Page 1 of 2 |
|
Posted: Fri, 11th May 2012 18:44 Post subject: Rumour: Eidos Montreal's next game |
|
 |
Quote: | A source leaked details about an upcoming title from Eidos Montreal to Siliconera. This upcoming game has three main characters and the player takes control of a 30 year old explorer.
The lead character is in love with "Nova," which started out as an infatuation. His feelings developed into a sense of responsibility for Nova and the Hero wants to save her. To do so, he needs to find an "architect" who the Hero believes knows how to save Nova.
After a long journey, the Hero meets a 25 year old female mercenary who has located the architect. Described as a "dark beauty" and "femme fatale," this character is happy to help the hero out, but she has her own agenda too. She likes to flirt with the Hero and has a habit of turning on people. The mercenary views "Nova" as a rival and all three characters form a love triangle of sorts.
The two characters meet at a barren landscape under a colorful night sky. A path lined with rocks meanders towards a tower in the center of the scene. The Hero strides up the path with a sense of urgency in each step and calls out to the "femme fatale" mercenary who is waiting for the hero.
"And what makes you so sure he’ll be here? The Architect could be anywhere in the Nebula," the Hero bellows. "Could be," the Mercenary coyly responds.
"So why here," the Hero questions. "Don’t you trust me," the mercenary smirks. "He’s my last hope," the Hero says with a sense of purpose. "I don’t know how much longer Nova has…"
The mercenary interrupts him by leaning in for a kiss. "Would losing her be really that bad," the mercenary says smiling as she walks down the rock-strewn path.
Our source provided a few other details about the game. The Hero uses a sword and shield, and the Hero is troubled by his past. A series of failures chipped away at the Hero’s confidence and he hopes that saving Nova will be a way for him to prove himself. The center of his doubts comes from his brother and the Hero interactions with him. Exhausted and frustrated from traveling for a long time, the Hero is described as a bit "jaded." He wants to see proof that the "architect" is there and that he will be able to save Nova. The Hero is called a "navigator" in this world and our source says he does not realize his own power. |
http://www.siliconera.com/2012/05/10/new-eidos-montreal-game-focuses-on-an-explorer-searching-for-a-way-to-save-his-love/
1 and 2 are still amazing.
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:12 Post subject: |
|
 |
http://www.mcvuk.com/news/read/next-gen-ripe-for-reboots-says-eidos-montreal/0116809
Quote: | “It’s a good time to reinvent great classic games,” he told MCV. “The next generation of consoles and hardware technology is here, and it allows us to provide a whole new level of immersion and a superior production quality to the franchise.
“I think we showed what we can do for new and old fans alike when we released Deus Ex in 2011. The whole team is really excited to introduce the Thief universe to a whole new generation of fans over the coming months.
“We want you to see and experience Thief like never before.” |

TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:16 Post subject: |
|
 |
Yeah, EA/Starbreeze sure showed what they can do for "fans" with Syndicate. As far as I'm concerned, Deus Ex was a fluke - it was magnificent, it was glorious, but it was a fluke. Introducing Thief to a "whole new generation of fans" means exactly that; not appealing to existing fans but creating new ones.
|
|
Back to top |
|
 |
dr-nix
Posts: 996
Location: Sweden
|
Posted: Sat, 8th Jun 2013 15:37 Post subject: |
|
 |
sabin1981: yes i'm completely sure that making Syndicate an fps was Starbreezes decision (and not at all something they were ordered to do)...
AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:39 Post subject: |
|
 |
dr-nix wrote: | sabin1981: yes i'm completely sure that making Syndicate a fps was Starbreezes decision (and not at all something the were ordered to do)... |
And you don't think so... because? Starbreeze are an FPS company. You think they wanted to make an isometric strategy game? So no, I blame both EA *and* Starbreeze for the bastard abomination we ended up with. Let me guess, you also think SYNDIBLOOM wasn't their choice either?
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:45 Post subject: |
|
 |
Maybe its because Starbreeze sucks now, after the Riddick games many good people left the team and founded MachineGames, now working on the new Wolfenstein.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:49 Post subject: |
|
 |
Yea like turning melee weapons into cinematic, nonsensical cutscenes that cost batteries is them showing us how old games should be reinvented.
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:51 Post subject: |
|
 |
snip
Last edited by beyond1 on Tue, 1st Jul 2025 17:22; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 15:53 Post subject: |
|
 |
I loved DXHR, I've played through it three times now - and that's not including the "leaked" (har har, right EM? "leaked"? har har) 10hr beta. It *did* show that EM can create a masterpiece, yes, which is the only reason I haven't completely written off Thief yet. However; DXHR wasn't perfect and it still didn't manage to capture the scope and sheer size/interactivity of DX1. It was more like DXIW with greater RPG elements and slightly larger maps. For me it will always be; DX>DXHR>DXIW <3
|
|
Back to top |
|
 |
|
Posted: Sat, 8th Jun 2013 16:28 Post subject: |
|
 |
Sounds like the plot of Cherry 2000.
|
|
Back to top |
|
 |
|
Posted: Tue, 23rd Jul 2013 18:35 Post subject: |
|
 |
http://www.neogaf.com/forum/showpost.php?p=72334481&postcount=1
Eidos Montreal's General Manager and founder leaves due to impossible to reconcile differences with Square Enix. Producer of Deus Ex: Human Revolution (who is a cool guy) takes his place.
Quote: | In a statement, D'Astous, who helped found the studio in 2007, said he left the company after being unable to reconcile differences between Eidos and Square Enix Europe.
