Streets of Rage Remake is a project created from scratch, it does not use reverse engineering nor a single line of code from the original games. It’s all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake.
Some of its functions:
* Animation timing, animation positioning, control response, X/Y/Z positions and physical movement for all characters are accurate to the original games.
* 64 modules of AI per enemy to represent walking and reactions.
* Collisions and damages based on the original games.
* The same score system algorythm that is used in SOR2.
* Grabs and vaults as in the original games.
* Autosave savestates that allow you to continue the game from the same point, exit windows, alt+x, etc.
* Prediction of resources, to speed loading times.
* All functions of all the original games in the series are emulated:
- Over 30 configurable options in the menu
- Star and Special Meter sytems
- 6-button controller actions
- Different types of weapons, and Special Weapon attacks
- Police specials
- And much more
GAMEPLAY
Tests have been conducted for months to ensure that the game plays well, plays accurately, has the smallest possible number of bugs and an appropriate difficulty level.
MATERIAL
The following material has been created exclusively for Street of Rage Remake V5, and V4 (with all that implies).
CUTSCENES
The game includes original cutscenes between stages, totalling over 40 cutscenes and 8 endings.
STAGES
There are stages in the game that are either completely new or remastered, adding more colors, more scrolling layers, interactive details not present in the original games and much more.
THE SPRITES
Over 10 designers have been working for years to create new sprites, creating 19 playable characters all with a complete set of moves, new enemies, new details on the stages and much more.
MUSIC
The music has been remixed by 5 different musicians, they are in OGG format (44khz, 128kbps) and contain practically all the songs in the original series, including Game Gear versions and some new tracks, a total of 76 songs.
* All songs have been volume controlled and EQ.
SOUND FX
The game contains audio sounds from the original games that have been recorded directly from a Megadrive/Genesis.
* Each enemy and character has their own voice channel (a total of 24 channels of audio)
* The shrill sounds accumulate in specific channels to avoid distorting the audio.
* Ambient sounds are a new feature of the game.
SUMMARY OF THE CONTENTS OF THE GAME
You can see the promotional poster for the game here.
103 STAGES
- 93 stages in story mode
- 5 stages in extra modes
- 5 stages in the Prototype mod (separate download)
19 PLAYABLE CHARACTERS
- SOR1 characters remastered with new moves
- SOR2 characters with new moves
- SOR3 characters with new moves
- New playable characters
64 ENEMIES
- All enemies from SOR1 remastered.
- All enemies SOR2 (RGB color correction).
- All enemies SOR3 (RGB color correction).
- New enemies based on the Game Gear versions and even the cover the game!
REMIXES 83
- 76 in V5.
- 7 in the Prototype mod.
ADDITIONAL CONTENT
- Profile Editor
- Color Editor
- Name Editor
- Sormaker
- Cutscene Viewer
- Profile Viewer (and commands)
- Image Gallery
- 16 cheats
- Battle Mode
- Survival Mode
- Boss Rush mode
- Events Mode (16 events)
- Volleyball Mode
- Allied cpu mode
- And more than 30 customizable options
Quote:
SORR v5 Info
Streets of Rage Remake v5 is a mind-blowing SOR fangame, ultimately designed as a remake of the original Mega Drive trilogy, though in some ways it can be seen as a true sequel to SOR3. It is produced by Spanish fan community Bombergames, for the Windows platform, with ports for Linux, Nintendo Wii and the GP2X WIZ handheld planned. It is considered by many fans as the definitive SOR fangame, with some going as far as calling it the SOR4 that Sega never made. Truly, it has to be played to be believed - it really is that good. In my personal opinion, Streets of Rage Remake v5 has been produced to such a high standard I would expect no less from Sega themselves. Kudos to the development team for that exceptional achievement!
The game is programmed from scratch in Fenix programming language (which was developed specifically for 2D games development). It has a whole host of special features and upgrades which bring the SOR gameplay experience into the 21st century, without compromising the classic 'feel' of the originals. The game has 18 playable characters, including a fully recreated Adam in SOR2/3 style, new characters 'Rudra' and 'Elle' (Electra) and a host of awesome new music remixes! Mr. X and the Syndicate are back (again!), more powerful than ever! It's time to once again walk the Streets of Rage!
V5 is the final version, with no planned future revisions.
Sega forced the devs, BomberGames, to remove the game and all files relating to it .. but of course, that didn't stop the internet Within minutes of going live on the 5th of April 2011, it was downloaded hundreds of times It now has a permanent home on the fansite StreetsOfRage.net and it weighs in at 219MB. I wouldn't hold my breath for the GP2x/Wii/Linux ports, to be honest, not now Sega has got involved and stopped them releasing.. but at least the PC version is fine
This is a phenomenal piece of work, a true accomplishment and anyone who has ever enjoyed SoR will love this!
Last edited by sabin1981 on Mon, 20th Feb 2012 15:22; edited 1 time in total
Man, this is SO fucking awesome!!! The amount of love and skill that has been put into this FAN remake is just staggering, it really ends up putting Sega to shame with their pathetic Megadrive Emulator-bundled SoR releases on PSN/IOS/Wii/Steam. THIS is what SoR is about! Everything about this remake just oozes class and style <3 <3 <3
Shiiiiit, well they certainly didn't tone down the difficulty.. that's for sure! Get my ass kicked quite easily, I'd forgotten just how challenging the game could be
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