Fixed REDs being undetonatable after ninth RED is placed.
- Fixed tutorial noting incorrect weapon slot key for sidearm.
- Fixed being able to use the command bunker console while in exo suit lockdown.
- Fixed possibility for teleport to send player to nearby enemy gate.
- Fixed issues with certain gizmos not functioning properly – Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
- Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.
- Fixed radar structure still functioning when powered down.
- Fixed being able to change class in powered down armory.
- Fixed being able to teleport from powered down tgates.
- Fixed always getting Playground Bullies achevement if clan set.
- Fixed Traitor achievement being unachievable.
- Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.
- Fixed rare care where a player could spawn with partial hud and unable to move.
- Fixed viewpunch being applied to meleed teammates.
- Fixed round-end clan achievements not being awarded on enemy surrender.
- Fixed training graduate achievements not being granted – related achievements will be granted on load if you’ve completed the courses.
- Fixed Charging Up achievement using meters sprinted instead of meters ran.
- Fixed some achievement icons not displaying properly.
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