"Since last year's financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos Montreal) have had growing and divergent opinions on what needed to be done to correct the situation," he said. "The lack of leadership, lack of courage and the lack of communication were so evident, that I wasn't able to conduct my job correctly. I realized that our differences were irreconcilable, and that the best decision was unfortunately to part ways." |
Quote: | Update: According to LinkedIn, a new studio head has been in place since June, 2013. David Anfossi was a producer on Deus Ex: Human Revolution. According to his LinkedIn profile, he assumed leadership last month. The profile also includes a recommendation from D'Astous who hired Anfossi at Ubisoft. D'Astous calls Anfossi his "right-arm" and "go-to-guy." (Thanks for the tip, Gab.) |
Hopefully this means they recognize Deus Ex as the studio's big success (since they made its producer run the entire company) and make games like that..
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
|
Posted: Tue, 23rd Jul 2013 18:47 Post subject: |
|
 |
There must have been some seriously bad management there if they had all those losses while their games were selling million of copies all over the world.
Human Revolution is undoubtedly their best and most renowned game since the co-operation started, so yeah, it was the most logical thing to do. 
|
|
Back to top |
|
 |
Badrien
Posts: 2118
Location: Netherlands
|
Posted: Tue, 23rd Jul 2013 19:15 Post subject: |
|
 |
sabin1981 wrote: | I loved DXHR, I've played through it three times now - and that's not including the "leaked" (har har, right EM? "leaked"? har har) 10hr beta. It *did* show that EM can create a masterpiece, yes, which is the only reason I haven't completely written off Thief yet. However; DXHR wasn't perfect and it still didn't manage to capture the scope and sheer size/interactivity of DX1. It was more like DXIW with greater RPG elements and slightly larger maps. For me it will always be; DX>DXHR>DXIW <3 |
You just took the words right out of my mouth. dead on the money there.
Any reason they'd start a new IP over doing say dx 4?
|
|
Back to top |
|
 |
|
Posted: Tue, 23rd Jul 2013 19:17 Post subject: |
|
 |
Because they started the new IP concurrently with Thief 4 and DX3.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
|
|
Back to top |
|
 |
|
Posted: Wed, 24th Jul 2013 04:05 Post subject: |
|
 |
Last edited by Interinactive on Tue, 5th Oct 2021 03:14; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Wed, 24th Jul 2013 11:01 Post subject: |
|
 |
Well it's obvious SE are doing something catastrophically wrong, if selling millions of copies of each game is "not exceeding expectations" and results in them still posting testicle-shrivelling losses that year. Maybe SE should do a thorough department shakedown, get rid of the dead skin.
|
|
Back to top |
|
 |
|
Posted: Thu, 25th Jul 2013 17:50 Post subject: |
|
 |
sabin1981 wrote: | Well it's obvious SE are doing something catastrophically wrong, if selling millions of copies of each game is "not exceeding expectations" and results in them still posting testicle-shrivelling losses that year. Maybe SE should do a thorough department shakedown, get rid of the dead skin. | selling millions of copies of each game does not translate to profits ,when 45% of your income goes to PR ...35% for staff ... and whats left makes your profit ... but pray this game has no BUGS in it so you have to pay more for additional support , patch server space etc ...
thats the reality ... Adds and PR take a shit money , you now not sell a game but a BRAND ,

Last edited by Hfric on Thu, 25th Jul 2013 17:53; edited 1 time in total
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 25th Jul 2013 18:02 Post subject: |
|
 |
sabin1981 wrote: | Yup, I completely agree with you. Marketing budgets and "higher up" wages have gotten way out of hand lately, it's disgusting  |
Quote: | Bioshock Infinite Take-Two Interactive, took $100 million to develop, with a further $100 million spent to promote and market the game to the public. |
Quote: | Grand Theft Auto V's creation may cost in excess of $137.5 million based on a 250-person team during a five-year development period. An additional $69 million to $109.3 million is expected to be spent in marketing costs to raise awareness for the game. |
make a HYPE out BRAND ... BRAND can sell even shit products if the PR is GREAT
HomeFront anyone
DukeNukem Forever anyone
Alien Colonial Marines anyone
i could also name a few other games but none of you would remember those
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 25th Jul 2013 18:08 Post subject: |
|
 |
sabina1981 wrote: | Hipsterfric wrote: | i could also name a few other games but none of you would remember those |
In all seriousness though, advertising and marketing is fast becoming a joke lately. |
aye
|
|
Back to top |
|
 |
|
Posted: Thu, 25th Jul 2013 18:09 Post subject: |
|
 |
When you can point at a game like The Witcher 2 and say "this was made for $8m" then you know something is very, very wrong in the industry right now.
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 25th Jul 2013 18:31 Post subject: |
|
 |
what was great about the apartment scene..its just a place?
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
|
Posted: Thu, 25th Jul 2013 18:32 Post subject: |
|
 |
zipfero wrote: | what was great about the apartment scene..its just a place? |
Style and attention to detail? It was wonderful to walk into and just felt "alive" and "real"
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 25th Jul 2013 18:33 Post subject: |
|
 |
ok..it was just a place to me
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
Badrien
Posts: 2118
Location: Netherlands
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Thu, 31st Oct 2013 02:22 Post subject: |
|
 |
Last edited by Interinactive on Tue, 5th Oct 2021 02:52; edited 1 time in total
|
|
Back to top |
|
 |
Page 1 of 2 |
All times are GMT + 1 Hour |