First off, let's take a minute or two to wait and allow Paul's rage to subside a little... Don't worry mate, it's not using the GT5 engine and you don't get to "bling" out your carpet This is truly a modern re-imagining that sounds like it could be pretty damned good - could be.
Quote:
A game inspired by Magic Carpet, with modern graphics and features, to name some: simulated water and lava, swarms of creatures, generated worlds.
simulated water and lava
swarms of creatures
generated worlds
Tech demo is available!
You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
I checked out the tech demo and it certainly has potential, if - unlike From Dust - it's actually used correctly. There's nothing of the actual game in it yet, no monsters/carpets/spells - just the world generator and a water function.
Magic Carpet was a one of those games i played alot when i first got a PC and yes its from legendary Bullfrog, who also made classics like Populous, Syndicate and Dungeon Keeper series.
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and i dont care how unpolished or rushed or whatever it was, all i remember was having a shitload of fun with it when i was a young lad, and thats all that god damn matters in gaming.
But.... It was very pretty at the time of release. Kinda like Black and White - in that the technology was amazing, but the actual gameplay was boring and too much of a toy instead of a game.
First off, let's take a minute or two to wait and allow Paul's rage to subside a little... Don't worry mate, it's not using the GT5 engine and you don't get to "bling" out your carpet
Can we at least have Ken Derp & Friends go "YO YO YO AMAZIN' JOB BRO" even when you die?
Looks interesting though. Need to check the tech demo out later
Nice. I actually tired playing Magic Carpet last week. Found my legit copies for original and the sequel, but it kept crashing in DOSBox. Anyone bought a copy from GOG.com by any chance? It's 6 bux, and I'm assuming its fixed.
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